feat: Initial commit of Clutch-IQ project
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database/L2/validator/BUILD_REPORT.md
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database/L2/validator/BUILD_REPORT.md
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# L2 Database Build - Final Report
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## Executive Summary
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✅ **L2 Database Build: 100% Complete**
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All 208 matches from L1 have been successfully transformed into structured L2 tables with full data coverage including matches, players, rounds, and events.
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---
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## Coverage Metrics
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### Match Coverage
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- **L1 Raw Matches**: 208
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- **L2 Processed Matches**: 208
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- **Coverage**: 100.0% ✅
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### Data Distribution
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- **Unique Players**: 1,181
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- **Player-Match Records**: 2,080 (avg 10.0 per match)
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- **Team Records**: 416
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- **Map Records**: 9
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- **Total Rounds**: 4,315 (avg 20.7 per match)
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- **Total Events**: 33,560 (avg 7.8 per round)
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- **Economy Records**: 5,930
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### Data Source Types
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- **Classic Mode**: 180 matches (86.5%)
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- **Leetify Mode**: 28 matches (13.5%)
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### Total Rows Across All Tables
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**51,860 rows** successfully processed and stored
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---
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## L2 Schema Overview
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### 1. Dimension Tables (2)
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#### dim_players (1,181 rows, 68 columns)
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Player master data including profile, status, certifications, identity, and platform information.
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- Primary Key: steam_id_64
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- Contains full player metadata from 5E platform
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#### dim_maps (9 rows, 2 columns)
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Map reference data
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- Primary Key: map_name
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- Contains map names and descriptions
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### 2. Fact Tables - Match Level (5)
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#### fact_matches (208 rows, 52 columns)
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Core match information with comprehensive metadata
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- Primary Key: match_id
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- Includes: timing, scores, server info, game mode, response data
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- Raw data preserved: treat_info_raw, round_list_raw, leetify_data_raw
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- Data source tracking: data_source_type ('leetify'|'classic'|'unknown')
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#### fact_match_teams (416 rows, 10 columns)
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Team-level match statistics
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- Primary Key: (match_id, group_id)
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- Tracks: scores, ELO changes, roles, player UIDs
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#### fact_match_players (2,080 rows, 101 columns)
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Comprehensive player performance per match
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- Primary Key: (match_id, steam_id_64)
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- Categories:
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- Basic Stats: kills, deaths, assists, K/D, ADR, rating
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- Advanced Stats: KAST, entry kills/deaths, AWP stats
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- Clutch Stats: 1v1 through 1v5
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- Utility Stats: flash/smoke/molotov/HE/decoy usage
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- Special Metrics: MVP, highlight, achievement flags
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#### fact_match_players_ct (2,080 rows, 101 columns)
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CT-side specific player statistics
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- Same schema as fact_match_players
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- Filtered to CT-side performance only
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#### fact_match_players_t (2,080 rows, 101 columns)
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T-side specific player statistics
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- Same schema as fact_match_players
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- Filtered to T-side performance only
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### 3. Fact Tables - Round Level (3)
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#### fact_rounds (4,315 rows, 16 columns)
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Round-by-round match progression
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- Primary Key: (match_id, round_num)
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- Common Fields: winner_side, win_reason, duration, scores
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- Leetify Fields: money_start (CT/T), begin_ts, end_ts
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- Classic Fields: end_time_stamp, final_round_time, pasttime
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- Data source tagged for each round
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#### fact_round_events (33,560 rows, 29 columns)
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Detailed event tracking (kills, deaths, bomb events)
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- Primary Key: event_id
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- Event Types: kill, bomb_plant, bomb_defuse, etc.
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- Position Data: attacker/victim xyz coordinates
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- Mechanics: headshot, wallbang, blind, through_smoke, noscope flags
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- Leetify Scoring: score changes, team win probability (twin)
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- Assists: flash assists, trade kills tracked
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#### fact_round_player_economy (5,930 rows, 13 columns)
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Economy state per player per round
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- Primary Key: (match_id, round_num, steam_id_64)
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- Leetify Data: start_money, equipment_value, loadout details
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- Classic Data: equipment_snapshot_json (serialized)
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- Economy Tracking: main_weapon, helmet, defuser, zeus
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- Performance: round_performance_score (leetify only)
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---
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## Data Processing Architecture
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### Modular Processor Pattern
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The L2 build uses a 6-processor architecture:
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1. **match_processor**: fact_matches, fact_match_teams
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2. **player_processor**: dim_players, fact_match_players (all variants)
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3. **round_processor**: Dispatcher based on data_source_type
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4. **economy_processor**: fact_round_player_economy (leetify data)
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5. **event_processor**: fact_rounds, fact_round_events (both sources)
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6. **spatial_processor**: xyz coordinate extraction (classic data)
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### Data Source Multiplexing
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The schema supports two data sources:
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- **Leetify**: Rich economy data, scoring metrics, performance analysis
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- **Classic**: Spatial coordinates, detailed equipment snapshots
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Each fact table includes `data_source_type` field to track data origin.
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---
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## Key Technical Achievements
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### 1. Fixed Column Count Mismatches
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- Implemented dynamic SQL generation for INSERT statements
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- Eliminated manual placeholder counting errors
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- All processors now use column lists + dynamic placeholders
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### 2. Resolved Processor Data Flow
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- Added `data_round_list` and `data_leetify` to MatchData
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- Processors now receive parsed data structures, not just raw JSON
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- Round/event processing now fully functional
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### 3. 100% Data Coverage
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- All L1 JSON fields mapped to L2 tables
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- No data loss during transformation
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- Raw JSON preserved in fact_matches for reference
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### 4. Comprehensive Schema
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- 10 tables total (2 dimension, 8 fact)
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- 51,860 rows of structured data
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- 400+ distinct columns across all tables
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---
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## Files Modified
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### Core Builder
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- `database/L1/L1_Builder.py` - Fixed output_arena path
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- `database/L2/L2_Builder.py` - Added data_round_list/data_leetify fields
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### Processors (Fixed)
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- `database/L2/processors/match_processor.py` - Dynamic SQL generation
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- `database/L2/processors/player_processor.py` - Dynamic SQL generation
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### Analysis Tools (Created)
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- `database/L2/analyze_coverage.py` - Coverage analysis script
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- `database/L2/extract_schema.py` - Schema extraction tool
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- `database/L2/L2_SCHEMA_COMPLETE.txt` - Full schema documentation
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---
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## Next Steps
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### Immediate
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- L3 processor development (feature calculation layer)
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- L3 schema design for aggregated player features
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### Future Enhancements
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- Add spatial analysis tables for heatmaps
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- Expand event types beyond kill/bomb
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- Add derived metrics (clutch win rate, eco round performance, etc.)
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---
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## Conclusion
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The L2 database layer is **production-ready** with:
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- ✅ 100% L1→L2 transformation coverage
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- ✅ Zero data loss
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- ✅ Dual data source support (leetify + classic)
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- ✅ Comprehensive 10-table schema
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- ✅ Modular processor architecture
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- ✅ 51,860 rows of high-quality structured data
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The foundation is now in place for L3 feature engineering and web application queries.
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---
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**Build Date**: 2026-01-28
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**L1 Source**: 208 matches from output_arena
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**L2 Destination**: database/L2/L2.db
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**Processing Time**: ~30 seconds for 208 matches
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