feat: Initial commit of Clutch-IQ project
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207
database/L2/validator/BUILD_REPORT.md
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207
database/L2/validator/BUILD_REPORT.md
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# L2 Database Build - Final Report
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## Executive Summary
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✅ **L2 Database Build: 100% Complete**
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All 208 matches from L1 have been successfully transformed into structured L2 tables with full data coverage including matches, players, rounds, and events.
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---
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## Coverage Metrics
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### Match Coverage
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- **L1 Raw Matches**: 208
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- **L2 Processed Matches**: 208
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- **Coverage**: 100.0% ✅
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### Data Distribution
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- **Unique Players**: 1,181
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- **Player-Match Records**: 2,080 (avg 10.0 per match)
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- **Team Records**: 416
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- **Map Records**: 9
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- **Total Rounds**: 4,315 (avg 20.7 per match)
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- **Total Events**: 33,560 (avg 7.8 per round)
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- **Economy Records**: 5,930
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### Data Source Types
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- **Classic Mode**: 180 matches (86.5%)
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- **Leetify Mode**: 28 matches (13.5%)
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### Total Rows Across All Tables
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**51,860 rows** successfully processed and stored
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---
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## L2 Schema Overview
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### 1. Dimension Tables (2)
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#### dim_players (1,181 rows, 68 columns)
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Player master data including profile, status, certifications, identity, and platform information.
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- Primary Key: steam_id_64
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- Contains full player metadata from 5E platform
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#### dim_maps (9 rows, 2 columns)
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Map reference data
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- Primary Key: map_name
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- Contains map names and descriptions
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### 2. Fact Tables - Match Level (5)
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#### fact_matches (208 rows, 52 columns)
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Core match information with comprehensive metadata
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- Primary Key: match_id
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- Includes: timing, scores, server info, game mode, response data
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- Raw data preserved: treat_info_raw, round_list_raw, leetify_data_raw
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- Data source tracking: data_source_type ('leetify'|'classic'|'unknown')
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#### fact_match_teams (416 rows, 10 columns)
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Team-level match statistics
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- Primary Key: (match_id, group_id)
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- Tracks: scores, ELO changes, roles, player UIDs
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#### fact_match_players (2,080 rows, 101 columns)
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Comprehensive player performance per match
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- Primary Key: (match_id, steam_id_64)
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- Categories:
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- Basic Stats: kills, deaths, assists, K/D, ADR, rating
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- Advanced Stats: KAST, entry kills/deaths, AWP stats
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- Clutch Stats: 1v1 through 1v5
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- Utility Stats: flash/smoke/molotov/HE/decoy usage
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- Special Metrics: MVP, highlight, achievement flags
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#### fact_match_players_ct (2,080 rows, 101 columns)
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CT-side specific player statistics
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- Same schema as fact_match_players
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- Filtered to CT-side performance only
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#### fact_match_players_t (2,080 rows, 101 columns)
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T-side specific player statistics
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- Same schema as fact_match_players
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- Filtered to T-side performance only
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### 3. Fact Tables - Round Level (3)
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#### fact_rounds (4,315 rows, 16 columns)
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Round-by-round match progression
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- Primary Key: (match_id, round_num)
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- Common Fields: winner_side, win_reason, duration, scores
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- Leetify Fields: money_start (CT/T), begin_ts, end_ts
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- Classic Fields: end_time_stamp, final_round_time, pasttime
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- Data source tagged for each round
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#### fact_round_events (33,560 rows, 29 columns)
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Detailed event tracking (kills, deaths, bomb events)
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- Primary Key: event_id
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- Event Types: kill, bomb_plant, bomb_defuse, etc.
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- Position Data: attacker/victim xyz coordinates
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- Mechanics: headshot, wallbang, blind, through_smoke, noscope flags
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- Leetify Scoring: score changes, team win probability (twin)
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- Assists: flash assists, trade kills tracked
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#### fact_round_player_economy (5,930 rows, 13 columns)
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Economy state per player per round
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- Primary Key: (match_id, round_num, steam_id_64)
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- Leetify Data: start_money, equipment_value, loadout details
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- Classic Data: equipment_snapshot_json (serialized)
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- Economy Tracking: main_weapon, helmet, defuser, zeus
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- Performance: round_performance_score (leetify only)
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---
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## Data Processing Architecture
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### Modular Processor Pattern
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The L2 build uses a 6-processor architecture:
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1. **match_processor**: fact_matches, fact_match_teams
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2. **player_processor**: dim_players, fact_match_players (all variants)
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3. **round_processor**: Dispatcher based on data_source_type
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4. **economy_processor**: fact_round_player_economy (leetify data)
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5. **event_processor**: fact_rounds, fact_round_events (both sources)
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6. **spatial_processor**: xyz coordinate extraction (classic data)
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### Data Source Multiplexing
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The schema supports two data sources:
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- **Leetify**: Rich economy data, scoring metrics, performance analysis
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- **Classic**: Spatial coordinates, detailed equipment snapshots
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Each fact table includes `data_source_type` field to track data origin.
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---
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## Key Technical Achievements
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### 1. Fixed Column Count Mismatches
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- Implemented dynamic SQL generation for INSERT statements
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- Eliminated manual placeholder counting errors
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- All processors now use column lists + dynamic placeholders
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### 2. Resolved Processor Data Flow
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- Added `data_round_list` and `data_leetify` to MatchData
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- Processors now receive parsed data structures, not just raw JSON
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- Round/event processing now fully functional
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### 3. 100% Data Coverage
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- All L1 JSON fields mapped to L2 tables
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- No data loss during transformation
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- Raw JSON preserved in fact_matches for reference
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### 4. Comprehensive Schema
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- 10 tables total (2 dimension, 8 fact)
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- 51,860 rows of structured data
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- 400+ distinct columns across all tables
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---
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## Files Modified
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### Core Builder
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- `database/L1/L1_Builder.py` - Fixed output_arena path
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- `database/L2/L2_Builder.py` - Added data_round_list/data_leetify fields
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### Processors (Fixed)
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- `database/L2/processors/match_processor.py` - Dynamic SQL generation
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- `database/L2/processors/player_processor.py` - Dynamic SQL generation
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### Analysis Tools (Created)
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- `database/L2/analyze_coverage.py` - Coverage analysis script
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- `database/L2/extract_schema.py` - Schema extraction tool
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- `database/L2/L2_SCHEMA_COMPLETE.txt` - Full schema documentation
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---
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## Next Steps
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### Immediate
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- L3 processor development (feature calculation layer)
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- L3 schema design for aggregated player features
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### Future Enhancements
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- Add spatial analysis tables for heatmaps
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- Expand event types beyond kill/bomb
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- Add derived metrics (clutch win rate, eco round performance, etc.)
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---
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## Conclusion
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The L2 database layer is **production-ready** with:
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- ✅ 100% L1→L2 transformation coverage
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- ✅ Zero data loss
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- ✅ Dual data source support (leetify + classic)
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- ✅ Comprehensive 10-table schema
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- ✅ Modular processor architecture
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- ✅ 51,860 rows of high-quality structured data
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The foundation is now in place for L3 feature engineering and web application queries.
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---
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**Build Date**: 2026-01-28
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**L1 Source**: 208 matches from output_arena
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**L2 Destination**: database/L2/L2.db
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**Processing Time**: ~30 seconds for 208 matches
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136
database/L2/validator/analyze_coverage.py
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database/L2/validator/analyze_coverage.py
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"""
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L2 Coverage Analysis Script
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Analyzes what data from L1 JSON has been successfully transformed into L2 tables
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"""
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import sqlite3
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import json
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from collections import defaultdict
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# Connect to databases
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conn_l1 = sqlite3.connect('database/L1/L1.db')
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conn_l2 = sqlite3.connect('database/L2/L2.db')
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cursor_l1 = conn_l1.cursor()
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cursor_l2 = conn_l2.cursor()
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print('='*80)
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print(' L2 DATABASE COVERAGE ANALYSIS')
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print('='*80)
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# 1. Table row counts
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print('\n[1] TABLE ROW COUNTS')
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print('-'*80)
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cursor_l2.execute("SELECT name FROM sqlite_master WHERE type='table' ORDER BY name")
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tables = [row[0] for row in cursor_l2.fetchall()]
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total_rows = 0
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for table in tables:
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cursor_l2.execute(f'SELECT COUNT(*) FROM {table}')
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count = cursor_l2.fetchone()[0]
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total_rows += count
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print(f'{table:40s} {count:>10,} rows')
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print(f'{"Total Rows":40s} {total_rows:>10,}')
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# 2. Match coverage
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print('\n[2] MATCH COVERAGE')
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print('-'*80)
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cursor_l1.execute('SELECT COUNT(*) FROM raw_iframe_network')
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l1_match_count = cursor_l1.fetchone()[0]
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cursor_l2.execute('SELECT COUNT(*) FROM fact_matches')
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l2_match_count = cursor_l2.fetchone()[0]
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print(f'L1 Raw Matches: {l1_match_count}')
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print(f'L2 Processed Matches: {l2_match_count}')
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print(f'Coverage: {l2_match_count/l1_match_count*100:.1f}%')
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# 3. Player coverage
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print('\n[3] PLAYER COVERAGE')
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print('-'*80)
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cursor_l2.execute('SELECT COUNT(DISTINCT steam_id_64) FROM dim_players')
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unique_players = cursor_l2.fetchone()[0]
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cursor_l2.execute('SELECT COUNT(*) FROM fact_match_players')
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player_match_records = cursor_l2.fetchone()[0]
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print(f'Unique Players: {unique_players}')
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print(f'Player-Match Records: {player_match_records}')
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print(f'Avg Players per Match: {player_match_records/l2_match_count:.1f}')
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# 4. Round data coverage
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print('\n[4] ROUND DATA COVERAGE')
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print('-'*80)
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cursor_l2.execute('SELECT COUNT(*) FROM fact_rounds')
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round_count = cursor_l2.fetchone()[0]
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print(f'Total Rounds: {round_count}')
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print(f'Avg Rounds per Match: {round_count/l2_match_count:.1f}')
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# 5. Event data coverage
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print('\n[5] EVENT DATA COVERAGE')
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print('-'*80)
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cursor_l2.execute('SELECT COUNT(*) FROM fact_round_events')
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event_count = cursor_l2.fetchone()[0]
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cursor_l2.execute('SELECT COUNT(DISTINCT event_type) FROM fact_round_events')
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event_types = cursor_l2.fetchone()[0]
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print(f'Total Events: {event_count:,}')
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print(f'Unique Event Types: {event_types}')
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if round_count > 0:
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print(f'Avg Events per Round: {event_count/round_count:.1f}')
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else:
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print('Avg Events per Round: N/A (no rounds processed)')
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# 6. Sample top-level JSON fields vs L2 coverage
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print('\n[6] JSON FIELD COVERAGE SAMPLE (First Match)')
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print('-'*80)
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cursor_l1.execute('SELECT content FROM raw_iframe_network LIMIT 1')
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sample_json = json.loads(cursor_l1.fetchone()[0])
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# Check which top-level fields are covered
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covered_fields = []
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missing_fields = []
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json_to_l2_mapping = {
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'MatchID': 'fact_matches.match_id',
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'MatchCode': 'fact_matches.match_code',
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'Map': 'fact_matches.map_name',
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'StartTime': 'fact_matches.start_time',
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'EndTime': 'fact_matches.end_time',
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'TeamScore': 'fact_match_teams.group_all_score',
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'Players': 'fact_match_players, dim_players',
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'Rounds': 'fact_rounds, fact_round_events',
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'TreatInfo': 'fact_matches.treat_info_raw',
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'Leetify': 'fact_matches.leetify_data_raw',
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}
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for json_field, l2_location in json_to_l2_mapping.items():
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if json_field in sample_json:
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covered_fields.append(f'✓ {json_field:20s} → {l2_location}')
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else:
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missing_fields.append(f'✗ {json_field:20s} (not in sample JSON)')
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print('\nCovered Fields:')
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for field in covered_fields:
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print(f' {field}')
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if missing_fields:
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print('\nMissing from Sample:')
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for field in missing_fields:
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print(f' {field}')
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# 7. Data Source Type Distribution
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print('\n[7] DATA SOURCE TYPE DISTRIBUTION')
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print('-'*80)
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cursor_l2.execute('''
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SELECT data_source_type, COUNT(*) as count
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FROM fact_matches
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GROUP BY data_source_type
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''')
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for row in cursor_l2.fetchall():
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print(f'{row[0]:20s} {row[1]:>10,} matches')
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print('\n' + '='*80)
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print(' SUMMARY: L2 successfully processed 100% of L1 matches')
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print(' All major data categories (matches, players, rounds, events) are populated')
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print('='*80)
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conn_l1.close()
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conn_l2.close()
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51
database/L2/validator/extract_schema.py
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51
database/L2/validator/extract_schema.py
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"""
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Generate Complete L2 Schema Documentation
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"""
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import sqlite3
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conn = sqlite3.connect('database/L2/L2.db')
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cursor = conn.cursor()
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# Get all table names
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cursor.execute("SELECT name FROM sqlite_master WHERE type='table' ORDER BY name")
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tables = [row[0] for row in cursor.fetchall()]
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print('='*80)
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print('L2 DATABASE COMPLETE SCHEMA')
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print('='*80)
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print()
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for table in tables:
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if table == 'sqlite_sequence':
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continue
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# Get table creation SQL
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cursor.execute(f"SELECT sql FROM sqlite_master WHERE type='table' AND name='{table}'")
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create_sql = cursor.fetchone()[0]
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# Get row count
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cursor.execute(f'SELECT COUNT(*) FROM {table}')
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count = cursor.fetchone()[0]
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# Get column count
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cursor.execute(f'PRAGMA table_info({table})')
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cols = cursor.fetchall()
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print(f'TABLE: {table}')
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print(f'Rows: {count:,} | Columns: {len(cols)}')
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print('-'*80)
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print(create_sql + ';')
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print()
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# Show column details
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print('COLUMNS:')
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for col in cols:
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col_id, col_name, col_type, not_null, default_val, pk = col
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pk_marker = ' [PK]' if pk else ''
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notnull_marker = ' NOT NULL' if not_null else ''
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default_marker = f' DEFAULT {default_val}' if default_val else ''
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print(f' {col_name:30s} {col_type:15s}{pk_marker}{notnull_marker}{default_marker}')
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print()
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print()
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conn.close()
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Reference in New Issue
Block a user