1244 lines
57 KiB
Python
1244 lines
57 KiB
Python
import sqlite3
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import json
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import os
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import sys
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import logging
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from dataclasses import dataclass, field
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from typing import List, Dict, Optional, Any, Tuple
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from datetime import datetime
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# Setup logging
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logging.basicConfig(level=logging.INFO, format='%(asctime)s - %(levelname)s - %(message)s')
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logger = logging.getLogger(__name__)
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# Constants
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L1A_DB_PATH = 'database/L1/L1.db'
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L2_DB_PATH = 'database/L2/L2.db'
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SCHEMA_PATH = 'database/L2/schema.sql'
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# --- Data Structures for Unification ---
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@dataclass
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class PlayerStats:
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steam_id_64: str
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team_id: int = 0
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kills: int = 0
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deaths: int = 0
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assists: int = 0
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headshot_count: int = 0
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kd_ratio: float = 0.0
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adr: float = 0.0
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rating: float = 0.0
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rating2: float = 0.0
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rating3: float = 0.0
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rws: float = 0.0
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mvp_count: int = 0
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elo_change: float = 0.0
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origin_elo: float = 0.0
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rank_score: int = 0
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is_win: bool = False
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# VIP Stats
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kast: float = 0.0
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entry_kills: int = 0
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entry_deaths: int = 0
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awp_kills: int = 0
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clutch_1v1: int = 0
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clutch_1v2: int = 0
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clutch_1v3: int = 0
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clutch_1v4: int = 0
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clutch_1v5: int = 0
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flash_assists: int = 0
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flash_duration: float = 0.0
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jump_count: int = 0
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damage_total: int = 0
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damage_received: int = 0
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damage_receive: int = 0
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damage_stats: int = 0
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assisted_kill: int = 0
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awp_kill: int = 0
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awp_kill_ct: int = 0
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awp_kill_t: int = 0
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benefit_kill: int = 0
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day: str = ""
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defused_bomb: int = 0
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end_1v1: int = 0
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end_1v2: int = 0
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end_1v3: int = 0
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end_1v4: int = 0
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end_1v5: int = 0
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explode_bomb: int = 0
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first_death: int = 0
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fd_ct: int = 0
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fd_t: int = 0
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first_kill: int = 0
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flash_enemy: int = 0
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flash_team: int = 0
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flash_team_time: float = 0.0
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flash_time: float = 0.0
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game_mode: str = ""
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group_id: int = 0
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hold_total: int = 0
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id: int = 0
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is_highlight: int = 0
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is_most_1v2: int = 0
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is_most_assist: int = 0
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is_most_awp: int = 0
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is_most_end: int = 0
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is_most_first_kill: int = 0
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is_most_headshot: int = 0
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is_most_jump: int = 0
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is_svp: int = 0
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is_tie: int = 0
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kill_1: int = 0
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kill_2: int = 0
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kill_3: int = 0
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kill_4: int = 0
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kill_5: int = 0
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many_assists_cnt1: int = 0
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many_assists_cnt2: int = 0
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many_assists_cnt3: int = 0
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many_assists_cnt4: int = 0
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many_assists_cnt5: int = 0
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map: str = ""
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match_code: str = ""
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match_mode: str = ""
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match_team_id: int = 0
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match_time: int = 0
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per_headshot: float = 0.0
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perfect_kill: int = 0
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planted_bomb: int = 0
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revenge_kill: int = 0
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round_total: int = 0
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season: str = ""
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team_kill: int = 0
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throw_harm: int = 0
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throw_harm_enemy: int = 0
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uid: int = 0
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year: str = ""
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sts_raw: str = ""
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level_info_raw: str = ""
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# Utility Usage
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util_flash_usage: int = 0
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util_smoke_usage: int = 0
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util_molotov_usage: int = 0
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util_he_usage: int = 0
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util_decoy_usage: int = 0
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@dataclass
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class RoundEvent:
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event_id: str
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event_type: str # 'kill', 'bomb_plant', etc.
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event_time: int
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attacker_steam_id: Optional[str] = None
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victim_steam_id: Optional[str] = None
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assister_steam_id: Optional[str] = None
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flash_assist_steam_id: Optional[str] = None
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trade_killer_steam_id: Optional[str] = None
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weapon: Optional[str] = None
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is_headshot: bool = False
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is_wallbang: bool = False
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is_blind: bool = False
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is_through_smoke: bool = False
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is_noscope: bool = False
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# Spatial
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attacker_pos: Optional[Tuple[int, int, int]] = None
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victim_pos: Optional[Tuple[int, int, int]] = None
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# Score
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score_change_attacker: float = 0.0
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score_change_victim: float = 0.0
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@dataclass
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class PlayerEconomy:
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steam_id_64: str
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side: str
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start_money: int = 0
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equipment_value: int = 0
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main_weapon: str = ""
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has_helmet: bool = False
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has_defuser: bool = False
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has_zeus: bool = False
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round_performance_score: float = 0.0
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@dataclass
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class RoundData:
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round_num: int
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winner_side: str
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win_reason: int
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win_reason_desc: str
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duration: float
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end_time_stamp: str
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ct_score: int
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t_score: int
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ct_money_start: int = 0
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t_money_start: int = 0
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events: List[RoundEvent] = field(default_factory=list)
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economies: List[PlayerEconomy] = field(default_factory=list)
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@dataclass
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class MatchTeamData:
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group_id: int
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group_all_score: int = 0
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group_change_elo: float = 0.0
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group_fh_role: int = 0
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group_fh_score: int = 0
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group_origin_elo: float = 0.0
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group_sh_role: int = 0
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group_sh_score: int = 0
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group_tid: int = 0
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group_uids: str = ""
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@dataclass
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class MatchData:
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match_id: str
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match_code: str = ""
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map_name: str = ""
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start_time: int = 0
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end_time: int = 0
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duration: int = 0
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winner_team: int = 0
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score_team1: int = 0
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score_team2: int = 0
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server_ip: str = ""
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server_port: int = 0
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location: str = ""
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has_side_data_and_rating2: int = 0
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match_main_id: int = 0
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demo_url: str = ""
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game_mode: int = 0
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game_name: str = ""
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map_desc: str = ""
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location_full: str = ""
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match_mode: int = 0
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match_status: int = 0
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match_flag: int = 0
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status: int = 0
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waiver: int = 0
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year: int = 0
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season: str = ""
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round_total: int = 0
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cs_type: int = 0
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priority_show_type: int = 0
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pug10m_show_type: int = 0
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credit_match_status: int = 0
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knife_winner: int = 0
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knife_winner_role: int = 0
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most_1v2_uid: int = 0
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most_assist_uid: int = 0
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most_awp_uid: int = 0
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most_end_uid: int = 0
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most_first_kill_uid: int = 0
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most_headshot_uid: int = 0
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most_jump_uid: int = 0
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mvp_uid: int = 0
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response_code: int = 0
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response_message: str = ""
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response_status: int = 0
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response_timestamp: int = 0
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response_trace_id: str = ""
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response_success: int = 0
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response_errcode: int = 0
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treat_info_raw: str = ""
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round_list_raw: str = ""
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leetify_data_raw: str = ""
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data_source_type: str = "unknown"
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data_round_list: Dict = field(default_factory=dict) # Parsed round_list data for processors
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data_leetify: Dict = field(default_factory=dict) # Parsed leetify data for processors
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players: Dict[str, PlayerStats] = field(default_factory=dict) # Key: steam_id_64
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players_t: Dict[str, PlayerStats] = field(default_factory=dict)
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players_ct: Dict[str, PlayerStats] = field(default_factory=dict)
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rounds: List[RoundData] = field(default_factory=list)
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player_meta: Dict[str, Dict] = field(default_factory=dict) # steam_id -> {uid, name, avatar, ...}
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teams: List[MatchTeamData] = field(default_factory=list)
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# --- Database Helper ---
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_WEAPON_PRICES = {
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"glock": 200, "hkp2000": 200, "usp_silencer": 200, "elite": 300, "p250": 300,
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"tec9": 500, "fiveseven": 500, "cz75a": 500, "revolver": 600, "deagle": 700,
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"mac10": 1050, "mp9": 1250, "ump45": 1200, "bizon": 1400, "mp7": 1500, "mp5sd": 1500,
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"nova": 1050, "mag7": 1300, "sawedoff": 1100, "xm1014": 2000,
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"galilar": 1800, "famas": 2050, "ak47": 2700, "m4a1": 2900, "m4a1_silencer": 2900,
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"aug": 3300, "sg556": 3300, "awp": 4750, "scar20": 5000, "g3sg1": 5000,
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"negev": 1700, "m249": 5200,
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"flashbang": 200, "hegrenade": 300, "smokegrenade": 300, "molotov": 400, "incgrenade": 600, "decoy": 50,
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"taser": 200, "zeus": 200, "kevlar": 650, "assaultsuit": 1000, "defuser": 400,
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"vest": 650, "vesthelm": 1000
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}
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def _get_equipment_value(items: List[str]) -> int:
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total = 0
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for item in items:
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if not isinstance(item, str): continue
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name = item.lower().replace("weapon_", "").replace("item_", "")
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# normalize
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if name in ["m4a4"]: name = "m4a1"
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if name in ["m4a1-s", "m4a1s"]: name = "m4a1_silencer"
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if name in ["sg553"]: name = "sg556"
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if "kevlar" in name and "100" in name:
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# Heuristic: kevlar(100) usually means just vest if no helmet mentioned?
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# Or maybe it means full? Let's assume vest unless helmet is explicit?
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# Actually, classic JSON often has "kevlar(100)" and sometimes "assaultsuit".
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# Let's assume 650 for kevlar(100).
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name = "kevlar"
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price = _WEAPON_PRICES.get(name, 0)
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# Fallback
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if price == 0:
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if "kevlar" in name: price = 650
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if "assaultsuit" in name or "helmet" in name: price = 1000
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total += price
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return total
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def init_db():
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if os.path.exists(L2_DB_PATH):
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logger.info(f"Removing existing L2 DB at {L2_DB_PATH}")
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try:
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os.remove(L2_DB_PATH)
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except PermissionError:
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logger.error("Cannot remove L2 DB, it might be open.")
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return False
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conn = sqlite3.connect(L2_DB_PATH)
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with open(SCHEMA_PATH, 'r', encoding='utf-8') as f:
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schema_sql = f.read()
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conn.executescript(schema_sql)
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conn.commit()
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conn.close()
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logger.info("L2 DB Initialized.")
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return True
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# --- Parsers ---
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class MatchParser:
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def __init__(self, match_id, raw_requests):
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self.match_id = match_id
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self.raw_requests = raw_requests
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self.match_data = MatchData(match_id=match_id)
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# Extracted JSON bodies
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self.data_match = None
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self.data_match_wrapper = None
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self.data_vip = None
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self.data_leetify = None
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self.data_round_list = None
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self._extract_payloads()
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def _extract_payloads(self):
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for req in self.raw_requests:
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url = req.get('url', '')
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body = req.get('body', {})
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if not body:
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continue
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# Check URLs
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if 'crane/http/api/data/match/' in url:
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self.data_match_wrapper = body
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self.data_match = body.get('data', {})
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elif 'crane/http/api/data/vip_plus_match_data/' in url:
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self.data_vip = body.get('data', {})
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elif 'crane/http/api/match/leetify_rating/' in url:
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self.data_leetify = body.get('data', {})
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elif 'crane/http/api/match/round/' in url:
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self.data_round_list = body.get('data', {})
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def parse(self) -> MatchData:
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if not self.data_match:
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logger.warning(f"No base match data found for {self.match_id}")
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return self.match_data
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self._parse_base_info()
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self._parse_players_base()
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self._parse_players_vip()
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# Decide which round source to use
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if self.data_leetify and self.data_leetify.get('leetify_data'):
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self.match_data.data_source_type = 'leetify'
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self.match_data.data_leetify = self.data_leetify # Pass to processors
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try:
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self.match_data.leetify_data_raw = json.dumps(self.data_leetify.get('leetify_data', {}), ensure_ascii=False)
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except:
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self.match_data.leetify_data_raw = ""
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self.match_data.round_list_raw = ""
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self._parse_leetify_rounds()
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elif self.data_round_list and self.data_round_list.get('round_list'):
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self.match_data.data_source_type = 'classic'
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self.match_data.data_round_list = self.data_round_list # Pass to processors
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try:
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self.match_data.round_list_raw = json.dumps(self.data_round_list.get('round_list', []), ensure_ascii=False)
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except:
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self.match_data.round_list_raw = ""
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self.match_data.leetify_data_raw = ""
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self._parse_classic_rounds()
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else:
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self.match_data.data_source_type = 'unknown'
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self.match_data.round_list_raw = ""
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self.match_data.leetify_data_raw = ""
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logger.info(f"No round data found for {self.match_id}")
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return self.match_data
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def _parse_base_info(self):
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m = self.data_match.get('main', {})
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self.match_data.match_code = m.get('match_code', '')
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self.match_data.map_name = m.get('map', '')
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self.match_data.start_time = m.get('start_time', 0)
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self.match_data.end_time = m.get('end_time', 0)
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self.match_data.duration = self.match_data.end_time - self.match_data.start_time if self.match_data.end_time else 0
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self.match_data.winner_team = m.get('match_winner', 0)
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self.match_data.score_team1 = m.get('group1_all_score', 0)
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self.match_data.score_team2 = m.get('group2_all_score', 0)
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self.match_data.server_ip = m.get('server_ip', '')
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# Port is sometimes string
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try:
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self.match_data.server_port = int(m.get('server_port', 0))
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except:
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self.match_data.server_port = 0
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self.match_data.location = m.get('location', '')
|
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def safe_int(val):
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try:
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return int(float(val)) if val is not None else 0
|
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except:
|
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return 0
|
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def safe_float(val):
|
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try:
|
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return float(val) if val is not None else 0.0
|
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except:
|
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return 0.0
|
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def safe_text(val):
|
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return "" if val is None else str(val)
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wrapper = self.data_match_wrapper or {}
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self.match_data.response_code = safe_int(wrapper.get('code'))
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self.match_data.response_message = safe_text(wrapper.get('message'))
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self.match_data.response_status = safe_int(wrapper.get('status'))
|
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self.match_data.response_timestamp = safe_int(wrapper.get('timeStamp') if wrapper.get('timeStamp') is not None else wrapper.get('timestamp'))
|
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self.match_data.response_trace_id = safe_text(wrapper.get('traceId') if wrapper.get('traceId') is not None else wrapper.get('trace_id'))
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self.match_data.response_success = safe_int(wrapper.get('success'))
|
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self.match_data.response_errcode = safe_int(wrapper.get('errcode'))
|
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self.match_data.has_side_data_and_rating2 = safe_int(self.data_match.get('has_side_data_and_rating2'))
|
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self.match_data.match_main_id = safe_int(m.get('id'))
|
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self.match_data.demo_url = safe_text(m.get('demo_url'))
|
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self.match_data.game_mode = safe_int(m.get('game_mode'))
|
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self.match_data.game_name = safe_text(m.get('game_name'))
|
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self.match_data.map_desc = safe_text(m.get('map_desc'))
|
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self.match_data.location_full = safe_text(m.get('location_full'))
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self.match_data.match_mode = safe_int(m.get('match_mode'))
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self.match_data.match_status = safe_int(m.get('match_status'))
|
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self.match_data.match_flag = safe_int(m.get('match_flag'))
|
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self.match_data.status = safe_int(m.get('status'))
|
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self.match_data.waiver = safe_int(m.get('waiver'))
|
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self.match_data.year = safe_int(m.get('year'))
|
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self.match_data.season = safe_text(m.get('season'))
|
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self.match_data.round_total = safe_int(m.get('round_total'))
|
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self.match_data.cs_type = safe_int(m.get('cs_type'))
|
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self.match_data.priority_show_type = safe_int(m.get('priority_show_type'))
|
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self.match_data.pug10m_show_type = safe_int(m.get('pug10m_show_type'))
|
|
self.match_data.credit_match_status = safe_int(m.get('credit_match_status'))
|
|
self.match_data.knife_winner = safe_int(m.get('knife_winner'))
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self.match_data.knife_winner_role = safe_int(m.get('knife_winner_role'))
|
|
self.match_data.most_1v2_uid = safe_int(m.get('most_1v2_uid'))
|
|
self.match_data.most_assist_uid = safe_int(m.get('most_assist_uid'))
|
|
self.match_data.most_awp_uid = safe_int(m.get('most_awp_uid'))
|
|
self.match_data.most_end_uid = safe_int(m.get('most_end_uid'))
|
|
self.match_data.most_first_kill_uid = safe_int(m.get('most_first_kill_uid'))
|
|
self.match_data.most_headshot_uid = safe_int(m.get('most_headshot_uid'))
|
|
self.match_data.most_jump_uid = safe_int(m.get('most_jump_uid'))
|
|
self.match_data.mvp_uid = safe_int(m.get('mvp_uid'))
|
|
treat_info = self.data_match.get('treat_info')
|
|
if treat_info is not None:
|
|
try:
|
|
self.match_data.treat_info_raw = json.dumps(treat_info, ensure_ascii=False)
|
|
except:
|
|
self.match_data.treat_info_raw = ""
|
|
self.match_data.teams = []
|
|
for idx in [1, 2]:
|
|
team = MatchTeamData(
|
|
group_id=idx,
|
|
group_all_score=safe_int(m.get(f"group{idx}_all_score")),
|
|
group_change_elo=safe_float(m.get(f"group{idx}_change_elo")),
|
|
group_fh_role=safe_int(m.get(f"group{idx}_fh_role")),
|
|
group_fh_score=safe_int(m.get(f"group{idx}_fh_score")),
|
|
group_origin_elo=safe_float(m.get(f"group{idx}_origin_elo")),
|
|
group_sh_role=safe_int(m.get(f"group{idx}_sh_role")),
|
|
group_sh_score=safe_int(m.get(f"group{idx}_sh_score")),
|
|
group_tid=safe_int(m.get(f"group{idx}_tid")),
|
|
group_uids=safe_text(m.get(f"group{idx}_uids"))
|
|
)
|
|
self.match_data.teams.append(team)
|
|
|
|
def _parse_players_base(self):
|
|
# Players are in group_1 and group_2 lists in data_match
|
|
groups = []
|
|
if 'group_1' in self.data_match: groups.extend(self.data_match['group_1'])
|
|
if 'group_2' in self.data_match: groups.extend(self.data_match['group_2'])
|
|
def safe_int(val):
|
|
try:
|
|
return int(float(val)) if val is not None else 0
|
|
except:
|
|
return 0
|
|
def safe_text(val):
|
|
return "" if val is None else str(val)
|
|
|
|
for p in groups:
|
|
# We need steam_id.
|
|
# Structure: user_info -> user_data -> steam -> steamId
|
|
user_info = p.get('user_info', {})
|
|
user_data = user_info.get('user_data', {})
|
|
steam_data = user_data.get('steam', {})
|
|
steam_id = str(steam_data.get('steamId', ''))
|
|
|
|
fight = p.get('fight', {})
|
|
fight_t = p.get('fight_t', {})
|
|
fight_ct = p.get('fight_ct', {})
|
|
uid = fight.get('uid')
|
|
|
|
# Store meta for dim_players
|
|
user_data = user_info.get('user_data', {})
|
|
profile = user_data.get('profile', {})
|
|
|
|
# If steam_id is empty, use temporary placeholder '5E:{uid}'
|
|
# Ideally we want steam_id_64.
|
|
if not steam_id and uid:
|
|
steam_id = f"5E:{uid}"
|
|
|
|
if not steam_id:
|
|
continue
|
|
|
|
status = user_data.get('status', {})
|
|
platform_exp = user_data.get('platformExp', {})
|
|
trusted = user_data.get('trusted', {})
|
|
certify = user_data.get('certify', {})
|
|
identity = user_data.get('identity', {})
|
|
plus_info = user_info.get('plus_info', {}) or p.get('plus_info', {})
|
|
user_info_raw = ""
|
|
try:
|
|
user_info_raw = json.dumps(user_info, ensure_ascii=False)
|
|
except:
|
|
user_info_raw = ""
|
|
|
|
self.match_data.player_meta[steam_id] = {
|
|
'uid': safe_int(uid),
|
|
'username': safe_text(user_data.get('username')),
|
|
'uuid': safe_text(user_data.get('uuid')),
|
|
'email': safe_text(user_data.get('email')),
|
|
'area': safe_text(user_data.get('area')),
|
|
'mobile': safe_text(user_data.get('mobile')),
|
|
'avatar_url': safe_text(profile.get('avatarUrl')),
|
|
'domain': safe_text(profile.get('domain')),
|
|
'user_domain': safe_text(user_data.get('domain')),
|
|
'created_at': safe_int(user_data.get('createdAt')),
|
|
'updated_at': safe_int(user_data.get('updatedAt')),
|
|
'username_audit_status': safe_int(user_data.get('usernameAuditStatus')),
|
|
'accid': safe_text(user_data.get('Accid')),
|
|
'team_id': safe_int(user_data.get('teamID')),
|
|
'trumpet_count': safe_int(user_data.get('trumpetCount')),
|
|
'profile_nickname': safe_text(profile.get('nickname')),
|
|
'profile_avatar_audit_status': safe_int(profile.get('avatarAuditStatus')),
|
|
'profile_rgb_avatar_url': safe_text(profile.get('rgbAvatarUrl')),
|
|
'profile_photo_url': safe_text(profile.get('photoUrl')),
|
|
'profile_gender': safe_int(profile.get('gender')),
|
|
'profile_birthday': safe_int(profile.get('birthday')),
|
|
'profile_country_id': safe_text(profile.get('countryId')),
|
|
'profile_region_id': safe_text(profile.get('regionId')),
|
|
'profile_city_id': safe_text(profile.get('cityId')),
|
|
'profile_language': safe_text(profile.get('language')),
|
|
'profile_recommend_url': safe_text(profile.get('recommendUrl')),
|
|
'profile_group_id': safe_int(profile.get('groupId')),
|
|
'profile_reg_source': safe_int(profile.get('regSource')),
|
|
'status_status': safe_int(status.get('status')),
|
|
'status_expire': safe_int(status.get('expire')),
|
|
'status_cancellation_status': safe_int(status.get('cancellationStatus')),
|
|
'status_new_user': safe_int(status.get('newUser')),
|
|
'status_login_banned_time': safe_int(status.get('loginBannedTime')),
|
|
'status_anticheat_type': safe_int(status.get('anticheatType')),
|
|
'status_flag_status1': safe_text(status.get('flagStatus1')),
|
|
'status_anticheat_status': safe_text(status.get('anticheatStatus')),
|
|
'status_flag_honor': safe_text(status.get('FlagHonor')),
|
|
'status_privacy_policy_status': safe_int(status.get('PrivacyPolicyStatus')),
|
|
'status_csgo_frozen_exptime': safe_int(status.get('csgoFrozenExptime')),
|
|
'platformexp_level': safe_int(platform_exp.get('level')),
|
|
'platformexp_exp': safe_int(platform_exp.get('exp')),
|
|
'steam_account': safe_text(steam_data.get('steamAccount')),
|
|
'steam_trade_url': safe_text(steam_data.get('tradeUrl')),
|
|
'steam_rent_id': safe_text(steam_data.get('rentSteamId')),
|
|
'trusted_credit': safe_int(trusted.get('credit')),
|
|
'trusted_credit_level': safe_int(trusted.get('creditLevel')),
|
|
'trusted_score': safe_int(trusted.get('score')),
|
|
'trusted_status': safe_int(trusted.get('status')),
|
|
'trusted_credit_status': safe_int(trusted.get('creditStatus')),
|
|
'certify_id_type': safe_int(certify.get('idType')),
|
|
'certify_status': safe_int(certify.get('status')),
|
|
'certify_age': safe_int(certify.get('age')),
|
|
'certify_real_name': safe_text(certify.get('realName')),
|
|
'certify_uid_list': safe_text(json.dumps(certify.get('uidList'), ensure_ascii=False)) if certify.get('uidList') is not None else "",
|
|
'certify_audit_status': safe_int(certify.get('auditStatus')),
|
|
'certify_gender': safe_int(certify.get('gender')),
|
|
'identity_type': safe_int(identity.get('type')),
|
|
'identity_extras': safe_text(identity.get('extras')),
|
|
'identity_status': safe_int(identity.get('status')),
|
|
'identity_slogan': safe_text(identity.get('slogan')),
|
|
'identity_list': safe_text(json.dumps(identity.get('identity_list'), ensure_ascii=False)) if identity.get('identity_list') is not None else "",
|
|
'identity_slogan_ext': safe_text(identity.get('slogan_ext')),
|
|
'identity_live_url': safe_text(identity.get('live_url')),
|
|
'identity_live_type': safe_int(identity.get('live_type')),
|
|
'plus_is_plus': safe_int(plus_info.get('is_plus')),
|
|
'user_info_raw': user_info_raw
|
|
}
|
|
|
|
stats = PlayerStats(steam_id_64=steam_id)
|
|
sts = p.get('sts', {})
|
|
level_info = p.get('level_info', {})
|
|
|
|
try:
|
|
# Use safe conversion helper
|
|
def safe_int(val):
|
|
try: return int(float(val)) if val is not None else 0
|
|
except: return 0
|
|
|
|
def safe_float(val):
|
|
try: return float(val) if val is not None else 0.0
|
|
except: return 0.0
|
|
|
|
def safe_text(val):
|
|
return "" if val is None else str(val)
|
|
if sts is not None:
|
|
try:
|
|
stats.sts_raw = json.dumps(sts, ensure_ascii=False)
|
|
except:
|
|
stats.sts_raw = ""
|
|
if level_info is not None:
|
|
try:
|
|
stats.level_info_raw = json.dumps(level_info, ensure_ascii=False)
|
|
except:
|
|
stats.level_info_raw = ""
|
|
|
|
def get_stat(key):
|
|
if key in fight and fight.get(key) not in [None, ""]:
|
|
return fight.get(key)
|
|
return 0
|
|
|
|
def build_side_stats(fight_side, team_id_value):
|
|
side_stats = PlayerStats(steam_id_64=steam_id)
|
|
side_stats.team_id = team_id_value
|
|
side_stats.kills = safe_int(fight_side.get('kill'))
|
|
side_stats.deaths = safe_int(fight_side.get('death'))
|
|
side_stats.assists = safe_int(fight_side.get('assist'))
|
|
side_stats.headshot_count = safe_int(fight_side.get('headshot'))
|
|
side_stats.adr = safe_float(fight_side.get('adr'))
|
|
# Use rating2 for side-specific rating (it's the actual rating for that side)
|
|
side_stats.rating = safe_float(fight_side.get('rating2'))
|
|
side_stats.rating2 = safe_float(fight_side.get('rating2'))
|
|
side_stats.rating3 = safe_float(fight_side.get('rating3'))
|
|
side_stats.rws = safe_float(fight_side.get('rws'))
|
|
side_stats.kast = safe_float(fight_side.get('kast'))
|
|
side_stats.mvp_count = safe_int(fight_side.get('is_mvp'))
|
|
side_stats.elo_change = safe_float(sts.get('change_elo'))
|
|
side_stats.origin_elo = safe_float(sts.get('origin_elo'))
|
|
side_stats.rank_score = safe_int(sts.get('rank'))
|
|
side_stats.flash_duration = safe_float(fight_side.get('flash_enemy_time'))
|
|
side_stats.jump_count = safe_int(fight_side.get('jump_total'))
|
|
side_stats.is_win = bool(safe_int(fight_side.get('is_win')))
|
|
side_stats.assisted_kill = safe_int(fight_side.get('assisted_kill'))
|
|
side_stats.awp_kill = safe_int(fight_side.get('awp_kill'))
|
|
side_stats.benefit_kill = safe_int(fight_side.get('benefit_kill'))
|
|
side_stats.day = safe_text(fight_side.get('day'))
|
|
side_stats.defused_bomb = safe_int(fight_side.get('defused_bomb'))
|
|
side_stats.end_1v1 = safe_int(fight_side.get('end_1v1'))
|
|
side_stats.end_1v2 = safe_int(fight_side.get('end_1v2'))
|
|
side_stats.end_1v3 = safe_int(fight_side.get('end_1v3'))
|
|
side_stats.end_1v4 = safe_int(fight_side.get('end_1v4'))
|
|
side_stats.end_1v5 = safe_int(fight_side.get('end_1v5'))
|
|
side_stats.explode_bomb = safe_int(fight_side.get('explode_bomb'))
|
|
side_stats.first_death = safe_int(fight_side.get('first_death'))
|
|
side_stats.first_kill = safe_int(fight_side.get('first_kill'))
|
|
side_stats.flash_enemy = safe_int(fight_side.get('flash_enemy'))
|
|
side_stats.flash_team = safe_int(fight_side.get('flash_team'))
|
|
side_stats.flash_team_time = safe_float(fight_side.get('flash_team_time'))
|
|
side_stats.flash_time = safe_float(fight_side.get('flash_time'))
|
|
side_stats.game_mode = safe_text(fight_side.get('game_mode'))
|
|
side_stats.group_id = safe_int(fight_side.get('group_id'))
|
|
side_stats.hold_total = safe_int(fight_side.get('hold_total'))
|
|
side_stats.id = safe_int(fight_side.get('id'))
|
|
side_stats.is_highlight = safe_int(fight_side.get('is_highlight'))
|
|
side_stats.is_most_1v2 = safe_int(fight_side.get('is_most_1v2'))
|
|
side_stats.is_most_assist = safe_int(fight_side.get('is_most_assist'))
|
|
side_stats.is_most_awp = safe_int(fight_side.get('is_most_awp'))
|
|
side_stats.is_most_end = safe_int(fight_side.get('is_most_end'))
|
|
side_stats.is_most_first_kill = safe_int(fight_side.get('is_most_first_kill'))
|
|
side_stats.is_most_headshot = safe_int(fight_side.get('is_most_headshot'))
|
|
side_stats.is_most_jump = safe_int(fight_side.get('is_most_jump'))
|
|
side_stats.is_svp = safe_int(fight_side.get('is_svp'))
|
|
side_stats.is_tie = safe_int(fight_side.get('is_tie'))
|
|
side_stats.kill_1 = safe_int(fight_side.get('kill_1'))
|
|
side_stats.kill_2 = safe_int(fight_side.get('kill_2'))
|
|
side_stats.kill_3 = safe_int(fight_side.get('kill_3'))
|
|
side_stats.kill_4 = safe_int(fight_side.get('kill_4'))
|
|
side_stats.kill_5 = safe_int(fight_side.get('kill_5'))
|
|
side_stats.many_assists_cnt1 = safe_int(fight_side.get('many_assists_cnt1'))
|
|
side_stats.many_assists_cnt2 = safe_int(fight_side.get('many_assists_cnt2'))
|
|
side_stats.many_assists_cnt3 = safe_int(fight_side.get('many_assists_cnt3'))
|
|
side_stats.many_assists_cnt4 = safe_int(fight_side.get('many_assists_cnt4'))
|
|
side_stats.many_assists_cnt5 = safe_int(fight_side.get('many_assists_cnt5'))
|
|
side_stats.map = safe_text(fight_side.get('map'))
|
|
side_stats.match_code = safe_text(fight_side.get('match_code'))
|
|
side_stats.match_mode = safe_text(fight_side.get('match_mode'))
|
|
side_stats.match_team_id = safe_int(fight_side.get('match_team_id'))
|
|
side_stats.match_time = safe_int(fight_side.get('match_time'))
|
|
side_stats.per_headshot = safe_float(fight_side.get('per_headshot'))
|
|
side_stats.perfect_kill = safe_int(fight_side.get('perfect_kill'))
|
|
side_stats.planted_bomb = safe_int(fight_side.get('planted_bomb'))
|
|
side_stats.revenge_kill = safe_int(fight_side.get('revenge_kill'))
|
|
side_stats.round_total = safe_int(fight_side.get('round_total'))
|
|
side_stats.season = safe_text(fight_side.get('season'))
|
|
side_stats.team_kill = safe_int(fight_side.get('team_kill'))
|
|
side_stats.throw_harm = safe_int(fight_side.get('throw_harm'))
|
|
side_stats.throw_harm_enemy = safe_int(fight_side.get('throw_harm_enemy'))
|
|
side_stats.uid = safe_int(fight_side.get('uid'))
|
|
side_stats.year = safe_text(fight_side.get('year'))
|
|
|
|
# Map missing fields
|
|
side_stats.clutch_1v1 = side_stats.end_1v1
|
|
side_stats.clutch_1v2 = side_stats.end_1v2
|
|
side_stats.clutch_1v3 = side_stats.end_1v3
|
|
side_stats.clutch_1v4 = side_stats.end_1v4
|
|
side_stats.clutch_1v5 = side_stats.end_1v5
|
|
side_stats.entry_kills = side_stats.first_kill
|
|
side_stats.entry_deaths = side_stats.first_death
|
|
|
|
return side_stats
|
|
|
|
team_id_value = safe_int(fight.get('match_team_id'))
|
|
stats.team_id = team_id_value
|
|
stats.kills = safe_int(get_stat('kill'))
|
|
stats.deaths = safe_int(get_stat('death'))
|
|
|
|
# Force calculate K/D
|
|
if stats.deaths > 0:
|
|
stats.kd_ratio = stats.kills / stats.deaths
|
|
else:
|
|
stats.kd_ratio = float(stats.kills)
|
|
|
|
stats.assists = safe_int(get_stat('assist'))
|
|
stats.headshot_count = safe_int(get_stat('headshot'))
|
|
|
|
stats.adr = safe_float(get_stat('adr'))
|
|
stats.rating = safe_float(get_stat('rating'))
|
|
stats.rating2 = safe_float(get_stat('rating2'))
|
|
stats.rating3 = safe_float(get_stat('rating3'))
|
|
stats.rws = safe_float(get_stat('rws'))
|
|
|
|
# is_mvp might be string "1" or int 1
|
|
stats.mvp_count = safe_int(get_stat('is_mvp'))
|
|
|
|
stats.flash_duration = safe_float(get_stat('flash_enemy_time'))
|
|
stats.jump_count = safe_int(get_stat('jump_total'))
|
|
stats.is_win = bool(safe_int(get_stat('is_win')))
|
|
|
|
stats.elo_change = safe_float(sts.get('change_elo'))
|
|
stats.origin_elo = safe_float(sts.get('origin_elo'))
|
|
stats.rank_score = safe_int(sts.get('rank'))
|
|
stats.assisted_kill = safe_int(fight.get('assisted_kill'))
|
|
stats.awp_kill = safe_int(fight.get('awp_kill'))
|
|
stats.benefit_kill = safe_int(fight.get('benefit_kill'))
|
|
stats.day = safe_text(fight.get('day'))
|
|
stats.defused_bomb = safe_int(fight.get('defused_bomb'))
|
|
stats.end_1v1 = safe_int(fight.get('end_1v1'))
|
|
stats.end_1v2 = safe_int(fight.get('end_1v2'))
|
|
stats.end_1v3 = safe_int(fight.get('end_1v3'))
|
|
stats.end_1v4 = safe_int(fight.get('end_1v4'))
|
|
stats.end_1v5 = safe_int(fight.get('end_1v5'))
|
|
stats.explode_bomb = safe_int(fight.get('explode_bomb'))
|
|
stats.first_death = safe_int(fight.get('first_death'))
|
|
stats.first_kill = safe_int(fight.get('first_kill'))
|
|
stats.flash_enemy = safe_int(fight.get('flash_enemy'))
|
|
stats.flash_team = safe_int(fight.get('flash_team'))
|
|
stats.flash_team_time = safe_float(fight.get('flash_team_time'))
|
|
stats.flash_time = safe_float(fight.get('flash_time'))
|
|
stats.game_mode = safe_text(fight.get('game_mode'))
|
|
stats.group_id = safe_int(fight.get('group_id'))
|
|
stats.hold_total = safe_int(fight.get('hold_total'))
|
|
stats.id = safe_int(fight.get('id'))
|
|
stats.is_highlight = safe_int(fight.get('is_highlight'))
|
|
stats.is_most_1v2 = safe_int(fight.get('is_most_1v2'))
|
|
stats.is_most_assist = safe_int(fight.get('is_most_assist'))
|
|
stats.is_most_awp = safe_int(fight.get('is_most_awp'))
|
|
stats.is_most_end = safe_int(fight.get('is_most_end'))
|
|
stats.is_most_first_kill = safe_int(fight.get('is_most_first_kill'))
|
|
stats.is_most_headshot = safe_int(fight.get('is_most_headshot'))
|
|
stats.is_most_jump = safe_int(fight.get('is_most_jump'))
|
|
stats.is_svp = safe_int(fight.get('is_svp'))
|
|
stats.is_tie = safe_int(fight.get('is_tie'))
|
|
stats.kill_1 = safe_int(fight.get('kill_1'))
|
|
stats.kill_2 = safe_int(fight.get('kill_2'))
|
|
stats.kill_3 = safe_int(fight.get('kill_3'))
|
|
stats.kill_4 = safe_int(fight.get('kill_4'))
|
|
stats.kill_5 = safe_int(fight.get('kill_5'))
|
|
stats.many_assists_cnt1 = safe_int(fight.get('many_assists_cnt1'))
|
|
stats.many_assists_cnt2 = safe_int(fight.get('many_assists_cnt2'))
|
|
stats.many_assists_cnt3 = safe_int(fight.get('many_assists_cnt3'))
|
|
stats.many_assists_cnt4 = safe_int(fight.get('many_assists_cnt4'))
|
|
stats.many_assists_cnt5 = safe_int(fight.get('many_assists_cnt5'))
|
|
stats.map = safe_text(fight.get('map'))
|
|
stats.match_code = safe_text(fight.get('match_code'))
|
|
stats.match_mode = safe_text(fight.get('match_mode'))
|
|
stats.match_team_id = safe_int(fight.get('match_team_id'))
|
|
stats.match_time = safe_int(fight.get('match_time'))
|
|
stats.per_headshot = safe_float(fight.get('per_headshot'))
|
|
stats.perfect_kill = safe_int(fight.get('perfect_kill'))
|
|
stats.planted_bomb = safe_int(fight.get('planted_bomb'))
|
|
stats.revenge_kill = safe_int(fight.get('revenge_kill'))
|
|
stats.round_total = safe_int(fight.get('round_total'))
|
|
stats.season = safe_text(fight.get('season'))
|
|
stats.team_kill = safe_int(fight.get('team_kill'))
|
|
stats.throw_harm = safe_int(fight.get('throw_harm'))
|
|
stats.throw_harm_enemy = safe_int(fight.get('throw_harm_enemy'))
|
|
stats.uid = safe_int(fight.get('uid'))
|
|
stats.year = safe_text(fight.get('year'))
|
|
|
|
# Fix missing damage_total
|
|
if stats.round_total == 0 and len(self.match_data.rounds) > 0:
|
|
stats.round_total = len(self.match_data.rounds)
|
|
|
|
stats.damage_total = safe_int(fight.get('damage_total'))
|
|
if stats.damage_total == 0 and stats.adr > 0 and stats.round_total > 0:
|
|
stats.damage_total = int(stats.adr * stats.round_total)
|
|
|
|
# Map missing fields
|
|
stats.clutch_1v1 = stats.end_1v1
|
|
stats.clutch_1v2 = stats.end_1v2
|
|
stats.clutch_1v3 = stats.end_1v3
|
|
stats.clutch_1v4 = stats.end_1v4
|
|
stats.clutch_1v5 = stats.end_1v5
|
|
stats.entry_kills = stats.first_kill
|
|
stats.entry_deaths = stats.first_death
|
|
|
|
except Exception as e:
|
|
logger.error(f"Error parsing stats for {steam_id} in {self.match_id}: {e}")
|
|
pass
|
|
|
|
self.match_data.players[steam_id] = stats
|
|
if isinstance(fight_t, dict) and fight_t:
|
|
t_team_id = team_id_value or safe_int(fight_t.get('match_team_id'))
|
|
self.match_data.players_t[steam_id] = build_side_stats(fight_t, t_team_id)
|
|
if isinstance(fight_ct, dict) and fight_ct:
|
|
ct_team_id = team_id_value or safe_int(fight_ct.get('match_team_id'))
|
|
self.match_data.players_ct[steam_id] = build_side_stats(fight_ct, ct_team_id)
|
|
|
|
def _parse_players_vip(self):
|
|
if not self.data_vip:
|
|
return
|
|
|
|
# Structure: data_vip -> steamid (key) -> dict
|
|
for sid, vdata in self.data_vip.items():
|
|
# SID might be steam_id_64 directly
|
|
if sid in self.match_data.players:
|
|
p = self.match_data.players[sid]
|
|
p.kast = float(vdata.get('kast', 0))
|
|
p.awp_kills = int(vdata.get('awp_kill', 0))
|
|
p.awp_kill_ct = int(vdata.get('awp_kill_ct', 0))
|
|
p.awp_kill_t = int(vdata.get('awp_kill_t', 0))
|
|
p.fd_ct = int(vdata.get('fd_ct', 0))
|
|
p.fd_t = int(vdata.get('fd_t', 0))
|
|
if int(vdata.get('damage_receive', 0)) > 0: p.damage_receive = int(vdata.get('damage_receive', 0))
|
|
if int(vdata.get('damage_stats', 0)) > 0: p.damage_stats = int(vdata.get('damage_stats', 0))
|
|
if int(vdata.get('damage_total', 0)) > 0: p.damage_total = int(vdata.get('damage_total', 0))
|
|
if int(vdata.get('damage_received', 0)) > 0: p.damage_received = int(vdata.get('damage_received', 0))
|
|
if int(vdata.get('flash_assists', 0)) > 0: p.flash_assists = int(vdata.get('flash_assists', 0))
|
|
else:
|
|
# Try to match by 5E ID if possible, but here keys are steamids usually
|
|
pass
|
|
for sid, p in self.match_data.players.items():
|
|
if sid in self.match_data.players_t:
|
|
self.match_data.players_t[sid].awp_kill_t = p.awp_kill_t
|
|
self.match_data.players_t[sid].fd_t = p.fd_t
|
|
if sid in self.match_data.players_ct:
|
|
self.match_data.players_ct[sid].awp_kill_ct = p.awp_kill_ct
|
|
self.match_data.players_ct[sid].fd_ct = p.fd_ct
|
|
|
|
def _parse_leetify_rounds(self):
|
|
l_data = self.data_leetify.get('leetify_data', {})
|
|
round_list = l_data.get('round_stat', [])
|
|
|
|
for idx, r in enumerate(round_list):
|
|
# Utility Usage (Leetify)
|
|
bron = r.get('bron_equipment', {})
|
|
for sid, items in bron.items():
|
|
sid = str(sid)
|
|
if sid in self.match_data.players:
|
|
p = self.match_data.players[sid]
|
|
if isinstance(items, list):
|
|
for item in items:
|
|
if not isinstance(item, dict): continue
|
|
name = item.get('WeaponName', '')
|
|
if name == 'weapon_flashbang': p.util_flash_usage += 1
|
|
elif name == 'weapon_smokegrenade': p.util_smoke_usage += 1
|
|
elif name in ['weapon_molotov', 'weapon_incgrenade']: p.util_molotov_usage += 1
|
|
elif name == 'weapon_hegrenade': p.util_he_usage += 1
|
|
elif name == 'weapon_decoy': p.util_decoy_usage += 1
|
|
|
|
rd = RoundData(
|
|
round_num=r.get('round', idx + 1),
|
|
winner_side='CT' if r.get('win_reason') in [7, 8, 9] else 'T', # Approximate logic, need real enum
|
|
win_reason=r.get('win_reason', 0),
|
|
win_reason_desc=str(r.get('win_reason', 0)),
|
|
duration=0, # Leetify might not have exact duration easily
|
|
end_time_stamp=r.get('end_ts', ''),
|
|
ct_score=r.get('sfui_event', {}).get('score_ct', 0),
|
|
t_score=r.get('sfui_event', {}).get('score_t', 0),
|
|
ct_money_start=r.get('ct_money_group', 0),
|
|
t_money_start=r.get('t_money_group', 0)
|
|
)
|
|
|
|
# Events
|
|
# Leetify has 'show_event' list
|
|
events = r.get('show_event', [])
|
|
for evt in events:
|
|
e_type_code = evt.get('event_type')
|
|
# Mapping needed for event types.
|
|
# Assuming 3 is kill based on schema 'kill_event' presence
|
|
|
|
if evt.get('kill_event'):
|
|
k = evt['kill_event']
|
|
re = RoundEvent(
|
|
event_id=f"{self.match_id}_{rd.round_num}_{k.get('Ts', '')}_{k.get('Killer')}",
|
|
event_type='kill',
|
|
event_time=evt.get('ts', 0),
|
|
attacker_steam_id=k.get('Killer'),
|
|
victim_steam_id=k.get('Victim'),
|
|
weapon=k.get('WeaponName'),
|
|
is_headshot=k.get('Headshot', False),
|
|
is_wallbang=k.get('Penetrated', False),
|
|
is_blind=k.get('AttackerBlind', False),
|
|
is_through_smoke=k.get('ThroughSmoke', False),
|
|
is_noscope=k.get('NoScope', False)
|
|
)
|
|
|
|
# Leetify specifics
|
|
# Trade?
|
|
if evt.get('trade_score_change'):
|
|
re.trade_killer_steam_id = list(evt['trade_score_change'].keys())[0]
|
|
|
|
if evt.get('assist_killer_score_change'):
|
|
re.assister_steam_id = list(evt['assist_killer_score_change'].keys())[0]
|
|
|
|
if evt.get('flash_assist_killer_score_change'):
|
|
re.flash_assist_steam_id = list(evt['flash_assist_killer_score_change'].keys())[0]
|
|
|
|
# Score changes
|
|
if evt.get('killer_score_change'):
|
|
# e.g. {'<steamid>': {'score': 17.0}}
|
|
vals = list(evt['killer_score_change'].values())
|
|
if vals: re.score_change_attacker = vals[0].get('score', 0)
|
|
|
|
if evt.get('victim_score_change'):
|
|
vals = list(evt['victim_score_change'].values())
|
|
if vals: re.score_change_victim = vals[0].get('score', 0)
|
|
|
|
rd.events.append(re)
|
|
|
|
bron_equipment = r.get('bron_equipment') or {}
|
|
player_t_score = r.get('player_t_score') or {}
|
|
player_ct_score = r.get('player_ct_score') or {}
|
|
player_bron_crash = r.get('player_bron_crash') or {}
|
|
|
|
def pick_main_weapon(items):
|
|
if not isinstance(items, list):
|
|
return ""
|
|
ignore = {
|
|
"weapon_knife",
|
|
"weapon_knife_t",
|
|
"weapon_knife_gg",
|
|
"weapon_knife_ct",
|
|
"weapon_c4",
|
|
"weapon_flashbang",
|
|
"weapon_hegrenade",
|
|
"weapon_smokegrenade",
|
|
"weapon_molotov",
|
|
"weapon_incgrenade",
|
|
"weapon_decoy"
|
|
}
|
|
for it in items:
|
|
if not isinstance(it, dict):
|
|
continue
|
|
name = it.get('WeaponName')
|
|
if name and name not in ignore:
|
|
return name
|
|
for it in items:
|
|
if not isinstance(it, dict):
|
|
continue
|
|
name = it.get('WeaponName')
|
|
if name:
|
|
return name
|
|
return ""
|
|
|
|
def pick_money(items):
|
|
if not isinstance(items, list):
|
|
return 0
|
|
vals = []
|
|
for it in items:
|
|
if isinstance(it, dict) and it.get('Money') is not None:
|
|
vals.append(it.get('Money'))
|
|
return int(max(vals)) if vals else 0
|
|
|
|
side_scores = {}
|
|
for sid, val in player_t_score.items():
|
|
side_scores[str(sid)] = ("T", float(val) if val is not None else 0.0)
|
|
for sid, val in player_ct_score.items():
|
|
side_scores[str(sid)] = ("CT", float(val) if val is not None else 0.0)
|
|
|
|
for sid in set(list(side_scores.keys()) + [str(k) for k in bron_equipment.keys()]):
|
|
if sid not in side_scores:
|
|
continue
|
|
side, score = side_scores[sid]
|
|
items = bron_equipment.get(sid) or bron_equipment.get(str(sid)) or []
|
|
start_money = pick_money(items)
|
|
equipment_value = player_bron_crash.get(sid)
|
|
if equipment_value is None:
|
|
equipment_value = player_bron_crash.get(str(sid))
|
|
equipment_value = int(equipment_value) if equipment_value is not None else 0
|
|
main_weapon = pick_main_weapon(items)
|
|
|
|
has_helmet = False
|
|
has_defuser = False
|
|
has_zeus = False
|
|
if isinstance(items, list):
|
|
for it in items:
|
|
if isinstance(it, dict):
|
|
name = it.get('WeaponName', '')
|
|
if name == 'item_assaultsuit':
|
|
has_helmet = True
|
|
elif name == 'item_defuser':
|
|
has_defuser = True
|
|
elif name and ('taser' in name or 'zeus' in name):
|
|
has_zeus = True
|
|
|
|
rd.economies.append(PlayerEconomy(
|
|
steam_id_64=str(sid),
|
|
side=side,
|
|
start_money=start_money,
|
|
equipment_value=equipment_value,
|
|
main_weapon=main_weapon,
|
|
has_helmet=has_helmet,
|
|
has_defuser=has_defuser,
|
|
has_zeus=has_zeus,
|
|
round_performance_score=float(score)
|
|
))
|
|
|
|
self.match_data.rounds.append(rd)
|
|
|
|
def _parse_classic_rounds(self):
|
|
r_list = self.data_round_list.get('round_list', [])
|
|
for idx, r in enumerate(r_list):
|
|
# Classic round data often lacks score/winner in the list root?
|
|
# Check schema: 'current_score' -> ct/t
|
|
cur_score = r.get('current_score', {})
|
|
|
|
rd = RoundData(
|
|
round_num=idx + 1,
|
|
winner_side='None', # Default to None if unknown
|
|
win_reason=0,
|
|
win_reason_desc='',
|
|
duration=float(cur_score.get('final_round_time', 0)),
|
|
end_time_stamp='',
|
|
ct_score=cur_score.get('ct', 0),
|
|
t_score=cur_score.get('t', 0)
|
|
)
|
|
|
|
# Utility Usage (Classic) & Economy
|
|
equiped = r.get('equiped', {})
|
|
for sid, items in equiped.items():
|
|
# Ensure sid is string
|
|
sid = str(sid)
|
|
|
|
# Utility
|
|
if sid in self.match_data.players:
|
|
p = self.match_data.players[sid]
|
|
if isinstance(items, list):
|
|
for item in items:
|
|
if item == 'flashbang': p.util_flash_usage += 1
|
|
elif item == 'smokegrenade': p.util_smoke_usage += 1
|
|
elif item in ['molotov', 'incgrenade']: p.util_molotov_usage += 1
|
|
elif item == 'hegrenade': p.util_he_usage += 1
|
|
elif item == 'decoy': p.util_decoy_usage += 1
|
|
|
|
# Economy
|
|
if isinstance(items, list):
|
|
equipment_value = _get_equipment_value(items)
|
|
has_zeus = any('taser' in str(i).lower() or 'zeus' in str(i).lower() for i in items)
|
|
has_helmet = any('helmet' in str(i).lower() or 'assaultsuit' in str(i).lower() for i in items)
|
|
has_defuser = any('defuser' in str(i).lower() for i in items)
|
|
|
|
# Determine Main Weapon
|
|
main_weapon = ""
|
|
# Simplified logic: pick most expensive non-grenade/knife
|
|
best_price = 0
|
|
for item in items:
|
|
if not isinstance(item, str): continue
|
|
name = item.lower().replace("weapon_", "").replace("item_", "")
|
|
if name in ['knife', 'c4', 'flashbang', 'hegrenade', 'smokegrenade', 'molotov', 'incgrenade', 'decoy', 'taser', 'zeus', 'kevlar', 'assaultsuit', 'defuser']:
|
|
continue
|
|
price = _WEAPON_PRICES.get(name, 0)
|
|
if price > best_price:
|
|
best_price = price
|
|
main_weapon = item
|
|
|
|
# Determine Side
|
|
side = "Unknown"
|
|
for item in items:
|
|
if "usp" in str(item) or "m4a1" in str(item) or "famas" in str(item) or "defuser" in str(item):
|
|
side = "CT"
|
|
break
|
|
if "glock" in str(item) or "ak47" in str(item) or "galil" in str(item) or "mac10" in str(item):
|
|
side = "T"
|
|
break
|
|
|
|
rd.economies.append(PlayerEconomy(
|
|
steam_id_64=sid,
|
|
side=side,
|
|
start_money=0, # Classic often doesn't give start money
|
|
equipment_value=equipment_value,
|
|
main_weapon=main_weapon,
|
|
has_helmet=has_helmet,
|
|
has_defuser=has_defuser,
|
|
has_zeus=has_zeus,
|
|
round_performance_score=0.0
|
|
))
|
|
|
|
# Kills
|
|
# Classic has 'all_kill' list
|
|
kills = r.get('all_kill', [])
|
|
for k in kills:
|
|
attacker = k.get('attacker', {})
|
|
victim = k.get('victim', {})
|
|
|
|
# Pos extraction
|
|
apos = attacker.get('pos', {})
|
|
vpos = victim.get('pos', {})
|
|
|
|
re = RoundEvent(
|
|
event_id=f"{self.match_id}_{rd.round_num}_{k.get('pasttime')}_{attacker.get('steamid_64')}",
|
|
event_type='kill',
|
|
event_time=k.get('pasttime', 0),
|
|
attacker_steam_id=str(attacker.get('steamid_64', '')),
|
|
victim_steam_id=str(victim.get('steamid_64', '')),
|
|
weapon=k.get('weapon', ''),
|
|
is_headshot=k.get('headshot', False),
|
|
is_wallbang=k.get('penetrated', False),
|
|
is_blind=k.get('attackerblind', False),
|
|
is_through_smoke=k.get('throughsmoke', False),
|
|
is_noscope=k.get('noscope', False),
|
|
attacker_pos=(apos.get('x', 0), apos.get('y', 0), apos.get('z', 0)),
|
|
victim_pos=(vpos.get('x', 0), vpos.get('y', 0), vpos.get('z', 0))
|
|
)
|
|
rd.events.append(re)
|
|
|
|
c4_events = r.get('c4_event', [])
|
|
for e in c4_events:
|
|
if not isinstance(e, dict):
|
|
continue
|
|
event_name = str(e.get('event_name') or '').lower()
|
|
if not event_name:
|
|
continue
|
|
if 'plant' in event_name:
|
|
etype = 'bomb_plant'
|
|
elif 'defus' in event_name:
|
|
etype = 'bomb_defuse'
|
|
else:
|
|
continue
|
|
sid = e.get('steamid_64')
|
|
re = RoundEvent(
|
|
event_id=f"{self.match_id}_{rd.round_num}_{etype}_{e.get('pasttime', 0)}_{sid}",
|
|
event_type=etype,
|
|
event_time=int(e.get('pasttime', 0) or 0),
|
|
attacker_steam_id=str(sid) if sid is not None else None,
|
|
)
|
|
rd.events.append(re)
|
|
|
|
self.match_data.rounds.append(rd)
|
|
|
|
# --- Main Execution ---
|
|
|
|
def process_matches():
|
|
"""
|
|
Main ETL pipeline: L1 → L2 using modular processor architecture
|
|
"""
|
|
if not init_db():
|
|
return
|
|
|
|
# Import processors (handle both script and module import)
|
|
try:
|
|
from .processors import match_processor, player_processor, round_processor
|
|
except ImportError:
|
|
# Running as script, use absolute import
|
|
import sys
|
|
import os
|
|
sys.path.insert(0, os.path.dirname(__file__))
|
|
from processors import match_processor, player_processor, round_processor
|
|
|
|
l1_conn = sqlite3.connect(L1A_DB_PATH)
|
|
l1_cursor = l1_conn.cursor()
|
|
|
|
l2_conn = sqlite3.connect(L2_DB_PATH)
|
|
|
|
logger.info("Reading from L1...")
|
|
l1_cursor.execute("SELECT match_id, content FROM raw_iframe_network")
|
|
|
|
count = 0
|
|
success_count = 0
|
|
error_count = 0
|
|
|
|
while True:
|
|
rows = l1_cursor.fetchmany(10)
|
|
if not rows:
|
|
break
|
|
|
|
for row in rows:
|
|
match_id, content = row
|
|
try:
|
|
# Parse JSON from L1
|
|
raw_requests = json.loads(content)
|
|
parser = MatchParser(match_id, raw_requests)
|
|
match_data = parser.parse()
|
|
|
|
# Process dim_maps (lightweight, stays in main flow)
|
|
if match_data.map_name:
|
|
cursor = l2_conn.cursor()
|
|
cursor.execute("""
|
|
INSERT INTO dim_maps (map_name, map_desc)
|
|
VALUES (?, ?)
|
|
ON CONFLICT(map_name) DO UPDATE SET map_desc=excluded.map_desc
|
|
""", (match_data.map_name, match_data.map_desc))
|
|
|
|
# Delegate to specialized processors
|
|
match_success = match_processor.MatchProcessor.process(match_data, l2_conn)
|
|
player_success = player_processor.PlayerProcessor.process(match_data, l2_conn)
|
|
round_success = round_processor.RoundProcessor.process(match_data, l2_conn)
|
|
|
|
if match_success and player_success and round_success:
|
|
success_count += 1
|
|
else:
|
|
error_count += 1
|
|
logger.warning(f"Partial failure for match {match_id}")
|
|
|
|
count += 1
|
|
if count % 10 == 0:
|
|
l2_conn.commit()
|
|
print(f"Processed {count} matches ({success_count} success, {error_count} errors)...", end='\r')
|
|
|
|
except Exception as e:
|
|
error_count += 1
|
|
logger.error(f"Error processing match {match_id}: {e}")
|
|
import traceback
|
|
traceback.print_exc()
|
|
|
|
l2_conn.commit()
|
|
l1_conn.close()
|
|
l2_conn.close()
|
|
logger.info(f"\nDone. Processed {count} matches ({success_count} success, {error_count} errors).")
|
|
|
|
if __name__ == "__main__":
|
|
process_matches()
|