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yrtv/Profile_summary.md

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玩家Profile界面展示清单。

文档日期: 2026-01-28
适用范围: YRTV Player Profile System
版本: v1.0


目录

  1. 完整数据清单

1. 完整数据清单

1.1 数据仪表板区域 (Dashboard - Top Section)

显示标签 指标键 计算方法 L3列名 L2来源表 UI位置
Rating (评分) basic_avg_rating AVG(rating) basic_avg_rating fact_match_players.rating Dashboard Card 1
K/D Ratio (击杀比) basic_avg_kd AVG(kd_ratio) basic_avg_kd fact_match_players.kd_ratio Dashboard Card 2
ADR (场均伤害) basic_avg_adr AVG(adr) basic_avg_adr fact_match_players.adr Dashboard Card 3
KAST (贡献率) basic_avg_kast AVG(kast) basic_avg_kast fact_match_players.kast Dashboard Card 4

1.2 图表区域 (Charts Section)

1.2.1 六维雷达图 (Radar Chart)

维度名称 指标键 计算方法 L3列名 UI位置
Aim (BAT) score_bat 加权标准化: 25% Rating + 20% KD + 15% ADR + 10% DuelWin + 10% HighEloKD + 20% 3K score_bat Radar Axis 1
Clutch (HPS) score_hps 加权标准化: 25% 1v3+ + 20% MatchPtWin + 20% ComebackKD + 15% PressureEntry + 20% Rating score_hps Radar Axis 2
Pistol (PTL) score_ptl 加权标准化: 30% PistolKills + 30% PistolWin + 20% PistolKD + 20% PistolUtil score_ptl Radar Axis 3
Defense (SIDE) score_tct 加权标准化: 35% CT_Rating + 35% T_Rating + 15% CT_FK + 15% T_FK score_tct Radar Axis 4
Util (UTIL) score_util 加权标准化: 35% UsageRate + 25% NadeDmg + 20% FlashTime + 20% FlashEnemy score_util Radar Axis 5
Stability (STA) score_sta 加权标准化: 30% (100-Volatility) + 30% LossRating + 20% WinRating + 10% TimeCorr score_sta Radar Axis 6
Economy (ECO) score_eco 加权标准化: 50% Dmg/$1k + 50% EcoKPR score_eco Radar Axis 7
Pace (PACE) score_pace 加权标准化: 50% (100-FirstContactTime) + 50% TradeKillRate score_pace Radar Axis 8

1.2.2 趋势图 (Trend Chart)

数据项 来源 计算方法 UI位置
Rating走势 L2: fact_match_players 按时间排序的rating值(最近20场) Line Chart - Main Data
Carry线(1.5) 静态基准线 固定值 1.5 Line Chart - Reference
Normal线(1.0) 静态基准线 固定值 1.0 Line Chart - Reference
Poor线(0.6) 静态基准线 固定值 0.6 Line Chart - Reference

1.3 详细数据面板 (Detailed Stats Panel)

1.3.1 核心性能指标 (Core Performance)

显示标签 指标键 计算方法 L3列名 L2来源 UI行位置
Rating (评分) basic_avg_rating AVG(rating) basic_avg_rating fact_match_players.rating Row 1, Col 1
KD Ratio (击杀比) basic_avg_kd AVG(kd_ratio) basic_avg_kd fact_match_players.kd_ratio Row 1, Col 2
KAST (贡献率) basic_avg_kast AVG(kast) basic_avg_kast fact_match_players.kast Row 1, Col 3
RWS (每局得分) basic_avg_rws AVG(rws) basic_avg_rws fact_match_players.rws Row 1, Col 4
ADR (场均伤害) basic_avg_adr AVG(adr) basic_avg_adr fact_match_players.adr Row 1, Col 5

1.3.2 枪法与战斗能力 (Gunfight)

显示标签 指标键 计算方法 L3列名 L2来源 UI行位置
Avg HS (场均爆头) basic_avg_headshot_kills SUM(headshot_count) / matches basic_avg_headshot_kills fact_match_players.headshot_count Row 2, Col 1
HS Rate (爆头率) basic_headshot_rate SUM(headshot_count) / SUM(kills) basic_headshot_rate fact_match_players.headshot_count, kills Row 2, Col 2
Assists (场均助攻) basic_avg_assisted_kill SUM(assisted_kill) / matches basic_avg_assisted_kill fact_match_players.assisted_kill Row 2, Col 3
AWP Kills (狙击击杀) basic_avg_awp_kill SUM(awp_kill) / matches basic_avg_awp_kill fact_match_players.awp_kill Row 2, Col 4
Jumps (场均跳跃) basic_avg_jump_count SUM(jump_count) / matches basic_avg_jump_count fact_match_players.jump_count Row 2, Col 5
Knife Kills (场均刀杀) basic_avg_knife_kill COUNT(knife_kills) / matches basic_avg_knife_kill fact_round_events (weapon=knife) Row 2, Col 6
Zeus Kills (电击枪杀) basic_avg_zeus_kill COUNT(zeus_kills) / matches basic_avg_zeus_kill fact_round_events (weapon=zeus) Row 2, Col 7
Zeus Buy% (起电击枪) basic_zeus_pick_rate AVG(has_zeus) basic_zeus_pick_rate fact_round_player_economy.has_zeus Row 2, Col 8

1.3.3 目标控制 (Objective)

显示标签 指标键 计算方法 L3列名 L2来源 UI行位置
MVP (最有价值) basic_avg_mvps SUM(mvp_count) / matches basic_avg_mvps fact_match_players.mvp_count Row 3, Col 1
Plants (下包) basic_avg_plants SUM(planted_bomb) / matches basic_avg_plants fact_match_players.planted_bomb Row 3, Col 2
Defuses (拆包) basic_avg_defuses SUM(defused_bomb) / matches basic_avg_defuses fact_match_players.defused_bomb Row 3, Col 3
Flash Assist (闪光助攻) basic_avg_flash_assists SUM(flash_assists) / matches basic_avg_flash_assists fact_match_players.flash_assists Row 3, Col 4

1.3.4 开局能力 (Opening Impact)

显示标签 指标键 计算方法 L3列名 L2来源 UI行位置
First Kill (场均首杀) basic_avg_first_kill SUM(first_kill) / matches basic_avg_first_kill fact_match_players.first_kill Row 4, Col 1
First Death (场均首死) basic_avg_first_death SUM(first_death) / matches basic_avg_first_death fact_match_players.first_death Row 4, Col 2
FK Rate (首杀率) basic_first_kill_rate FK / (FK + FD) basic_first_kill_rate Calculated from FK/FD Row 4, Col 3
FD Rate (首死率) basic_first_death_rate FD / (FK + FD) basic_first_death_rate Calculated from FK/FD Row 4, Col 4

1.3.5 多杀表现 (Multi-Frag Performance)

显示标签 指标键 计算方法 L3列名 L2来源 UI行位置
2K Rounds (双杀) basic_avg_kill_2 SUM(kill_2) / matches basic_avg_kill_2 fact_match_players.kill_2 Row 5, Col 1
3K Rounds (三杀) basic_avg_kill_3 SUM(kill_3) / matches basic_avg_kill_3 fact_match_players.kill_3 Row 5, Col 2
4K Rounds (四杀) basic_avg_kill_4 SUM(kill_4) / matches basic_avg_kill_4 fact_match_players.kill_4 Row 5, Col 3
5K Rounds (五杀) basic_avg_kill_5 SUM(kill_5) / matches basic_avg_kill_5 fact_match_players.kill_5 Row 5, Col 4

1.3.6 特殊击杀 (Special Stats)

显示标签 指标键 计算方法 L3列名 L2来源 UI行位置
Perfect Kills (无伤杀) basic_avg_perfect_kill SUM(perfect_kill) / matches basic_avg_perfect_kill fact_match_players.perfect_kill Row 6, Col 1
Revenge Kills (复仇杀) basic_avg_revenge_kill SUM(revenge_kill) / matches basic_avg_revenge_kill fact_match_players.revenge_kill Row 6, Col 2
交火补枪率 trade_kill_percentage TradeKills / TotalKills * 100 N/A (计算自L2) fact_round_events (self-join) Row 6, Col 3

1.4 特殊击杀与时机分析 (Special Kills & Timing)

1.4.1 战术智商击杀 (Special Kill Scenarios)

显示标签 指标键 计算方法 L3列名 L2来源 UI位置
Wallbang Kills (穿墙) special_wallbang_kills COUNT(is_wallbang=1) special_wallbang_kills fact_round_events.is_wallbang Special Grid 1
Wallbang Rate (穿墙率) special_wallbang_rate WallbangKills / TotalKills special_wallbang_rate Calculated Special Grid 2
Smoke Kills (穿烟) special_smoke_kills COUNT(is_through_smoke=1) special_smoke_kills fact_round_events.is_through_smoke Special Grid 3
Smoke Kill Rate (穿烟率) special_smoke_kill_rate SmokeKills / TotalKills special_smoke_kill_rate Calculated Special Grid 4
Blind Kills (致盲击杀) special_blind_kills COUNT(is_blind=1) special_blind_kills fact_round_events.is_blind Special Grid 5
Blind Kill Rate (致盲率) special_blind_kill_rate BlindKills / TotalKills special_blind_kill_rate Calculated Special Grid 6
NoScope Kills (盲狙) special_noscope_kills COUNT(is_noscope=1) special_noscope_kills fact_round_events.is_noscope Special Grid 7
NoScope Rate (盲狙率) special_noscope_rate NoScopeKills / AWPKills special_noscope_rate Calculated Special Grid 8
High IQ Score (智商评分) special_high_iq_score 加权评分(0-100): Wallbang3 + Smoke2 + Blind1.5 + NoScope2 special_high_iq_score Calculated Special Grid 9

1.4.2 回合节奏分析 (Round Timing Analysis)

显示标签 指标键 计算方法 L3列名 L2来源 UI位置
Early Kills (前30s) timing_early_kills COUNT(event_time < 30) timing_early_kills fact_round_events.event_time Timing Grid 1
Mid Kills (30-60s) timing_mid_kills COUNT(30 <= event_time < 60) timing_mid_kills fact_round_events.event_time Timing Grid 2
Late Kills (60s+) timing_late_kills COUNT(event_time >= 60) timing_late_kills fact_round_events.event_time Timing Grid 3
Avg Kill Time (平均击杀时间) timing_avg_kill_time AVG(event_time) for kills timing_avg_kill_time fact_round_events.event_time Timing Grid 4
Early Aggression (前期进攻) timing_early_aggression_rate EarlyKills / TotalKills timing_early_aggression_rate Calculated Timing Grid 5
Early Deaths (前30s死) timing_early_deaths COUNT(death_time < 30) timing_early_deaths fact_round_events.event_time Timing Grid 6
Mid Deaths (30-60s死) timing_mid_deaths COUNT(30 <= death_time < 60) timing_mid_deaths fact_round_events.event_time Timing Grid 7
Late Deaths (60s+死) timing_late_deaths COUNT(death_time >= 60) timing_late_deaths fact_round_events.event_time Timing Grid 8
Avg Death Time (平均死亡时间) timing_avg_death_time AVG(event_time) for deaths timing_avg_death_time fact_round_events.event_time Timing Grid 9
Early Death Rate (前期死亡) timing_early_death_rate EarlyDeaths / TotalDeaths timing_early_death_rate Calculated Timing Grid 10

1.5 深层能力维度 (Deep Capabilities)

1.5.1 稳定性与枪法 (STA & BAT)

显示标签 指标键 计算方法 L3列名 L2来源 UI位置
Last 30 Rating (近30场) sta_last_30_rating AVG(rating) for last 30 matches sta_last_30_rating fact_match_players.rating Deep Section 1
Win Rating (胜局) sta_win_rating AVG(rating WHERE is_win=1) sta_win_rating fact_match_players.rating, is_win Deep Section 2
Loss Rating (败局) sta_loss_rating AVG(rating WHERE is_win=0) sta_loss_rating fact_match_players.rating, is_win Deep Section 3
Volatility (波动) sta_rating_volatility STDDEV(rating) for last 10 matches sta_rating_volatility fact_match_players.rating Deep Section 4
Time Corr (耐力) sta_time_rating_corr CORR(duration, rating) sta_time_rating_corr fact_matches.duration, rating Deep Section 5
High Elo KD Diff (高分抗压) bat_kd_diff_high_elo AVG(kd WHERE elo > player_avg_elo) bat_kd_diff_high_elo fact_match_teams.group_origin_elo Deep Section 6
Duel Win% (对枪胜率) bat_avg_duel_win_rate entry_kills / (entry_kills + entry_deaths) bat_avg_duel_win_rate fact_match_players.entry_kills/deaths Deep Section 7

1.5.2 残局与手枪 (HPS & PTL)

显示标签 指标键 计算方法 L3列名 L2来源 UI位置
Avg 1v1 (场均1v1) hps_clutch_win_rate_1v1 SUM(clutch_1v1) / matches hps_clutch_win_rate_1v1 fact_match_players.clutch_1v1 Deep Section 8
Avg 1v3+ (场均1v3+) hps_clutch_win_rate_1v3_plus SUM(clutch_1v3+1v4+1v5) / matches hps_clutch_win_rate_1v3_plus fact_match_players.clutch_1v3/4/5 Deep Section 9
Match Pt Win% (赛点胜率) hps_match_point_win_rate Win rate when either team at 12 or 15 hps_match_point_win_rate fact_rounds (score calculation) Deep Section 10
Pressure Entry (逆风首杀) hps_pressure_entry_rate entry_kills / rounds in losing matches hps_pressure_entry_rate fact_match_players (is_win=0) Deep Section 11
Comeback KD (翻盘KD) hps_comeback_kd_diff KD差值当队伍落后4+回合 hps_comeback_kd_diff fact_round_events + fact_rounds Deep Section 12
Loss Streak KD (连败KD) hps_losing_streak_kd_diff KD差值当连败3+回合 hps_losing_streak_kd_diff fact_round_events + fact_rounds Deep Section 13
Pistol Kills (手枪击杀) ptl_pistol_kills COUNT(kills WHERE round IN (1,13)) / matches ptl_pistol_kills fact_round_events (round 1,13) Deep Section 14
Pistol Win% (手枪胜率) ptl_pistol_win_rate Win rate for pistol rounds ptl_pistol_win_rate fact_rounds (round 1,13) Deep Section 15
Pistol KD (手枪KD) ptl_pistol_kd pistol_kills / pistol_deaths ptl_pistol_kd fact_round_events (round 1,13) Deep Section 16
Pistol Util Eff (手枪道具) ptl_pistol_util_efficiency Headshot rate in pistol rounds ptl_pistol_util_efficiency fact_round_events (is_headshot) Deep Section 17

1.5.3 道具使用 (UTIL)

显示标签 指标键 计算方法 L3列名 L2来源 UI位置
Usage Rate (道具频率) util_usage_rate (flash+smoke+molotov+he+decoy) / rounds * 100 util_usage_rate fact_match_players.util_*_usage Deep Section 18
Nade Dmg (雷火伤) util_avg_nade_dmg SUM(throw_harm) / matches util_avg_nade_dmg fact_match_players.throw_harm Deep Section 19
Flash Time (致盲时间) util_avg_flash_time SUM(flash_time) / matches util_avg_flash_time fact_match_players.flash_time Deep Section 20
Flash Enemy (致盲人数) util_avg_flash_enemy SUM(flash_enemy) / matches util_avg_flash_enemy fact_match_players.flash_enemy Deep Section 21

1.5.4 经济与节奏 (ECO & PACE)

显示标签 指标键 计算方法 L3列名 L2来源 UI位置
Dmg/$1k (性价比) eco_avg_damage_per_1k total_damage / (total_equipment / 1000) eco_avg_damage_per_1k fact_round_player_economy Deep Section 22
Eco KPR (经济局KPR) eco_rating_eco_rounds Kills per round when equipment < $2000 eco_rating_eco_rounds fact_round_player_economy Deep Section 23
Eco KD (经济局KD) eco_kd_ratio KD in eco rounds eco_kd_ratio fact_round_player_economy Deep Section 24
Eco Rounds (经济局数) eco_avg_rounds COUNT(equipment < 2000) / matches eco_avg_rounds fact_round_player_economy Deep Section 25
First Contact (首肯时间) pace_avg_time_to_first_contact AVG(MIN(event_time)) per round pace_avg_time_to_first_contact fact_round_events.event_time Deep Section 26
Trade Kill% (补枪率) pace_trade_kill_rate TradeKills / TotalKills (5s window) pace_trade_kill_rate fact_round_events (self-join) Deep Section 27
Opening Time (首杀时间) pace_opening_kill_time AVG(first_kill_time) per round pace_opening_kill_time fact_round_events.event_time Deep Section 28
Avg Life (存活时间) pace_avg_life_time AVG(death_time OR round_end) pace_avg_life_time fact_round_events + fact_rounds Deep Section 29

1.5.5 回合动态 (ROUND Dynamics)

显示标签 指标键 计算方法 L3列名 L2来源 UI位置
Kill Early (前30秒击杀) rd_phase_kill_early_share Early kills / Total kills rd_phase_kill_early_share fact_round_events.event_time Deep Section 30
Kill Mid (30-60秒击杀) rd_phase_kill_mid_share Mid kills / Total kills rd_phase_kill_mid_share fact_round_events.event_time Deep Section 31
Kill Late (60秒后击杀) rd_phase_kill_late_share Late kills / Total kills rd_phase_kill_late_share fact_round_events.event_time Deep Section 32
Death Early (前30秒死亡) rd_phase_death_early_share Early deaths / Total deaths rd_phase_death_early_share fact_round_events.event_time Deep Section 33
Death Mid (30-60秒死亡) rd_phase_death_mid_share Mid deaths / Total deaths rd_phase_death_mid_share fact_round_events.event_time Deep Section 34
Death Late (60秒后死亡) rd_phase_death_late_share Late deaths / Total deaths rd_phase_death_late_share fact_round_events.event_time Deep Section 35
FirstDeath Win% (首死后胜率) rd_firstdeath_team_first_death_win_rate Win rate when team loses first blood rd_firstdeath_team_first_death_win_rate fact_round_events + fact_rounds Deep Section 36
Invalid Death% (无效死亡) rd_invalid_death_rate Deaths with 0 kills & 0 flash assists rd_invalid_death_rate fact_round_events Deep Section 37
Pressure KPR (落后≥3) rd_pressure_kpr_ratio KPR when down 3+ rounds / Normal KPR rd_pressure_kpr_ratio fact_rounds + fact_round_events Deep Section 38
MatchPt KPR (赛点放大) rd_matchpoint_kpr_ratio KPR at match point / Normal KPR rd_matchpoint_kpr_ratio fact_rounds + fact_round_events Deep Section 39
Trade Resp (10s响应) rd_trade_response_10s_rate Success rate trading teammate death in 10s rd_trade_response_10s_rate fact_round_events (self-join) Deep Section 40
Pressure Perf (Leetify) rd_pressure_perf_ratio Leetify perf when down 3+ / Normal rd_pressure_perf_ratio fact_round_player_economy Deep Section 41
MatchPt Perf (Leetify) rd_matchpoint_perf_ratio Leetify perf at match point / Normal rd_matchpoint_perf_ratio fact_round_player_economy Deep Section 42
Comeback KillShare (追分) rd_comeback_kill_share Player's kills / Team kills in comeback rounds rd_comeback_kill_share fact_round_events + fact_rounds Deep Section 43
Map Stability (地图稳定) map_stability_coef `AVG( map_rating - player_avg )` map_stability_coef

1.5.6 残局与多杀 (SPECIAL - Clutch & Multi)

显示标签 指标键 计算方法 L3列名 L2来源 UI位置
1v1 Win% (1v1胜率) clutch_rate_1v1 clutch_1v1 / attempts_1v1 N/A (L2) fact_match_players.clutch_1v1, end_1v1 Deep Section 45
1v2 Win% (1v2胜率) clutch_rate_1v2 clutch_1v2 / attempts_1v2 N/A (L2) fact_match_players.clutch_1v2, end_1v2 Deep Section 46
1v3 Win% (1v3胜率) clutch_rate_1v3 clutch_1v3 / attempts_1v3 N/A (L2) fact_match_players.clutch_1v3, end_1v3 Deep Section 47
1v4 Win% (1v4胜率) clutch_rate_1v4 clutch_1v4 / attempts_1v4 N/A (L2) fact_match_players.clutch_1v4, end_1v4 Deep Section 48
1v5 Win% (1v5胜率) clutch_rate_1v5 clutch_1v5 / attempts_1v5 N/A (L2) fact_match_players.clutch_1v5, end_1v5 Deep Section 49
Multi-K Rate (多杀率) total_multikill_rate (2K+3K+4K+5K) / total_rounds N/A (L2) fact_match_players.kill_2/3/4/5 Deep Section 50
Multi-A Rate (多助率) total_multiassist_rate (many_assists_cnt2/3/4/5) / rounds N/A (L2) fact_match_players.many_assists_cnt* Deep Section 51

1.5.7 阵营偏好 (SIDE Preference)

显示标签 指标键 计算方法 L3列名 L2来源 UI位置
Rating (T-Side) side_rating_t AVG(rating2) from T table side_rating_t fact_match_players_t.rating2 Deep Section 52
Rating (CT-Side) side_rating_ct AVG(rating2) from CT table side_rating_ct fact_match_players_ct.rating2 Deep Section 53
KD Ratio (T) side_kd_t SUM(kills) / SUM(deaths) T-side side_kd_t fact_match_players_t.kills/deaths Deep Section 54
KD Ratio (CT) side_kd_ct SUM(kills) / SUM(deaths) CT-side side_kd_ct fact_match_players_ct.kills/deaths Deep Section 55
Win Rate (T) side_win_rate_t AVG(is_win) T-side side_win_rate_t fact_match_players_t.is_win Deep Section 56
Win Rate (CT) side_win_rate_ct AVG(is_win) CT-side side_win_rate_ct fact_match_players_ct.is_win Deep Section 57
First Kill Rate (T) side_first_kill_rate_t FK / rounds T-side side_first_kill_rate_t fact_match_players_t.first_kill Deep Section 58
First Kill Rate (CT) side_first_kill_rate_ct FK / rounds CT-side side_first_kill_rate_ct fact_match_players_ct.first_kill Deep Section 59
First Death Rate (T) side_first_death_rate_t FD / rounds T-side side_first_death_rate_t fact_match_players_t.first_death Deep Section 60
First Death Rate (CT) side_first_death_rate_ct FD / rounds CT-side side_first_death_rate_ct fact_match_players_ct.first_death Deep Section 61
KAST (T) side_kast_t AVG(kast) T-side side_kast_t fact_match_players_t.kast Deep Section 62
KAST (CT) side_kast_ct AVG(kast) CT-side side_kast_ct fact_match_players_ct.kast Deep Section 63
RWS (T) side_rws_t AVG(rws) T-side side_rws_t fact_match_players_t.rws Deep Section 64
RWS (CT) side_rws_ct AVG(rws) CT-side side_rws_ct fact_match_players_ct.rws Deep Section 65
Headshot Rate (T) side_headshot_rate_t HS / kills T-side side_headshot_rate_t fact_match_players_t.headshot_count/kills Deep Section 66
Headshot Rate (CT) side_headshot_rate_ct HS / kills CT-side side_headshot_rate_ct fact_match_players_ct.headshot_count/kills Deep Section 67

1.5.8 组排与分层 (Party & Stratification)

显示标签 指标键 计算方法 L3列名 L2来源 UI位置
Solo Win% (单排胜率) party_1_win_rate Win rate in solo queue party_1_win_rate fact_match_players (party_size=1) Deep Section 68
Solo Rating (单排分) party_1_rating AVG(rating) in solo party_1_rating fact_match_players (party_size=1) Deep Section 69
Solo ADR (单排伤) party_1_adr AVG(adr) in solo party_1_adr fact_match_players (party_size=1) Deep Section 70
Duo Win% (双排胜率) party_2_win_rate Win rate in duo party_2_win_rate fact_match_players (party_size=2) Deep Section 71
... (party_2~5 follow same pattern) ... ... ... ... Deep Section 72-79
Carry Rate (>1.5) rating_dist_carry_rate COUNT(rating>1.5) / total rating_dist_carry_rate fact_match_players.rating Deep Section 80
Normal Rate (1.0-1.5) rating_dist_normal_rate COUNT(1.0<=rating<1.5) / total rating_dist_normal_rate fact_match_players.rating Deep Section 81
Sacrifice Rate (0.6-1.0) rating_dist_sacrifice_rate COUNT(0.6<=rating<1.0) / total rating_dist_sacrifice_rate fact_match_players.rating Deep Section 82
Sleeping Rate (<0.6) rating_dist_sleeping_rate COUNT(rating<0.6) / total rating_dist_sleeping_rate fact_match_players.rating Deep Section 83
<1200 Rating elo_lt1200_rating AVG(rating) vs opponents <1200 ELO elo_lt1200_rating fact_match_teams.group_origin_elo Deep Section 84
1200-1400 Rating elo_1200_1400_rating AVG(rating) vs 1200-1400 ELO elo_1200_1400_rating fact_match_teams.group_origin_elo Deep Section 85
... (elo_* follow same pattern) ... ... ... ... Deep Section 86-89

1.6 附加数据

1.6.1 Phase Split (回合阶段分布)

  • 数据来源: rd_phase_kill_*_sharerd_phase_death_*_share 系列
  • UI呈现: 横条图展示 Total/T/CT 的击杀/死亡在 Early/Mid/Late 的分布
  • 计算: 时间段划分(0-30s/30-60s/60s+),分T/CT/Overall统计

1.6.2 Top Weapons (常用武器)

  • 数据来源: rd_weapon_top_json (JSON字段)
  • 包含信息: weapon, kills, hs_rate, price, category, share
  • UI呈现: 表格展示前5常用武器及其数据

1.6.3 Round Type Split (回合类型表现)

  • 数据来源: rd_roundtype_split_json (JSON字段)
  • 包含信息: pistol/eco/rifle/fullbuy/overtime的KPR和Perf
  • UI呈现: 表格展示不同经济类型回合的表现