880 lines
39 KiB
Python
880 lines
39 KiB
Python
import sqlite3
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import json
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import os
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import sys
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import logging
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from dataclasses import dataclass, field
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from typing import List, Dict, Optional, Any, Tuple
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from datetime import datetime
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# Setup logging
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logging.basicConfig(level=logging.INFO, format='%(asctime)s - %(levelname)s - %(message)s')
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logger = logging.getLogger(__name__)
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# Constants
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L1A_DB_PATH = 'database/L1A/L1A.sqlite'
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L2_DB_PATH = 'database/L2/L2_Main.sqlite'
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SCHEMA_PATH = 'database/L2/schema.sql'
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# --- Data Structures for Unification ---
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@dataclass
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class PlayerStats:
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steam_id_64: str
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team_id: int = 0
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kills: int = 0
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deaths: int = 0
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assists: int = 0
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headshot_count: int = 0
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kd_ratio: float = 0.0
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adr: float = 0.0
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rating: float = 0.0
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rating2: float = 0.0
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rating3: float = 0.0
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rws: float = 0.0
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mvp_count: int = 0
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elo_change: float = 0.0
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rank_score: int = 0
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is_win: bool = False
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# VIP Stats
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kast: float = 0.0
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entry_kills: int = 0
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entry_deaths: int = 0
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awp_kills: int = 0
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clutch_1v1: int = 0
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clutch_1v2: int = 0
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clutch_1v3: int = 0
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clutch_1v4: int = 0
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clutch_1v5: int = 0
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flash_assists: int = 0
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flash_duration: float = 0.0
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jump_count: int = 0
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damage_total: int = 0
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damage_received: int = 0
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assisted_kill: int = 0
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awp_kill: int = 0
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benefit_kill: int = 0
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day: str = ""
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defused_bomb: int = 0
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end_1v1: int = 0
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end_1v2: int = 0
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end_1v3: int = 0
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end_1v4: int = 0
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end_1v5: int = 0
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explode_bomb: int = 0
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first_death: int = 0
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first_kill: int = 0
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flash_enemy: int = 0
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flash_team: int = 0
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flash_team_time: float = 0.0
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flash_time: float = 0.0
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game_mode: str = ""
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group_id: int = 0
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hold_total: int = 0
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id: int = 0
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is_highlight: int = 0
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is_most_1v2: int = 0
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is_most_assist: int = 0
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is_most_awp: int = 0
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is_most_end: int = 0
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is_most_first_kill: int = 0
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is_most_headshot: int = 0
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is_most_jump: int = 0
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is_svp: int = 0
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is_tie: int = 0
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kill_1: int = 0
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kill_2: int = 0
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kill_3: int = 0
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kill_4: int = 0
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kill_5: int = 0
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many_assists_cnt1: int = 0
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many_assists_cnt2: int = 0
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many_assists_cnt3: int = 0
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many_assists_cnt4: int = 0
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many_assists_cnt5: int = 0
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map: str = ""
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match_code: str = ""
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match_mode: str = ""
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match_team_id: int = 0
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match_time: int = 0
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per_headshot: float = 0.0
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perfect_kill: int = 0
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planted_bomb: int = 0
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revenge_kill: int = 0
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round_total: int = 0
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season: str = ""
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team_kill: int = 0
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throw_harm: int = 0
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throw_harm_enemy: int = 0
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uid: int = 0
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year: str = ""
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@dataclass
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class RoundEvent:
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event_id: str
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event_type: str # 'kill', 'bomb_plant', etc.
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event_time: int
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attacker_steam_id: Optional[str] = None
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victim_steam_id: Optional[str] = None
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assister_steam_id: Optional[str] = None
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flash_assist_steam_id: Optional[str] = None
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trade_killer_steam_id: Optional[str] = None
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weapon: Optional[str] = None
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is_headshot: bool = False
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is_wallbang: bool = False
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is_blind: bool = False
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is_through_smoke: bool = False
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is_noscope: bool = False
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# Spatial
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attacker_pos: Optional[Tuple[int, int, int]] = None
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victim_pos: Optional[Tuple[int, int, int]] = None
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# Score
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score_change_attacker: float = 0.0
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score_change_victim: float = 0.0
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@dataclass
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class PlayerEconomy:
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steam_id_64: str
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side: str
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start_money: int = 0
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equipment_value: int = 0
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main_weapon: str = ""
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has_helmet: bool = False
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has_defuser: bool = False
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round_performance_score: float = 0.0
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@dataclass
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class RoundData:
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round_num: int
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winner_side: str
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win_reason: int
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win_reason_desc: str
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duration: float
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end_time_stamp: str
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ct_score: int
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t_score: int
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ct_money_start: int = 0
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t_money_start: int = 0
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events: List[RoundEvent] = field(default_factory=list)
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economies: List[PlayerEconomy] = field(default_factory=list)
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@dataclass
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class MatchData:
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match_id: str
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match_code: str = ""
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map_name: str = ""
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start_time: int = 0
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end_time: int = 0
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duration: int = 0
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winner_team: int = 0
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score_team1: int = 0
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score_team2: int = 0
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server_ip: str = ""
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server_port: int = 0
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location: str = ""
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data_source_type: str = "unknown"
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players: Dict[str, PlayerStats] = field(default_factory=dict) # Key: steam_id_64
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players_t: Dict[str, PlayerStats] = field(default_factory=dict)
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players_ct: Dict[str, PlayerStats] = field(default_factory=dict)
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rounds: List[RoundData] = field(default_factory=list)
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player_meta: Dict[str, Dict] = field(default_factory=dict) # steam_id -> {uid, name, avatar, ...}
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# --- Database Helper ---
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def init_db():
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if os.path.exists(L2_DB_PATH):
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logger.info(f"Removing existing L2 DB at {L2_DB_PATH}")
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try:
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os.remove(L2_DB_PATH)
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except PermissionError:
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logger.error("Cannot remove L2 DB, it might be open.")
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return False
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conn = sqlite3.connect(L2_DB_PATH)
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with open(SCHEMA_PATH, 'r', encoding='utf-8') as f:
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schema_sql = f.read()
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conn.executescript(schema_sql)
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conn.commit()
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conn.close()
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logger.info("L2 DB Initialized.")
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return True
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# --- Parsers ---
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class MatchParser:
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def __init__(self, match_id, raw_requests):
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self.match_id = match_id
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self.raw_requests = raw_requests
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self.match_data = MatchData(match_id=match_id)
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# Extracted JSON bodies
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self.data_match = None
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self.data_vip = None
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self.data_leetify = None
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self.data_round_list = None
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self._extract_payloads()
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def _extract_payloads(self):
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for req in self.raw_requests:
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url = req.get('url', '')
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body = req.get('body', {})
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if not body:
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continue
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# Check URLs
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if 'crane/http/api/data/match/' in url:
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self.data_match = body.get('data', {})
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elif 'crane/http/api/data/vip_plus_match_data/' in url:
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self.data_vip = body.get('data', {})
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elif 'crane/http/api/match/leetify_rating/' in url:
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self.data_leetify = body.get('data', {})
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elif 'crane/http/api/match/round/' in url:
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self.data_round_list = body.get('data', {})
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def parse(self) -> MatchData:
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if not self.data_match:
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logger.warning(f"No base match data found for {self.match_id}")
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return self.match_data
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self._parse_base_info()
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self._parse_players_base()
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self._parse_players_vip()
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# Decide which round source to use
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if self.data_leetify and self.data_leetify.get('leetify_data'):
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self.match_data.data_source_type = 'leetify'
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self._parse_leetify_rounds()
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elif self.data_round_list and self.data_round_list.get('round_list'):
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self.match_data.data_source_type = 'classic'
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self._parse_classic_rounds()
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else:
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self.match_data.data_source_type = 'unknown'
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logger.info(f"No round data found for {self.match_id}")
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return self.match_data
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def _parse_base_info(self):
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m = self.data_match.get('main', {})
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self.match_data.match_code = m.get('match_code', '')
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self.match_data.map_name = m.get('map', '')
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self.match_data.start_time = m.get('start_time', 0)
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self.match_data.end_time = m.get('end_time', 0)
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self.match_data.duration = self.match_data.end_time - self.match_data.start_time if self.match_data.end_time else 0
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self.match_data.winner_team = m.get('match_winner', 0)
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self.match_data.score_team1 = m.get('group1_all_score', 0)
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self.match_data.score_team2 = m.get('group2_all_score', 0)
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self.match_data.server_ip = m.get('server_ip', '')
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# Port is sometimes string
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try:
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self.match_data.server_port = int(m.get('server_port', 0))
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except:
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self.match_data.server_port = 0
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self.match_data.location = m.get('location', '')
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def _parse_players_base(self):
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# Players are in group_1 and group_2 lists in data_match
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groups = []
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if 'group_1' in self.data_match: groups.extend(self.data_match['group_1'])
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if 'group_2' in self.data_match: groups.extend(self.data_match['group_2'])
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for p in groups:
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# We need steam_id.
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# Structure: user_info -> user_data -> steam -> steamId
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user_info = p.get('user_info', {})
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user_data = user_info.get('user_data', {})
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steam_data = user_data.get('steam', {})
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steam_id = str(steam_data.get('steamId', ''))
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fight = p.get('fight', {})
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fight_t = p.get('fight_t', {})
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fight_ct = p.get('fight_ct', {})
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uid = fight.get('uid')
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# Store meta for dim_players
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user_data = user_info.get('user_data', {})
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profile = user_data.get('profile', {})
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# If steam_id is empty, use temporary placeholder '5E:{uid}'
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# Ideally we want steam_id_64.
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if not steam_id and uid:
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steam_id = f"5E:{uid}"
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if not steam_id:
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continue
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self.match_data.player_meta[steam_id] = {
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'uid': uid,
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'username': user_data.get('username', ''),
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'avatar_url': profile.get('avatarUrl', ''),
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'domain': profile.get('domain', ''),
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'created_at': user_data.get('createdAt', 0),
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'updated_at': user_data.get('updatedAt', 0)
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}
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stats = PlayerStats(steam_id_64=steam_id)
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sts = p.get('sts', {})
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try:
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# Use safe conversion helper
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def safe_int(val):
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try: return int(float(val)) if val is not None else 0
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except: return 0
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def safe_float(val):
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try: return float(val) if val is not None else 0.0
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except: return 0.0
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def safe_text(val):
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return "" if val is None else str(val)
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def get_stat(key):
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if key in fight and fight.get(key) not in [None, ""]:
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return fight.get(key)
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return 0
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def build_side_stats(fight_side, team_id_value):
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side_stats = PlayerStats(steam_id_64=steam_id)
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side_stats.team_id = team_id_value
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side_stats.kills = safe_int(fight_side.get('kill'))
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side_stats.deaths = safe_int(fight_side.get('death'))
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side_stats.assists = safe_int(fight_side.get('assist'))
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side_stats.headshot_count = safe_int(fight_side.get('headshot'))
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side_stats.adr = safe_float(fight_side.get('adr'))
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side_stats.rating = safe_float(fight_side.get('rating'))
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side_stats.rating2 = safe_float(fight_side.get('rating2'))
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side_stats.rating3 = safe_float(fight_side.get('rating3'))
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side_stats.rws = safe_float(fight_side.get('rws'))
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side_stats.mvp_count = safe_int(fight_side.get('is_mvp'))
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side_stats.flash_duration = safe_float(fight_side.get('flash_enemy_time'))
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side_stats.jump_count = safe_int(fight_side.get('jump_total'))
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side_stats.is_win = bool(safe_int(fight_side.get('is_win')))
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side_stats.assisted_kill = safe_int(fight_side.get('assisted_kill'))
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side_stats.awp_kill = safe_int(fight_side.get('awp_kill'))
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side_stats.benefit_kill = safe_int(fight_side.get('benefit_kill'))
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side_stats.day = safe_text(fight_side.get('day'))
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side_stats.defused_bomb = safe_int(fight_side.get('defused_bomb'))
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side_stats.end_1v1 = safe_int(fight_side.get('end_1v1'))
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side_stats.end_1v2 = safe_int(fight_side.get('end_1v2'))
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side_stats.end_1v3 = safe_int(fight_side.get('end_1v3'))
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side_stats.end_1v4 = safe_int(fight_side.get('end_1v4'))
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side_stats.end_1v5 = safe_int(fight_side.get('end_1v5'))
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side_stats.explode_bomb = safe_int(fight_side.get('explode_bomb'))
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side_stats.first_death = safe_int(fight_side.get('first_death'))
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side_stats.first_kill = safe_int(fight_side.get('first_kill'))
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side_stats.flash_enemy = safe_int(fight_side.get('flash_enemy'))
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side_stats.flash_team = safe_int(fight_side.get('flash_team'))
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side_stats.flash_team_time = safe_float(fight_side.get('flash_team_time'))
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side_stats.flash_time = safe_float(fight_side.get('flash_time'))
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side_stats.game_mode = safe_text(fight_side.get('game_mode'))
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side_stats.group_id = safe_int(fight_side.get('group_id'))
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side_stats.hold_total = safe_int(fight_side.get('hold_total'))
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side_stats.id = safe_int(fight_side.get('id'))
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side_stats.is_highlight = safe_int(fight_side.get('is_highlight'))
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side_stats.is_most_1v2 = safe_int(fight_side.get('is_most_1v2'))
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side_stats.is_most_assist = safe_int(fight_side.get('is_most_assist'))
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side_stats.is_most_awp = safe_int(fight_side.get('is_most_awp'))
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side_stats.is_most_end = safe_int(fight_side.get('is_most_end'))
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side_stats.is_most_first_kill = safe_int(fight_side.get('is_most_first_kill'))
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side_stats.is_most_headshot = safe_int(fight_side.get('is_most_headshot'))
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side_stats.is_most_jump = safe_int(fight_side.get('is_most_jump'))
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side_stats.is_svp = safe_int(fight_side.get('is_svp'))
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side_stats.is_tie = safe_int(fight_side.get('is_tie'))
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side_stats.kill_1 = safe_int(fight_side.get('kill_1'))
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side_stats.kill_2 = safe_int(fight_side.get('kill_2'))
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side_stats.kill_3 = safe_int(fight_side.get('kill_3'))
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side_stats.kill_4 = safe_int(fight_side.get('kill_4'))
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side_stats.kill_5 = safe_int(fight_side.get('kill_5'))
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side_stats.many_assists_cnt1 = safe_int(fight_side.get('many_assists_cnt1'))
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side_stats.many_assists_cnt2 = safe_int(fight_side.get('many_assists_cnt2'))
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side_stats.many_assists_cnt3 = safe_int(fight_side.get('many_assists_cnt3'))
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side_stats.many_assists_cnt4 = safe_int(fight_side.get('many_assists_cnt4'))
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side_stats.many_assists_cnt5 = safe_int(fight_side.get('many_assists_cnt5'))
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side_stats.map = safe_text(fight_side.get('map'))
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side_stats.match_code = safe_text(fight_side.get('match_code'))
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side_stats.match_mode = safe_text(fight_side.get('match_mode'))
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side_stats.match_team_id = safe_int(fight_side.get('match_team_id'))
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side_stats.match_time = safe_int(fight_side.get('match_time'))
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side_stats.per_headshot = safe_float(fight_side.get('per_headshot'))
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side_stats.perfect_kill = safe_int(fight_side.get('perfect_kill'))
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side_stats.planted_bomb = safe_int(fight_side.get('planted_bomb'))
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side_stats.revenge_kill = safe_int(fight_side.get('revenge_kill'))
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side_stats.round_total = safe_int(fight_side.get('round_total'))
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side_stats.season = safe_text(fight_side.get('season'))
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side_stats.team_kill = safe_int(fight_side.get('team_kill'))
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side_stats.throw_harm = safe_int(fight_side.get('throw_harm'))
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side_stats.throw_harm_enemy = safe_int(fight_side.get('throw_harm_enemy'))
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side_stats.uid = safe_int(fight_side.get('uid'))
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side_stats.year = safe_text(fight_side.get('year'))
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return side_stats
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team_id_value = safe_int(fight.get('match_team_id'))
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stats.team_id = team_id_value
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stats.kills = safe_int(get_stat('kill'))
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stats.deaths = safe_int(get_stat('death'))
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stats.assists = safe_int(get_stat('assist'))
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stats.headshot_count = safe_int(get_stat('headshot'))
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stats.adr = safe_float(get_stat('adr'))
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stats.rating = safe_float(get_stat('rating'))
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stats.rating2 = safe_float(get_stat('rating2'))
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stats.rating3 = safe_float(get_stat('rating3'))
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stats.rws = safe_float(get_stat('rws'))
|
|
|
|
# is_mvp might be string "1" or int 1
|
|
stats.mvp_count = safe_int(get_stat('is_mvp'))
|
|
|
|
stats.flash_duration = safe_float(get_stat('flash_enemy_time'))
|
|
stats.jump_count = safe_int(get_stat('jump_total'))
|
|
stats.is_win = bool(safe_int(get_stat('is_win')))
|
|
|
|
stats.elo_change = safe_float(sts.get('change_elo'))
|
|
stats.rank_score = safe_int(sts.get('rank'))
|
|
stats.assisted_kill = safe_int(fight.get('assisted_kill'))
|
|
stats.awp_kill = safe_int(fight.get('awp_kill'))
|
|
stats.benefit_kill = safe_int(fight.get('benefit_kill'))
|
|
stats.day = safe_text(fight.get('day'))
|
|
stats.defused_bomb = safe_int(fight.get('defused_bomb'))
|
|
stats.end_1v1 = safe_int(fight.get('end_1v1'))
|
|
stats.end_1v2 = safe_int(fight.get('end_1v2'))
|
|
stats.end_1v3 = safe_int(fight.get('end_1v3'))
|
|
stats.end_1v4 = safe_int(fight.get('end_1v4'))
|
|
stats.end_1v5 = safe_int(fight.get('end_1v5'))
|
|
stats.explode_bomb = safe_int(fight.get('explode_bomb'))
|
|
stats.first_death = safe_int(fight.get('first_death'))
|
|
stats.first_kill = safe_int(fight.get('first_kill'))
|
|
stats.flash_enemy = safe_int(fight.get('flash_enemy'))
|
|
stats.flash_team = safe_int(fight.get('flash_team'))
|
|
stats.flash_team_time = safe_float(fight.get('flash_team_time'))
|
|
stats.flash_time = safe_float(fight.get('flash_time'))
|
|
stats.game_mode = safe_text(fight.get('game_mode'))
|
|
stats.group_id = safe_int(fight.get('group_id'))
|
|
stats.hold_total = safe_int(fight.get('hold_total'))
|
|
stats.id = safe_int(fight.get('id'))
|
|
stats.is_highlight = safe_int(fight.get('is_highlight'))
|
|
stats.is_most_1v2 = safe_int(fight.get('is_most_1v2'))
|
|
stats.is_most_assist = safe_int(fight.get('is_most_assist'))
|
|
stats.is_most_awp = safe_int(fight.get('is_most_awp'))
|
|
stats.is_most_end = safe_int(fight.get('is_most_end'))
|
|
stats.is_most_first_kill = safe_int(fight.get('is_most_first_kill'))
|
|
stats.is_most_headshot = safe_int(fight.get('is_most_headshot'))
|
|
stats.is_most_jump = safe_int(fight.get('is_most_jump'))
|
|
stats.is_svp = safe_int(fight.get('is_svp'))
|
|
stats.is_tie = safe_int(fight.get('is_tie'))
|
|
stats.kill_1 = safe_int(fight.get('kill_1'))
|
|
stats.kill_2 = safe_int(fight.get('kill_2'))
|
|
stats.kill_3 = safe_int(fight.get('kill_3'))
|
|
stats.kill_4 = safe_int(fight.get('kill_4'))
|
|
stats.kill_5 = safe_int(fight.get('kill_5'))
|
|
stats.many_assists_cnt1 = safe_int(fight.get('many_assists_cnt1'))
|
|
stats.many_assists_cnt2 = safe_int(fight.get('many_assists_cnt2'))
|
|
stats.many_assists_cnt3 = safe_int(fight.get('many_assists_cnt3'))
|
|
stats.many_assists_cnt4 = safe_int(fight.get('many_assists_cnt4'))
|
|
stats.many_assists_cnt5 = safe_int(fight.get('many_assists_cnt5'))
|
|
stats.map = safe_text(fight.get('map'))
|
|
stats.match_code = safe_text(fight.get('match_code'))
|
|
stats.match_mode = safe_text(fight.get('match_mode'))
|
|
stats.match_team_id = safe_int(fight.get('match_team_id'))
|
|
stats.match_time = safe_int(fight.get('match_time'))
|
|
stats.per_headshot = safe_float(fight.get('per_headshot'))
|
|
stats.perfect_kill = safe_int(fight.get('perfect_kill'))
|
|
stats.planted_bomb = safe_int(fight.get('planted_bomb'))
|
|
stats.revenge_kill = safe_int(fight.get('revenge_kill'))
|
|
stats.round_total = safe_int(fight.get('round_total'))
|
|
stats.season = safe_text(fight.get('season'))
|
|
stats.team_kill = safe_int(fight.get('team_kill'))
|
|
stats.throw_harm = safe_int(fight.get('throw_harm'))
|
|
stats.throw_harm_enemy = safe_int(fight.get('throw_harm_enemy'))
|
|
stats.uid = safe_int(fight.get('uid'))
|
|
stats.year = safe_text(fight.get('year'))
|
|
|
|
except Exception as e:
|
|
logger.error(f"Error parsing stats for {steam_id} in {self.match_id}: {e}")
|
|
pass
|
|
|
|
self.match_data.players[steam_id] = stats
|
|
if isinstance(fight_t, dict) and fight_t:
|
|
t_team_id = team_id_value or safe_int(fight_t.get('match_team_id'))
|
|
self.match_data.players_t[steam_id] = build_side_stats(fight_t, t_team_id)
|
|
if isinstance(fight_ct, dict) and fight_ct:
|
|
ct_team_id = team_id_value or safe_int(fight_ct.get('match_team_id'))
|
|
self.match_data.players_ct[steam_id] = build_side_stats(fight_ct, ct_team_id)
|
|
|
|
def _parse_players_vip(self):
|
|
if not self.data_vip:
|
|
return
|
|
|
|
# Structure: data_vip -> steamid (key) -> dict
|
|
for sid, vdata in self.data_vip.items():
|
|
# SID might be steam_id_64 directly
|
|
if sid in self.match_data.players:
|
|
p = self.match_data.players[sid]
|
|
p.kast = float(vdata.get('kast', 0))
|
|
p.awp_kills = int(vdata.get('awp_kill', 0))
|
|
# Damage stats might need calculation or mapping
|
|
# p.damage_total = ...
|
|
else:
|
|
# Try to match by 5E ID if possible, but here keys are steamids usually
|
|
pass
|
|
|
|
def _parse_leetify_rounds(self):
|
|
l_data = self.data_leetify.get('leetify_data', {})
|
|
round_list = l_data.get('round_stat', [])
|
|
|
|
for idx, r in enumerate(round_list):
|
|
rd = RoundData(
|
|
round_num=r.get('round', idx + 1),
|
|
winner_side='CT' if r.get('win_reason') in [7, 8, 9] else 'T', # Approximate logic, need real enum
|
|
win_reason=r.get('win_reason', 0),
|
|
win_reason_desc=str(r.get('win_reason', 0)),
|
|
duration=0, # Leetify might not have exact duration easily
|
|
end_time_stamp=r.get('end_ts', ''),
|
|
ct_score=r.get('sfui_event', {}).get('score_ct', 0),
|
|
t_score=r.get('sfui_event', {}).get('score_t', 0),
|
|
ct_money_start=r.get('ct_money_group', 0),
|
|
t_money_start=r.get('t_money_group', 0)
|
|
)
|
|
|
|
# Events
|
|
# Leetify has 'show_event' list
|
|
events = r.get('show_event', [])
|
|
for evt in events:
|
|
e_type_code = evt.get('event_type')
|
|
# Mapping needed for event types.
|
|
# Assuming 3 is kill based on schema 'kill_event' presence
|
|
|
|
if evt.get('kill_event'):
|
|
k = evt['kill_event']
|
|
re = RoundEvent(
|
|
event_id=f"{self.match_id}_{rd.round_num}_{k.get('Ts', '')}_{k.get('Killer')}",
|
|
event_type='kill',
|
|
event_time=evt.get('ts', 0),
|
|
attacker_steam_id=k.get('Killer'),
|
|
victim_steam_id=k.get('Victim'),
|
|
weapon=k.get('WeaponName'),
|
|
is_headshot=k.get('Headshot', False),
|
|
is_wallbang=k.get('Penetrated', False),
|
|
is_blind=k.get('AttackerBlind', False),
|
|
is_through_smoke=k.get('ThroughSmoke', False),
|
|
is_noscope=k.get('NoScope', False)
|
|
)
|
|
|
|
# Leetify specifics
|
|
# Trade?
|
|
if evt.get('trade_score_change'):
|
|
re.trade_killer_steam_id = list(evt['trade_score_change'].keys())[0]
|
|
|
|
if evt.get('flash_assist_killer_score_change'):
|
|
re.flash_assist_steam_id = list(evt['flash_assist_killer_score_change'].keys())[0]
|
|
|
|
# Score changes
|
|
if evt.get('killer_score_change'):
|
|
# e.g. {'<steamid>': {'score': 17.0}}
|
|
vals = list(evt['killer_score_change'].values())
|
|
if vals: re.score_change_attacker = vals[0].get('score', 0)
|
|
|
|
if evt.get('victim_score_change'):
|
|
vals = list(evt['victim_score_change'].values())
|
|
if vals: re.score_change_victim = vals[0].get('score', 0)
|
|
|
|
rd.events.append(re)
|
|
|
|
bron_equipment = r.get('bron_equipment') or {}
|
|
player_t_score = r.get('player_t_score') or {}
|
|
player_ct_score = r.get('player_ct_score') or {}
|
|
player_bron_crash = r.get('player_bron_crash') or {}
|
|
|
|
def pick_main_weapon(items):
|
|
if not isinstance(items, list):
|
|
return ""
|
|
ignore = {
|
|
"weapon_knife",
|
|
"weapon_knife_t",
|
|
"weapon_knife_gg",
|
|
"weapon_knife_ct",
|
|
"weapon_c4",
|
|
"weapon_flashbang",
|
|
"weapon_hegrenade",
|
|
"weapon_smokegrenade",
|
|
"weapon_molotov",
|
|
"weapon_incgrenade",
|
|
"weapon_decoy"
|
|
}
|
|
for it in items:
|
|
if not isinstance(it, dict):
|
|
continue
|
|
name = it.get('WeaponName')
|
|
if name and name not in ignore:
|
|
return name
|
|
for it in items:
|
|
if not isinstance(it, dict):
|
|
continue
|
|
name = it.get('WeaponName')
|
|
if name:
|
|
return name
|
|
return ""
|
|
|
|
def pick_money(items):
|
|
if not isinstance(items, list):
|
|
return 0
|
|
vals = []
|
|
for it in items:
|
|
if isinstance(it, dict) and it.get('Money') is not None:
|
|
vals.append(it.get('Money'))
|
|
return int(max(vals)) if vals else 0
|
|
|
|
side_scores = {}
|
|
for sid, val in player_t_score.items():
|
|
side_scores[str(sid)] = ("T", float(val) if val is not None else 0.0)
|
|
for sid, val in player_ct_score.items():
|
|
side_scores[str(sid)] = ("CT", float(val) if val is not None else 0.0)
|
|
|
|
for sid in set(list(side_scores.keys()) + [str(k) for k in bron_equipment.keys()]):
|
|
if sid not in side_scores:
|
|
continue
|
|
side, score = side_scores[sid]
|
|
items = bron_equipment.get(sid) or bron_equipment.get(str(sid)) or []
|
|
start_money = pick_money(items)
|
|
equipment_value = player_bron_crash.get(sid)
|
|
if equipment_value is None:
|
|
equipment_value = player_bron_crash.get(str(sid))
|
|
equipment_value = int(equipment_value) if equipment_value is not None else 0
|
|
main_weapon = pick_main_weapon(items)
|
|
rd.economies.append(PlayerEconomy(
|
|
steam_id_64=str(sid),
|
|
side=side,
|
|
start_money=start_money,
|
|
equipment_value=equipment_value,
|
|
main_weapon=main_weapon,
|
|
round_performance_score=float(score)
|
|
))
|
|
|
|
self.match_data.rounds.append(rd)
|
|
|
|
def _parse_classic_rounds(self):
|
|
r_list = self.data_round_list.get('round_list', [])
|
|
for idx, r in enumerate(r_list):
|
|
# Classic round data often lacks score/winner in the list root?
|
|
# Check schema: 'current_score' -> ct/t
|
|
cur_score = r.get('current_score', {})
|
|
|
|
rd = RoundData(
|
|
round_num=idx + 1,
|
|
winner_side='None', # Default to None if unknown
|
|
win_reason=0,
|
|
win_reason_desc='',
|
|
duration=float(cur_score.get('final_round_time', 0)),
|
|
end_time_stamp='',
|
|
ct_score=cur_score.get('ct', 0),
|
|
t_score=cur_score.get('t', 0)
|
|
)
|
|
|
|
# Kills
|
|
# Classic has 'all_kill' list
|
|
kills = r.get('all_kill', [])
|
|
for k in kills:
|
|
attacker = k.get('attacker', {})
|
|
victim = k.get('victim', {})
|
|
|
|
# Pos extraction
|
|
apos = attacker.get('pos', {})
|
|
vpos = victim.get('pos', {})
|
|
|
|
re = RoundEvent(
|
|
event_id=f"{self.match_id}_{rd.round_num}_{k.get('pasttime')}_{attacker.get('steamid_64')}",
|
|
event_type='kill',
|
|
event_time=k.get('pasttime', 0),
|
|
attacker_steam_id=str(attacker.get('steamid_64', '')),
|
|
victim_steam_id=str(victim.get('steamid_64', '')),
|
|
weapon=k.get('weapon', ''),
|
|
is_headshot=k.get('headshot', False),
|
|
is_wallbang=k.get('penetrated', False),
|
|
is_blind=k.get('attackerblind', False),
|
|
is_through_smoke=k.get('throughsmoke', False),
|
|
is_noscope=k.get('noscope', False),
|
|
attacker_pos=(apos.get('x', 0), apos.get('y', 0), apos.get('z', 0)),
|
|
victim_pos=(vpos.get('x', 0), vpos.get('y', 0), vpos.get('z', 0))
|
|
)
|
|
rd.events.append(re)
|
|
|
|
self.match_data.rounds.append(rd)
|
|
|
|
# --- Main Execution ---
|
|
|
|
def process_matches():
|
|
if not init_db():
|
|
return
|
|
|
|
l1_conn = sqlite3.connect(L1A_DB_PATH)
|
|
l1_cursor = l1_conn.cursor()
|
|
|
|
l2_conn = sqlite3.connect(L2_DB_PATH)
|
|
l2_cursor = l2_conn.cursor()
|
|
|
|
logger.info("Reading from L1A...")
|
|
l1_cursor.execute("SELECT match_id, content FROM raw_iframe_network")
|
|
|
|
count = 0
|
|
while True:
|
|
rows = l1_cursor.fetchmany(10)
|
|
if not rows:
|
|
break
|
|
|
|
for row in rows:
|
|
match_id, content = row
|
|
try:
|
|
raw_requests = json.loads(content)
|
|
parser = MatchParser(match_id, raw_requests)
|
|
match_data = parser.parse()
|
|
save_match(l2_cursor, match_data)
|
|
count += 1
|
|
if count % 10 == 0:
|
|
l2_conn.commit()
|
|
print(f"Processed {count} matches...", end='\r')
|
|
except Exception as e:
|
|
logger.error(f"Error processing match {match_id}: {e}")
|
|
# continue
|
|
|
|
l2_conn.commit()
|
|
l1_conn.close()
|
|
l2_conn.close()
|
|
logger.info(f"\nDone. Processed {count} matches.")
|
|
|
|
def save_match(cursor, m: MatchData):
|
|
# 1. Dim Players (Upsert)
|
|
for sid, meta in m.player_meta.items():
|
|
cursor.execute("""
|
|
INSERT INTO dim_players (steam_id_64, uid, username, avatar_url, domain, created_at, updated_at, last_seen_match_id)
|
|
VALUES (?, ?, ?, ?, ?, ?, ?, ?)
|
|
ON CONFLICT(steam_id_64) DO UPDATE SET
|
|
username=excluded.username,
|
|
avatar_url=excluded.avatar_url,
|
|
last_seen_match_id=excluded.last_seen_match_id
|
|
""", (
|
|
sid, meta.get('uid'), meta.get('username'), meta.get('avatar_url'),
|
|
meta.get('domain'), meta.get('created_at'), meta.get('updated_at'),
|
|
m.match_id
|
|
))
|
|
|
|
# 2. Dim Maps (Ignore if exists)
|
|
if m.map_name:
|
|
cursor.execute("INSERT OR IGNORE INTO dim_maps (map_name) VALUES (?)", (m.map_name,))
|
|
|
|
# 3. Fact Matches
|
|
cursor.execute("""
|
|
INSERT OR REPLACE INTO fact_matches
|
|
(match_id, match_code, map_name, start_time, end_time, duration, winner_team, score_team1, score_team2, server_ip, server_port, location, data_source_type)
|
|
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
|
|
""", (
|
|
m.match_id, m.match_code, m.map_name, m.start_time, m.end_time, m.duration,
|
|
m.winner_team, m.score_team1, m.score_team2, m.server_ip, m.server_port, m.location, m.data_source_type
|
|
))
|
|
|
|
# 4. Fact Match Players
|
|
player_columns = [
|
|
"match_id", "steam_id_64", "team_id", "kills", "deaths", "assists", "headshot_count",
|
|
"kd_ratio", "adr", "rating", "rating2", "rating3", "rws", "mvp_count", "elo_change",
|
|
"rank_score", "is_win", "kast", "entry_kills", "entry_deaths", "awp_kills",
|
|
"clutch_1v1", "clutch_1v2", "clutch_1v3", "clutch_1v4", "clutch_1v5",
|
|
"flash_assists", "flash_duration", "jump_count", "damage_total", "damage_received",
|
|
"assisted_kill", "awp_kill", "benefit_kill", "day", "defused_bomb", "end_1v1",
|
|
"end_1v2", "end_1v3", "end_1v4", "end_1v5", "explode_bomb", "first_death",
|
|
"first_kill", "flash_enemy", "flash_team", "flash_team_time", "flash_time",
|
|
"game_mode", "group_id", "hold_total", "id", "is_highlight", "is_most_1v2",
|
|
"is_most_assist", "is_most_awp", "is_most_end", "is_most_first_kill",
|
|
"is_most_headshot", "is_most_jump", "is_svp", "is_tie", "kill_1", "kill_2",
|
|
"kill_3", "kill_4", "kill_5", "many_assists_cnt1", "many_assists_cnt2",
|
|
"many_assists_cnt3", "many_assists_cnt4", "many_assists_cnt5", "map",
|
|
"match_code", "match_mode", "match_team_id", "match_time", "per_headshot",
|
|
"perfect_kill", "planted_bomb", "revenge_kill", "round_total", "season",
|
|
"team_kill", "throw_harm", "throw_harm_enemy", "uid", "year"
|
|
]
|
|
player_placeholders = ",".join(["?"] * len(player_columns))
|
|
player_columns_sql = ",".join(player_columns)
|
|
|
|
def player_values(sid, p):
|
|
return [
|
|
m.match_id, sid, p.team_id, p.kills, p.deaths, p.assists, p.headshot_count,
|
|
p.kd_ratio, p.adr, p.rating, p.rating2, p.rating3, p.rws, p.mvp_count,
|
|
p.elo_change, p.rank_score, p.is_win, p.kast, p.entry_kills, p.entry_deaths,
|
|
p.awp_kills, p.clutch_1v1, p.clutch_1v2, p.clutch_1v3, p.clutch_1v4,
|
|
p.clutch_1v5, p.flash_assists, p.flash_duration, p.jump_count, p.damage_total,
|
|
p.damage_received, p.assisted_kill, p.awp_kill, p.benefit_kill, p.day,
|
|
p.defused_bomb, p.end_1v1, p.end_1v2, p.end_1v3, p.end_1v4, p.end_1v5,
|
|
p.explode_bomb, p.first_death, p.first_kill, p.flash_enemy, p.flash_team,
|
|
p.flash_team_time, p.flash_time, p.game_mode, p.group_id, p.hold_total,
|
|
p.id, p.is_highlight, p.is_most_1v2, p.is_most_assist, p.is_most_awp,
|
|
p.is_most_end, p.is_most_first_kill, p.is_most_headshot, p.is_most_jump,
|
|
p.is_svp, p.is_tie, p.kill_1, p.kill_2, p.kill_3, p.kill_4, p.kill_5,
|
|
p.many_assists_cnt1, p.many_assists_cnt2, p.many_assists_cnt3, p.many_assists_cnt4,
|
|
p.many_assists_cnt5, p.map, p.match_code, p.match_mode, p.match_team_id,
|
|
p.match_time, p.per_headshot, p.perfect_kill, p.planted_bomb, p.revenge_kill,
|
|
p.round_total, p.season, p.team_kill, p.throw_harm, p.throw_harm_enemy,
|
|
p.uid, p.year
|
|
]
|
|
|
|
for sid, p in m.players.items():
|
|
cursor.execute(
|
|
f"INSERT OR REPLACE INTO fact_match_players ({player_columns_sql}) VALUES ({player_placeholders})",
|
|
player_values(sid, p)
|
|
)
|
|
for sid, p in m.players_t.items():
|
|
cursor.execute(
|
|
f"INSERT OR REPLACE INTO fact_match_players_t ({player_columns_sql}) VALUES ({player_placeholders})",
|
|
player_values(sid, p)
|
|
)
|
|
for sid, p in m.players_ct.items():
|
|
cursor.execute(
|
|
f"INSERT OR REPLACE INTO fact_match_players_ct ({player_columns_sql}) VALUES ({player_placeholders})",
|
|
player_values(sid, p)
|
|
)
|
|
|
|
# 5. Rounds & Events
|
|
for r in m.rounds:
|
|
cursor.execute("""
|
|
INSERT OR REPLACE INTO fact_rounds
|
|
(match_id, round_num, winner_side, win_reason, win_reason_desc, duration, end_time_stamp, ct_score, t_score, ct_money_start, t_money_start)
|
|
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
|
|
""", (
|
|
m.match_id, r.round_num, r.winner_side, r.win_reason, r.win_reason_desc,
|
|
r.duration, r.end_time_stamp, r.ct_score, r.t_score, r.ct_money_start, r.t_money_start
|
|
))
|
|
|
|
for e in r.events:
|
|
# Handle Pos
|
|
ax, ay, az = e.attacker_pos if e.attacker_pos else (None, None, None)
|
|
vx, vy, vz = e.victim_pos if e.victim_pos else (None, None, None)
|
|
|
|
# Use uuid for event_id to ensure uniqueness if logic fails
|
|
import uuid
|
|
if not e.event_id:
|
|
e.event_id = str(uuid.uuid4())
|
|
|
|
cursor.execute("""
|
|
INSERT OR REPLACE INTO fact_round_events
|
|
(event_id, match_id, round_num, event_type, event_time, attacker_steam_id, victim_steam_id,
|
|
weapon, is_headshot, is_wallbang, is_blind, is_through_smoke, is_noscope,
|
|
trade_killer_steam_id, flash_assist_steam_id, score_change_attacker, score_change_victim,
|
|
attacker_pos_x, attacker_pos_y, attacker_pos_z, victim_pos_x, victim_pos_y, victim_pos_z)
|
|
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
|
|
""", (
|
|
e.event_id, m.match_id, r.round_num, e.event_type, e.event_time, e.attacker_steam_id, e.victim_steam_id,
|
|
e.weapon, e.is_headshot, e.is_wallbang, e.is_blind, e.is_through_smoke, e.is_noscope,
|
|
e.trade_killer_steam_id, e.flash_assist_steam_id, e.score_change_attacker, e.score_change_victim,
|
|
ax, ay, az, vx, vy, vz
|
|
))
|
|
|
|
for pe in r.economies:
|
|
cursor.execute("""
|
|
INSERT OR REPLACE INTO fact_round_player_economy
|
|
(match_id, round_num, steam_id_64, side, start_money, equipment_value, main_weapon, has_helmet, has_defuser, round_performance_score)
|
|
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
|
|
""", (
|
|
m.match_id, r.round_num, pe.steam_id_64, pe.side, pe.start_money, pe.equipment_value, pe.main_weapon, pe.has_helmet, pe.has_defuser, pe.round_performance_score
|
|
))
|
|
|
|
if __name__ == "__main__":
|
|
process_matches()
|