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yrtv/database/L3/schema.sql
2026-01-28 01:20:26 +08:00

240 lines
7.8 KiB
SQL

-- L3 Schema: Player Features Data Mart
-- Based on FeatureRDD.md
-- Granularity: One row per player (Aggregated Profile)
-- Note: Some features requiring complex Demo parsing (Phase 5) are omitted or reserved.
CREATE TABLE IF NOT EXISTS dm_player_features (
steam_id_64 TEXT PRIMARY KEY,
updated_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
total_matches INTEGER DEFAULT 0,
-- ==========================================
-- 0. Basic Features (Avg per match)
-- ==========================================
basic_avg_rating REAL,
basic_avg_kd REAL,
basic_avg_adr REAL,
basic_avg_kast REAL,
basic_avg_rws REAL,
basic_avg_headshot_kills REAL,
basic_headshot_rate REAL, -- Headshot kills / Total kills
basic_avg_first_kill REAL,
basic_avg_first_death REAL,
basic_first_kill_rate REAL, -- FK / (FK + FD) or FK / Opening Duels
basic_first_death_rate REAL,
basic_avg_kill_2 REAL,
basic_avg_kill_3 REAL,
basic_avg_kill_4 REAL,
basic_avg_kill_5 REAL,
basic_avg_assisted_kill REAL,
basic_avg_perfect_kill REAL,
basic_avg_revenge_kill REAL,
basic_avg_awp_kill REAL,
basic_avg_jump_count REAL,
basic_avg_knife_kill REAL,
basic_avg_zeus_kill REAL,
basic_zeus_pick_rate REAL,
basic_avg_mvps REAL,
basic_avg_plants REAL,
basic_avg_defuses REAL,
basic_avg_flash_assists REAL,
-- ==========================================
-- 1. STA: Stability & Time Series
-- ==========================================
sta_last_30_rating REAL,
sta_win_rating REAL,
sta_loss_rating REAL,
sta_rating_volatility REAL, -- StdDev of last 10 ratings
sta_time_rating_corr REAL, -- Correlation between match duration/time and rating
sta_fatigue_decay REAL, -- Perf drop in later matches of same day
-- ==========================================
-- 2. BAT: Battle / Duel Capabilities
-- ==========================================
bat_kd_diff_high_elo REAL,
bat_kd_diff_low_elo REAL,
-- bat_win_rate_vs_all REAL, -- Removed
bat_avg_duel_win_rate REAL,
bat_avg_duel_freq REAL,
-- Distance based stats (Placeholder for Classic data)
bat_win_rate_close REAL,
bat_win_rate_mid REAL,
bat_win_rate_far REAL,
-- ==========================================
-- 3. HPS: High Pressure Scenarios
-- ==========================================
hps_clutch_win_rate_1v1 REAL,
hps_clutch_win_rate_1v2 REAL,
hps_clutch_win_rate_1v3_plus REAL,
hps_match_point_win_rate REAL,
hps_undermanned_survival_time REAL,
hps_pressure_entry_rate REAL, -- FK rate when team losing streak
hps_momentum_multikill_rate REAL, -- Multi-kill rate when team winning streak
hps_tilt_rating_drop REAL, -- Rating drop after getting knifed/BM'd
hps_clutch_rating_rise REAL, -- Rating rise after clutch
hps_comeback_kd_diff REAL,
hps_losing_streak_kd_diff REAL,
-- ==========================================
-- 4. PTL: Pistol Round Specialist
-- ==========================================
ptl_pistol_kills REAL, -- Avg per pistol round? Or Total? Usually Avg per match or Rate
ptl_pistol_multikills REAL,
ptl_pistol_win_rate REAL, -- Personal win rate in pistol rounds
ptl_pistol_kd REAL,
ptl_pistol_util_efficiency REAL,
-- ==========================================
-- 5. T/CT: Side Preference
-- ==========================================
side_rating_ct REAL, -- Currently calculated as K/D
side_rating_t REAL,
side_kd_ct REAL, -- Explicit K/D
side_kd_t REAL,
side_win_rate_ct REAL, -- Round Win %
side_win_rate_t REAL,
side_first_kill_rate_ct REAL,
side_first_kill_rate_t REAL,
side_kd_diff_ct_t REAL, -- CT KD - T KD
-- New Side Comparisons
side_rating_diff_ct_t REAL,
-- ==========================================
-- 6. Party Size Performance
-- ==========================================
party_1_win_rate REAL,
party_1_rating REAL,
party_1_adr REAL,
party_2_win_rate REAL,
party_2_rating REAL,
party_2_adr REAL,
party_3_win_rate REAL,
party_3_rating REAL,
party_3_adr REAL,
party_4_win_rate REAL,
party_4_rating REAL,
party_4_adr REAL,
party_5_win_rate REAL,
party_5_rating REAL,
party_5_adr REAL,
-- ==========================================
-- 7. Rating Distribution (Performance Tiers)
-- ==========================================
rating_dist_carry_rate REAL, -- > 1.5
rating_dist_normal_rate REAL, -- 1.0 - 1.5
rating_dist_sacrifice_rate REAL, -- 0.6 - 1.0
rating_dist_sleeping_rate REAL, -- < 0.6
-- ==========================================
-- 8. ELO Stratification (Performance vs ELO)
-- ==========================================
elo_lt1200_rating REAL,
elo_1200_1400_rating REAL,
elo_1400_1600_rating REAL,
elo_1600_1800_rating REAL,
elo_1800_2000_rating REAL,
elo_gt2000_rating REAL,
-- ==========================================
-- 9. More Side Stats (Restored)
-- ==========================================
side_kast_ct REAL,
side_kast_t REAL,
side_rws_ct REAL,
side_rws_t REAL,
side_first_death_rate_ct REAL,
side_first_death_rate_t REAL,
side_multikill_rate_ct REAL,
side_multikill_rate_t REAL,
side_headshot_rate_ct REAL,
side_headshot_rate_t REAL,
side_defuses_ct REAL,
side_plants_t REAL,
side_planted_bomb_count INTEGER,
side_defused_bomb_count INTEGER,
-- ==========================================
-- 6. UTIL: Utility Usage
-- ==========================================
util_avg_nade_dmg REAL,
util_avg_flash_time REAL,
util_avg_flash_enemy REAL,
util_avg_flash_team REAL,
util_usage_rate REAL,
-- ==========================================
-- 7. Scores (0-100)
-- ==========================================
score_bat REAL,
score_sta REAL,
score_hps REAL,
score_ptl REAL,
score_tct REAL,
score_util REAL,
score_eco REAL,
score_pace REAL,
-- ==========================================
-- 8. ECO: Economy Efficiency
-- ==========================================
eco_avg_damage_per_1k REAL,
eco_rating_eco_rounds REAL,
eco_kd_ratio REAL,
eco_avg_rounds REAL,
-- ==========================================
-- 9. PACE: Aggression & Trade
-- ==========================================
pace_avg_time_to_first_contact REAL,
pace_trade_kill_rate REAL,
pace_opening_kill_time REAL,
pace_avg_life_time REAL,
rd_phase_kill_early_share REAL,
rd_phase_kill_mid_share REAL,
rd_phase_kill_late_share REAL,
rd_phase_death_early_share REAL,
rd_phase_death_mid_share REAL,
rd_phase_death_late_share REAL,
rd_firstdeath_team_first_death_rounds INTEGER,
rd_firstdeath_team_first_death_win_rate REAL,
rd_invalid_death_rounds INTEGER,
rd_invalid_death_rate REAL,
rd_pressure_kpr_ratio REAL,
rd_pressure_perf_ratio REAL,
rd_pressure_rounds_down3 INTEGER,
rd_pressure_rounds_normal INTEGER,
rd_matchpoint_kpr_ratio REAL,
rd_matchpoint_perf_ratio REAL,
rd_matchpoint_rounds INTEGER,
rd_comeback_kill_share REAL,
rd_comeback_rounds INTEGER,
rd_trade_response_10s_rate REAL,
rd_weapon_top_json TEXT,
rd_roundtype_split_json TEXT,
map_stability_coef REAL
);
-- Optional: Detailed per-match feature table for time-series analysis
CREATE TABLE IF NOT EXISTS fact_match_features (
match_id TEXT,
steam_id_64 TEXT,
-- Snapshots of the 6 dimensions for this specific match
basic_rating REAL,
sta_trend_pre_match REAL, -- Rating trend entering this match
bat_duel_win_rate REAL,
hps_clutch_success INTEGER,
ptl_performance_score REAL,
PRIMARY KEY (match_id, steam_id_64)
);