Files
yrtv/database/L3/L3_Builder.py

294 lines
10 KiB
Python

import logging
import os
import sys
import sqlite3
import json
# Setup logging
logging.basicConfig(level=logging.INFO, format='%(asctime)s - %(levelname)s - %(message)s')
logger = logging.getLogger(__name__)
# Get absolute paths
BASE_DIR = os.path.dirname(os.path.dirname(os.path.abspath(__file__))) # Points to database/ directory
PROJECT_ROOT = os.path.dirname(BASE_DIR) # Points to project root
sys.path.insert(0, PROJECT_ROOT) # Add project root to Python path
L2_DB_PATH = os.path.join(BASE_DIR, 'L2', 'L2.db')
L3_DB_PATH = os.path.join(BASE_DIR, 'L3', 'L3.db')
WEB_DB_PATH = os.path.join(BASE_DIR, 'Web', 'Web_App.sqlite')
SCHEMA_PATH = os.path.join(BASE_DIR, 'L3', 'schema.sql')
def _get_existing_columns(conn, table_name):
cur = conn.execute(f"PRAGMA table_info({table_name})")
return {row[1] for row in cur.fetchall()}
def _ensure_columns(conn, table_name, columns):
existing = _get_existing_columns(conn, table_name)
for col, col_type in columns.items():
if col in existing:
continue
conn.execute(f"ALTER TABLE {table_name} ADD COLUMN {col} {col_type}")
def init_db():
"""Initialize L3 database with new schema"""
l3_dir = os.path.dirname(L3_DB_PATH)
if not os.path.exists(l3_dir):
os.makedirs(l3_dir)
logger.info(f"Initializing L3 database at: {L3_DB_PATH}")
conn = sqlite3.connect(L3_DB_PATH)
try:
with open(SCHEMA_PATH, 'r', encoding='utf-8') as f:
schema_sql = f.read()
conn.executescript(schema_sql)
conn.commit()
logger.info("✓ L3 schema created successfully")
# Verify tables
cursor = conn.cursor()
cursor.execute("SELECT name FROM sqlite_master WHERE type='table' ORDER BY name")
tables = [row[0] for row in cursor.fetchall()]
logger.info(f"✓ Created {len(tables)} tables: {', '.join(tables)}")
# Verify dm_player_features columns
cursor.execute("PRAGMA table_info(dm_player_features)")
columns = cursor.fetchall()
logger.info(f"✓ dm_player_features has {len(columns)} columns")
except Exception as e:
logger.error(f"Error initializing L3 database: {e}")
raise
finally:
conn.close()
logger.info("L3 DB Initialized with new 5-tier architecture")
def _get_team_players():
"""Get list of steam_ids from Web App team lineups"""
if not os.path.exists(WEB_DB_PATH):
logger.warning(f"Web DB not found at {WEB_DB_PATH}, returning empty list")
return set()
try:
conn = sqlite3.connect(WEB_DB_PATH)
cursor = conn.cursor()
cursor.execute("SELECT player_ids_json FROM team_lineups")
rows = cursor.fetchall()
steam_ids = set()
for row in rows:
if row[0]:
try:
ids = json.loads(row[0])
if isinstance(ids, list):
steam_ids.update(ids)
except json.JSONDecodeError:
logger.warning(f"Failed to parse player_ids_json: {row[0]}")
conn.close()
logger.info(f"Found {len(steam_ids)} unique players in Team Lineups")
return steam_ids
except Exception as e:
logger.error(f"Error reading Web DB: {e}")
return set()
def main():
"""
Main L3 feature building pipeline using modular processors
"""
logger.info("========================================")
logger.info("Starting L3 Builder with 5-Tier Architecture")
logger.info("========================================")
# 1. Ensure Schema is up to date
init_db()
# 2. Import processors
try:
from database.L3.processors import (
BasicProcessor,
TacticalProcessor,
IntelligenceProcessor,
MetaProcessor,
CompositeProcessor
)
logger.info("✓ All 5 processors imported successfully")
except ImportError as e:
logger.error(f"Failed to import processors: {e}")
return
# 3. Connect to databases
conn_l2 = sqlite3.connect(L2_DB_PATH)
conn_l2.row_factory = sqlite3.Row
conn_l3 = sqlite3.connect(L3_DB_PATH)
try:
# 4. Get target players (Team Lineups only)
team_players = _get_team_players()
if not team_players:
logger.warning("No players found in Team Lineups. Aborting L3 build.")
return
# 5. Get distinct players from L2 matching Team Lineups
cursor_l2 = conn_l2.cursor()
# Build placeholder string for IN clause
placeholders = ','.join(['?' for _ in team_players])
sql = f"""
SELECT DISTINCT steam_id_64
FROM dim_players
WHERE steam_id_64 IN ({placeholders})
ORDER BY steam_id_64
"""
cursor_l2.execute(sql, list(team_players))
players = cursor_l2.fetchall()
total_players = len(players)
logger.info(f"Found {total_players} matching players in L2 to process")
if total_players == 0:
logger.warning("No matching players found in dim_players table")
return
success_count = 0
error_count = 0
# 6. Process each player
for idx, row in enumerate(players, 1):
steam_id = row[0]
try:
# Calculate features from each processor tier by tier
features = {}
# Tier 1: CORE (41 columns)
features.update(BasicProcessor.calculate(steam_id, conn_l2))
# Tier 2: TACTICAL (44 columns)
features.update(TacticalProcessor.calculate(steam_id, conn_l2))
# Tier 3: INTELLIGENCE (53 columns)
features.update(IntelligenceProcessor.calculate(steam_id, conn_l2))
# Tier 4: META (52 columns)
features.update(MetaProcessor.calculate(steam_id, conn_l2))
# Tier 5: COMPOSITE (11 columns) - requires previous features
features.update(CompositeProcessor.calculate(steam_id, conn_l2, features))
# Add metadata
match_count = _get_match_count(steam_id, conn_l2)
round_count = _get_round_count(steam_id, conn_l2)
# Insert/Update features in L3
_upsert_features(conn_l3, steam_id, features, match_count, round_count, conn_l2)
success_count += 1
# Batch commit and progress logging
if idx % 50 == 0:
conn_l3.commit()
logger.info(f"Progress: {idx}/{total_players} ({success_count} success, {error_count} errors)")
except Exception as e:
error_count += 1
logger.error(f"Error processing player {steam_id}: {e}")
if error_count <= 3: # Show details for first 3 errors
import traceback
traceback.print_exc()
continue
# Final commit
conn_l3.commit()
logger.info("========================================")
logger.info(f"L3 Build Complete!")
logger.info(f" Success: {success_count} players")
logger.info(f" Errors: {error_count} players")
logger.info(f" Total: {total_players} players")
logger.info(f" Success Rate: {success_count/total_players*100:.1f}%")
logger.info("========================================")
except Exception as e:
logger.error(f"Fatal error during L3 build: {e}")
import traceback
traceback.print_exc()
finally:
conn_l2.close()
conn_l3.close()
def _get_match_count(steam_id: str, conn_l2: sqlite3.Connection) -> int:
"""Get total match count for player"""
cursor = conn_l2.cursor()
cursor.execute("""
SELECT COUNT(*) FROM fact_match_players
WHERE steam_id_64 = ?
""", (steam_id,))
return cursor.fetchone()[0]
def _get_round_count(steam_id: str, conn_l2: sqlite3.Connection) -> int:
"""Get total round count for player"""
cursor = conn_l2.cursor()
cursor.execute("""
SELECT COALESCE(SUM(round_total), 0) FROM fact_match_players
WHERE steam_id_64 = ?
""", (steam_id,))
return cursor.fetchone()[0]
def _upsert_features(conn_l3: sqlite3.Connection, steam_id: str, features: dict,
match_count: int, round_count: int, conn_l2: sqlite3.Connection):
"""
Insert or update player features in dm_player_features
"""
cursor_l3 = conn_l3.cursor()
cursor_l2 = conn_l2.cursor()
# Get first and last match dates from L2
cursor_l2.execute("""
SELECT MIN(m.start_time), MAX(m.start_time)
FROM fact_match_players p
JOIN fact_matches m ON p.match_id = m.match_id
WHERE p.steam_id_64 = ?
""", (steam_id,))
date_row = cursor_l2.fetchone()
first_match_date = date_row[0] if date_row and date_row[0] else None
last_match_date = date_row[1] if date_row and date_row[1] else None
# Add metadata to features
features['total_matches'] = match_count
features['total_rounds'] = round_count
features['first_match_date'] = first_match_date
features['last_match_date'] = last_match_date
# Build dynamic column list from features dict
columns = ['steam_id_64'] + list(features.keys())
placeholders = ','.join(['?' for _ in columns])
columns_sql = ','.join(columns)
# Build UPDATE SET clause for ON CONFLICT
update_clauses = [f"{col}=excluded.{col}" for col in features.keys()]
update_clause_sql = ','.join(update_clauses)
values = [steam_id] + [features[k] for k in features.keys()]
sql = f"""
INSERT INTO dm_player_features ({columns_sql})
VALUES ({placeholders})
ON CONFLICT(steam_id_64) DO UPDATE SET
{update_clause_sql},
last_updated=CURRENT_TIMESTAMP
"""
cursor_l3.execute(sql, values)
if __name__ == "__main__":
main()