-- ============================================================================ -- L3 Schema: Player Features Data Mart (Version 2.0) -- ============================================================================ -- Based on: L3_ARCHITECTURE_PLAN.md -- Design: 5-Tier Feature Hierarchy (CORE → TACTICAL → INTELLIGENCE → META → COMPOSITE) -- Granularity: One row per player (Aggregated Profile) -- Total Columns: 207 features + 6 metadata = 213 columns -- ============================================================================ -- ============================================================================ -- Main Table: dm_player_features -- ============================================================================ CREATE TABLE IF NOT EXISTS dm_player_features ( -- ======================================================================== -- Metadata (6 columns) -- ======================================================================== steam_id_64 TEXT PRIMARY KEY, total_matches INTEGER NOT NULL DEFAULT 0, total_rounds INTEGER NOT NULL DEFAULT 0, first_match_date INTEGER, -- Unix timestamp last_match_date INTEGER, -- Unix timestamp last_updated TIMESTAMP DEFAULT CURRENT_TIMESTAMP, -- ======================================================================== -- TIER 1: CORE (41 columns) -- Direct aggregations from fact_match_players -- ======================================================================== -- Basic Performance (15 columns) core_avg_rating REAL DEFAULT 0.0, core_avg_rating2 REAL DEFAULT 0.0, core_avg_kd REAL DEFAULT 0.0, core_avg_adr REAL DEFAULT 0.0, core_avg_kast REAL DEFAULT 0.0, core_avg_rws REAL DEFAULT 0.0, core_avg_hs_kills REAL DEFAULT 0.0, core_hs_rate REAL DEFAULT 0.0, -- hs/total_kills core_total_kills INTEGER DEFAULT 0, core_total_deaths INTEGER DEFAULT 0, core_total_assists INTEGER DEFAULT 0, core_avg_assists REAL DEFAULT 0.0, core_kpr REAL DEFAULT 0.0, -- kills per round core_dpr REAL DEFAULT 0.0, -- deaths per round core_survival_rate REAL DEFAULT 0.0, -- Match Stats (8 columns) core_win_rate REAL DEFAULT 0.0, core_wins INTEGER DEFAULT 0, core_losses INTEGER DEFAULT 0, core_avg_match_duration INTEGER DEFAULT 0, -- seconds core_avg_mvps REAL DEFAULT 0.0, core_mvp_rate REAL DEFAULT 0.0, core_avg_elo_change REAL DEFAULT 0.0, core_total_elo_gained REAL DEFAULT 0.0, -- Weapon Stats (12 columns) core_avg_awp_kills REAL DEFAULT 0.0, core_awp_usage_rate REAL DEFAULT 0.0, core_avg_knife_kills REAL DEFAULT 0.0, core_avg_zeus_kills REAL DEFAULT 0.0, core_zeus_buy_rate REAL DEFAULT 0.0, core_top_weapon TEXT, core_top_weapon_kills INTEGER DEFAULT 0, core_top_weapon_hs_rate REAL DEFAULT 0.0, core_weapon_diversity REAL DEFAULT 0.0, core_rifle_hs_rate REAL DEFAULT 0.0, core_pistol_hs_rate REAL DEFAULT 0.0, core_smg_kills_total INTEGER DEFAULT 0, -- Objective Stats (6 columns) core_avg_plants REAL DEFAULT 0.0, core_avg_defuses REAL DEFAULT 0.0, core_avg_flash_assists REAL DEFAULT 0.0, core_plant_success_rate REAL DEFAULT 0.0, core_defuse_success_rate REAL DEFAULT 0.0, core_objective_impact REAL DEFAULT 0.0, -- ======================================================================== -- TIER 2: TACTICAL (44 columns) -- Multi-table JOINs, conditional aggregations -- ======================================================================== -- Opening Impact (8 columns) tac_avg_fk REAL DEFAULT 0.0, tac_avg_fd REAL DEFAULT 0.0, tac_fk_rate REAL DEFAULT 0.0, tac_fd_rate REAL DEFAULT 0.0, tac_fk_success_rate REAL DEFAULT 0.0, tac_entry_kill_rate REAL DEFAULT 0.0, tac_entry_death_rate REAL DEFAULT 0.0, tac_opening_duel_winrate REAL DEFAULT 0.0, -- Multi-Kill (6 columns) tac_avg_2k REAL DEFAULT 0.0, tac_avg_3k REAL DEFAULT 0.0, tac_avg_4k REAL DEFAULT 0.0, tac_avg_5k REAL DEFAULT 0.0, tac_multikill_rate REAL DEFAULT 0.0, tac_ace_count INTEGER DEFAULT 0, -- Clutch Performance (10 columns) tac_clutch_1v1_attempts INTEGER DEFAULT 0, tac_clutch_1v1_wins INTEGER DEFAULT 0, tac_clutch_1v1_rate REAL DEFAULT 0.0, tac_clutch_1v2_attempts INTEGER DEFAULT 0, tac_clutch_1v2_wins INTEGER DEFAULT 0, tac_clutch_1v2_rate REAL DEFAULT 0.0, tac_clutch_1v3_plus_attempts INTEGER DEFAULT 0, tac_clutch_1v3_plus_wins INTEGER DEFAULT 0, tac_clutch_1v3_plus_rate REAL DEFAULT 0.0, tac_clutch_impact_score REAL DEFAULT 0.0, -- Utility Mastery (13 columns) tac_util_flash_per_round REAL DEFAULT 0.0, tac_util_smoke_per_round REAL DEFAULT 0.0, tac_util_molotov_per_round REAL DEFAULT 0.0, tac_util_he_per_round REAL DEFAULT 0.0, tac_util_usage_rate REAL DEFAULT 0.0, tac_util_nade_dmg_per_round REAL DEFAULT 0.0, tac_util_nade_dmg_per_nade REAL DEFAULT 0.0, tac_util_flash_time_per_round REAL DEFAULT 0.0, tac_util_flash_enemies_per_round REAL DEFAULT 0.0, tac_util_flash_efficiency REAL DEFAULT 0.0, tac_util_impact_score REAL DEFAULT 0.0, tac_util_zeus_equipped_count INTEGER DEFAULT 0, -- tac_util_zeus_kills REMOVED -- Economy Efficiency (8 columns) tac_eco_dmg_per_1k REAL DEFAULT 0.0, tac_eco_kpr_eco_rounds REAL DEFAULT 0.0, tac_eco_kd_eco_rounds REAL DEFAULT 0.0, tac_eco_kpr_force_rounds REAL DEFAULT 0.0, tac_eco_kpr_full_rounds REAL DEFAULT 0.0, tac_eco_save_discipline REAL DEFAULT 0.0, tac_eco_force_success_rate REAL DEFAULT 0.0, tac_eco_efficiency_score REAL DEFAULT 0.0, -- ======================================================================== -- TIER 3: INTELLIGENCE (53 columns) -- Advanced analytics on fact_round_events -- ======================================================================== -- High IQ Kills (9 columns) int_wallbang_kills INTEGER DEFAULT 0, int_wallbang_rate REAL DEFAULT 0.0, int_smoke_kills INTEGER DEFAULT 0, int_smoke_kill_rate REAL DEFAULT 0.0, int_blind_kills INTEGER DEFAULT 0, int_blind_kill_rate REAL DEFAULT 0.0, int_noscope_kills INTEGER DEFAULT 0, int_noscope_rate REAL DEFAULT 0.0, int_high_iq_score REAL DEFAULT 0.0, -- Timing Analysis (12 columns) int_timing_early_kills INTEGER DEFAULT 0, int_timing_mid_kills INTEGER DEFAULT 0, int_timing_late_kills INTEGER DEFAULT 0, int_timing_early_kill_share REAL DEFAULT 0.0, int_timing_mid_kill_share REAL DEFAULT 0.0, int_timing_late_kill_share REAL DEFAULT 0.0, int_timing_avg_kill_time REAL DEFAULT 0.0, int_timing_early_deaths INTEGER DEFAULT 0, int_timing_early_death_rate REAL DEFAULT 0.0, int_timing_aggression_index REAL DEFAULT 0.0, int_timing_patience_score REAL DEFAULT 0.0, int_timing_first_contact_time REAL DEFAULT 0.0, -- Pressure Performance (9 columns) int_pressure_comeback_kd REAL DEFAULT 0.0, int_pressure_comeback_rating REAL DEFAULT 0.0, int_pressure_losing_streak_kd REAL DEFAULT 0.0, int_pressure_matchpoint_kpr REAL DEFAULT 0.0, int_pressure_clutch_composure REAL DEFAULT 0.0, int_pressure_entry_in_loss REAL DEFAULT 0.0, int_pressure_performance_index REAL DEFAULT 0.0, int_pressure_big_moment_score REAL DEFAULT 0.0, int_pressure_tilt_resistance REAL DEFAULT 0.0, -- Position Mastery (14 columns) int_pos_site_a_control_rate REAL DEFAULT 0.0, int_pos_site_b_control_rate REAL DEFAULT 0.0, int_pos_mid_control_rate REAL DEFAULT 0.0, int_pos_favorite_position TEXT, int_pos_position_diversity REAL DEFAULT 0.0, int_pos_rotation_speed REAL DEFAULT 0.0, int_pos_map_coverage REAL DEFAULT 0.0, int_pos_lurk_tendency REAL DEFAULT 0.0, int_pos_site_anchor_score REAL DEFAULT 0.0, int_pos_entry_route_diversity REAL DEFAULT 0.0, int_pos_retake_positioning REAL DEFAULT 0.0, int_pos_postplant_positioning REAL DEFAULT 0.0, int_pos_spatial_iq_score REAL DEFAULT 0.0, int_pos_avg_distance_from_teammates REAL DEFAULT 0.0, -- Trade Network (8 columns) int_trade_kill_count INTEGER DEFAULT 0, int_trade_kill_rate REAL DEFAULT 0.0, int_trade_response_time REAL DEFAULT 0.0, int_trade_given_count INTEGER DEFAULT 0, int_trade_given_rate REAL DEFAULT 0.0, int_trade_balance REAL DEFAULT 0.0, int_trade_efficiency REAL DEFAULT 0.0, int_teamwork_score REAL DEFAULT 0.0, -- ======================================================================== -- TIER 4: META (52 columns) -- Long-term patterns and meta-features -- ======================================================================== -- Stability (8 columns) meta_rating_volatility REAL DEFAULT 0.0, meta_recent_form_rating REAL DEFAULT 0.0, meta_win_rating REAL DEFAULT 0.0, meta_loss_rating REAL DEFAULT 0.0, meta_rating_consistency REAL DEFAULT 0.0, meta_time_rating_correlation REAL DEFAULT 0.0, meta_map_stability REAL DEFAULT 0.0, meta_elo_tier_stability REAL DEFAULT 0.0, -- Side Preference (14 columns) meta_side_ct_rating REAL DEFAULT 0.0, meta_side_t_rating REAL DEFAULT 0.0, meta_side_ct_kd REAL DEFAULT 0.0, meta_side_t_kd REAL DEFAULT 0.0, meta_side_ct_win_rate REAL DEFAULT 0.0, meta_side_t_win_rate REAL DEFAULT 0.0, meta_side_ct_fk_rate REAL DEFAULT 0.0, meta_side_t_fk_rate REAL DEFAULT 0.0, meta_side_ct_kast REAL DEFAULT 0.0, meta_side_t_kast REAL DEFAULT 0.0, meta_side_rating_diff REAL DEFAULT 0.0, meta_side_kd_diff REAL DEFAULT 0.0, meta_side_preference TEXT, meta_side_balance_score REAL DEFAULT 0.0, -- Opponent Adaptation (12 columns) meta_opp_vs_lower_elo_rating REAL DEFAULT 0.0, meta_opp_vs_similar_elo_rating REAL DEFAULT 0.0, meta_opp_vs_higher_elo_rating REAL DEFAULT 0.0, meta_opp_vs_lower_elo_kd REAL DEFAULT 0.0, meta_opp_vs_similar_elo_kd REAL DEFAULT 0.0, meta_opp_vs_higher_elo_kd REAL DEFAULT 0.0, meta_opp_elo_adaptation REAL DEFAULT 0.0, meta_opp_stomping_score REAL DEFAULT 0.0, meta_opp_upset_score REAL DEFAULT 0.0, meta_opp_consistency_across_elos REAL DEFAULT 0.0, meta_opp_rank_resistance REAL DEFAULT 0.0, meta_opp_smurf_detection REAL DEFAULT 0.0, -- Map Specialization (10 columns) meta_map_best_map TEXT, meta_map_best_rating REAL DEFAULT 0.0, meta_map_worst_map TEXT, meta_map_worst_rating REAL DEFAULT 0.0, meta_map_diversity REAL DEFAULT 0.0, meta_map_pool_size INTEGER DEFAULT 0, meta_map_specialist_score REAL DEFAULT 0.0, meta_map_versatility REAL DEFAULT 0.0, meta_map_comfort_zone_rate REAL DEFAULT 0.0, meta_map_adaptation REAL DEFAULT 0.0, -- Session Pattern (8 columns) meta_session_avg_matches_per_day REAL DEFAULT 0.0, meta_session_longest_streak INTEGER DEFAULT 0, meta_session_weekend_rating REAL DEFAULT 0.0, meta_session_weekday_rating REAL DEFAULT 0.0, meta_session_morning_rating REAL DEFAULT 0.0, meta_session_afternoon_rating REAL DEFAULT 0.0, meta_session_evening_rating REAL DEFAULT 0.0, meta_session_night_rating REAL DEFAULT 0.0, -- ======================================================================== -- TIER 5: COMPOSITE (11 columns) -- Weighted composite scores (0-100) -- ======================================================================== score_aim REAL DEFAULT 0.0, score_clutch REAL DEFAULT 0.0, score_pistol REAL DEFAULT 0.0, score_defense REAL DEFAULT 0.0, score_utility REAL DEFAULT 0.0, score_stability REAL DEFAULT 0.0, score_economy REAL DEFAULT 0.0, score_pace REAL DEFAULT 0.0, score_overall REAL DEFAULT 0.0, tier_classification TEXT, tier_percentile REAL DEFAULT 0.0, -- Foreign key constraint FOREIGN KEY (steam_id_64) REFERENCES dim_players(steam_id_64) ); -- Indexes for query performance CREATE INDEX IF NOT EXISTS idx_dm_player_features_rating ON dm_player_features(core_avg_rating DESC); CREATE INDEX IF NOT EXISTS idx_dm_player_features_matches ON dm_player_features(total_matches DESC); CREATE INDEX IF NOT EXISTS idx_dm_player_features_tier ON dm_player_features(tier_classification); CREATE INDEX IF NOT EXISTS idx_dm_player_features_updated ON dm_player_features(last_updated DESC); -- ============================================================================ -- Auxiliary Table: dm_player_match_history -- ============================================================================ CREATE TABLE IF NOT EXISTS dm_player_match_history ( steam_id_64 TEXT, match_id TEXT, match_date INTEGER, -- Unix timestamp match_sequence INTEGER, -- Player's N-th match -- Core performance snapshot rating REAL, kd_ratio REAL, adr REAL, kast REAL, is_win BOOLEAN, -- Match context map_name TEXT, opponent_avg_elo REAL, teammate_avg_rating REAL, -- Cumulative stats cumulative_rating REAL, rolling_10_rating REAL, PRIMARY KEY (steam_id_64, match_id), FOREIGN KEY (steam_id_64) REFERENCES dm_player_features(steam_id_64) ON DELETE CASCADE, FOREIGN KEY (match_id) REFERENCES fact_matches(match_id) ON DELETE CASCADE ); CREATE INDEX IF NOT EXISTS idx_player_history_player_date ON dm_player_match_history(steam_id_64, match_date DESC); CREATE INDEX IF NOT EXISTS idx_player_history_match ON dm_player_match_history(match_id); -- ============================================================================ -- Auxiliary Table: dm_player_map_stats -- ============================================================================ CREATE TABLE IF NOT EXISTS dm_player_map_stats ( steam_id_64 TEXT, map_name TEXT, matches INTEGER DEFAULT 0, wins INTEGER DEFAULT 0, win_rate REAL DEFAULT 0.0, avg_rating REAL DEFAULT 0.0, avg_kd REAL DEFAULT 0.0, avg_adr REAL DEFAULT 0.0, avg_kast REAL DEFAULT 0.0, best_rating REAL DEFAULT 0.0, worst_rating REAL DEFAULT 0.0, PRIMARY KEY (steam_id_64, map_name), FOREIGN KEY (steam_id_64) REFERENCES dm_player_features(steam_id_64) ON DELETE CASCADE ); CREATE INDEX IF NOT EXISTS idx_player_map_stats_player ON dm_player_map_stats(steam_id_64); CREATE INDEX IF NOT EXISTS idx_player_map_stats_map ON dm_player_map_stats(map_name); -- ============================================================================ -- Auxiliary Table: dm_player_weapon_stats -- ============================================================================ CREATE TABLE IF NOT EXISTS dm_player_weapon_stats ( steam_id_64 TEXT, weapon_name TEXT, total_kills INTEGER DEFAULT 0, total_headshots INTEGER DEFAULT 0, hs_rate REAL DEFAULT 0.0, usage_rounds INTEGER DEFAULT 0, usage_rate REAL DEFAULT 0.0, avg_kills_per_round REAL DEFAULT 0.0, effectiveness_score REAL DEFAULT 0.0, PRIMARY KEY (steam_id_64, weapon_name), FOREIGN KEY (steam_id_64) REFERENCES dm_player_features(steam_id_64) ON DELETE CASCADE ); CREATE INDEX IF NOT EXISTS idx_player_weapon_stats_player ON dm_player_weapon_stats(steam_id_64); CREATE INDEX IF NOT EXISTS idx_player_weapon_stats_weapon ON dm_player_weapon_stats(weapon_name); -- ============================================================================ -- Schema Summary -- ============================================================================ -- dm_player_features: 213 columns (6 metadata + 207 features) -- - Tier 1 CORE: 41 columns -- - Tier 2 TACTICAL: 44 columns -- - Tier 3 INTELLIGENCE: 53 columns -- - Tier 4 META: 52 columns -- - Tier 5 COMPOSITE: 11 columns -- -- dm_player_match_history: Per-match snapshots for trend analysis -- dm_player_map_stats: Map-level aggregations -- dm_player_weapon_stats: Weapon usage statistics -- ============================================================================