🚀 Opening Duels (首杀博弈)
{{ detail_item('FK Rate (首杀率)', features['tac_fk_rate'], 'tac_fk_rate', '{:.1%}') }}
{{ detail_item('FD Rate (首死率)', features['tac_fd_rate'], 'tac_fd_rate', '{:.1%}') }}
{{ detail_item('Avg FK (场均首杀)', features['tac_avg_fk'], 'tac_avg_fk') }}
{{ detail_item('Avg FD (场均首死)', features['tac_avg_fd'], 'tac_avg_fd') }}
{{ detail_item('FK Success (成功率)', features['tac_fk_success_rate'], 'tac_fk_success_rate', '{:.1%}') }}
{{ detail_item('Entry Kill (突破击杀)', features['tac_entry_kill_rate'], 'tac_entry_kill_rate', '{:.2f}') }}
{{ detail_item('Entry Death (突破死亡)', features['tac_entry_death_rate'], 'tac_entry_death_rate', '{:.2f}') }}
{{ detail_item('Duel Win% (对枪胜率)', features['tac_opening_duel_winrate'], 'tac_opening_duel_winrate', '{:.1%}') }}
🧠 Clutch Factor (残局能力)
{{ detail_item('1v1 Win% (1v1胜率)', features['tac_clutch_1v1_rate'], 'tac_clutch_1v1_rate', '{:.1%}', features['tac_clutch_1v1_wins']|int ~ ' Wins') }}
{{ detail_item('1v2 Win% (1v2胜率)', features['tac_clutch_1v2_rate'], 'tac_clutch_1v2_rate', '{:.1%}', features['tac_clutch_1v2_wins']|int ~ ' Wins') }}
{{ detail_item('1v3+ Win% (1v3+胜率)', features['tac_clutch_1v3_plus_rate'], 'tac_clutch_1v3_plus_rate', '{:.1%}', features['tac_clutch_1v3_plus_wins']|int ~ ' Wins') }}
{{ detail_item('Clutch Impact (影响力)', features['tac_clutch_impact_score'], 'tac_clutch_impact_score') }}
💥 Multi-Kills (多杀表现)
{{ detail_item('Avg 2K (场均双杀)', features['tac_avg_2k'], 'tac_avg_2k') }}
{{ detail_item('Avg 3K (场均三杀)', features['tac_avg_3k'], 'tac_avg_3k') }}
{{ detail_item('Avg 4K (场均四杀)', features['tac_avg_4k'], 'tac_avg_4k') }}
{{ detail_item('Avg 5K (场均五杀)', features['tac_avg_5k'], 'tac_avg_5k') }}
{{ detail_item('MK Rate (多杀率)', features['tac_multikill_rate'], 'tac_multikill_rate', '{:.2f}') }}
☁️ Utility Mastery (道具运用)
{{ detail_item('Flash Eff. (闪光效率)', features['tac_util_flash_efficiency'], 'tac_util_flash_efficiency', '{:.1%}') }}
{{ detail_item('Blind (致盲数)', features['tac_util_flash_enemies_per_round'], 'tac_util_flash_enemies_per_round') }}
{{ detail_item('Util Dmg (道具伤害)', features['tac_util_nade_dmg_per_round'], 'tac_util_nade_dmg_per_round', '{:.1f}') }}
{{ detail_item('Util Usage (使用率)', features['tac_util_usage_rate'], 'tac_util_usage_rate', '{:.2f}') }}
{{ detail_item('Flash/Rnd (局均闪光)', features['tac_util_flash_per_round'], 'tac_util_flash_per_round') }}
{{ detail_item('Smoke/Rnd (局均烟雾)', features['tac_util_smoke_per_round'], 'tac_util_smoke_per_round') }}
{{ detail_item('Molotov/Rnd (局均燃烧)', features['tac_util_molotov_per_round'], 'tac_util_molotov_per_round') }}
{{ detail_item('HE/Rnd (局均手雷)', features['tac_util_he_per_round'], 'tac_util_he_per_round') }}
{{ detail_item('Flash Time (致盲时间)', features['tac_util_flash_time_per_round'], 'tac_util_flash_time_per_round', '{:.2f}s') }}
{{ detail_item('Util Impact (影响力)', features['tac_util_impact_score'], 'tac_util_impact_score') }}
💰 Economy (经济管理)
{{ detail_item('Eco KPR (经济局)', features['tac_eco_kpr_eco_rounds'], 'tac_eco_kpr_eco_rounds') }}
{{ detail_item('Eco KD (经济局KD)', features['tac_eco_kd_eco_rounds'], 'tac_eco_kd_eco_rounds') }}
{{ detail_item('Force KPR (强起局)', features['tac_eco_kpr_force_rounds'], 'tac_eco_kpr_force_rounds') }}
{{ detail_item('Full KPR (全甲局)', features['tac_eco_kpr_full_rounds'], 'tac_eco_kpr_full_rounds') }}
{{ detail_item('Eco Dmg/1k (伤金比)', features['tac_eco_dmg_per_1k'], 'tac_eco_dmg_per_1k') }}
{{ detail_item('Save Disc. (保枪)', features['tac_eco_save_discipline'], 'tac_eco_save_discipline') }}
{{ detail_item('Force Win% (翻盘率)', features['tac_eco_force_success_rate'], 'tac_eco_force_success_rate', '{:.1%}') }}
{{ detail_item('Eco Score (经济分)', features['tac_eco_efficiency_score'], 'tac_eco_efficiency_score') }}