import sqlite3 import json import os import sys import logging from dataclasses import dataclass, field from typing import List, Dict, Optional, Any, Tuple from datetime import datetime # Setup logging logging.basicConfig(level=logging.INFO, format='%(asctime)s - %(levelname)s - %(message)s') logger = logging.getLogger(__name__) # Constants L1A_DB_PATH = 'database/L1A/L1A.sqlite' L2_DB_PATH = 'database/L2/L2_Main.sqlite' SCHEMA_PATH = 'database/L2/schema.sql' # --- Data Structures for Unification --- @dataclass class PlayerStats: steam_id_64: str team_id: int = 0 kills: int = 0 deaths: int = 0 assists: int = 0 headshot_count: int = 0 kd_ratio: float = 0.0 adr: float = 0.0 rating: float = 0.0 rating2: float = 0.0 rating3: float = 0.0 rws: float = 0.0 mvp_count: int = 0 elo_change: float = 0.0 rank_score: int = 0 is_win: bool = False # VIP Stats kast: float = 0.0 entry_kills: int = 0 entry_deaths: int = 0 awp_kills: int = 0 clutch_1v1: int = 0 clutch_1v2: int = 0 clutch_1v3: int = 0 clutch_1v4: int = 0 clutch_1v5: int = 0 flash_assists: int = 0 flash_duration: float = 0.0 jump_count: int = 0 damage_total: int = 0 damage_received: int = 0 assisted_kill: int = 0 awp_kill: int = 0 benefit_kill: int = 0 day: str = "" defused_bomb: int = 0 end_1v1: int = 0 end_1v2: int = 0 end_1v3: int = 0 end_1v4: int = 0 end_1v5: int = 0 explode_bomb: int = 0 first_death: int = 0 first_kill: int = 0 flash_enemy: int = 0 flash_team: int = 0 flash_team_time: float = 0.0 flash_time: float = 0.0 game_mode: str = "" group_id: int = 0 hold_total: int = 0 id: int = 0 is_highlight: int = 0 is_most_1v2: int = 0 is_most_assist: int = 0 is_most_awp: int = 0 is_most_end: int = 0 is_most_first_kill: int = 0 is_most_headshot: int = 0 is_most_jump: int = 0 is_svp: int = 0 is_tie: int = 0 kill_1: int = 0 kill_2: int = 0 kill_3: int = 0 kill_4: int = 0 kill_5: int = 0 many_assists_cnt1: int = 0 many_assists_cnt2: int = 0 many_assists_cnt3: int = 0 many_assists_cnt4: int = 0 many_assists_cnt5: int = 0 map: str = "" match_code: str = "" match_mode: str = "" match_team_id: int = 0 match_time: int = 0 per_headshot: float = 0.0 perfect_kill: int = 0 planted_bomb: int = 0 revenge_kill: int = 0 round_total: int = 0 season: str = "" team_kill: int = 0 throw_harm: int = 0 throw_harm_enemy: int = 0 uid: int = 0 year: str = "" @dataclass class RoundEvent: event_id: str event_type: str # 'kill', 'bomb_plant', etc. event_time: int attacker_steam_id: Optional[str] = None victim_steam_id: Optional[str] = None assister_steam_id: Optional[str] = None flash_assist_steam_id: Optional[str] = None trade_killer_steam_id: Optional[str] = None weapon: Optional[str] = None is_headshot: bool = False is_wallbang: bool = False is_blind: bool = False is_through_smoke: bool = False is_noscope: bool = False # Spatial attacker_pos: Optional[Tuple[int, int, int]] = None victim_pos: Optional[Tuple[int, int, int]] = None # Score score_change_attacker: float = 0.0 score_change_victim: float = 0.0 @dataclass class PlayerEconomy: steam_id_64: str side: str start_money: int = 0 equipment_value: int = 0 main_weapon: str = "" has_helmet: bool = False has_defuser: bool = False round_performance_score: float = 0.0 @dataclass class RoundData: round_num: int winner_side: str win_reason: int win_reason_desc: str duration: float end_time_stamp: str ct_score: int t_score: int ct_money_start: int = 0 t_money_start: int = 0 events: List[RoundEvent] = field(default_factory=list) economies: List[PlayerEconomy] = field(default_factory=list) @dataclass class MatchData: match_id: str match_code: str = "" map_name: str = "" start_time: int = 0 end_time: int = 0 duration: int = 0 winner_team: int = 0 score_team1: int = 0 score_team2: int = 0 server_ip: str = "" server_port: int = 0 location: str = "" data_source_type: str = "unknown" players: Dict[str, PlayerStats] = field(default_factory=dict) # Key: steam_id_64 players_t: Dict[str, PlayerStats] = field(default_factory=dict) players_ct: Dict[str, PlayerStats] = field(default_factory=dict) rounds: List[RoundData] = field(default_factory=list) player_meta: Dict[str, Dict] = field(default_factory=dict) # steam_id -> {uid, name, avatar, ...} # --- Database Helper --- def init_db(): if os.path.exists(L2_DB_PATH): logger.info(f"Removing existing L2 DB at {L2_DB_PATH}") try: os.remove(L2_DB_PATH) except PermissionError: logger.error("Cannot remove L2 DB, it might be open.") return False conn = sqlite3.connect(L2_DB_PATH) with open(SCHEMA_PATH, 'r', encoding='utf-8') as f: schema_sql = f.read() conn.executescript(schema_sql) conn.commit() conn.close() logger.info("L2 DB Initialized.") return True # --- Parsers --- class MatchParser: def __init__(self, match_id, raw_requests): self.match_id = match_id self.raw_requests = raw_requests self.match_data = MatchData(match_id=match_id) # Extracted JSON bodies self.data_match = None self.data_vip = None self.data_leetify = None self.data_round_list = None self._extract_payloads() def _extract_payloads(self): for req in self.raw_requests: url = req.get('url', '') body = req.get('body', {}) if not body: continue # Check URLs if 'crane/http/api/data/match/' in url: self.data_match = body.get('data', {}) elif 'crane/http/api/data/vip_plus_match_data/' in url: self.data_vip = body.get('data', {}) elif 'crane/http/api/match/leetify_rating/' in url: self.data_leetify = body.get('data', {}) elif 'crane/http/api/match/round/' in url: self.data_round_list = body.get('data', {}) def parse(self) -> MatchData: if not self.data_match: logger.warning(f"No base match data found for {self.match_id}") return self.match_data self._parse_base_info() self._parse_players_base() self._parse_players_vip() # Decide which round source to use if self.data_leetify and self.data_leetify.get('leetify_data'): self.match_data.data_source_type = 'leetify' self._parse_leetify_rounds() elif self.data_round_list and self.data_round_list.get('round_list'): self.match_data.data_source_type = 'classic' self._parse_classic_rounds() else: self.match_data.data_source_type = 'unknown' logger.info(f"No round data found for {self.match_id}") return self.match_data def _parse_base_info(self): m = self.data_match.get('main', {}) self.match_data.match_code = m.get('match_code', '') self.match_data.map_name = m.get('map', '') self.match_data.start_time = m.get('start_time', 0) self.match_data.end_time = m.get('end_time', 0) self.match_data.duration = self.match_data.end_time - self.match_data.start_time if self.match_data.end_time else 0 self.match_data.winner_team = m.get('match_winner', 0) self.match_data.score_team1 = m.get('group1_all_score', 0) self.match_data.score_team2 = m.get('group2_all_score', 0) self.match_data.server_ip = m.get('server_ip', '') # Port is sometimes string try: self.match_data.server_port = int(m.get('server_port', 0)) except: self.match_data.server_port = 0 self.match_data.location = m.get('location', '') def _parse_players_base(self): # Players are in group_1 and group_2 lists in data_match groups = [] if 'group_1' in self.data_match: groups.extend(self.data_match['group_1']) if 'group_2' in self.data_match: groups.extend(self.data_match['group_2']) for p in groups: # We need steam_id. # Structure: user_info -> user_data -> steam -> steamId user_info = p.get('user_info', {}) user_data = user_info.get('user_data', {}) steam_data = user_data.get('steam', {}) steam_id = str(steam_data.get('steamId', '')) fight = p.get('fight', {}) fight_t = p.get('fight_t', {}) fight_ct = p.get('fight_ct', {}) uid = fight.get('uid') # Store meta for dim_players user_data = user_info.get('user_data', {}) profile = user_data.get('profile', {}) # If steam_id is empty, use temporary placeholder '5E:{uid}' # Ideally we want steam_id_64. if not steam_id and uid: steam_id = f"5E:{uid}" if not steam_id: continue self.match_data.player_meta[steam_id] = { 'uid': uid, 'username': user_data.get('username', ''), 'avatar_url': profile.get('avatarUrl', ''), 'domain': profile.get('domain', ''), 'created_at': user_data.get('createdAt', 0), 'updated_at': user_data.get('updatedAt', 0) } stats = PlayerStats(steam_id_64=steam_id) sts = p.get('sts', {}) try: # Use safe conversion helper def safe_int(val): try: return int(float(val)) if val is not None else 0 except: return 0 def safe_float(val): try: return float(val) if val is not None else 0.0 except: return 0.0 def safe_text(val): return "" if val is None else str(val) def get_stat(key): if key in fight and fight.get(key) not in [None, ""]: return fight.get(key) return 0 def build_side_stats(fight_side, team_id_value): side_stats = PlayerStats(steam_id_64=steam_id) side_stats.team_id = team_id_value side_stats.kills = safe_int(fight_side.get('kill')) side_stats.deaths = safe_int(fight_side.get('death')) side_stats.assists = safe_int(fight_side.get('assist')) side_stats.headshot_count = safe_int(fight_side.get('headshot')) side_stats.adr = safe_float(fight_side.get('adr')) side_stats.rating = safe_float(fight_side.get('rating')) side_stats.rating2 = safe_float(fight_side.get('rating2')) side_stats.rating3 = safe_float(fight_side.get('rating3')) side_stats.rws = safe_float(fight_side.get('rws')) side_stats.mvp_count = safe_int(fight_side.get('is_mvp')) side_stats.flash_duration = safe_float(fight_side.get('flash_enemy_time')) side_stats.jump_count = safe_int(fight_side.get('jump_total')) side_stats.is_win = bool(safe_int(fight_side.get('is_win'))) side_stats.assisted_kill = safe_int(fight_side.get('assisted_kill')) side_stats.awp_kill = safe_int(fight_side.get('awp_kill')) side_stats.benefit_kill = safe_int(fight_side.get('benefit_kill')) side_stats.day = safe_text(fight_side.get('day')) side_stats.defused_bomb = safe_int(fight_side.get('defused_bomb')) side_stats.end_1v1 = safe_int(fight_side.get('end_1v1')) side_stats.end_1v2 = safe_int(fight_side.get('end_1v2')) side_stats.end_1v3 = safe_int(fight_side.get('end_1v3')) side_stats.end_1v4 = safe_int(fight_side.get('end_1v4')) side_stats.end_1v5 = safe_int(fight_side.get('end_1v5')) side_stats.explode_bomb = safe_int(fight_side.get('explode_bomb')) side_stats.first_death = safe_int(fight_side.get('first_death')) side_stats.first_kill = safe_int(fight_side.get('first_kill')) side_stats.flash_enemy = safe_int(fight_side.get('flash_enemy')) side_stats.flash_team = safe_int(fight_side.get('flash_team')) side_stats.flash_team_time = safe_float(fight_side.get('flash_team_time')) side_stats.flash_time = safe_float(fight_side.get('flash_time')) side_stats.game_mode = safe_text(fight_side.get('game_mode')) side_stats.group_id = safe_int(fight_side.get('group_id')) side_stats.hold_total = safe_int(fight_side.get('hold_total')) side_stats.id = safe_int(fight_side.get('id')) side_stats.is_highlight = safe_int(fight_side.get('is_highlight')) side_stats.is_most_1v2 = safe_int(fight_side.get('is_most_1v2')) side_stats.is_most_assist = safe_int(fight_side.get('is_most_assist')) side_stats.is_most_awp = safe_int(fight_side.get('is_most_awp')) side_stats.is_most_end = safe_int(fight_side.get('is_most_end')) side_stats.is_most_first_kill = safe_int(fight_side.get('is_most_first_kill')) side_stats.is_most_headshot = safe_int(fight_side.get('is_most_headshot')) side_stats.is_most_jump = safe_int(fight_side.get('is_most_jump')) side_stats.is_svp = safe_int(fight_side.get('is_svp')) side_stats.is_tie = safe_int(fight_side.get('is_tie')) side_stats.kill_1 = safe_int(fight_side.get('kill_1')) side_stats.kill_2 = safe_int(fight_side.get('kill_2')) side_stats.kill_3 = safe_int(fight_side.get('kill_3')) side_stats.kill_4 = safe_int(fight_side.get('kill_4')) side_stats.kill_5 = safe_int(fight_side.get('kill_5')) side_stats.many_assists_cnt1 = safe_int(fight_side.get('many_assists_cnt1')) side_stats.many_assists_cnt2 = safe_int(fight_side.get('many_assists_cnt2')) side_stats.many_assists_cnt3 = safe_int(fight_side.get('many_assists_cnt3')) side_stats.many_assists_cnt4 = safe_int(fight_side.get('many_assists_cnt4')) side_stats.many_assists_cnt5 = safe_int(fight_side.get('many_assists_cnt5')) side_stats.map = safe_text(fight_side.get('map')) side_stats.match_code = safe_text(fight_side.get('match_code')) side_stats.match_mode = safe_text(fight_side.get('match_mode')) side_stats.match_team_id = safe_int(fight_side.get('match_team_id')) side_stats.match_time = safe_int(fight_side.get('match_time')) side_stats.per_headshot = safe_float(fight_side.get('per_headshot')) side_stats.perfect_kill = safe_int(fight_side.get('perfect_kill')) side_stats.planted_bomb = safe_int(fight_side.get('planted_bomb')) side_stats.revenge_kill = safe_int(fight_side.get('revenge_kill')) side_stats.round_total = safe_int(fight_side.get('round_total')) side_stats.season = safe_text(fight_side.get('season')) side_stats.team_kill = safe_int(fight_side.get('team_kill')) side_stats.throw_harm = safe_int(fight_side.get('throw_harm')) side_stats.throw_harm_enemy = safe_int(fight_side.get('throw_harm_enemy')) side_stats.uid = safe_int(fight_side.get('uid')) side_stats.year = safe_text(fight_side.get('year')) return side_stats team_id_value = safe_int(fight.get('match_team_id')) stats.team_id = team_id_value stats.kills = safe_int(get_stat('kill')) stats.deaths = safe_int(get_stat('death')) stats.assists = safe_int(get_stat('assist')) stats.headshot_count = safe_int(get_stat('headshot')) stats.adr = safe_float(get_stat('adr')) stats.rating = safe_float(get_stat('rating')) stats.rating2 = safe_float(get_stat('rating2')) stats.rating3 = safe_float(get_stat('rating3')) stats.rws = safe_float(get_stat('rws')) # is_mvp might be string "1" or int 1 stats.mvp_count = safe_int(get_stat('is_mvp')) stats.flash_duration = safe_float(get_stat('flash_enemy_time')) stats.jump_count = safe_int(get_stat('jump_total')) stats.is_win = bool(safe_int(get_stat('is_win'))) stats.elo_change = safe_float(sts.get('change_elo')) stats.rank_score = safe_int(sts.get('rank')) stats.assisted_kill = safe_int(fight.get('assisted_kill')) stats.awp_kill = safe_int(fight.get('awp_kill')) stats.benefit_kill = safe_int(fight.get('benefit_kill')) stats.day = safe_text(fight.get('day')) stats.defused_bomb = safe_int(fight.get('defused_bomb')) stats.end_1v1 = safe_int(fight.get('end_1v1')) stats.end_1v2 = safe_int(fight.get('end_1v2')) stats.end_1v3 = safe_int(fight.get('end_1v3')) stats.end_1v4 = safe_int(fight.get('end_1v4')) stats.end_1v5 = safe_int(fight.get('end_1v5')) stats.explode_bomb = safe_int(fight.get('explode_bomb')) stats.first_death = safe_int(fight.get('first_death')) stats.first_kill = safe_int(fight.get('first_kill')) stats.flash_enemy = safe_int(fight.get('flash_enemy')) stats.flash_team = safe_int(fight.get('flash_team')) stats.flash_team_time = safe_float(fight.get('flash_team_time')) stats.flash_time = safe_float(fight.get('flash_time')) stats.game_mode = safe_text(fight.get('game_mode')) stats.group_id = safe_int(fight.get('group_id')) stats.hold_total = safe_int(fight.get('hold_total')) stats.id = safe_int(fight.get('id')) stats.is_highlight = safe_int(fight.get('is_highlight')) stats.is_most_1v2 = safe_int(fight.get('is_most_1v2')) stats.is_most_assist = safe_int(fight.get('is_most_assist')) stats.is_most_awp = safe_int(fight.get('is_most_awp')) stats.is_most_end = safe_int(fight.get('is_most_end')) stats.is_most_first_kill = safe_int(fight.get('is_most_first_kill')) stats.is_most_headshot = safe_int(fight.get('is_most_headshot')) stats.is_most_jump = safe_int(fight.get('is_most_jump')) stats.is_svp = safe_int(fight.get('is_svp')) stats.is_tie = safe_int(fight.get('is_tie')) stats.kill_1 = safe_int(fight.get('kill_1')) stats.kill_2 = safe_int(fight.get('kill_2')) stats.kill_3 = safe_int(fight.get('kill_3')) stats.kill_4 = safe_int(fight.get('kill_4')) stats.kill_5 = safe_int(fight.get('kill_5')) stats.many_assists_cnt1 = safe_int(fight.get('many_assists_cnt1')) stats.many_assists_cnt2 = safe_int(fight.get('many_assists_cnt2')) stats.many_assists_cnt3 = safe_int(fight.get('many_assists_cnt3')) stats.many_assists_cnt4 = safe_int(fight.get('many_assists_cnt4')) stats.many_assists_cnt5 = safe_int(fight.get('many_assists_cnt5')) stats.map = safe_text(fight.get('map')) stats.match_code = safe_text(fight.get('match_code')) stats.match_mode = safe_text(fight.get('match_mode')) stats.match_team_id = safe_int(fight.get('match_team_id')) stats.match_time = safe_int(fight.get('match_time')) stats.per_headshot = safe_float(fight.get('per_headshot')) stats.perfect_kill = safe_int(fight.get('perfect_kill')) stats.planted_bomb = safe_int(fight.get('planted_bomb')) stats.revenge_kill = safe_int(fight.get('revenge_kill')) stats.round_total = safe_int(fight.get('round_total')) stats.season = safe_text(fight.get('season')) stats.team_kill = safe_int(fight.get('team_kill')) stats.throw_harm = safe_int(fight.get('throw_harm')) stats.throw_harm_enemy = safe_int(fight.get('throw_harm_enemy')) stats.uid = safe_int(fight.get('uid')) stats.year = safe_text(fight.get('year')) except Exception as e: logger.error(f"Error parsing stats for {steam_id} in {self.match_id}: {e}") pass self.match_data.players[steam_id] = stats if isinstance(fight_t, dict) and fight_t: t_team_id = team_id_value or safe_int(fight_t.get('match_team_id')) self.match_data.players_t[steam_id] = build_side_stats(fight_t, t_team_id) if isinstance(fight_ct, dict) and fight_ct: ct_team_id = team_id_value or safe_int(fight_ct.get('match_team_id')) self.match_data.players_ct[steam_id] = build_side_stats(fight_ct, ct_team_id) def _parse_players_vip(self): if not self.data_vip: return # Structure: data_vip -> steamid (key) -> dict for sid, vdata in self.data_vip.items(): # SID might be steam_id_64 directly if sid in self.match_data.players: p = self.match_data.players[sid] p.kast = float(vdata.get('kast', 0)) p.awp_kills = int(vdata.get('awp_kill', 0)) # Damage stats might need calculation or mapping # p.damage_total = ... else: # Try to match by 5E ID if possible, but here keys are steamids usually pass def _parse_leetify_rounds(self): l_data = self.data_leetify.get('leetify_data', {}) round_list = l_data.get('round_stat', []) for idx, r in enumerate(round_list): rd = RoundData( round_num=r.get('round', idx + 1), winner_side='CT' if r.get('win_reason') in [7, 8, 9] else 'T', # Approximate logic, need real enum win_reason=r.get('win_reason', 0), win_reason_desc=str(r.get('win_reason', 0)), duration=0, # Leetify might not have exact duration easily end_time_stamp=r.get('end_ts', ''), ct_score=r.get('sfui_event', {}).get('score_ct', 0), t_score=r.get('sfui_event', {}).get('score_t', 0), ct_money_start=r.get('ct_money_group', 0), t_money_start=r.get('t_money_group', 0) ) # Events # Leetify has 'show_event' list events = r.get('show_event', []) for evt in events: e_type_code = evt.get('event_type') # Mapping needed for event types. # Assuming 3 is kill based on schema 'kill_event' presence if evt.get('kill_event'): k = evt['kill_event'] re = RoundEvent( event_id=f"{self.match_id}_{rd.round_num}_{k.get('Ts', '')}_{k.get('Killer')}", event_type='kill', event_time=evt.get('ts', 0), attacker_steam_id=k.get('Killer'), victim_steam_id=k.get('Victim'), weapon=k.get('WeaponName'), is_headshot=k.get('Headshot', False), is_wallbang=k.get('Penetrated', False), is_blind=k.get('AttackerBlind', False), is_through_smoke=k.get('ThroughSmoke', False), is_noscope=k.get('NoScope', False) ) # Leetify specifics # Trade? if evt.get('trade_score_change'): re.trade_killer_steam_id = list(evt['trade_score_change'].keys())[0] if evt.get('flash_assist_killer_score_change'): re.flash_assist_steam_id = list(evt['flash_assist_killer_score_change'].keys())[0] # Score changes if evt.get('killer_score_change'): # e.g. {'': {'score': 17.0}} vals = list(evt['killer_score_change'].values()) if vals: re.score_change_attacker = vals[0].get('score', 0) if evt.get('victim_score_change'): vals = list(evt['victim_score_change'].values()) if vals: re.score_change_victim = vals[0].get('score', 0) rd.events.append(re) bron_equipment = r.get('bron_equipment') or {} player_t_score = r.get('player_t_score') or {} player_ct_score = r.get('player_ct_score') or {} player_bron_crash = r.get('player_bron_crash') or {} def pick_main_weapon(items): if not isinstance(items, list): return "" ignore = { "weapon_knife", "weapon_knife_t", "weapon_knife_gg", "weapon_knife_ct", "weapon_c4", "weapon_flashbang", "weapon_hegrenade", "weapon_smokegrenade", "weapon_molotov", "weapon_incgrenade", "weapon_decoy" } for it in items: if not isinstance(it, dict): continue name = it.get('WeaponName') if name and name not in ignore: return name for it in items: if not isinstance(it, dict): continue name = it.get('WeaponName') if name: return name return "" def pick_money(items): if not isinstance(items, list): return 0 vals = [] for it in items: if isinstance(it, dict) and it.get('Money') is not None: vals.append(it.get('Money')) return int(max(vals)) if vals else 0 side_scores = {} for sid, val in player_t_score.items(): side_scores[str(sid)] = ("T", float(val) if val is not None else 0.0) for sid, val in player_ct_score.items(): side_scores[str(sid)] = ("CT", float(val) if val is not None else 0.0) for sid in set(list(side_scores.keys()) + [str(k) for k in bron_equipment.keys()]): if sid not in side_scores: continue side, score = side_scores[sid] items = bron_equipment.get(sid) or bron_equipment.get(str(sid)) or [] start_money = pick_money(items) equipment_value = player_bron_crash.get(sid) if equipment_value is None: equipment_value = player_bron_crash.get(str(sid)) equipment_value = int(equipment_value) if equipment_value is not None else 0 main_weapon = pick_main_weapon(items) rd.economies.append(PlayerEconomy( steam_id_64=str(sid), side=side, start_money=start_money, equipment_value=equipment_value, main_weapon=main_weapon, round_performance_score=float(score) )) self.match_data.rounds.append(rd) def _parse_classic_rounds(self): r_list = self.data_round_list.get('round_list', []) for idx, r in enumerate(r_list): # Classic round data often lacks score/winner in the list root? # Check schema: 'current_score' -> ct/t cur_score = r.get('current_score', {}) rd = RoundData( round_num=idx + 1, winner_side='None', # Default to None if unknown win_reason=0, win_reason_desc='', duration=float(cur_score.get('final_round_time', 0)), end_time_stamp='', ct_score=cur_score.get('ct', 0), t_score=cur_score.get('t', 0) ) # Kills # Classic has 'all_kill' list kills = r.get('all_kill', []) for k in kills: attacker = k.get('attacker', {}) victim = k.get('victim', {}) # Pos extraction apos = attacker.get('pos', {}) vpos = victim.get('pos', {}) re = RoundEvent( event_id=f"{self.match_id}_{rd.round_num}_{k.get('pasttime')}_{attacker.get('steamid_64')}", event_type='kill', event_time=k.get('pasttime', 0), attacker_steam_id=str(attacker.get('steamid_64', '')), victim_steam_id=str(victim.get('steamid_64', '')), weapon=k.get('weapon', ''), is_headshot=k.get('headshot', False), is_wallbang=k.get('penetrated', False), is_blind=k.get('attackerblind', False), is_through_smoke=k.get('throughsmoke', False), is_noscope=k.get('noscope', False), attacker_pos=(apos.get('x', 0), apos.get('y', 0), apos.get('z', 0)), victim_pos=(vpos.get('x', 0), vpos.get('y', 0), vpos.get('z', 0)) ) rd.events.append(re) self.match_data.rounds.append(rd) # --- Main Execution --- def process_matches(): if not init_db(): return l1_conn = sqlite3.connect(L1A_DB_PATH) l1_cursor = l1_conn.cursor() l2_conn = sqlite3.connect(L2_DB_PATH) l2_cursor = l2_conn.cursor() logger.info("Reading from L1A...") l1_cursor.execute("SELECT match_id, content FROM raw_iframe_network") count = 0 while True: rows = l1_cursor.fetchmany(10) if not rows: break for row in rows: match_id, content = row try: raw_requests = json.loads(content) parser = MatchParser(match_id, raw_requests) match_data = parser.parse() save_match(l2_cursor, match_data) count += 1 if count % 10 == 0: l2_conn.commit() print(f"Processed {count} matches...", end='\r') except Exception as e: logger.error(f"Error processing match {match_id}: {e}") # continue l2_conn.commit() l1_conn.close() l2_conn.close() logger.info(f"\nDone. Processed {count} matches.") def save_match(cursor, m: MatchData): # 1. Dim Players (Upsert) for sid, meta in m.player_meta.items(): cursor.execute(""" INSERT INTO dim_players (steam_id_64, uid, username, avatar_url, domain, created_at, updated_at, last_seen_match_id) VALUES (?, ?, ?, ?, ?, ?, ?, ?) ON CONFLICT(steam_id_64) DO UPDATE SET username=excluded.username, avatar_url=excluded.avatar_url, last_seen_match_id=excluded.last_seen_match_id """, ( sid, meta.get('uid'), meta.get('username'), meta.get('avatar_url'), meta.get('domain'), meta.get('created_at'), meta.get('updated_at'), m.match_id )) # 2. Dim Maps (Ignore if exists) if m.map_name: cursor.execute("INSERT OR IGNORE INTO dim_maps (map_name) VALUES (?)", (m.map_name,)) # 3. Fact Matches cursor.execute(""" INSERT OR REPLACE INTO fact_matches (match_id, match_code, map_name, start_time, end_time, duration, winner_team, score_team1, score_team2, server_ip, server_port, location, data_source_type) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?) """, ( m.match_id, m.match_code, m.map_name, m.start_time, m.end_time, m.duration, m.winner_team, m.score_team1, m.score_team2, m.server_ip, m.server_port, m.location, m.data_source_type )) # 4. Fact Match Players player_columns = [ "match_id", "steam_id_64", "team_id", "kills", "deaths", "assists", "headshot_count", "kd_ratio", "adr", "rating", "rating2", "rating3", "rws", "mvp_count", "elo_change", "rank_score", "is_win", "kast", "entry_kills", "entry_deaths", "awp_kills", "clutch_1v1", "clutch_1v2", "clutch_1v3", "clutch_1v4", "clutch_1v5", "flash_assists", "flash_duration", "jump_count", "damage_total", "damage_received", "assisted_kill", "awp_kill", "benefit_kill", "day", "defused_bomb", "end_1v1", "end_1v2", "end_1v3", "end_1v4", "end_1v5", "explode_bomb", "first_death", "first_kill", "flash_enemy", "flash_team", "flash_team_time", "flash_time", "game_mode", "group_id", "hold_total", "id", "is_highlight", "is_most_1v2", "is_most_assist", "is_most_awp", "is_most_end", "is_most_first_kill", "is_most_headshot", "is_most_jump", "is_svp", "is_tie", "kill_1", "kill_2", "kill_3", "kill_4", "kill_5", "many_assists_cnt1", "many_assists_cnt2", "many_assists_cnt3", "many_assists_cnt4", "many_assists_cnt5", "map", "match_code", "match_mode", "match_team_id", "match_time", "per_headshot", "perfect_kill", "planted_bomb", "revenge_kill", "round_total", "season", "team_kill", "throw_harm", "throw_harm_enemy", "uid", "year" ] player_placeholders = ",".join(["?"] * len(player_columns)) player_columns_sql = ",".join(player_columns) def player_values(sid, p): return [ m.match_id, sid, p.team_id, p.kills, p.deaths, p.assists, p.headshot_count, p.kd_ratio, p.adr, p.rating, p.rating2, p.rating3, p.rws, p.mvp_count, p.elo_change, p.rank_score, p.is_win, p.kast, p.entry_kills, p.entry_deaths, p.awp_kills, p.clutch_1v1, p.clutch_1v2, p.clutch_1v3, p.clutch_1v4, p.clutch_1v5, p.flash_assists, p.flash_duration, p.jump_count, p.damage_total, p.damage_received, p.assisted_kill, p.awp_kill, p.benefit_kill, p.day, p.defused_bomb, p.end_1v1, p.end_1v2, p.end_1v3, p.end_1v4, p.end_1v5, p.explode_bomb, p.first_death, p.first_kill, p.flash_enemy, p.flash_team, p.flash_team_time, p.flash_time, p.game_mode, p.group_id, p.hold_total, p.id, p.is_highlight, p.is_most_1v2, p.is_most_assist, p.is_most_awp, p.is_most_end, p.is_most_first_kill, p.is_most_headshot, p.is_most_jump, p.is_svp, p.is_tie, p.kill_1, p.kill_2, p.kill_3, p.kill_4, p.kill_5, p.many_assists_cnt1, p.many_assists_cnt2, p.many_assists_cnt3, p.many_assists_cnt4, p.many_assists_cnt5, p.map, p.match_code, p.match_mode, p.match_team_id, p.match_time, p.per_headshot, p.perfect_kill, p.planted_bomb, p.revenge_kill, p.round_total, p.season, p.team_kill, p.throw_harm, p.throw_harm_enemy, p.uid, p.year ] for sid, p in m.players.items(): cursor.execute( f"INSERT OR REPLACE INTO fact_match_players ({player_columns_sql}) VALUES ({player_placeholders})", player_values(sid, p) ) for sid, p in m.players_t.items(): cursor.execute( f"INSERT OR REPLACE INTO fact_match_players_t ({player_columns_sql}) VALUES ({player_placeholders})", player_values(sid, p) ) for sid, p in m.players_ct.items(): cursor.execute( f"INSERT OR REPLACE INTO fact_match_players_ct ({player_columns_sql}) VALUES ({player_placeholders})", player_values(sid, p) ) # 5. Rounds & Events for r in m.rounds: cursor.execute(""" INSERT OR REPLACE INTO fact_rounds (match_id, round_num, winner_side, win_reason, win_reason_desc, duration, end_time_stamp, ct_score, t_score, ct_money_start, t_money_start) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?) """, ( m.match_id, r.round_num, r.winner_side, r.win_reason, r.win_reason_desc, r.duration, r.end_time_stamp, r.ct_score, r.t_score, r.ct_money_start, r.t_money_start )) for e in r.events: # Handle Pos ax, ay, az = e.attacker_pos if e.attacker_pos else (None, None, None) vx, vy, vz = e.victim_pos if e.victim_pos else (None, None, None) # Use uuid for event_id to ensure uniqueness if logic fails import uuid if not e.event_id: e.event_id = str(uuid.uuid4()) cursor.execute(""" INSERT OR REPLACE INTO fact_round_events (event_id, match_id, round_num, event_type, event_time, attacker_steam_id, victim_steam_id, weapon, is_headshot, is_wallbang, is_blind, is_through_smoke, is_noscope, trade_killer_steam_id, flash_assist_steam_id, score_change_attacker, score_change_victim, attacker_pos_x, attacker_pos_y, attacker_pos_z, victim_pos_x, victim_pos_y, victim_pos_z) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?) """, ( e.event_id, m.match_id, r.round_num, e.event_type, e.event_time, e.attacker_steam_id, e.victim_steam_id, e.weapon, e.is_headshot, e.is_wallbang, e.is_blind, e.is_through_smoke, e.is_noscope, e.trade_killer_steam_id, e.flash_assist_steam_id, e.score_change_attacker, e.score_change_victim, ax, ay, az, vx, vy, vz )) for pe in r.economies: cursor.execute(""" INSERT OR REPLACE INTO fact_round_player_economy (match_id, round_num, steam_id_64, side, start_money, equipment_value, main_weapon, has_helmet, has_defuser, round_performance_score) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?) """, ( m.match_id, r.round_num, pe.steam_id_64, pe.side, pe.start_money, pe.equipment_value, pe.main_weapon, pe.has_helmet, pe.has_defuser, pe.round_performance_score )) if __name__ == "__main__": process_matches()