import sqlite3 import os DB_PATH = r'd:\Documents\trae_projects\yrtv\database\L3\L3_Features.sqlite' def update_schema(): if not os.path.exists(DB_PATH): print("L3 DB not found.") return conn = sqlite3.connect(DB_PATH) cursor = conn.cursor() # Get existing columns cursor.execute("PRAGMA table_info(dm_player_features)") existing_cols = {row[1] for row in cursor.fetchall()} # List of columns to ensure exist # Copied from schema.sql required_columns = [ # Basic 'basic_avg_rating', 'basic_avg_kd', 'basic_avg_adr', 'basic_avg_kast', 'basic_avg_rws', 'basic_avg_headshot_kills', 'basic_headshot_rate', 'basic_avg_first_kill', 'basic_avg_first_death', 'basic_first_kill_rate', 'basic_first_death_rate', 'basic_avg_kill_2', 'basic_avg_kill_3', 'basic_avg_kill_4', 'basic_avg_kill_5', 'basic_avg_assisted_kill', 'basic_avg_perfect_kill', 'basic_avg_revenge_kill', 'basic_avg_awp_kill', 'basic_avg_jump_count', 'basic_avg_mvps', 'basic_avg_plants', 'basic_avg_defuses', 'basic_avg_flash_assists', # STA 'sta_last_30_rating', 'sta_win_rating', 'sta_loss_rating', 'sta_rating_volatility', 'sta_time_rating_corr', 'sta_fatigue_decay', # BAT 'bat_kd_diff_high_elo', 'bat_kd_diff_low_elo', 'bat_avg_duel_win_rate', 'bat_avg_duel_freq', 'bat_win_rate_close', 'bat_win_rate_mid', 'bat_win_rate_far', # HPS 'hps_clutch_win_rate_1v1', 'hps_clutch_win_rate_1v2', 'hps_clutch_win_rate_1v3_plus', 'hps_match_point_win_rate', 'hps_undermanned_survival_time', 'hps_pressure_entry_rate', 'hps_momentum_multikill_rate', 'hps_tilt_rating_drop', 'hps_clutch_rating_rise', 'hps_comeback_kd_diff', 'hps_losing_streak_kd_diff', # PTL 'ptl_pistol_kills', 'ptl_pistol_multikills', 'ptl_pistol_win_rate', 'ptl_pistol_kd', 'ptl_pistol_util_efficiency', # SIDE 'side_rating_ct', 'side_rating_t', 'side_kd_ct', 'side_kd_t', 'side_win_rate_ct', 'side_win_rate_t', 'side_first_kill_rate_ct', 'side_first_kill_rate_t', 'side_kd_diff_ct_t', 'side_kast_ct', 'side_kast_t', 'side_rws_ct', 'side_rws_t', 'side_first_death_rate_ct', 'side_first_death_rate_t', 'side_multikill_rate_ct', 'side_multikill_rate_t', 'side_headshot_rate_ct', 'side_headshot_rate_t', 'side_defuses_ct', 'side_plants_t', 'side_obj_ct', 'side_obj_t', 'side_planted_bomb_count', 'side_defused_bomb_count', # UTIL 'util_avg_nade_dmg', 'util_avg_flash_time', 'util_avg_flash_enemy', 'util_avg_flash_team', 'util_usage_rate', # Scores 'score_bat', 'score_sta', 'score_hps', 'score_ptl', 'score_tct', 'score_util' ] for col in required_columns: if col not in existing_cols: print(f"Adding missing column: {col}") try: # Most are REAL, integers are fine as REAL in sqlite usually, or use affinity cursor.execute(f"ALTER TABLE dm_player_features ADD COLUMN {col} REAL") except Exception as e: print(f"Failed to add {col}: {e}") conn.commit() conn.close() print("Schema update check complete.") if __name__ == "__main__": update_schema()