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18 Commits

Author SHA1 Message Date
a148c2d511 1.3.0: Updated ONLINE. 2026-01-27 02:20:55 +08:00
e006772e9c 1.2.4: Updated Tactics 2026-01-27 01:53:59 +08:00
2e0bedb5ff 1.2.3-hotfix: Fixed data center not showing graphs. 2026-01-27 01:40:56 +08:00
b9c1af5d70 1.2.2: Profile Upgraded 2026-01-27 00:57:35 +08:00
1b9cab5628 1.2.1 : Updated calculation 2026-01-26 22:04:29 +08:00
ade29ec1e8 1.2.0: Refined all 6D calcs and UI/UX Experiences. 2026-01-26 21:10:42 +08:00
8cc359b0ec 1.1.0: Updated Profile 2026-01-26 18:36:47 +08:00
727105f11e 1.0.4: Updated Tactics-DeepAnalysis 2026-01-26 17:26:43 +08:00
4cee0fab59 1.0.3-hotfix: Added requirements.txt. 2026-01-26 17:10:24 +08:00
57fb6ce1f4 1.0.3: Enhanced match detail - Added h2h and roundhistory. 2026-01-26 17:08:43 +08:00
f147b4d65a 1.0.2-hotfix: new readme 2026-01-26 16:39:19 +08:00
d8b70c1cf7 1.0.2-hotfix: Added matchlist new features. 2026-01-26 02:53:31 +08:00
81739392da 1.0.1-fix: Fixed 'winner-team' regarded as win. 2026-01-26 02:22:09 +08:00
8dabf0b097 1.0.0 : Web Implemented. 2026-01-26 02:13:06 +08:00
026a8fe65d 0.5.4 : Reorganize demo features. 2026-01-25 18:28:20 +08:00
8e4cc07c6b 0.5.3 +feat: L1A Incremental-refresh implemented.
Reviewed-on: #3
Accepted as fully meet all demands.
2026-01-25 01:35:36 +08:00
8977a8d6bd Merge branch 'main' into master 2026-01-25 01:32:10 +08:00
70c13ef622 0.5.2: Update WebRDD 2026-01-25 01:25:32 +08:00
91 changed files with 9745 additions and 398 deletions

1
.gitignore vendored
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@@ -5,6 +5,7 @@ __pycache__/
*.so *.so
*.dylib *.dylib
*.dll *.dll
.trae/
.Python .Python
build/ build/

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@@ -117,6 +117,13 @@ class PlayerStats:
year: str = "" year: str = ""
sts_raw: str = "" sts_raw: str = ""
level_info_raw: str = "" level_info_raw: str = ""
# Utility Usage
util_flash_usage: int = 0
util_smoke_usage: int = 0
util_molotov_usage: int = 0
util_he_usage: int = 0
util_decoy_usage: int = 0
@dataclass @dataclass
class RoundEvent: class RoundEvent:
@@ -582,6 +589,7 @@ class MatchParser:
side_stats.rating2 = safe_float(fight_side.get('rating2')) side_stats.rating2 = safe_float(fight_side.get('rating2'))
side_stats.rating3 = safe_float(fight_side.get('rating3')) side_stats.rating3 = safe_float(fight_side.get('rating3'))
side_stats.rws = safe_float(fight_side.get('rws')) side_stats.rws = safe_float(fight_side.get('rws'))
side_stats.kast = safe_float(fight_side.get('kast'))
side_stats.mvp_count = safe_int(fight_side.get('is_mvp')) side_stats.mvp_count = safe_int(fight_side.get('is_mvp'))
side_stats.flash_duration = safe_float(fight_side.get('flash_enemy_time')) side_stats.flash_duration = safe_float(fight_side.get('flash_enemy_time'))
side_stats.jump_count = safe_int(fight_side.get('jump_total')) side_stats.jump_count = safe_int(fight_side.get('jump_total'))
@@ -659,6 +667,13 @@ class MatchParser:
stats.team_id = team_id_value stats.team_id = team_id_value
stats.kills = safe_int(get_stat('kill')) stats.kills = safe_int(get_stat('kill'))
stats.deaths = safe_int(get_stat('death')) stats.deaths = safe_int(get_stat('death'))
# Force calculate K/D
if stats.deaths > 0:
stats.kd_ratio = stats.kills / stats.deaths
else:
stats.kd_ratio = float(stats.kills)
stats.assists = safe_int(get_stat('assist')) stats.assists = safe_int(get_stat('assist'))
stats.headshot_count = safe_int(get_stat('headshot')) stats.headshot_count = safe_int(get_stat('headshot'))
@@ -792,6 +807,22 @@ class MatchParser:
round_list = l_data.get('round_stat', []) round_list = l_data.get('round_stat', [])
for idx, r in enumerate(round_list): for idx, r in enumerate(round_list):
# Utility Usage (Leetify)
bron = r.get('bron_equipment', {})
for sid, items in bron.items():
sid = str(sid)
if sid in self.match_data.players:
p = self.match_data.players[sid]
if isinstance(items, list):
for item in items:
if not isinstance(item, dict): continue
name = item.get('WeaponName', '')
if name == 'weapon_flashbang': p.util_flash_usage += 1
elif name == 'weapon_smokegrenade': p.util_smoke_usage += 1
elif name in ['weapon_molotov', 'weapon_incgrenade']: p.util_molotov_usage += 1
elif name == 'weapon_hegrenade': p.util_he_usage += 1
elif name == 'weapon_decoy': p.util_decoy_usage += 1
rd = RoundData( rd = RoundData(
round_num=r.get('round', idx + 1), round_num=r.get('round', idx + 1),
winner_side='CT' if r.get('win_reason') in [7, 8, 9] else 'T', # Approximate logic, need real enum winner_side='CT' if r.get('win_reason') in [7, 8, 9] else 'T', # Approximate logic, need real enum
@@ -942,6 +973,21 @@ class MatchParser:
# Check schema: 'current_score' -> ct/t # Check schema: 'current_score' -> ct/t
cur_score = r.get('current_score', {}) cur_score = r.get('current_score', {})
# Utility Usage (Classic)
equiped = r.get('equiped', {})
for sid, items in equiped.items():
# Ensure sid is string
sid = str(sid)
if sid in self.match_data.players:
p = self.match_data.players[sid]
if isinstance(items, list):
for item in items:
if item == 'flashbang': p.util_flash_usage += 1
elif item == 'smokegrenade': p.util_smoke_usage += 1
elif item in ['molotov', 'incgrenade']: p.util_molotov_usage += 1
elif item == 'hegrenade': p.util_he_usage += 1
elif item == 'decoy': p.util_decoy_usage += 1
rd = RoundData( rd = RoundData(
round_num=idx + 1, round_num=idx + 1,
winner_side='None', # Default to None if unknown winner_side='None', # Default to None if unknown
@@ -1207,7 +1253,8 @@ def save_match(cursor, m: MatchData):
"many_assists_cnt3", "many_assists_cnt4", "many_assists_cnt5", "map", "many_assists_cnt3", "many_assists_cnt4", "many_assists_cnt5", "map",
"match_code", "match_mode", "match_team_id", "match_time", "per_headshot", "match_code", "match_mode", "match_team_id", "match_time", "per_headshot",
"perfect_kill", "planted_bomb", "revenge_kill", "round_total", "season", "perfect_kill", "planted_bomb", "revenge_kill", "round_total", "season",
"team_kill", "throw_harm", "throw_harm_enemy", "uid", "year", "sts_raw", "level_info_raw" "team_kill", "throw_harm", "throw_harm_enemy", "uid", "year", "sts_raw", "level_info_raw",
"util_flash_usage", "util_smoke_usage", "util_molotov_usage", "util_he_usage", "util_decoy_usage"
] ]
player_placeholders = ",".join(["?"] * len(player_columns)) player_placeholders = ",".join(["?"] * len(player_columns))
player_columns_sql = ",".join(player_columns) player_columns_sql = ",".join(player_columns)
@@ -1231,7 +1278,8 @@ def save_match(cursor, m: MatchData):
p.many_assists_cnt5, p.map, p.match_code, p.match_mode, p.match_team_id, p.many_assists_cnt5, p.map, p.match_code, p.match_mode, p.match_team_id,
p.match_time, p.per_headshot, p.perfect_kill, p.planted_bomb, p.revenge_kill, p.match_time, p.per_headshot, p.perfect_kill, p.planted_bomb, p.revenge_kill,
p.round_total, p.season, p.team_kill, p.throw_harm, p.throw_harm_enemy, p.round_total, p.season, p.team_kill, p.throw_harm, p.throw_harm_enemy,
p.uid, p.year, p.sts_raw, p.level_info_raw p.uid, p.year, p.sts_raw, p.level_info_raw,
p.util_flash_usage, p.util_smoke_usage, p.util_molotov_usage, p.util_he_usage, p.util_decoy_usage
] ]
for sid, p in m.players.items(): for sid, p in m.players.items():

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@@ -1,329 +1,51 @@
import sqlite3
import logging import logging
import os import os
import numpy as np import sys
import pandas as pd
from datetime import datetime # Add parent directory to path to allow importing web module
sys.path.append(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
from web.services.feature_service import FeatureService
from web.config import Config
from web.app import create_app
import sqlite3
# Setup logging # Setup logging
logging.basicConfig(level=logging.INFO, format='%(asctime)s - %(levelname)s - %(message)s') logging.basicConfig(level=logging.INFO, format='%(asctime)s - %(levelname)s - %(message)s')
logger = logging.getLogger(__name__) logger = logging.getLogger(__name__)
# Constants L3_DB_PATH = Config.DB_L3_PATH
L2_DB_PATH = 'database/L2/L2_Main.sqlite' SCHEMA_PATH = os.path.join(Config.BASE_DIR, 'database', 'L3', 'schema.sql')
L3_DB_PATH = 'database/L3/L3_Features.sqlite'
SCHEMA_PATH = 'database/L3/schema.sql'
def init_db(): def init_db():
if not os.path.exists('database/L3'): l3_dir = os.path.dirname(L3_DB_PATH)
os.makedirs('database/L3') if not os.path.exists(l3_dir):
os.makedirs(l3_dir)
conn = sqlite3.connect(L3_DB_PATH) conn = sqlite3.connect(L3_DB_PATH)
with open(SCHEMA_PATH, 'r', encoding='utf-8') as f: with open(SCHEMA_PATH, 'r', encoding='utf-8') as f:
conn.executescript(f.read()) conn.executescript(f.read())
conn.commit() conn.commit()
conn.close() conn.close()
logger.info("L3 DB Initialized.") logger.info("L3 DB Initialized/Updated with Schema.")
def get_db_connection(db_path): def main():
conn = sqlite3.connect(db_path) logger.info("Starting L3 Builder (Delegating to FeatureService)...")
return conn
def safe_div(a, b, default=0.0):
return a / b if b and b != 0 else default
def calculate_basic_features(df):
if df.empty:
return {}
count = len(df) # 1. Ensure Schema is up to date
init_db()
feats = { # 2. Rebuild Features using the centralized logic
'total_matches': count,
'basic_avg_rating': df['rating'].mean(),
'basic_avg_kd': df['kd_ratio'].mean(),
'basic_avg_kast': df['kast'].mean(),
'basic_avg_rws': df['rws'].mean(),
'basic_avg_headshot_kills': df['headshot_count'].sum() / count,
'basic_headshot_rate': safe_div(df['headshot_count'].sum(), df['kills'].sum()),
'basic_avg_first_kill': df['first_kill'].mean(),
'basic_avg_first_death': df['first_death'].mean(),
'basic_first_kill_rate': safe_div(df['first_kill'].sum(), df['first_kill'].sum() + df['first_death'].sum()),
'basic_first_death_rate': safe_div(df['first_death'].sum(), df['first_kill'].sum() + df['first_death'].sum()),
'basic_avg_kill_2': df['kill_2'].mean(),
'basic_avg_kill_3': df['kill_3'].mean(),
'basic_avg_kill_4': df['kill_4'].mean(),
'basic_avg_kill_5': df['kill_5'].mean(),
'basic_avg_assisted_kill': df['assisted_kill'].mean(),
'basic_avg_perfect_kill': df['perfect_kill'].mean(),
'basic_avg_revenge_kill': df['revenge_kill'].mean(),
'basic_avg_awp_kill': df['awp_kill'].mean(),
'basic_avg_jump_count': df['jump_count'].mean(),
}
return feats
def calculate_sta_features(df):
if df.empty:
return {}
df = df.sort_values('match_time')
last_30 = df.tail(30)
last_10 = df.tail(10)
feats = {
'sta_last_30_rating': last_30['rating'].mean(),
'sta_win_rating': df[df['is_win'] == 1]['rating'].mean() if not df[df['is_win'] == 1].empty else 0.0,
'sta_loss_rating': df[df['is_win'] == 0]['rating'].mean() if not df[df['is_win'] == 0].empty else 0.0,
'sta_rating_volatility': last_10['rating'].std() if len(last_10) > 1 else 0.0,
}
df['date'] = pd.to_datetime(df['match_time'], unit='s').dt.date
day_counts = df.groupby('date').size()
busy_days = day_counts[day_counts >= 4].index
if len(busy_days) > 0:
early_ratings = []
late_ratings = []
for day in busy_days:
day_matches = df[df['date'] == day].sort_values('match_time')
early = day_matches.head(3)
late = day_matches.tail(len(day_matches) - 3)
early_ratings.extend(early['rating'].tolist())
late_ratings.extend(late['rating'].tolist())
feats['sta_fatigue_decay'] = np.mean(early_ratings) - np.mean(late_ratings) if early_ratings and late_ratings else 0.0
else:
feats['sta_fatigue_decay'] = 0.0
df['hour_of_day'] = pd.to_datetime(df['match_time'], unit='s').dt.hour
if len(df) > 5:
corr = df['hour_of_day'].corr(df['rating'])
feats['sta_time_rating_corr'] = corr if not np.isnan(corr) else 0.0
else:
feats['sta_time_rating_corr'] = 0.0
return feats
def calculate_util_features(df):
if df.empty:
return {}
feats = {
'util_avg_nade_dmg': df['throw_harm'].mean() if 'throw_harm' in df.columns else 0.0,
'util_avg_flash_time': df['flash_duration'].mean() if 'flash_duration' in df.columns else 0.0,
'util_avg_flash_enemy': df['flash_enemy'].mean() if 'flash_enemy' in df.columns else 0.0,
'util_avg_flash_team': df['flash_team'].mean() if 'flash_team' in df.columns else 0.0,
'util_usage_rate': (df['flash_enemy'].mean() + df['throw_harm'].mean() / 50.0)
}
return feats
def calculate_side_features(steam_id, l2_conn):
q_ct = f"SELECT * FROM fact_match_players_ct WHERE steam_id_64 = '{steam_id}'"
q_t = f"SELECT * FROM fact_match_players_t WHERE steam_id_64 = '{steam_id}'"
df_ct = pd.read_sql_query(q_ct, l2_conn)
df_t = pd.read_sql_query(q_t, l2_conn)
feats = {}
if not df_ct.empty:
feats['side_rating_ct'] = df_ct['rating'].mean()
feats['side_first_kill_rate_ct'] = safe_div(df_ct['first_kill'].sum(), df_ct['first_kill'].sum() + df_ct['first_death'].sum())
feats['side_hold_success_rate_ct'] = 0.0
feats['side_defused_bomb_count'] = df_ct['defused_bomb'].sum() if 'defused_bomb' in df_ct.columns else 0
else:
feats.update({'side_rating_ct': 0.0, 'side_first_kill_rate_ct': 0.0, 'side_hold_success_rate_ct': 0.0, 'side_defused_bomb_count': 0})
if not df_t.empty:
feats['side_rating_t'] = df_t['rating'].mean()
feats['side_first_kill_rate_t'] = safe_div(df_t['first_kill'].sum(), df_t['first_kill'].sum() + df_t['first_death'].sum())
feats['side_entry_success_rate_t'] = 0.0
feats['side_planted_bomb_count'] = df_t['planted_bomb'].sum() if 'planted_bomb' in df_t.columns else 0
else:
feats.update({'side_rating_t': 0.0, 'side_first_kill_rate_t': 0.0, 'side_entry_success_rate_t': 0.0, 'side_planted_bomb_count': 0})
feats['side_kd_diff_ct_t'] = (df_ct['kd_ratio'].mean() if not df_ct.empty else 0) - (df_t['kd_ratio'].mean() if not df_t.empty else 0)
return feats
def calculate_complex_features(steam_id, match_df, l2_conn):
"""
Calculates BAT, HPS, and PTL features using Round Events and Rounds.
"""
feats = {}
# 1. HPS: Clutch from match stats (easier part)
# clutch_1vX are wins. end_1vX are total attempts (assuming mapping logic).
clutch_wins = match_df[['clutch_1v1', 'clutch_1v2', 'clutch_1v3', 'clutch_1v4', 'clutch_1v5']].sum().sum()
clutch_attempts = match_df[['end_1v1', 'end_1v2', 'end_1v3', 'end_1v4', 'end_1v5']].sum().sum()
# Granular clutch rates
feats['hps_clutch_win_rate_1v1'] = safe_div(match_df['clutch_1v1'].sum(), match_df['end_1v1'].sum())
feats['hps_clutch_win_rate_1v2'] = safe_div(match_df['clutch_1v2'].sum(), match_df['end_1v2'].sum())
feats['hps_clutch_win_rate_1v3_plus'] = safe_div(
match_df[['clutch_1v3', 'clutch_1v4', 'clutch_1v5']].sum().sum(),
match_df[['end_1v3', 'end_1v4', 'end_1v5']].sum().sum()
)
# 2. Heavy Lifting: Round Events
# Fetch all kills involving player
q_events = f"""
SELECT e.*,
p_vic.rank_score as victim_rank,
p_att.rank_score as attacker_rank
FROM fact_round_events e
LEFT JOIN fact_match_players p_vic ON e.match_id = p_vic.match_id AND e.victim_steam_id = p_vic.steam_id_64
LEFT JOIN fact_match_players p_att ON e.match_id = p_att.match_id AND e.attacker_steam_id = p_att.steam_id_64
WHERE (e.attacker_steam_id = '{steam_id}' OR e.victim_steam_id = '{steam_id}')
AND e.event_type = 'kill'
"""
try: try:
events = pd.read_sql_query(q_events, l2_conn) app = create_app()
with app.app_context():
count = FeatureService.rebuild_all_features()
logger.info(f"Successfully rebuilt features for {count} players.")
except Exception as e: except Exception as e:
logger.error(f"Error fetching events for {steam_id}: {e}") logger.error(f"Error rebuilding features: {e}")
events = pd.DataFrame() import traceback
traceback.print_exc()
if not events.empty:
# BAT Features
kills = events[events['attacker_steam_id'] == steam_id]
deaths = events[events['victim_steam_id'] == steam_id]
# Determine player rank for each match (approximate using average or self join - wait, p_att is self when attacker)
# We can use the rank from the joined columns.
# When player is attacker, use attacker_rank (self) vs victim_rank (enemy)
kills = kills.copy()
kills['diff'] = kills['victim_rank'] - kills['attacker_rank']
# When player is victim, use victim_rank (self) vs attacker_rank (enemy)
deaths = deaths.copy()
deaths['diff'] = deaths['attacker_rank'] - deaths['victim_rank'] # Enemy rank - My rank
# High Elo: Enemy Rank > My Rank + 100? Or just > My Rank?
# Let's say High Elo = Enemy Rank > My Rank
high_elo_kills = kills[kills['diff'] > 0].shape[0]
high_elo_deaths = deaths[deaths['diff'] > 0].shape[0] # Enemy (Attacker) > Me (Victim)
low_elo_kills = kills[kills['diff'] < 0].shape[0]
low_elo_deaths = deaths[deaths['diff'] < 0].shape[0]
feats['bat_kd_diff_high_elo'] = high_elo_kills - high_elo_deaths
feats['bat_kd_diff_low_elo'] = low_elo_kills - low_elo_deaths
total_duels = len(kills) + len(deaths)
feats['bat_win_rate_vs_all'] = safe_div(len(kills), total_duels)
feats['bat_avg_duel_win_rate'] = feats['bat_win_rate_vs_all'] # Simplifying
feats['bat_avg_duel_freq'] = safe_div(total_duels, len(match_df))
feats['bat_win_rate_close'] = 0.0 # Placeholder for distance logic
feats['bat_win_rate_mid'] = 0.0
feats['bat_win_rate_far'] = 0.0
else:
feats.update({
'bat_kd_diff_high_elo': 0, 'bat_kd_diff_low_elo': 0,
'bat_win_rate_vs_all': 0.0, 'bat_avg_duel_win_rate': 0.0,
'bat_avg_duel_freq': 0.0, 'bat_win_rate_close': 0.0,
'bat_win_rate_mid': 0.0, 'bat_win_rate_far': 0.0
})
# 3. PTL & Match Point (Requires Rounds)
# Fetch rounds for matches played
match_ids = match_df['match_id'].unique().tolist()
if not match_ids:
return feats
match_ids_str = "'" + "','".join(match_ids) + "'"
q_rounds = f"SELECT * FROM fact_rounds WHERE match_id IN ({match_ids_str})"
try:
rounds = pd.read_sql_query(q_rounds, l2_conn)
except:
rounds = pd.DataFrame()
if not rounds.empty and not events.empty:
# PTL: Round 1 and 13 (Assuming MR12)
pistol_rounds = rounds[(rounds['round_num'] == 1) | (rounds['round_num'] == 13)]
# Join kills with pistol rounds
# keys: match_id, round_num
pistol_events = pd.merge(
events[events['attacker_steam_id'] == steam_id],
pistol_rounds[['match_id', 'round_num']],
on=['match_id', 'round_num']
)
feats['ptl_pistol_kills'] = safe_div(len(pistol_events), len(match_df)) # Avg per match
feats['ptl_pistol_multikills'] = 0.0 # Complex to calc without grouping per round
feats['ptl_pistol_win_rate'] = 0.5 # Placeholder (Requires checking winner_team vs player_team)
feats['ptl_pistol_kd'] = 1.0 # Placeholder
feats['ptl_pistol_util_efficiency'] = 0.0
# Match Point (HPS)
# Logic: Score is 12 (MR12) or 15 (MR15).
# We assume MR12 for simplicity or check max score.
match_point_rounds = rounds[(rounds['ct_score'] == 12) | (rounds['t_score'] == 12)]
# This logic is imperfect (OT etc), but okay for v1.
feats['hps_match_point_win_rate'] = 0.5 # Placeholder
else:
feats.update({
'ptl_pistol_kills': 0.0, 'ptl_pistol_multikills': 0.0,
'ptl_pistol_win_rate': 0.0, 'ptl_pistol_kd': 0.0,
'ptl_pistol_util_efficiency': 0.0, 'hps_match_point_win_rate': 0.0
})
# Fill remaining HPS placeholders
feats['hps_undermanned_survival_time'] = 0.0
feats['hps_pressure_entry_rate'] = 0.0
feats['hps_momentum_multikill_rate'] = 0.0
feats['hps_tilt_rating_drop'] = 0.0
feats['hps_clutch_rating_rise'] = 0.0
feats['hps_comeback_kd_diff'] = 0.0
feats['hps_losing_streak_kd_diff'] = 0.0
return feats
def process_players():
l2_conn = get_db_connection(L2_DB_PATH)
l3_conn = get_db_connection(L3_DB_PATH)
logger.info("Fetching player list...")
players = pd.read_sql_query("SELECT DISTINCT steam_id_64 FROM fact_match_players", l2_conn)['steam_id_64'].tolist()
logger.info(f"Found {len(players)} players. Processing...")
for idx, steam_id in enumerate(players):
query = f"SELECT * FROM fact_match_players WHERE steam_id_64 = '{steam_id}' ORDER BY match_time ASC"
df = pd.read_sql_query(query, l2_conn)
if df.empty:
continue
feats = calculate_basic_features(df)
feats.update(calculate_sta_features(df))
feats.update(calculate_side_features(steam_id, l2_conn))
feats.update(calculate_util_features(df))
feats.update(calculate_complex_features(steam_id, df, l2_conn))
# Insert
cols = list(feats.keys())
vals = list(feats.values())
vals = [float(v) if isinstance(v, (np.float32, np.float64)) else v for v in vals]
vals = [int(v) if isinstance(v, (np.int32, np.int64)) else v for v in vals]
col_str = ", ".join(cols)
q_marks = ", ".join(["?"] * len(cols))
sql = f"INSERT OR REPLACE INTO dm_player_features (steam_id_64, {col_str}) VALUES (?, {q_marks})"
l3_conn.execute(sql, [steam_id] + vals)
if idx % 10 == 0:
print(f"Processed {idx}/{len(players)} players...", end='\r')
l3_conn.commit()
l3_conn.commit()
l2_conn.close()
l3_conn.close()
logger.info("\nDone.")
if __name__ == "__main__": if __name__ == "__main__":
init_db() main()
process_players()

48
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@@ -0,0 +1,48 @@
import os
import sys
import subprocess
import time
def run_script(script_path, args=None):
cmd = [sys.executable, script_path]
if args:
cmd.extend(args)
print(f"\n[REFRESH] Running: {' '.join(cmd)}")
start_time = time.time()
result = subprocess.run(cmd)
elapsed = time.time() - start_time
if result.returncode != 0:
print(f"[REFRESH] Error running {script_path}. Exit code: {result.returncode}")
sys.exit(result.returncode)
else:
print(f"[REFRESH] Finished {script_path} in {elapsed:.2f}s")
def main():
base_dir = os.path.dirname(os.path.abspath(__file__))
project_root = os.path.dirname(base_dir)
print("="*50)
print("STARTING FULL DATABASE REFRESH")
print("="*50)
# 1. L1A --force (Re-ingest all raw data)
l1a_script = os.path.join(base_dir, 'L1A.py')
run_script(l1a_script, ['--force'])
# 2. L2 Builder (Rebuild Fact Tables with fixed K/D logic)
l2_script = os.path.join(base_dir, 'L2_Builder.py')
run_script(l2_script)
# 3. L3 Builder (Rebuild Feature Store)
l3_script = os.path.join(base_dir, 'L3_Builder.py')
run_script(l3_script)
print("="*50)
print("DATABASE REFRESH COMPLETED SUCCESSFULLY")
print("="*50)
if __name__ == "__main__":
main()

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@@ -1,13 +1,60 @@
# YRTV 项目说明 till 0.5.0 # YRTV 项目说明 till 1.0.2hotfix
## 项目概览 ## 项目概览
yrtv这一块 YRTV 是一个基于 CS2 比赛数据的综合分析与战队管理平台。它集成了数据采集、ETL 清洗建模、特征挖掘以及现代化的 Web 交互界面
核心目标是为战队提供数据驱动的决策支持包括战术分析、队员表现评估、阵容管理Clubhouse以及实时战术板功能。
---
您可以使用以下命令快速配置环境:
pip install -r requirements.txt
数据来源与处理核心包括: 数据来源与处理核心包括:
- 比赛页面的 iframe JSON 数据(`iframe_network.json` - 比赛页面的 iframe JSON 数据(`iframe_network.json`
- 可选的 demo 文件(`.zip/.dem` - 可选的 demo 文件(`.zip/.dem`
- L1A/L2/L3 分层数据库建模与校验 - L1A/L2/L3 分层数据库建模与校验
## Web 交互系统 (New in v0.5.0)
基于 Flask + TailwindCSS + Alpine.js 构建的现代化 Web 应用。
### 核心功能模块
1. **Clubhouse (战队管理)**
- **Roster Management**: 拖拽式管理当前激活阵容 (Active Roster)。
- **Scout System**: 全库模糊搜索玩家,支持按 Rating/Matches/KD 排序筛选。
- **Contract System**: 模拟签约/解约流程 (Sign/Release),管理战队资产。
- **Identity**: 统一的头像与 ID 显示逻辑 (SteamID/Name),支持自动生成首字母头像。
2. **Tactics Board (战术终端)**
- **SPA 架构**: 基于 Alpine.js 的单页应用,无刷新切换四大功能区。
- **Board (战术板)**: 集成 Leaflet.js 的交互式地图,支持战术点位标记。
- **Data (数据中心)**: 实时查看全队近期数据表现。
- **Analysis (深度分析)**:
- **Chemistry**: 任意组合 (2-5人) 的共同比赛胜率与数据分析。
- **Depth**: 阵容深度与位置分析。
- **Economy (经济计算)**: 简单的经济局/长枪局计算器。
3. **Match Center (比赛中心)**
- **List View**:
- 显示比赛平均 ELO。
- **Party Identification**: 自动识别组排车队 (👥 2-5),并用颜色区分规模 (Indigo/Blue/Purple/Orange)。
- **Result Tracking**: 基于 "Our Team" (Active Roster) 的胜负判定 (VICTORY/DEFEAT/CIVIL WAR)。
- **Detail View**:
- 按 Rating 降序排列双方队员。
- 高亮显示组排关系。
- 集成 Round-by-Round 经济与事件详情。
4. **Player Profile (玩家档案)**
- 综合能力雷达图 (六维数据)。
- 近期 Rating/KD/ADR 趋势折线图。
- 详细的历史比赛记录(含 Party info 与 Result
- 头像上传与管理。
## 自动化与运维
新增 `ETL/refresh.py` 自动化脚本,用于一键执行全量数据刷新:
- 自动清理旧数据库。
- 顺序执行 L1A -> L2 -> L3 构建。
- 自动处理 schema 迁移。
## 数据流程 ## 数据流程
1. **下载与落盘** 1. **下载与落盘**
通过 `downloader/downloader.py` 抓取比赛页面数据,生成 `output_arena/<match_id>/iframe_network.json`,并可同时下载 demo 文件。 通过 `downloader/downloader.py` 抓取比赛页面数据,生成 `output_arena/<match_id>/iframe_network.json`,并可同时下载 demo 文件。
@@ -24,31 +71,32 @@ yrtv这一块。
``` ```
yrtv/ yrtv/
├── downloader/ # 下载器(抓取 iframe JSON 与 demo ├── downloader/ # 下载器(抓取 iframe JSON 与 demo
│ ├── downloader.py
│ └── README.md
├── ETL/ # ETL 脚本 ├── ETL/ # ETL 脚本
│ ├── L1A.py │ ├── L1A.py
│ ├── L2_Builder.py │ ├── L2_Builder.py
│ ├── L3_Builder.py │ ├── L3_Builder.py
│ ├── README.md │ ├── refresh.py # [NEW] 一键刷新脚本
│ └── verify/ │ └── verify/
│ ├── verify_L2.py ├── database/ # SQLite 数据库存储
└── verify_deep.py ├── L1A/
├── database/ │ ├── L2/
│ ├── L1A/ # L1A SQLite 与说明 │ ├── L3/
── L1B/ # L1B 目录demo 解析结果说明) ── original_json_schema/
├── L2/ # L2 SQLite 与 schema ├── web/ # [NEW] Web 应用程序
│ ├── L3/ # L3 SQLite 与 schema (特征集市) │ ├── app.py # 应用入口
── original_json_schema/ # schema 扁平化与未覆盖字段清单 ── routes/ # 路由 (matches, players, teams, tactics)
│ ├── services/ # 业务逻辑 (stats, web)
│ ├── templates/ # Jinja2 模板 (TailwindCSS + Alpine.js)
│ └── static/ # 静态资源 (CSS, JS, Uploads)
└── utils/ └── utils/
└── json_extractor/ # JSON Schema 抽取工具 └── json_extractor/ # JSON Schema 抽取工具
``` ```
## 环境要求 ## 环境要求
- Python 3.11.4+ - Python 3.11.4+
- Flask, Jinja2
- Playwright下载器依赖 - Playwright下载器依赖
- pandasnumpy校验脚本依赖) - pandas, numpy数据处理依赖)
## 数据库层级说明 ## 数据库层级说明
### L1A ### L1A

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0
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@@ -195,6 +195,13 @@ CREATE TABLE IF NOT EXISTS fact_match_players (
flash_assists INTEGER, flash_assists INTEGER,
flash_duration REAL, flash_duration REAL,
jump_count INTEGER, jump_count INTEGER,
-- Utility Usage Stats (Parsed from round details)
util_flash_usage INTEGER DEFAULT 0,
util_smoke_usage INTEGER DEFAULT 0,
util_molotov_usage INTEGER DEFAULT 0,
util_he_usage INTEGER DEFAULT 0,
util_decoy_usage INTEGER DEFAULT 0,
damage_total INTEGER, damage_total INTEGER,
damage_received INTEGER, damage_received INTEGER,
damage_receive INTEGER, damage_receive INTEGER,
@@ -365,6 +372,14 @@ CREATE TABLE IF NOT EXISTS fact_match_players_t (
year TEXT, year TEXT,
sts_raw TEXT, sts_raw TEXT,
level_info_raw TEXT, level_info_raw TEXT,
-- Utility Usage Stats (Parsed from round details)
util_flash_usage INTEGER DEFAULT 0,
util_smoke_usage INTEGER DEFAULT 0,
util_molotov_usage INTEGER DEFAULT 0,
util_he_usage INTEGER DEFAULT 0,
util_decoy_usage INTEGER DEFAULT 0,
PRIMARY KEY (match_id, steam_id_64), PRIMARY KEY (match_id, steam_id_64),
FOREIGN KEY (match_id) REFERENCES fact_matches(match_id) ON DELETE CASCADE FOREIGN KEY (match_id) REFERENCES fact_matches(match_id) ON DELETE CASCADE
); );
@@ -466,6 +481,14 @@ CREATE TABLE IF NOT EXISTS fact_match_players_ct (
year TEXT, year TEXT,
sts_raw TEXT, sts_raw TEXT,
level_info_raw TEXT, level_info_raw TEXT,
-- Utility Usage Stats (Parsed from round details)
util_flash_usage INTEGER DEFAULT 0,
util_smoke_usage INTEGER DEFAULT 0,
util_molotov_usage INTEGER DEFAULT 0,
util_he_usage INTEGER DEFAULT 0,
util_decoy_usage INTEGER DEFAULT 0,
PRIMARY KEY (match_id, steam_id_64), PRIMARY KEY (match_id, steam_id_64),
FOREIGN KEY (match_id) REFERENCES fact_matches(match_id) ON DELETE CASCADE FOREIGN KEY (match_id) REFERENCES fact_matches(match_id) ON DELETE CASCADE
); );

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@@ -33,7 +33,7 @@
2. 对位最低Rating对手的KD差自身击杀-被该对手击杀) 2. 对位最低Rating对手的KD差自身击杀-被该对手击杀)
3. 对位所有对手的胜率(自身击杀>被击杀的对手占比) 3. 对位所有对手的胜率(自身击杀>被击杀的对手占比)
4. 平均对枪成功率(对所有对手的对枪成功率求平均) 4. 平均对枪成功率(对所有对手的对枪成功率求平均)
5. 与单个对手的交火次数(相遇频率)
* ~~A. 对枪反应时间(遇敌到开火平均时长,需录像解析)~~ (Phase 5) * ~~A. 对枪反应时间(遇敌到开火平均时长,需录像解析)~~ (Phase 5)
* B. 近/中/远距对枪占比及各自胜率 (仅 Classic 可行) * B. 近/中/远距对枪占比及各自胜率 (仅 Classic 可行)

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@@ -14,6 +14,7 @@ CREATE TABLE IF NOT EXISTS dm_player_features (
-- ========================================== -- ==========================================
basic_avg_rating REAL, basic_avg_rating REAL,
basic_avg_kd REAL, basic_avg_kd REAL,
basic_avg_adr REAL,
basic_avg_kast REAL, basic_avg_kast REAL,
basic_avg_rws REAL, basic_avg_rws REAL,
basic_avg_headshot_kills REAL, basic_avg_headshot_kills REAL,
@@ -31,6 +32,10 @@ CREATE TABLE IF NOT EXISTS dm_player_features (
basic_avg_revenge_kill REAL, basic_avg_revenge_kill REAL,
basic_avg_awp_kill REAL, basic_avg_awp_kill REAL,
basic_avg_jump_count REAL, basic_avg_jump_count REAL,
basic_avg_mvps REAL,
basic_avg_plants REAL,
basic_avg_defuses REAL,
basic_avg_flash_assists REAL,
-- ========================================== -- ==========================================
-- 1. STA: Stability & Time Series -- 1. STA: Stability & Time Series
@@ -47,7 +52,7 @@ CREATE TABLE IF NOT EXISTS dm_player_features (
-- ========================================== -- ==========================================
bat_kd_diff_high_elo REAL, bat_kd_diff_high_elo REAL,
bat_kd_diff_low_elo REAL, bat_kd_diff_low_elo REAL,
bat_win_rate_vs_all REAL, -- bat_win_rate_vs_all REAL, -- Removed
bat_avg_duel_win_rate REAL, bat_avg_duel_win_rate REAL,
bat_avg_duel_freq REAL, bat_avg_duel_freq REAL,
-- Distance based stats (Placeholder for Classic data) -- Distance based stats (Placeholder for Classic data)
@@ -82,13 +87,29 @@ CREATE TABLE IF NOT EXISTS dm_player_features (
-- ========================================== -- ==========================================
-- 5. T/CT: Side Preference -- 5. T/CT: Side Preference
-- ========================================== -- ==========================================
side_rating_ct REAL, side_rating_ct REAL, -- Currently calculated as K/D
side_rating_t REAL, side_rating_t REAL,
side_kd_ct REAL, -- Explicit K/D
side_kd_t REAL,
side_win_rate_ct REAL, -- Round Win %
side_win_rate_t REAL,
side_first_kill_rate_ct REAL, side_first_kill_rate_ct REAL,
side_first_kill_rate_t REAL, side_first_kill_rate_t REAL,
side_hold_success_rate_ct REAL,
side_entry_success_rate_t REAL,
side_kd_diff_ct_t REAL, -- CT KD - T KD side_kd_diff_ct_t REAL, -- CT KD - T KD
-- New Side Comparisons
side_kast_ct REAL,
side_kast_t REAL,
side_rws_ct REAL,
side_rws_t REAL,
side_first_death_rate_ct REAL,
side_first_death_rate_t REAL,
side_multikill_rate_ct REAL,
side_multikill_rate_t REAL,
side_headshot_rate_ct REAL,
side_headshot_rate_t REAL,
side_defuses_ct REAL,
side_plants_t REAL,
side_planted_bomb_count INTEGER, side_planted_bomb_count INTEGER,
side_defused_bomb_count INTEGER, side_defused_bomb_count INTEGER,
@@ -99,7 +120,17 @@ CREATE TABLE IF NOT EXISTS dm_player_features (
util_avg_flash_time REAL, util_avg_flash_time REAL,
util_avg_flash_enemy REAL, util_avg_flash_enemy REAL,
util_avg_flash_team REAL, util_avg_flash_team REAL,
util_usage_rate REAL util_usage_rate REAL,
-- ==========================================
-- 7. Scores (0-100)
-- ==========================================
score_bat REAL,
score_sta REAL,
score_hps REAL,
score_ptl REAL,
score_tct REAL,
score_util REAL
); );
-- Optional: Detailed per-match feature table for time-series analysis -- Optional: Detailed per-match feature table for time-series analysis

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@@ -0,0 +1,83 @@
# YRTV Player Capability Model (6-Dimension System)
This document outlines the calculation principles and formulas for the 6-dimensional player capability model used in the YRTV platform.
## Overview
The model evaluates players across 6 key dimensions:
1. **BAT (Battle Power)**: Aim and direct combat ability.
2. **PTL (Pistol)**: Performance in pistol rounds.
3. **HPS (High Pressure)**: Performance in clutch and high-stakes situations.
4. **SIDE (Side Proficiency)**: T vs CT side performance balance and rating.
5. **UTIL (Utility)**: Usage and effectiveness of grenades/utility.
6. **STA (Stability)**: Consistency and endurance over matches/time.
Each dimension score is normalized to a 0-100 scale using min-max normalization against the player pool (with outlier clipping at 5th/95th percentiles).
---
## 1. BAT (Battle Power)
*Focus: Raw aiming and dueling mechanics.*
**Features & Weights:**
- **Rating (40%)**: Average Match Rating (Rating 2.0).
- **KD Ratio (20%)**: Average Kill/Death Ratio.
- **ADR (20%)**: Average Damage per Round.
- **Headshot% (10%)**: Headshot kills / Total kills.
- **First Kill Success (10%)**: Entry Kills / (Entry Kills + Entry Deaths).
- **Duel Win Rate (High Elo) (10%)**: KD Ratio specifically against high-Elo opponents.
## 2. PTL (Pistol Round)
*Focus: Proficiency in pistol rounds (R1 & R13).*
**Features & Weights:**
- **Pistol KD (50%)**: Kill/Death ratio in pistol rounds.
- **Pistol Util Efficiency (25%)**: Headshot rate in pistol rounds (proxy for precision).
- **Pistol Multi-Kills (25%)**: Frequency of multi-kills in pistol rounds.
## 3. HPS (High Pressure)
*Focus: Clutching and performing under stress.*
**Features & Weights:**
- **1v1 Win Rate (20%)**: Percentage of 1v1 clutches won.
- **1v3+ Win Rate (30%)**: Percentage of 1vN (N>=3) clutches won (High impact).
- **Match Point Win Rate (20%)**: Win rate in rounds where team is at match point.
- **Comeback KD Diff (15%)**: KD difference when playing from behind (score gap >= 4).
- **Undermanned Survival (15%)**: Ability to survive or trade when team is outnumbered.
## 4. SIDE (Side Proficiency)
*Focus: Tactical versatility and side bias.*
**Features & Weights:**
- **CT Rating (35%)**: Average Rating on CT side.
- **T Rating (35%)**: Average Rating on T side.
- **Side Balance (15%)**: Penalty for high disparity between T and CT performance (1 - |T_Rating - CT_Rating|).
- **Entry Rate T (15%)**: Frequency of attempting entry kills on T side.
## 5. UTIL (Utility)
*Focus: Strategic use of grenades.*
**Features & Weights:**
- **Util Usage Rate (25%)**: Frequency of buying/using utility items.
- **Flash Assists (20%)**: Average flash assists per match.
- **Util Damage (20%)**: Average grenade damage per match.
- **Flash Blind Time (15%)**: Average enemy blind time per match.
- **Flash Efficiency (20%)**: Enemies blinded per flash thrown.
## 6. STA (Stability)
*Focus: Consistency and mental resilience.*
**Features & Weights:**
- **Rating Consistency (30%)**: Inverse of Rating Standard Deviation (Lower variance = Higher score).
- **Fatigue Resistance (20%)**: Performance drop-off in later matches of the day (vs first 3 matches).
- **Win/Loss Gap (30%)**: Difference in Rating between Won and Lost matches (Smaller gap = More stable).
- **Time/Rating Correlation (20%)**: Ability to maintain rating in long matches.
---
## Calculation Process (ETL)
1. **L2 Aggregation**: Raw match data is aggregated into `fact_match_players` (L2).
2. **Feature Extraction**: Complex features (e.g., Pistol KD, Side Rating) are calculated per player.
3. **Normalization**: Each feature is scaled to 0-100 based on population distribution.
4. **Weighted Sum**: Dimension scores are calculated using the weights above.
5. **Radar Chart**: Final scores are displayed on the 6-axis radar chart in the player profile.

44
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@@ -0,0 +1,44 @@
---
## demo维度
### d1、经济管理特征
1. 每局平均道具数量与使用率(烟雾、闪光、燃烧弹、手雷)
2. 伤害性道具效率(手雷/燃烧弹造成伤害值/投掷次数)
3. 细分武器KDAWP、AK-47、M4A4等
4. 武器选择与回合胜率相关系数(某武器使用时胜率-整体胜率)
5. 保枪成功率(需保枪回合中成功保下武器次数/总机会)
6. 经济溢出率(每局剩余金钱>3000的回合占比
### d2、团队协同特征后续进行详细设计计算暂时有较大缺陷
1. 补枪成功次数队友阵亡后10秒内完成击杀
2. 补枪反应时间(队友阵亡到自身补枪击杀的平均时长)
3. 与队友A的补枪成功率对队友A的补枪成功次数/其阵亡次数)
4. 被补枪率自身阵亡后10秒内被队友补枪次数/总阵亡次数)
5. 道具配合得分(被队友闪光致盲后击杀的敌人数量)
6. 辅助道具价值(自身烟雾/燃烧弹帮助队友下包/拆包次数)
7. 拉枪线贡献(自身阵亡后队友获得多杀的次数)
8. 疑似卖队友次数(自身附近队友存活但未补枪的阵亡次数)
### d3、经济影响力特征自定义计算方案
1. 累计缴获敌方武器的经济价值如AWP按4750计算
2. 保枪致胜次数(保下的武器在下一回合帮助获胜的次数)
3. 单局经济扭转值(因自身行为导致的双方经济差变化)
4. 回合致胜首杀贡献分首杀为胜利带来的权重分如5v4优势计0.3分)
5. 回合致胜道具贡献分(关键烟雾/闪光为胜利带来的权重分)
6. 回合致胜残局贡献分1vN残局胜利的权重分1v3+计1分
### d4、热图与站位特征预留demoparser阶段开发
1. 各地图区域击杀数如Inferno的A区、B区、中路等
2. 各地图区域死亡数(同上区域划分)
3. 常用站位区域占比(某区域停留时间/总回合时间)
4. 区域对枪胜率(某区域内击杀数/死亡数)
---
完整了解代码库与web端需求文档 WebRDD.md 开始计划开发web端完成web端的所有需求。
注意不需要实现注册登录系统最好核心是token系统。
严格按照需求部分规划开发方案与开发顺序。不要忽略内容。
utils下还会有哪些需要打包成可快速调用的工具针对这个项目你有什么先见

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@@ -12,7 +12,7 @@
11. 每局2+杀/3+杀/4+杀/5杀次数多杀 11. 每局2+杀/3+杀/4+杀/5杀次数多杀
12. 连续击杀累计次数(连杀) 12. 连续击杀累计次数(连杀)
15. **(New) 助攻次数 (assisted_kill)** 15. **(New) 助攻次数 (assisted_kill)**
16. **(New) 无伤击杀 (perfect_kill)** 16. **(New) 完美击杀 (perfect_kill)**
17. **(New) 复仇击杀 (revenge_kill)** 17. **(New) 复仇击杀 (revenge_kill)**
18. **(New) AWP击杀数 (awp_kill)** 18. **(New) AWP击杀数 (awp_kill)**
19. **(New) 总跳跃次数 (jump_count)** 19. **(New) 总跳跃次数 (jump_count)**
@@ -75,45 +75,6 @@
4. 每局平均道具数量与使用率(烟雾、闪光、燃烧弹、手雷) 4. 每局平均道具数量与使用率(烟雾、闪光、燃烧弹、手雷)
---
## demo维度
### d1、经济管理特征
1. 每局平均道具数量与使用率(烟雾、闪光、燃烧弹、手雷)
2. 伤害性道具效率(手雷/燃烧弹造成伤害值/投掷次数)
3. 细分武器KDAWP、AK-47、M4A4等
4. 武器选择与回合胜率相关系数(某武器使用时胜率-整体胜率)
5. 保枪成功率(需保枪回合中成功保下武器次数/总机会)
6. 经济溢出率(每局剩余金钱>3000的回合占比
### d2、团队协同特征后续进行详细设计计算暂时有较大缺陷
1. 补枪成功次数队友阵亡后10秒内完成击杀
2. 补枪反应时间(队友阵亡到自身补枪击杀的平均时长)
3. 与队友A的补枪成功率对队友A的补枪成功次数/其阵亡次数)
4. 被补枪率自身阵亡后10秒内被队友补枪次数/总阵亡次数)
5. 道具配合得分(被队友闪光致盲后击杀的敌人数量)
6. 辅助道具价值(自身烟雾/燃烧弹帮助队友下包/拆包次数)
7. 拉枪线贡献(自身阵亡后队友获得多杀的次数)
8. 疑似卖队友次数(自身附近队友存活但未补枪的阵亡次数)
### d3、经济影响力特征自定义计算方案
1. 累计缴获敌方武器的经济价值如AWP按4750计算
2. 保枪致胜次数(保下的武器在下一回合帮助获胜的次数)
3. 单局经济扭转值(因自身行为导致的双方经济差变化)
4. 回合致胜首杀贡献分首杀为胜利带来的权重分如5v4优势计0.3分)
5. 回合致胜道具贡献分(关键烟雾/闪光为胜利带来的权重分)
6. 回合致胜残局贡献分1vN残局胜利的权重分1v3+计1分
### d4、热图与站位特征预留demoparser阶段开发
1. 各地图区域击杀数如Inferno的A区、B区、中路等
2. 各地图区域死亡数(同上区域划分)
3. 常用站位区域占比(某区域停留时间/总回合时间)
4. 区域对枪胜率(某区域内击杀数/死亡数)
---
### 手调1.、指挥手动调节因子主观评价0-10分 ### 手调1.、指挥手动调节因子主观评价0-10分
1. 沟通量(信息传递频率与有效性) 1. 沟通量(信息传递频率与有效性)
2. 辅助决策能力(半区决策建议的合理性) 2. 辅助决策能力(半区决策建议的合理性)

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@@ -3,7 +3,7 @@
## 1. 项目概述 (Overview) ## 1. 项目概述 (Overview)
### 1.1 项目背景 ### 1.1 项目背景
YRTV 是一个面向 CS2 战队数据洞察与战术研判的 Web 平台。该平台基于现有的 `ETL` 数据管线与 `L2_Main.sqlite` 核心数据库,旨在通过 Web 界面提供可视化的数据查询、战队管理、战术模拟及深度分析功能。 YRTV 是一个面向 CS2 战队数据洞察与战术研判的 Web 平台,旨在通过 Web 界面提供可视化的数据查询、战队管理、战术模拟及深度分析功能。
### 1.2 核心目标 ### 1.2 核心目标
* **数据可视化**: 将复杂的 SQLite 比赛数据转化为易读的图表、雷达图和趋势线。 * **数据可视化**: 将复杂的 SQLite 比赛数据转化为易读的图表、雷达图和趋势线。
@@ -18,7 +18,7 @@ YRTV 是一个面向 CS2 战队数据洞察与战术研判的 Web 平台。该
* **L3**: SQLite (`database/L3/L3_Features.sqlite`) - 高级衍生特征 (Read-Only for Web) * **L3**: SQLite (`database/L3/L3_Features.sqlite`) - 高级衍生特征 (Read-Only for Web)
* **Web**: SQLite (`database/Web/Web_App.sqlite`) - [新增] 业务数据 (用户、评论、阵容配置、策略板存档) * **Web**: SQLite (`database/Web/Web_App.sqlite`) - [新增] 业务数据 (用户、评论、阵容配置、策略板存档)
* **模板引擎**: Jinja2 (服务端渲染) * **模板引擎**: Jinja2 (服务端渲染)
* **前端样式**: Tailwind CSS (CDN 引入,快速开发) * **前端样式**: Tailwind CSS (CDN 引入,快速开发) + PC-First 响应式设计 (适配手机、平板与桌面端),主题色紫色,可切换黑白模式。
* **前端交互**: * **前端交互**:
* **图表**: Chart.js / ECharts (雷达图、趋势图) * **图表**: Chart.js / ECharts (雷达图、趋势图)
* **交互**: Alpine.js 或原生 JS (处理模态框、异步请求) * **交互**: Alpine.js 或原生 JS (处理模态框、异步请求)
@@ -36,16 +36,18 @@ yrtv/
│ ├── app.py # Flask 应用入口 │ ├── app.py # Flask 应用入口
│ ├── config.py # 配置文件 │ ├── config.py # 配置文件
│ ├── routes/ # 路由模块 │ ├── routes/ # 路由模块
│ │ ├── main.py # 首页与通用 │ │ ├── main.py # 首页与通用 (Home)
│ │ ├── players.py # 玩家模块 │ │ ├── players.py # 玩家模块 (List, Detail, Compare)
│ │ ├── teams.py # 战队模块 │ │ ├── teams.py # 战队模块 (Lineup, Stats)
│ │ ├── matches.py # 比赛模块 │ │ ├── matches.py # 比赛模块 (List, Detail, Demo)
│ │ ├── tactics.py # 战术与分析模块 │ │ ├── tactics.py # 战术模块 (Lineup Builder, Map, Nade)
│ │ ── admin.py # 管理后台 │ │ ── wiki.py # 知识库模块 (Wiki, Docs)
├── services/ # 业务逻辑层 (数据计算) │ └── admin.py # 管理后台 (ETL Trigger, User Mgmt)
│ ├── stats_service.py # 核心指标计算 │ ├── services/ # 业务逻辑层 (连接 L2/L3/Web DB)
│ │ ├── feature_store.py # L3 特征读取与计算 │ │ ├── stats_service.py # 基础数据查询 (L2)
│ │ ── etl_trigger.py # ETL 调度 │ │ ── feature_service.py # 高级特征查询 (L3)
│ │ ├── wiki_service.py # 知识库管理
│ │ └── user_service.py # 用户与评论管理
│ ├── static/ # 静态资源 │ ├── static/ # 静态资源
│ │ ├── css/ │ │ ├── css/
│ │ ├── js/ │ │ ├── js/
@@ -53,25 +55,37 @@ yrtv/
│ └── templates/ # Jinja2 模板 │ └── templates/ # Jinja2 模板
│ ├── base.html │ ├── base.html
│ ├── components/ │ ├── components/
── ... (各页面模板) ── home/
│ ├── players/
│ ├── teams/
│ ├── matches/
│ ├── tactics/
│ ├── wiki/
│ └── admin/
├── database/ # 数据存储 ├── database/ # 数据存储
│ ├── L1A/ # 原始爬虫数据 │ ├── L1A/ # 原始爬虫数据
│ ├── L2/ # 结构化事实数据 │ ├── L2/ # 结构化事实数据
── L3/ # [新增] 衍生特征库 (Feature Store) ── L3/ # 衍生特征库 (Feature Store)
└── ETL/ # ETL 脚本 └── Web/ # [新增] 业务数据库 (User, Comment, Wiki)
├── L1A.py └── ETL/ # 数据处理层 (ETL Pipeline)
├── L2_Builder.py ├── L1A.py # L1A Ingest
── L3_FeatureEng.py # [新增] L3 特征工程脚本 ── L2_Builder.py # L2 Transform
└── L3_Builder.py # L3 Feature Engineering (原 feature_store.py 逻辑)
``` ```
### 2.2 数据流向 ### 2.2 数据流向
1. **ETL 层**: 1. **ETL 层 (数据处理核心)**:
* L1 (Raw): 爬虫 -> JSON 存储。 * L1 (Raw): 爬虫 -> JSON 存储。
* L2 (Fact): JSON -> 清洗/标准化 -> Fact/Dim Tables。 * L2 (Fact): JSON -> 清洗/标准化 -> Fact/Dim Tables。
* **L3 (Features)**: L2 -> 聚合/滑窗计算/模型推理 -> Player/Team Derived Features (e.g., 近期状态分, 地图熟练度, 关键局胜率)。 * **L3 (Features)**: L2 -> 聚合/滑窗计算/模型推理 -> Player/Team Derived Features。**数据处理逻辑收敛于 ETL 目录下的脚本Web 端仅负责读取 L2/L3 结果。**
2. **Service 层**: Flask Service 读取 L2 (基础数据) 和 L3 (高级特征),执行业务逻辑。 2. **Service 层**: Flask Service 仅负责 SQL 查询与简单的业务组装(如评论关联),不再包含复杂的数据计算逻辑。
3. **View 层**: Jinja2 渲染 HTML,嵌入计算后的数据 3. **View 层**: Jinja2 渲染 HTML。
4. **Client 层**: 浏览器展示页面JS 处理局部交互。 4. **Client 层**: 浏览器交互。
### 2.3 开发与启动 (Development & Startup)
* **启动方式**:
* 在项目根目录下运行: `python web/app.py`
* 访问地址: `http://127.0.0.1:5000`
--- ---
@@ -92,10 +106,10 @@ yrtv/
* **比赛解析器**: 输入 5E 比赛链接,点击按钮触发后台 ETL 任务(异步),前端显示 Loading 状态或 Toast 提示。 * **比赛解析器**: 输入 5E 比赛链接,点击按钮触发后台 ETL 任务(异步),前端显示 Loading 状态或 Toast 提示。
### 3.2 玩家模块 (Players) ### 3.2 玩家模块 (Players)
#### 3.2.1 玩家列表 #### 3.2.1 玩家列表 PlayerList
* **筛选/搜索**: 按 ID/昵称搜索,按 K/D、Rating、MVP 等指标排序。 * **筛选/搜索**: 按 ID/昵称搜索,按 K/D、Rating、MVP 等指标排序。
* **展示**: 卡片式布局显示头像、ID、主队、核心数据 (Rating, K/D, ADR)。 * **展示**: 卡片式布局显示头像、ID、主队、核心数据 (Rating, K/D, ADR)。
#### 3.2.2 玩家详情 #### 3.2.2 玩家详情 PlayerProfile
* **基础信息**: 头像、SteamID、5E ID、注册时间。可以手动分配Tag。 * **基础信息**: 头像、SteamID、5E ID、注册时间。可以手动分配Tag。
* **核心指标**: 赛季平均 Rating, ADR, KAST, 首杀成功率等。 * **核心指标**: 赛季平均 Rating, ADR, KAST, 首杀成功率等。
* **能力雷达图**: *计算规则需在 Service 层定义* * **能力雷达图**: *计算规则需在 Service 层定义*
@@ -109,11 +123,11 @@ yrtv/
* **统计概览**: 战队整体胜率、近期战绩、地图胜率分布,个人关键数据。 * **统计概览**: 战队整体胜率、近期战绩、地图胜率分布,个人关键数据。
### 3.4 比赛模块 (Matches) ### 3.4 比赛模块 (Matches)
#### 3.4.1 比赛列表 #### 3.4.1 比赛列表 MatchList
* **筛选**: 按地图、日期范围筛选。 * **筛选**: 按地图、日期范围筛选。
* **展示**: 列表视图显示时间、地图、比分、胜负、MVP。 * **展示**: 列表视图显示时间、地图、比分、胜负、MVP。
#### 3.4.2 比赛详情 #### 3.4.2 比赛详情 MatchDetail
* **头部**: 比分板CT/T 分数、地图、时长、Demo 下载链接。 * **头部**: 比分板CT/T 分数、地图、时长、Demo 下载链接。
* **数据表**: 双方队伍的完整数据表K, D, A, FK, FD, ADR, Rating, KAST, AWP Kills 等)。 * **数据表**: 双方队伍的完整数据表K, D, A, FK, FD, ADR, Rating, KAST, AWP Kills 等)。
* *利用 `fact_match_players` 中的丰富字段* * *利用 `fact_match_players` 中的丰富字段*
@@ -126,7 +140,7 @@ yrtv/
* **共同经历**: 查询这 5 人共同参与过的比赛场次及胜率。 * **共同经历**: 查询这 5 人共同参与过的比赛场次及胜率。
* **协同矩阵**: 选择特定阵容展示两两之间的协同数据A 补枪 B 的次数A 与 B 同时在场时的胜率)。 * **协同矩阵**: 选择特定阵容展示两两之间的协同数据A 补枪 B 的次数A 与 B 同时在场时的胜率)。
* **最佳/短板分析**: 基于历史数据分析该阵容在特定地图上的强弱项。 * **最佳/短板分析**: 基于历史数据分析该阵容在特定地图上的强弱项。
#### 3.5.2 数据对比 #### 3.5.2 数据对比 Data Center
* **多选对比**: 选择多名玩家,并在同一雷达图/柱状图中对比各项数据。 * **多选对比**: 选择多名玩家,并在同一雷达图/柱状图中对比各项数据。
* **地图筛选**: 查看特定玩家在特定地图上的表现差异。 * **地图筛选**: 查看特定玩家在特定地图上的表现差异。
#### 3.5.3 道具与策略板 (Grenades & Strategy Board) #### 3.5.3 道具与策略板 (Grenades & Strategy Board)
@@ -159,7 +173,7 @@ yrtv/
* 上传 demo 文件或修正比赛数据。 * 上传 demo 文件或修正比赛数据。
* **配置**: 管理员账号管理、全局公告设置。查看网站访问数等后台统计。 * **配置**: 管理员账号管理、全局公告设置。查看网站访问数等后台统计。
### 3.7E 管理后台查询工具 (SQL Runner) ### 3.8 管理后台查询工具 (SQL Runner)
* **功能**: 提供一个 Web 版的 SQLite 查询窗口。 * **功能**: 提供一个 Web 版的 SQLite 查询窗口。
* **限制**: 只读权限(防止 `DROP/DELETE`),仅供高级用户进行自定义数据挖掘。 * **限制**: 只读权限(防止 `DROP/DELETE`),仅供高级用户进行自定义数据挖掘。

6
requirements.txt Normal file
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Flask
pandas
numpy
playwright
gunicorn
gevent

1
scripts/README.md Normal file
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@@ -0,0 +1 @@
用于测试脚本目录。

214
scripts/analyze_features.py Normal file
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@@ -0,0 +1,214 @@
import sqlite3
import pandas as pd
import numpy as np
import os
DB_L2_PATH = r'd:\Documents\trae_projects\yrtv\database\L2\L2_Main.sqlite'
def get_db_connection():
conn = sqlite3.connect(DB_L2_PATH)
conn.row_factory = sqlite3.Row
return conn
def load_data_and_calculate(conn, min_matches=5):
print("Loading Basic Stats...")
# 1. Basic Stats
query_basic = """
SELECT
steam_id_64,
COUNT(*) as matches_played,
AVG(rating) as avg_rating,
AVG(kd_ratio) as avg_kd,
AVG(adr) as avg_adr,
AVG(kast) as avg_kast,
SUM(first_kill) as total_fk,
SUM(first_death) as total_fd,
SUM(clutch_1v1) + SUM(clutch_1v2) + SUM(clutch_1v3) + SUM(clutch_1v4) + SUM(clutch_1v5) as total_clutches,
SUM(throw_harm) as total_util_dmg,
SUM(flash_time) as total_flash_time,
SUM(flash_enemy) as total_flash_enemy
FROM fact_match_players
GROUP BY steam_id_64
HAVING COUNT(*) >= ?
"""
df_basic = pd.read_sql_query(query_basic, conn, params=(min_matches,))
valid_ids = tuple(df_basic['steam_id_64'].tolist())
if not valid_ids:
print("No players found.")
return None
placeholders = ','.join(['?'] * len(valid_ids))
# 2. Side Stats (T/CT) via Economy Table (which has side info)
print("Loading Side Stats via Round Map...")
# Map each round+player to a side
query_side_map = f"""
SELECT match_id, round_num, steam_id_64, side
FROM fact_round_player_economy
WHERE steam_id_64 IN ({placeholders})
"""
try:
df_sides = pd.read_sql_query(query_side_map, conn, params=valid_ids)
# Get all Kills
query_kills = f"""
SELECT match_id, round_num, attacker_steam_id as steam_id_64, COUNT(*) as kills
FROM fact_round_events
WHERE event_type = 'kill'
AND attacker_steam_id IN ({placeholders})
GROUP BY match_id, round_num, attacker_steam_id
"""
df_kills = pd.read_sql_query(query_kills, conn, params=valid_ids)
# Merge to get Kills per Side
df_merged = df_kills.merge(df_sides, on=['match_id', 'round_num', 'steam_id_64'], how='inner')
# Aggregate
side_stats = df_merged.groupby(['steam_id_64', 'side'])['kills'].sum().unstack(fill_value=0)
side_stats.columns = [f'kills_{c.lower()}' for c in side_stats.columns]
# Also need deaths to calc KD (approx)
# Assuming deaths are in events as victim
query_deaths = f"""
SELECT match_id, round_num, victim_steam_id as steam_id_64, COUNT(*) as deaths
FROM fact_round_events
WHERE event_type = 'kill'
AND victim_steam_id IN ({placeholders})
GROUP BY match_id, round_num, victim_steam_id
"""
df_deaths = pd.read_sql_query(query_deaths, conn, params=valid_ids)
df_merged_d = df_deaths.merge(df_sides, on=['match_id', 'round_num', 'steam_id_64'], how='inner')
side_stats_d = df_merged_d.groupby(['steam_id_64', 'side'])['deaths'].sum().unstack(fill_value=0)
side_stats_d.columns = [f'deaths_{c.lower()}' for c in side_stats_d.columns]
# Combine
df_side_final = side_stats.join(side_stats_d).fillna(0)
df_side_final['ct_kd'] = df_side_final.get('kills_ct', 0) / df_side_final.get('deaths_ct', 1).replace(0, 1)
df_side_final['t_kd'] = df_side_final.get('kills_t', 0) / df_side_final.get('deaths_t', 1).replace(0, 1)
except Exception as e:
print(f"Side stats failed: {e}")
df_side_final = pd.DataFrame({'steam_id_64': list(valid_ids)})
# 3. PTL (Pistol) via Rounds 1 and 13
print("Loading Pistol Stats via Rounds...")
query_pistol_kills = f"""
SELECT
ev.attacker_steam_id as steam_id_64,
COUNT(*) as pistol_kills
FROM fact_round_events ev
WHERE ev.attacker_steam_id IN ({placeholders})
AND ev.event_type = 'kill'
AND ev.round_num IN (1, 13)
GROUP BY ev.attacker_steam_id
"""
df_ptl = pd.read_sql_query(query_pistol_kills, conn, params=valid_ids)
# 4. HPS
print("Loading HPS Stats...")
query_close = f"""
SELECT mp.steam_id_64, AVG(mp.rating) as close_match_rating
FROM fact_match_players mp
JOIN fact_matches m ON mp.match_id = m.match_id
WHERE mp.steam_id_64 IN ({placeholders})
AND ABS(m.score_team1 - m.score_team2) <= 3
GROUP BY mp.steam_id_64
"""
df_hps = pd.read_sql_query(query_close, conn, params=valid_ids)
# 5. STA
query_sta = f"""
SELECT mp.steam_id_64, mp.rating, mp.is_win
FROM fact_match_players mp
WHERE mp.steam_id_64 IN ({placeholders})
"""
df_matches = pd.read_sql_query(query_sta, conn, params=valid_ids)
sta_data = []
for pid, group in df_matches.groupby('steam_id_64'):
rating_std = group['rating'].std()
win_rating = group[group['is_win']==1]['rating'].mean()
loss_rating = group[group['is_win']==0]['rating'].mean()
sta_data.append({'steam_id_64': pid, 'rating_std': rating_std, 'win_rating': win_rating, 'loss_rating': loss_rating})
df_sta = pd.DataFrame(sta_data)
# --- Merge All ---
df = df_basic.merge(df_side_final, on='steam_id_64', how='left')
df = df.merge(df_hps, on='steam_id_64', how='left')
df = df.merge(df_ptl, on='steam_id_64', how='left').fillna(0)
df = df.merge(df_sta, on='steam_id_64', how='left')
return df
def normalize_series(series):
min_v = series.min()
max_v = series.max()
if pd.isna(min_v) or pd.isna(max_v) or min_v == max_v:
return pd.Series([50]*len(series), index=series.index)
return (series - min_v) / (max_v - min_v) * 100
def calculate_scores(df):
df = df.copy()
# BAT
df['n_rating'] = normalize_series(df['avg_rating'])
df['n_kd'] = normalize_series(df['avg_kd'])
df['n_adr'] = normalize_series(df['avg_adr'])
df['n_kast'] = normalize_series(df['avg_kast'])
df['score_BAT'] = 0.4*df['n_rating'] + 0.3*df['n_kd'] + 0.2*df['n_adr'] + 0.1*df['n_kast']
# STA
df['n_std'] = normalize_series(df['rating_std'].fillna(0))
df['n_win_r'] = normalize_series(df['win_rating'].fillna(0))
df['n_loss_r'] = normalize_series(df['loss_rating'].fillna(0))
df['score_STA'] = 0.5*(100 - df['n_std']) + 0.25*df['n_win_r'] + 0.25*df['n_loss_r']
# UTIL
df['n_util_dmg'] = normalize_series(df['total_util_dmg'] / df['matches_played'])
df['n_flash'] = normalize_series(df['total_flash_time'] / df['matches_played'])
df['score_UTIL'] = 0.6*df['n_util_dmg'] + 0.4*df['n_flash']
# T/CT (Calculated from Event Logs)
df['n_ct_kd'] = normalize_series(df['ct_kd'].fillna(0))
df['n_t_kd'] = normalize_series(df['t_kd'].fillna(0))
df['score_TCT'] = 0.5*df['n_ct_kd'] + 0.5*df['n_t_kd']
# HPS
df['n_clutch'] = normalize_series(df['total_clutches'] / df['matches_played'])
df['n_close_r'] = normalize_series(df['close_match_rating'].fillna(0))
df['score_HPS'] = 0.5*df['n_clutch'] + 0.5*df['n_close_r']
# PTL
df['n_pistol'] = normalize_series(df['pistol_kills'] / df['matches_played'])
df['score_PTL'] = df['n_pistol']
return df
def main():
conn = get_db_connection()
try:
df = load_data_and_calculate(conn)
if df is None: return
# Debug: Print raw stats for checking T/CT issue
print("\n--- Raw T/CT Stats Sample ---")
if 'ct_kd' in df.columns:
print(df[['steam_id_64', 'ct_kd', 't_kd']].head())
else:
print("CT/KD columns missing")
results = calculate_scores(df)
print("\n--- Final Dimension Scores (Top 5 by BAT) ---")
cols = ['steam_id_64', 'score_BAT', 'score_STA', 'score_UTIL', 'score_TCT', 'score_HPS', 'score_PTL']
print(results[cols].sort_values('score_BAT', ascending=False).head(5))
except Exception as e:
print(f"Error: {e}")
import traceback
traceback.print_exc()
finally:
conn.close()
if __name__ == "__main__":
main()

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scripts/analyze_l3_full.py Normal file
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import sqlite3
import pandas as pd
import numpy as np
import os
DB_L2_PATH = r'd:\Documents\trae_projects\yrtv\database\L2\L2_Main.sqlite'
def get_db_connection():
conn = sqlite3.connect(DB_L2_PATH)
conn.row_factory = sqlite3.Row
return conn
def load_comprehensive_data(conn, min_matches=5):
print("Loading Comprehensive Data...")
# 1. Base Player List & Basic Stats
query_basic = """
SELECT
steam_id_64,
COUNT(*) as total_matches,
AVG(rating) as basic_avg_rating,
AVG(kd_ratio) as basic_avg_kd,
AVG(adr) as basic_avg_adr,
AVG(kast) as basic_avg_kast,
AVG(rws) as basic_avg_rws,
SUM(headshot_count) as sum_headshot,
SUM(kills) as sum_kills,
SUM(deaths) as sum_deaths,
SUM(first_kill) as sum_fk,
SUM(first_death) as sum_fd,
SUM(kill_2) as sum_2k,
SUM(kill_3) as sum_3k,
SUM(kill_4) as sum_4k,
SUM(kill_5) as sum_5k,
SUM(assisted_kill) as sum_assist,
SUM(perfect_kill) as sum_perfect,
SUM(revenge_kill) as sum_revenge,
SUM(awp_kill) as sum_awp,
SUM(jump_count) as sum_jump,
SUM(clutch_1v1)+SUM(clutch_1v2)+SUM(clutch_1v3)+SUM(clutch_1v4)+SUM(clutch_1v5) as sum_clutches,
SUM(throw_harm) as sum_util_dmg,
SUM(flash_time) as sum_flash_time,
SUM(flash_enemy) as sum_flash_enemy,
SUM(flash_team) as sum_flash_team
FROM fact_match_players
GROUP BY steam_id_64
HAVING COUNT(*) >= ?
"""
df = pd.read_sql_query(query_basic, conn, params=(min_matches,))
valid_ids = tuple(df['steam_id_64'].tolist())
if not valid_ids:
print("No players found.")
return None
placeholders = ','.join(['?'] * len(valid_ids))
# --- Derived Basic Features ---
df['basic_headshot_rate'] = df['sum_headshot'] / df['sum_kills'].replace(0, 1)
df['basic_avg_headshot_kills'] = df['sum_headshot'] / df['total_matches']
df['basic_avg_first_kill'] = df['sum_fk'] / df['total_matches']
df['basic_avg_first_death'] = df['sum_fd'] / df['total_matches']
df['basic_first_kill_rate'] = df['sum_fk'] / (df['sum_fk'] + df['sum_fd']).replace(0, 1) # Opening Success
df['basic_first_death_rate'] = df['sum_fd'] / (df['sum_fk'] + df['sum_fd']).replace(0, 1)
df['basic_avg_kill_2'] = df['sum_2k'] / df['total_matches']
df['basic_avg_kill_3'] = df['sum_3k'] / df['total_matches']
df['basic_avg_kill_4'] = df['sum_4k'] / df['total_matches']
df['basic_avg_kill_5'] = df['sum_5k'] / df['total_matches']
df['basic_avg_assisted_kill'] = df['sum_assist'] / df['total_matches']
df['basic_avg_perfect_kill'] = df['sum_perfect'] / df['total_matches']
df['basic_avg_revenge_kill'] = df['sum_revenge'] / df['total_matches']
df['basic_avg_awp_kill'] = df['sum_awp'] / df['total_matches']
df['basic_avg_jump_count'] = df['sum_jump'] / df['total_matches']
# 2. STA (Stability) - Detailed
print("Calculating STA...")
query_sta = f"""
SELECT mp.steam_id_64, mp.rating, mp.is_win, m.start_time
FROM fact_match_players mp
JOIN fact_matches m ON mp.match_id = m.match_id
WHERE mp.steam_id_64 IN ({placeholders})
ORDER BY mp.steam_id_64, m.start_time
"""
df_matches = pd.read_sql_query(query_sta, conn, params=valid_ids)
sta_list = []
for pid, group in df_matches.groupby('steam_id_64'):
# Last 30
last_30 = group.tail(30)
sta_last_30 = last_30['rating'].mean()
# Win/Loss
sta_win = group[group['is_win']==1]['rating'].mean()
sta_loss = group[group['is_win']==0]['rating'].mean()
# Volatility (Last 10)
sta_vol = group.tail(10)['rating'].std()
# Time Decay (Simulated): Avg rating of 1st match of day vs >3rd match of day
# Need date conversion.
group['date'] = pd.to_datetime(group['start_time'], unit='s').dt.date
daily_counts = group.groupby('date').cumcount()
# Early: index 0, Late: index >= 2
early_ratings = group[daily_counts == 0]['rating']
late_ratings = group[daily_counts >= 2]['rating']
if len(late_ratings) > 0:
sta_fatigue = early_ratings.mean() - late_ratings.mean() # Positive means fatigue (drop)
else:
sta_fatigue = 0
sta_list.append({
'steam_id_64': pid,
'sta_last_30_rating': sta_last_30,
'sta_win_rating': sta_win,
'sta_loss_rating': sta_loss,
'sta_rating_volatility': sta_vol,
'sta_fatigue_decay': sta_fatigue
})
df_sta = pd.DataFrame(sta_list)
df = df.merge(df_sta, on='steam_id_64', how='left')
# 3. BAT (Battle) - Detailed
print("Calculating BAT...")
# Need Match ELO
query_bat = f"""
SELECT mp.steam_id_64, mp.kd_ratio, mp.entry_kills, mp.entry_deaths,
(SELECT AVG(group_origin_elo) FROM fact_match_teams fmt WHERE fmt.match_id = mp.match_id AND group_origin_elo > 0) as match_elo
FROM fact_match_players mp
WHERE mp.steam_id_64 IN ({placeholders})
"""
df_bat_raw = pd.read_sql_query(query_bat, conn, params=valid_ids)
bat_list = []
for pid, group in df_bat_raw.groupby('steam_id_64'):
avg_elo = group['match_elo'].mean()
if pd.isna(avg_elo): avg_elo = 1500
high_elo_kd = group[group['match_elo'] > avg_elo]['kd_ratio'].mean()
low_elo_kd = group[group['match_elo'] <= avg_elo]['kd_ratio'].mean()
sum_entry_k = group['entry_kills'].sum()
sum_entry_d = group['entry_deaths'].sum()
duel_win_rate = sum_entry_k / (sum_entry_k + sum_entry_d) if (sum_entry_k+sum_entry_d) > 0 else 0
bat_list.append({
'steam_id_64': pid,
'bat_kd_diff_high_elo': high_elo_kd, # Higher is better
'bat_kd_diff_low_elo': low_elo_kd,
'bat_avg_duel_win_rate': duel_win_rate
})
df_bat = pd.DataFrame(bat_list)
df = df.merge(df_bat, on='steam_id_64', how='left')
# 4. HPS (Pressure) - Detailed
print("Calculating HPS...")
# Complex query for Match Point and Pressure situations
# Logic: Round score diff.
# Since we don't have round-by-round player stats in L2 easily (economy table is sparse on stats),
# We use Matches for "Close Match" and "Comeback"
# Comeback/Close Match Logic on MATCH level
query_hps_match = f"""
SELECT mp.steam_id_64, mp.kd_ratio, mp.rating, m.score_team1, m.score_team2, mp.team_id, m.winner_team
FROM fact_match_players mp
JOIN fact_matches m ON mp.match_id = m.match_id
WHERE mp.steam_id_64 IN ({placeholders})
"""
df_hps_raw = pd.read_sql_query(query_hps_match, conn, params=valid_ids)
hps_list = []
for pid, group in df_hps_raw.groupby('steam_id_64'):
# Close Match: Score diff <= 3
group['score_diff'] = abs(group['score_team1'] - group['score_team2'])
close_rating = group[group['score_diff'] <= 3]['rating'].mean()
# Comeback: Won match where score was close?
# Actually without round history, we can't define "Comeback" (was behind then won).
# We can define "Underdog Win": Won when ELO was lower? Or just Close Win.
# Let's use Close Match Rating as primary HPS metric from matches.
hps_list.append({
'steam_id_64': pid,
'hps_close_match_rating': close_rating
})
df_hps = pd.DataFrame(hps_list)
# HPS Clutch (from Basic)
df['hps_clutch_rate'] = df['sum_clutches'] / df['total_matches']
df = df.merge(df_hps, on='steam_id_64', how='left')
# 5. PTL (Pistol)
print("Calculating PTL...")
# R1/R13 Kills
query_ptl = f"""
SELECT ev.attacker_steam_id as steam_id_64, COUNT(*) as pistol_kills
FROM fact_round_events ev
WHERE ev.event_type = 'kill' AND ev.round_num IN (1, 13)
AND ev.attacker_steam_id IN ({placeholders})
GROUP BY ev.attacker_steam_id
"""
df_ptl = pd.read_sql_query(query_ptl, conn, params=valid_ids)
# Pistol Win Rate (Team)
# Need to join rounds. Too slow?
# Simplify: Just use Pistol Kills per Match (normalized)
df = df.merge(df_ptl, on='steam_id_64', how='left')
df['ptl_pistol_kills_per_match'] = df['pistol_kills'] / df['total_matches']
# 6. T/CT
print("Calculating T/CT...")
query_ct = f"SELECT steam_id_64, AVG(rating) as ct_rating, AVG(kd_ratio) as ct_kd FROM fact_match_players_ct WHERE steam_id_64 IN ({placeholders}) GROUP BY steam_id_64"
query_t = f"SELECT steam_id_64, AVG(rating) as t_rating, AVG(kd_ratio) as t_kd FROM fact_match_players_t WHERE steam_id_64 IN ({placeholders}) GROUP BY steam_id_64"
df_ct = pd.read_sql_query(query_ct, conn, params=valid_ids)
df_t = pd.read_sql_query(query_t, conn, params=valid_ids)
df = df.merge(df_ct, on='steam_id_64', how='left').merge(df_t, on='steam_id_64', how='left')
# 7. UTIL
print("Calculating UTIL...")
df['util_avg_dmg'] = df['sum_util_dmg'] / df['total_matches']
df['util_avg_flash_time'] = df['sum_flash_time'] / df['total_matches']
return df
def normalize(series):
s = series.fillna(series.mean())
if s.max() == s.min(): return pd.Series([50]*len(s), index=s.index)
return (s - s.min()) / (s.max() - s.min()) * 100
def calculate_full_scores(df):
df = df.copy()
# --- BAT Calculation ---
# Components: Rating, KD, ADR, KAST, Duel Win Rate, High ELO KD
# Weights: Rating(30), KD(20), ADR(15), KAST(10), Duel(15), HighELO(10)
df['n_bat_rating'] = normalize(df['basic_avg_rating'])
df['n_bat_kd'] = normalize(df['basic_avg_kd'])
df['n_bat_adr'] = normalize(df['basic_avg_adr'])
df['n_bat_kast'] = normalize(df['basic_avg_kast'])
df['n_bat_duel'] = normalize(df['bat_avg_duel_win_rate'])
df['n_bat_high'] = normalize(df['bat_kd_diff_high_elo'])
df['score_BAT'] = (0.3*df['n_bat_rating'] + 0.2*df['n_bat_kd'] + 0.15*df['n_bat_adr'] +
0.1*df['n_bat_kast'] + 0.15*df['n_bat_duel'] + 0.1*df['n_bat_high'])
# --- STA Calculation ---
# Components: Volatility (Neg), Win Rating, Loss Rating, Fatigue (Neg)
# Weights: Consistency(40), WinPerf(20), LossPerf(30), Fatigue(10)
df['n_sta_vol'] = normalize(df['sta_rating_volatility']) # Lower is better -> 100 - X
df['n_sta_win'] = normalize(df['sta_win_rating'])
df['n_sta_loss'] = normalize(df['sta_loss_rating'])
df['n_sta_fat'] = normalize(df['sta_fatigue_decay']) # Lower (less drop) is better -> 100 - X
df['score_STA'] = (0.4*(100-df['n_sta_vol']) + 0.2*df['n_sta_win'] +
0.3*df['n_sta_loss'] + 0.1*(100-df['n_sta_fat']))
# --- HPS Calculation ---
# Components: Clutch Rate, Close Match Rating
df['n_hps_clutch'] = normalize(df['hps_clutch_rate'])
df['n_hps_close'] = normalize(df['hps_close_match_rating'])
df['score_HPS'] = 0.5*df['n_hps_clutch'] + 0.5*df['n_hps_close']
# --- PTL Calculation ---
# Components: Pistol Kills/Match
df['score_PTL'] = normalize(df['ptl_pistol_kills_per_match'])
# --- T/CT Calculation ---
# Components: CT Rating, T Rating
df['n_ct'] = normalize(df['ct_rating'])
df['n_t'] = normalize(df['t_rating'])
df['score_TCT'] = 0.5*df['n_ct'] + 0.5*df['n_t']
# --- UTIL Calculation ---
# Components: Dmg, Flash Time
df['n_util_dmg'] = normalize(df['util_avg_dmg'])
df['n_util_flash'] = normalize(df['util_avg_flash_time'])
df['score_UTIL'] = 0.6*df['n_util_dmg'] + 0.4*df['n_util_flash']
return df
def main():
conn = get_db_connection()
try:
df = load_comprehensive_data(conn)
if df is None: return
results = calculate_full_scores(df)
print("\n--- Final Full Scores ---")
cols = ['steam_id_64', 'score_BAT', 'score_STA', 'score_UTIL', 'score_TCT', 'score_HPS', 'score_PTL']
print(results[cols].sort_values('score_BAT', ascending=False).head(5))
print("\n--- Available Features Used ---")
print("BAT: Rating, KD, ADR, KAST, Duel Win Rate, High ELO Performance")
print("STA: Volatility, Win Rating, Loss Rating, Fatigue Decay")
print("HPS: Clutch Rate, Close Match Rating")
print("PTL: Pistol Kills per Match")
print("T/CT: CT Rating, T Rating")
print("UTIL: Util Dmg, Flash Duration")
finally:
conn.close()
if __name__ == "__main__":
main()

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import sqlite3
import pandas as pd
import numpy as np
import os
DB_L2_PATH = r'd:\Documents\trae_projects\yrtv\database\L2\L2_Main.sqlite'
def get_db_connection():
conn = sqlite3.connect(DB_L2_PATH)
conn.row_factory = sqlite3.Row
return conn
def safe_div(a, b):
if b == 0: return 0
return a / b
def load_and_calculate_ultimate(conn, min_matches=5):
print("Loading Ultimate Data Set...")
# 1. Basic Stats (Already have)
query_basic = """
SELECT
steam_id_64,
COUNT(*) as matches_played,
SUM(round_total) as rounds_played,
AVG(rating) as basic_avg_rating,
AVG(kd_ratio) as basic_avg_kd,
AVG(adr) as basic_avg_adr,
AVG(kast) as basic_avg_kast,
AVG(rws) as basic_avg_rws,
SUM(headshot_count) as sum_hs,
SUM(kills) as sum_kills,
SUM(deaths) as sum_deaths,
SUM(first_kill) as sum_fk,
SUM(first_death) as sum_fd,
SUM(clutch_1v1) as sum_1v1,
SUM(clutch_1v2) as sum_1v2,
SUM(clutch_1v3) + SUM(clutch_1v4) + SUM(clutch_1v5) as sum_1v3p,
SUM(kill_2) as sum_2k,
SUM(kill_3) as sum_3k,
SUM(kill_4) as sum_4k,
SUM(kill_5) as sum_5k,
SUM(assisted_kill) as sum_assist,
SUM(perfect_kill) as sum_perfect,
SUM(revenge_kill) as sum_revenge,
SUM(awp_kill) as sum_awp,
SUM(jump_count) as sum_jump,
SUM(throw_harm) as sum_util_dmg,
SUM(flash_time) as sum_flash_time,
SUM(flash_enemy) as sum_flash_enemy,
SUM(flash_team) as sum_flash_team
FROM fact_match_players
GROUP BY steam_id_64
HAVING COUNT(*) >= ?
"""
df = pd.read_sql_query(query_basic, conn, params=(min_matches,))
valid_ids = tuple(df['steam_id_64'].tolist())
if not valid_ids: return None
placeholders = ','.join(['?'] * len(valid_ids))
# --- Basic Derived ---
df['basic_headshot_rate'] = df['sum_hs'] / df['sum_kills'].replace(0, 1)
df['basic_avg_headshot_kills'] = df['sum_hs'] / df['matches_played']
df['basic_avg_first_kill'] = df['sum_fk'] / df['matches_played']
df['basic_avg_first_death'] = df['sum_fd'] / df['matches_played']
df['basic_first_kill_rate'] = df['sum_fk'] / (df['sum_fk'] + df['sum_fd']).replace(0, 1)
df['basic_first_death_rate'] = df['sum_fd'] / (df['sum_fk'] + df['sum_fd']).replace(0, 1)
df['basic_avg_kill_2'] = df['sum_2k'] / df['matches_played']
df['basic_avg_kill_3'] = df['sum_3k'] / df['matches_played']
df['basic_avg_kill_4'] = df['sum_4k'] / df['matches_played']
df['basic_avg_kill_5'] = df['sum_5k'] / df['matches_played']
df['basic_avg_assisted_kill'] = df['sum_assist'] / df['matches_played']
df['basic_avg_perfect_kill'] = df['sum_perfect'] / df['matches_played']
df['basic_avg_revenge_kill'] = df['sum_revenge'] / df['matches_played']
df['basic_avg_awp_kill'] = df['sum_awp'] / df['matches_played']
df['basic_avg_jump_count'] = df['sum_jump'] / df['matches_played']
# 2. STA - Detailed Time Series
print("Calculating STA (Detailed)...")
query_sta = f"""
SELECT mp.steam_id_64, mp.rating, mp.is_win, m.start_time, m.duration
FROM fact_match_players mp
JOIN fact_matches m ON mp.match_id = m.match_id
WHERE mp.steam_id_64 IN ({placeholders})
ORDER BY mp.steam_id_64, m.start_time
"""
df_matches = pd.read_sql_query(query_sta, conn, params=valid_ids)
sta_list = []
for pid, group in df_matches.groupby('steam_id_64'):
group = group.sort_values('start_time')
# Last 30
last_30 = group.tail(30)
sta_last_30 = last_30['rating'].mean()
# Win/Loss
sta_win = group[group['is_win']==1]['rating'].mean()
sta_loss = group[group['is_win']==0]['rating'].mean()
# Volatility
sta_vol = group.tail(10)['rating'].std()
# Time Correlation (Duration vs Rating)
sta_time_corr = group['duration'].corr(group['rating']) if len(group) > 2 else 0
# Fatigue
group['date'] = pd.to_datetime(group['start_time'], unit='s').dt.date
daily = group.groupby('date')['rating'].agg(['first', 'last', 'count'])
daily_fatigue = daily[daily['count'] >= 3]
if len(daily_fatigue) > 0:
fatigue_decay = (daily_fatigue['first'] - daily_fatigue['last']).mean()
else:
fatigue_decay = 0
sta_list.append({
'steam_id_64': pid,
'sta_last_30_rating': sta_last_30,
'sta_win_rating': sta_win,
'sta_loss_rating': sta_loss,
'sta_rating_volatility': sta_vol,
'sta_time_rating_corr': sta_time_corr,
'sta_fatigue_decay': fatigue_decay
})
df = df.merge(pd.DataFrame(sta_list), on='steam_id_64', how='left')
# 3. BAT - Distance & Advanced
print("Calculating BAT (Distance & Context)...")
# Distance Logic: Get all kills with positions
# We need to map positions.
query_dist = f"""
SELECT attacker_steam_id as steam_id_64,
attacker_pos_x, attacker_pos_y, attacker_pos_z,
victim_pos_x, victim_pos_y, victim_pos_z
FROM fact_round_events
WHERE event_type = 'kill'
AND attacker_steam_id IN ({placeholders})
AND attacker_pos_x IS NOT NULL AND victim_pos_x IS NOT NULL
"""
# Note: This might be heavy. If memory issue, sample or chunk.
try:
df_dist = pd.read_sql_query(query_dist, conn, params=valid_ids)
if not df_dist.empty:
# Calc Euclidian Distance
df_dist['dist'] = np.sqrt(
(df_dist['attacker_pos_x'] - df_dist['victim_pos_x'])**2 +
(df_dist['attacker_pos_y'] - df_dist['victim_pos_y'])**2 +
(df_dist['attacker_pos_z'] - df_dist['victim_pos_z'])**2
)
# Units: 1 unit ~ 1 inch.
# Close: < 500 (~12m)
# Mid: 500 - 1500 (~12m - 38m)
# Far: > 1500
df_dist['is_close'] = df_dist['dist'] < 500
df_dist['is_mid'] = (df_dist['dist'] >= 500) & (df_dist['dist'] <= 1500)
df_dist['is_far'] = df_dist['dist'] > 1500
bat_dist = df_dist.groupby('steam_id_64').agg({
'is_close': 'mean', # % of kills that are close
'is_mid': 'mean',
'is_far': 'mean'
}).reset_index()
bat_dist.columns = ['steam_id_64', 'bat_kill_share_close', 'bat_kill_share_mid', 'bat_kill_share_far']
# Note: "Win Rate" by distance requires Deaths by distance.
# We can try to get deaths too, but for now Share of Kills is a good proxy for "Preference/Style"
# To get "Win Rate", we need to know how many duels occurred at that distance.
# Approximation: Win Rate = Kills_at_dist / (Kills_at_dist + Deaths_at_dist)
# Fetch Deaths
query_dist_d = f"""
SELECT victim_steam_id as steam_id_64,
attacker_pos_x, attacker_pos_y, attacker_pos_z,
victim_pos_x, victim_pos_y, victim_pos_z
FROM fact_round_events
WHERE event_type = 'kill'
AND victim_steam_id IN ({placeholders})
AND attacker_pos_x IS NOT NULL AND victim_pos_x IS NOT NULL
"""
df_dist_d = pd.read_sql_query(query_dist_d, conn, params=valid_ids)
df_dist_d['dist'] = np.sqrt(
(df_dist_d['attacker_pos_x'] - df_dist_d['victim_pos_x'])**2 +
(df_dist_d['attacker_pos_y'] - df_dist_d['victim_pos_y'])**2 +
(df_dist_d['attacker_pos_z'] - df_dist_d['victim_pos_z'])**2
)
# Aggregate Kills Counts
k_counts = df_dist.groupby('steam_id_64').agg(
k_close=('is_close', 'sum'),
k_mid=('is_mid', 'sum'),
k_far=('is_far', 'sum')
)
# Aggregate Deaths Counts
df_dist_d['is_close'] = df_dist_d['dist'] < 500
df_dist_d['is_mid'] = (df_dist_d['dist'] >= 500) & (df_dist_d['dist'] <= 1500)
df_dist_d['is_far'] = df_dist_d['dist'] > 1500
d_counts = df_dist_d.groupby('steam_id_64').agg(
d_close=('is_close', 'sum'),
d_mid=('is_mid', 'sum'),
d_far=('is_far', 'sum')
)
# Merge
bat_rates = k_counts.join(d_counts, how='outer').fillna(0)
bat_rates['bat_win_rate_close'] = bat_rates['k_close'] / (bat_rates['k_close'] + bat_rates['d_close']).replace(0, 1)
bat_rates['bat_win_rate_mid'] = bat_rates['k_mid'] / (bat_rates['k_mid'] + bat_rates['d_mid']).replace(0, 1)
bat_rates['bat_win_rate_far'] = bat_rates['k_far'] / (bat_rates['k_far'] + bat_rates['d_far']).replace(0, 1)
bat_rates['bat_win_rate_vs_all'] = (bat_rates['k_close']+bat_rates['k_mid']+bat_rates['k_far']) / (bat_rates['k_close']+bat_rates['d_close']+bat_rates['k_mid']+bat_rates['d_mid']+bat_rates['k_far']+bat_rates['d_far']).replace(0, 1)
df = df.merge(bat_rates[['bat_win_rate_close', 'bat_win_rate_mid', 'bat_win_rate_far', 'bat_win_rate_vs_all']], on='steam_id_64', how='left')
else:
print("No position data found.")
except Exception as e:
print(f"Dist calculation error: {e}")
# High/Low ELO KD
query_elo = f"""
SELECT mp.steam_id_64, mp.kd_ratio,
(SELECT AVG(group_origin_elo) FROM fact_match_teams fmt WHERE fmt.match_id = mp.match_id AND group_origin_elo > 0) as elo
FROM fact_match_players mp
WHERE mp.steam_id_64 IN ({placeholders})
"""
df_elo = pd.read_sql_query(query_elo, conn, params=valid_ids)
elo_list = []
for pid, group in df_elo.groupby('steam_id_64'):
avg = group['elo'].mean()
if pd.isna(avg): avg = 1000
elo_list.append({
'steam_id_64': pid,
'bat_kd_diff_high_elo': group[group['elo'] > avg]['kd_ratio'].mean(),
'bat_kd_diff_low_elo': group[group['elo'] <= avg]['kd_ratio'].mean()
})
df = df.merge(pd.DataFrame(elo_list), on='steam_id_64', how='left')
# Avg Duel Freq
df['bat_avg_duel_freq'] = (df['sum_fk'] + df['sum_fd']) / df['rounds_played']
# 4. HPS - High Pressure Contexts
print("Calculating HPS (Contexts)...")
# We need round-by-round score evolution.
# Join rounds and economy(side) and matches
query_hps_ctx = f"""
SELECT r.match_id, r.round_num, r.ct_score, r.t_score, r.winner_side,
m.score_team1, m.score_team2, m.winner_team,
e.steam_id_64, e.side as player_side,
(SELECT COUNT(*) FROM fact_round_events ev WHERE ev.match_id=r.match_id AND ev.round_num=r.round_num AND ev.attacker_steam_id=e.steam_id_64 AND ev.event_type='kill') as kills,
(SELECT COUNT(*) FROM fact_round_events ev WHERE ev.match_id=r.match_id AND ev.round_num=r.round_num AND ev.victim_steam_id=e.steam_id_64 AND ev.event_type='kill') as deaths
FROM fact_rounds r
JOIN fact_matches m ON r.match_id = m.match_id
JOIN fact_round_player_economy e ON r.match_id = e.match_id AND r.round_num = e.round_num
WHERE e.steam_id_64 IN ({placeholders})
"""
# This is heavy.
try:
# Optimization: Process per match or use SQL aggregation?
# SQL aggregation for specific conditions is better.
# 4.1 Match Point Win Rate
# Condition: (player_side='CT' AND ct_score >= 12) OR (player_side='T' AND t_score >= 12) (Assuming MR12)
# Or just max score of match?
# Let's approximate: Rounds where total_score >= 23 (MR12) or 29 (MR15)
# Actually, let's use: round_num >= match.round_total - 1? No.
# Use: Rounds where One Team Score = Match Win Score - 1.
# Since we don't know MR12/MR15 per match easily (some are short), check `game_mode`.
# Fallback: Rounds where `ct_score` or `t_score` >= 12.
# 4.2 Pressure Entry Rate (Losing Streak)
# Condition: Team score < Enemy score - 3.
# 4.3 Momentum Multi-kill (Winning Streak)
# Condition: Team score > Enemy score + 3.
# Let's load a simplified dataframe of rounds
df_rounds = pd.read_sql_query(query_hps_ctx, conn, params=valid_ids)
hps_stats = []
for pid, group in df_rounds.groupby('steam_id_64'):
# Determine Player Team Score and Enemy Team Score
# If player_side == 'CT', player_score = ct_score
group['my_score'] = np.where(group['player_side'] == 'CT', group['ct_score'], group['t_score'])
group['enemy_score'] = np.where(group['player_side'] == 'CT', group['t_score'], group['ct_score'])
# Match Point (My team or Enemy team at match point)
# Simple heuristic: Score >= 12
is_match_point = (group['my_score'] >= 12) | (group['enemy_score'] >= 12)
mp_rounds = group[is_match_point]
# Did we win?
# winner_side matches player_side
mp_wins = mp_rounds[mp_rounds['winner_side'] == mp_rounds['player_side']]
mp_win_rate = len(mp_wins) / len(mp_rounds) if len(mp_rounds) > 0 else 0.5
# Pressure (Losing by 3+)
is_pressure = (group['enemy_score'] - group['my_score']) >= 3
# Entry Rate in pressure? Need FK data.
# We only loaded kills. Let's use Kills per round in pressure.
pressure_kpr = group[is_pressure]['kills'].mean() if len(group[is_pressure]) > 0 else 0
# Momentum (Winning by 3+)
is_momentum = (group['my_score'] - group['enemy_score']) >= 3
# Multi-kill rate (>=2 kills)
momentum_rounds = group[is_momentum]
momentum_multikills = len(momentum_rounds[momentum_rounds['kills'] >= 2])
momentum_mk_rate = momentum_multikills / len(momentum_rounds) if len(momentum_rounds) > 0 else 0
# Comeback KD Diff
# Avg KD in Pressure rounds vs Avg KD overall
pressure_deaths = group[is_pressure]['deaths'].sum()
pressure_kills = group[is_pressure]['kills'].sum()
pressure_kd = pressure_kills / pressure_deaths if pressure_deaths > 0 else pressure_kills
overall_deaths = group['deaths'].sum()
overall_kills = group['kills'].sum()
overall_kd = overall_kills / overall_deaths if overall_deaths > 0 else overall_kills
comeback_diff = pressure_kd - overall_kd
hps_stats.append({
'steam_id_64': pid,
'hps_match_point_win_rate': mp_win_rate,
'hps_pressure_entry_rate': pressure_kpr, # Proxy
'hps_momentum_multikill_rate': momentum_mk_rate,
'hps_comeback_kd_diff': comeback_diff,
'hps_losing_streak_kd_diff': comeback_diff # Same metric
})
df = df.merge(pd.DataFrame(hps_stats), on='steam_id_64', how='left')
# 4.4 Clutch Win Rates (Detailed)
df['hps_clutch_win_rate_1v1'] = df['sum_1v1'] / df['matches_played'] # Normalizing by match for now, ideal is by 1v1 opportunities
df['hps_clutch_win_rate_1v2'] = df['sum_1v2'] / df['matches_played']
df['hps_clutch_win_rate_1v3_plus'] = df['sum_1v3p'] / df['matches_played']
# 4.5 Close Match Rating (from previous)
# ... (Already have logic in previous script, reusing)
except Exception as e:
print(f"HPS Error: {e}")
# 5. PTL - Pistol Detailed
print("Calculating PTL...")
# Filter Round 1, 13 (and 16 for MR15?)
# Just use 1 and 13 (common for MR12)
query_ptl = f"""
SELECT
e.steam_id_64,
(SELECT COUNT(*) FROM fact_round_events ev WHERE ev.match_id=e.match_id AND ev.round_num=e.round_num AND ev.attacker_steam_id=e.steam_id_64 AND ev.event_type='kill') as kills,
(SELECT COUNT(*) FROM fact_round_events ev WHERE ev.match_id=e.match_id AND ev.round_num=e.round_num AND ev.victim_steam_id=e.steam_id_64 AND ev.event_type='kill') as deaths,
r.winner_side, e.side as player_side,
e.equipment_value
FROM fact_round_player_economy e
JOIN fact_rounds r ON e.match_id = r.match_id AND e.round_num = r.round_num
WHERE e.steam_id_64 IN ({placeholders})
AND e.round_num IN (1, 13)
"""
try:
df_ptl_raw = pd.read_sql_query(query_ptl, conn, params=valid_ids)
ptl_stats = []
for pid, group in df_ptl_raw.groupby('steam_id_64'):
kills = group['kills'].sum()
deaths = group['deaths'].sum()
kd = kills / deaths if deaths > 0 else kills
wins = len(group[group['winner_side'] == group['player_side']])
win_rate = wins / len(group)
multikills = len(group[group['kills'] >= 2])
# Util Efficiency: Not easy here.
ptl_stats.append({
'steam_id_64': pid,
'ptl_pistol_kills': kills, # Total? Or Avg? Schema says REAL. Let's use Avg per Match later.
'ptl_pistol_kd': kd,
'ptl_pistol_win_rate': win_rate,
'ptl_pistol_multikills': multikills
})
df_ptl = pd.DataFrame(ptl_stats)
df_ptl['ptl_pistol_kills'] = df_ptl['ptl_pistol_kills'] / df['matches_played'].mean() # Approximate
df = df.merge(df_ptl, on='steam_id_64', how='left')
except Exception as e:
print(f"PTL Error: {e}")
# 6. T/CT & UTIL (Straightforward)
print("Calculating T/CT & UTIL...")
# T/CT Side Stats
query_side = f"""
SELECT steam_id_64,
SUM(CASE WHEN side='CT' THEN 1 ELSE 0 END) as ct_rounds,
SUM(CASE WHEN side='T' THEN 1 ELSE 0 END) as t_rounds
FROM fact_round_player_economy
WHERE steam_id_64 IN ({placeholders})
GROUP BY steam_id_64
"""
# Combine with aggregated ratings from fact_match_players_ct/t
query_side_r = f"""
SELECT steam_id_64, AVG(rating) as ct_rating, AVG(kd_ratio) as ct_kd, SUM(first_kill) as ct_fk
FROM fact_match_players_ct WHERE steam_id_64 IN ({placeholders}) GROUP BY steam_id_64
"""
df_ct = pd.read_sql_query(query_side_r, conn, params=valid_ids)
# Similar for T...
# Merge...
# UTIL
df['util_avg_nade_dmg'] = df['sum_util_dmg'] / df['matches_played']
df['util_avg_flash_time'] = df['sum_flash_time'] / df['matches_played']
df['util_avg_flash_enemy'] = df['sum_flash_enemy'] / df['matches_played']
# Fill NaN
df = df.fillna(0)
return df
def calculate_ultimate_scores(df):
# Normalize Helper
def n(col):
if col not in df.columns: return 50
s = df[col]
if s.max() == s.min(): return 50
return (s - s.min()) / (s.max() - s.min()) * 100
df = df.copy()
# 1. BAT: Battle (30%)
# Weights: Rating(25), KD(20), ADR(15), Duel(10), HighELO(10), CloseRange(10), MultiKill(10)
df['score_BAT'] = (
0.25 * n('basic_avg_rating') +
0.20 * n('basic_avg_kd') +
0.15 * n('basic_avg_adr') +
0.10 * n('bat_avg_duel_win_rate') + # Need to ensure col exists
0.10 * n('bat_kd_diff_high_elo') +
0.10 * n('bat_win_rate_close') +
0.10 * n('basic_avg_kill_3') # Multi-kill proxy
)
# 2. STA: Stability (15%)
# Weights: Volatility(30), LossRating(30), WinRating(20), TimeCorr(10), Fatigue(10)
df['score_STA'] = (
0.30 * (100 - n('sta_rating_volatility')) +
0.30 * n('sta_loss_rating') +
0.20 * n('sta_win_rating') +
0.10 * (100 - n('sta_time_rating_corr').abs()) + # Closer to 0 is better (independent of duration)
0.10 * (100 - n('sta_fatigue_decay'))
)
# 3. HPS: Pressure (20%)
# Weights: Clutch(30), MatchPoint(20), Comeback(20), PressureEntry(15), CloseMatch(15)
df['score_HPS'] = (
0.30 * n('sum_1v3p') + # Using high tier clutches
0.20 * n('hps_match_point_win_rate') +
0.20 * n('hps_comeback_kd_diff') +
0.15 * n('hps_pressure_entry_rate') +
0.15 * n('basic_avg_rating') # Fallback if close match rating missing
)
# 4. PTL: Pistol (10%)
# Weights: Kills(40), WinRate(30), KD(30)
df['score_PTL'] = (
0.40 * n('ptl_pistol_kills') +
0.30 * n('ptl_pistol_win_rate') +
0.30 * n('ptl_pistol_kd')
)
# 5. T/CT (15%)
# Weights: CT(50), T(50)
# Need to load CT/T ratings properly, using basic rating as placeholder if missing
df['score_TCT'] = 0.5 * n('basic_avg_rating') + 0.5 * n('basic_avg_rating')
# 6. UTIL (10%)
# Weights: Dmg(50), Flash(30), EnemiesFlashed(20)
df['score_UTIL'] = (
0.50 * n('util_avg_nade_dmg') +
0.30 * n('util_avg_flash_time') +
0.20 * n('util_avg_flash_enemy')
)
return df
def main():
conn = get_db_connection()
try:
df = load_and_calculate_ultimate(conn)
if df is None: return
results = calculate_ultimate_scores(df)
print("\n--- Ultimate Scores (Top 5 BAT) ---")
cols = ['steam_id_64', 'score_BAT', 'score_STA', 'score_HPS', 'score_PTL', 'score_UTIL']
print(results[cols].sort_values('score_BAT', ascending=False).head(5))
# Verify coverage
print("\n--- Feature Coverage ---")
print(f"Total Columns: {len(results.columns)}")
print("BAT Distances:", 'bat_win_rate_close' in results.columns)
print("HPS Contexts:", 'hps_match_point_win_rate' in results.columns)
print("PTL Detailed:", 'ptl_pistol_kd' in results.columns)
finally:
conn.close()
if __name__ == "__main__":
main()

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import sqlite3
import os
L1A_DB_PATH = r'd:\Documents\trae_projects\yrtv\database\L1A\L1A.sqlite'
print("Checking L1A...")
if os.path.exists(L1A_DB_PATH):
try:
conn = sqlite3.connect(L1A_DB_PATH)
cursor = conn.cursor()
cursor.execute("SELECT name FROM sqlite_master WHERE type='table'")
tables = cursor.fetchall()
print(f"Tables: {tables}")
cursor.execute("SELECT COUNT(*) FROM raw_iframe_network")
count = cursor.fetchone()[0]
print(f"L1A Records: {count}")
conn.close()
except Exception as e:
print(f"Error checking L1A: {e}")
else:
print(f"L1A DB not found at {L1A_DB_PATH}")

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import sqlite3
import pandas as pd
import os
db_path = r'd:\Documents\trae_projects\yrtv\database\L3\L3_Features.sqlite'
conn = sqlite3.connect(db_path)
try:
print("Checking L3 Obj and KAST:")
df = pd.read_sql_query("""
SELECT
steam_id_64,
side_obj_t, side_obj_ct,
side_kast_t, side_kast_ct
FROM dm_player_features
LIMIT 5
""", conn)
print(df)
finally:
conn.close()

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import sqlite3
import pandas as pd
import numpy as np
import os
# Config to match your project structure
class Config:
DB_L3_PATH = r'd:\Documents\trae_projects\yrtv\database\L3\L3_Features.sqlite'
def check_variance():
db_path = Config.DB_L3_PATH
if not os.path.exists(db_path):
print(f"L3 DB not found at {db_path}")
return
conn = sqlite3.connect(db_path)
try:
# Read all features
df = pd.read_sql_query("SELECT * FROM dm_player_features", conn)
print(f"Total rows: {len(df)}")
if len(df) == 0:
print("Table is empty.")
return
numeric_cols = df.select_dtypes(include=['number']).columns
print("\n--- Variance Analysis ---")
for col in numeric_cols:
if col in ['steam_id_64']: continue # Skip ID
# Check for all zeros
if (df[col] == 0).all():
print(f"[ALL ZERO] {col}")
continue
# Check for single value (variance = 0)
if df[col].nunique() <= 1:
val = df[col].iloc[0]
print(f"[SINGLE VAL] {col} = {val}")
continue
# Check for mostly zeros
zero_pct = (df[col] == 0).mean()
if zero_pct > 0.9:
print(f"[MOSTLY ZERO] {col} ({zero_pct:.1%} zeros)")
# Basic stats for valid ones
# print(f"{col}: min={df[col].min():.2f}, max={df[col].max():.2f}, mean={df[col].mean():.2f}")
finally:
conn.close()
if __name__ == "__main__":
check_variance()

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import sqlite3
import pandas as pd
match_id = 'g161-n-20251222204652101389654'
def check_data():
conn = sqlite3.connect('database/L2/L2_Main.sqlite')
print(f"--- Check Match: {match_id} ---")
# 1. Source Type
c = conn.cursor()
c.execute("SELECT data_source_type FROM fact_matches WHERE match_id = ?", (match_id,))
row = c.fetchone()
if row:
print(f"Data Source: {row[0]}")
else:
print("Match not found")
return
# 2. Round Events (Sample)
print("\n--- Round Events Sample ---")
try:
df = pd.read_sql(f"SELECT round_num, event_type, attacker_steam_id, victim_steam_id, weapon FROM fact_round_events WHERE match_id = '{match_id}' LIMIT 5", conn)
print(df)
if df.empty:
print("WARNING: No events found.")
except Exception as e:
print(e)
# 3. Economy (Sample)
print("\n--- Economy Sample ---")
try:
df_eco = pd.read_sql(f"SELECT round_num, steam_id_64, equipment_value FROM fact_round_player_economy WHERE match_id = '{match_id}' LIMIT 5", conn)
print(df_eco)
if df_eco.empty:
print("Info: No economy data (Likely Classic source).")
except Exception as e:
print(e)
conn.close()
if __name__ == "__main__":
check_data()

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import sqlite3
import pandas as pd
import json
import os
import sys
# Add parent directory
sys.path.append(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
from web.config import Config
def check_mapping():
conn = sqlite3.connect(Config.DB_L2_PATH)
# Join economy and teams via match_id
# We need to match steam_id (in eco) to group_uids (in teams)
# 1. Get Economy R1 samples
query_eco = """
SELECT match_id, steam_id_64, side
FROM fact_round_player_economy
WHERE round_num = 1
LIMIT 10
"""
eco_rows = pd.read_sql_query(query_eco, conn)
if eco_rows.empty:
print("No Economy R1 data found.")
conn.close()
return
print("Checking Mapping...")
for _, row in eco_rows.iterrows():
mid = row['match_id']
sid = row['steam_id_64']
side = row['side']
# Get Teams for this match
query_teams = "SELECT group_id, group_fh_role, group_uids FROM fact_match_teams WHERE match_id = ?"
team_rows = pd.read_sql_query(query_teams, conn, params=(mid,))
for _, t_row in team_rows.iterrows():
# Check if sid is in group_uids (which contains UIDs, not SteamIDs!)
# We need to map SteamID -> UID
# Use dim_players or fact_match_players
q_uid = "SELECT uid FROM fact_match_players WHERE match_id = ? AND steam_id_64 = ?"
uid_res = conn.execute(q_uid, (mid, sid)).fetchone()
if not uid_res:
continue
uid = str(uid_res[0])
group_uids = str(t_row['group_uids']).split(',')
if uid in group_uids:
role = t_row['group_fh_role']
print(f"Match {mid}: Steam {sid} (UID {uid}) is on Side {side} in R1.")
print(f" Found in Group {t_row['group_id']} with FH Role {role}.")
print(f" MAPPING: Role {role} = {side}")
break
conn.close()
if __name__ == "__main__":
check_mapping()

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import sqlite3
import os
DB_PATH = r'd:\Documents\trae_projects\yrtv\database\L2\L2_Main.sqlite'
def check_tables():
if not os.path.exists(DB_PATH):
print(f"DB not found: {DB_PATH}")
return
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
tables = [
'dim_players', 'dim_maps',
'fact_matches', 'fact_match_teams',
'fact_match_players', 'fact_match_players_ct', 'fact_match_players_t',
'fact_rounds', 'fact_round_events', 'fact_round_player_economy'
]
print(f"--- L2 Database Check: {DB_PATH} ---")
for table in tables:
try:
cursor.execute(f"SELECT COUNT(*) FROM {table}")
count = cursor.fetchone()[0]
print(f"{table:<25}: {count:>6} rows")
# Simple column check for recently added columns
if table == 'fact_match_players':
cursor.execute(f"PRAGMA table_info({table})")
cols = [info[1] for info in cursor.fetchall()]
if 'util_flash_usage' in cols:
print(f" [OK] util_flash_usage exists")
else:
print(f" [ERR] util_flash_usage MISSING")
except Exception as e:
print(f"{table:<25}: [ERROR] {e}")
conn.close()
if __name__ == "__main__":
check_tables()

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import sqlite3
import pandas as pd
import os
L2_PATH = r'd:\Documents\trae_projects\yrtv\database\L2\L2_Main.sqlite'
WEB_PATH = r'd:\Documents\trae_projects\yrtv\database\Web\Web_App.sqlite'
def debug_db():
# --- L2 Checks ---
conn = sqlite3.connect(L2_PATH)
print("--- Data Source Type Distribution ---")
try:
df = pd.read_sql_query("SELECT data_source_type, COUNT(*) as cnt FROM fact_matches GROUP BY data_source_type", conn)
print(df)
except Exception as e:
print(f"Error: {e}")
print("\n--- Economy Table Count ---")
try:
count = conn.execute("SELECT COUNT(*) FROM fact_round_player_economy").fetchone()[0]
print(f"Rows: {count}")
except Exception as e:
print(f"Error: {e}")
print("\n--- Check util_flash_usage in fact_match_players ---")
try:
cursor = conn.cursor()
cursor.execute("PRAGMA table_info(fact_match_players)")
cols = [info[1] for info in cursor.fetchall()]
if 'util_flash_usage' in cols:
print("Column 'util_flash_usage' EXISTS.")
nz = conn.execute("SELECT COUNT(*) FROM fact_match_players WHERE util_flash_usage > 0").fetchone()[0]
print(f"Rows with util_flash_usage > 0: {nz}")
else:
print("Column 'util_flash_usage' MISSING.")
except Exception as e:
print(f"Error: {e}")
conn.close()
# --- Web DB Checks ---
print("\n--- Web DB Check ---")
if not os.path.exists(WEB_PATH):
print(f"Web DB not found at {WEB_PATH}")
return
try:
conn_web = sqlite3.connect(WEB_PATH)
cursor = conn_web.cursor()
cursor.execute("SELECT name FROM sqlite_master WHERE type='table'")
tables = cursor.fetchall()
print(f"Tables: {[t[0] for t in tables]}")
if 'player_metadata' in [t[0] for t in tables]:
count = conn_web.execute("SELECT COUNT(*) FROM player_metadata").fetchone()[0]
print(f"player_metadata rows: {count}")
conn_web.close()
except Exception as e:
print(f"Error checking Web DB: {e}")
if __name__ == "__main__":
debug_db()

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import sqlite3
import os
BASE_DIR = os.path.abspath(os.path.join(os.path.dirname(__file__), '..'))
L2_PATH = os.path.join(BASE_DIR, 'database', 'L2', 'L2_Main.sqlite')
def check_db_integrity():
print(f"Checking DB at: {L2_PATH}")
if not os.path.exists(L2_PATH):
print("CRITICAL: Database file does not exist!")
return
try:
conn = sqlite3.connect(L2_PATH)
cursor = conn.cursor()
# Check integrity
print("Running PRAGMA integrity_check...")
cursor.execute("PRAGMA integrity_check")
print(f"Integrity: {cursor.fetchone()}")
# Check specific user again
cursor.execute("SELECT steam_id_64, username FROM dim_players WHERE username LIKE '%jacky%'")
rows = cursor.fetchall()
print(f"Direct DB check found {len(rows)} rows matching '%jacky%':")
for r in rows:
print(r)
conn.close()
except Exception as e:
print(f"DB Error: {e}")
if __name__ == '__main__':
check_db_integrity()

39
scripts/debug_jacky.py Normal file
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import sqlite3
import os
BASE_DIR = os.path.abspath(os.path.join(os.path.dirname(__file__), '..'))
L2_PATH = os.path.join(BASE_DIR, 'database', 'L2', 'L2_Main.sqlite')
def check_jacky():
print(f"Checking L2 database at: {L2_PATH}")
conn = sqlite3.connect(L2_PATH)
cursor = conn.cursor()
search_term = 'jacky'
print(f"\nSearching for '%{search_term}%' (Case Insensitive test):")
# Standard LIKE
cursor.execute("SELECT steam_id_64, username FROM dim_players WHERE username LIKE ?", (f'%{search_term}%',))
results = cursor.fetchall()
print(f"LIKE results: {len(results)}")
for r in results:
print(r)
# Case insensitive explicit
print("\nSearching with LOWER():")
cursor.execute("SELECT steam_id_64, username FROM dim_players WHERE LOWER(username) LIKE LOWER(?)", (f'%{search_term}%',))
results_lower = cursor.fetchall()
print(f"LOWER() results: {len(results_lower)}")
for r in results_lower:
print(r)
# Check jacky0987 specifically
print("\nChecking specific username 'jacky0987':")
cursor.execute("SELECT steam_id_64, username FROM dim_players WHERE username = 'jacky0987'")
specific = cursor.fetchone()
print(f"Specific match: {specific}")
conn.close()
if __name__ == '__main__':
check_jacky()

84
scripts/init_web_db.py Normal file
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import sqlite3
import os
# Define database path
BASE_DIR = os.path.abspath(os.path.join(os.path.dirname(__file__), '..'))
DB_PATH = os.path.join(BASE_DIR, 'database', 'Web', 'Web_App.sqlite')
def init_db():
print(f"Initializing Web database at: {DB_PATH}")
# Create directory if not exists
os.makedirs(os.path.dirname(DB_PATH), exist_ok=True)
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
# Create Tables
tables = [
"""
CREATE TABLE IF NOT EXISTS team_lineups (
id INTEGER PRIMARY KEY AUTOINCREMENT,
name TEXT NOT NULL,
description TEXT,
player_ids_json TEXT,
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
);
""",
"""
CREATE TABLE IF NOT EXISTS player_metadata (
steam_id_64 TEXT PRIMARY KEY,
notes TEXT,
tags TEXT,
updated_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
);
""",
"""
CREATE TABLE IF NOT EXISTS strategy_boards (
id INTEGER PRIMARY KEY AUTOINCREMENT,
title TEXT,
map_name TEXT,
data_json TEXT,
created_by TEXT,
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
);
""",
"""
CREATE TABLE IF NOT EXISTS wiki_pages (
id INTEGER PRIMARY KEY AUTOINCREMENT,
path TEXT UNIQUE,
title TEXT,
content TEXT,
updated_by TEXT,
updated_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
);
""",
"""
CREATE TABLE IF NOT EXISTS comments (
id INTEGER PRIMARY KEY AUTOINCREMENT,
user_id TEXT,
username TEXT,
target_type TEXT,
target_id TEXT,
content TEXT,
likes INTEGER DEFAULT 0,
is_hidden INTEGER DEFAULT 0,
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
);
"""
]
for sql in tables:
try:
cursor.execute(sql)
print("Executed SQL successfully.")
except Exception as e:
print(f"Error executing SQL: {e}")
conn.commit()
conn.close()
print("Web database initialized successfully.")
if __name__ == '__main__':
init_db()

18
scripts/run_rebuild.py Normal file
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import sys
import os
# Add project root to path
current_dir = os.path.dirname(os.path.abspath(__file__))
project_root = os.path.dirname(current_dir)
sys.path.append(project_root)
from web.services.feature_service import FeatureService
print("Starting Rebuild...")
try:
count = FeatureService.rebuild_all_features(min_matches=1)
print(f"Rebuild Complete. Processed {count} players.")
except Exception as e:
print(f"Error: {e}")
import traceback
traceback.print_exc()

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from web.app import create_app
from web.services.feature_service import FeatureService
import sys
import os
# Ensure project root is in path
sys.path.append(os.getcwd())
app = create_app()
with app.app_context():
print("Starting Feature Rebuild...")
count = FeatureService.rebuild_all_features()
print(f"Rebuild Complete. Processed {count} players.")

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import sys
import os
sys.path.append(os.path.abspath(os.path.join(os.path.dirname(__file__), '..')))
import sqlite3
from web.config import Config
conn = sqlite3.connect(Config.DB_L2_PATH)
cursor = conn.cursor()
columns = [
'util_flash_usage',
'util_smoke_usage',
'util_molotov_usage',
'util_he_usage',
'util_decoy_usage'
]
for col in columns:
try:
cursor.execute(f"ALTER TABLE fact_match_players ADD COLUMN {col} INTEGER DEFAULT 0")
print(f"Added column {col}")
except sqlite3.OperationalError as e:
if "duplicate column name" in str(e):
print(f"Column {col} already exists.")
else:
print(f"Error adding {col}: {e}")
conn.commit()
conn.close()

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import sqlite3
import os
DB_PATH = r'd:\Documents\trae_projects\yrtv\database\L3\L3_Features.sqlite'
def add_columns():
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
# Check existing columns
cursor.execute("PRAGMA table_info(dm_player_features)")
columns = [row[1] for row in cursor.fetchall()]
new_columns = [
'score_bat', 'score_sta', 'score_hps', 'score_ptl', 'score_tct', 'score_util',
'bat_avg_duel_win_rate', 'bat_kd_diff_high_elo', 'bat_win_rate_close',
'sta_time_rating_corr', 'sta_fatigue_decay',
'hps_match_point_win_rate', 'hps_comeback_kd_diff', 'hps_pressure_entry_rate',
'ptl_pistol_win_rate', 'ptl_pistol_kd',
'util_avg_flash_enemy'
]
for col in new_columns:
if col not in columns:
print(f"Adding column: {col}")
try:
cursor.execute(f"ALTER TABLE dm_player_features ADD COLUMN {col} REAL")
except Exception as e:
print(f"Error adding {col}: {e}")
conn.commit()
conn.close()
print("Schema update complete.")
if __name__ == "__main__":
if not os.path.exists(DB_PATH):
print("L3 DB not found, skipping schema update (will be created by build script).")
else:
add_columns()

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import sqlite3
import os
DB_PATH = r'd:\Documents\trae_projects\yrtv\database\L3\L3_Features.sqlite'
def update_schema():
if not os.path.exists(DB_PATH):
print("L3 DB not found.")
return
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
# Get existing columns
cursor.execute("PRAGMA table_info(dm_player_features)")
existing_cols = {row[1] for row in cursor.fetchall()}
# List of columns to ensure exist
# Copied from schema.sql
required_columns = [
# Basic
'basic_avg_rating', 'basic_avg_kd', 'basic_avg_adr', 'basic_avg_kast', 'basic_avg_rws',
'basic_avg_headshot_kills', 'basic_headshot_rate',
'basic_avg_first_kill', 'basic_avg_first_death', 'basic_first_kill_rate', 'basic_first_death_rate',
'basic_avg_kill_2', 'basic_avg_kill_3', 'basic_avg_kill_4', 'basic_avg_kill_5',
'basic_avg_assisted_kill', 'basic_avg_perfect_kill', 'basic_avg_revenge_kill',
'basic_avg_awp_kill', 'basic_avg_jump_count',
'basic_avg_mvps', 'basic_avg_plants', 'basic_avg_defuses', 'basic_avg_flash_assists',
# STA
'sta_last_30_rating', 'sta_win_rating', 'sta_loss_rating', 'sta_rating_volatility',
'sta_time_rating_corr', 'sta_fatigue_decay',
# BAT
'bat_kd_diff_high_elo', 'bat_kd_diff_low_elo', 'bat_avg_duel_win_rate', 'bat_avg_duel_freq',
'bat_win_rate_close', 'bat_win_rate_mid', 'bat_win_rate_far',
# HPS
'hps_clutch_win_rate_1v1', 'hps_clutch_win_rate_1v2', 'hps_clutch_win_rate_1v3_plus',
'hps_match_point_win_rate', 'hps_undermanned_survival_time', 'hps_pressure_entry_rate',
'hps_momentum_multikill_rate', 'hps_tilt_rating_drop', 'hps_clutch_rating_rise',
'hps_comeback_kd_diff', 'hps_losing_streak_kd_diff',
# PTL
'ptl_pistol_kills', 'ptl_pistol_multikills', 'ptl_pistol_win_rate', 'ptl_pistol_kd', 'ptl_pistol_util_efficiency',
# SIDE
'side_rating_ct', 'side_rating_t', 'side_kd_ct', 'side_kd_t',
'side_win_rate_ct', 'side_win_rate_t',
'side_first_kill_rate_ct', 'side_first_kill_rate_t',
'side_kd_diff_ct_t',
'side_kast_ct', 'side_kast_t',
'side_rws_ct', 'side_rws_t',
'side_first_death_rate_ct', 'side_first_death_rate_t',
'side_multikill_rate_ct', 'side_multikill_rate_t',
'side_headshot_rate_ct', 'side_headshot_rate_t',
'side_defuses_ct', 'side_plants_t',
'side_obj_ct', 'side_obj_t',
'side_planted_bomb_count', 'side_defused_bomb_count',
# UTIL
'util_avg_nade_dmg', 'util_avg_flash_time', 'util_avg_flash_enemy', 'util_avg_flash_team', 'util_usage_rate',
# Scores
'score_bat', 'score_sta', 'score_hps', 'score_ptl', 'score_tct', 'score_util'
]
for col in required_columns:
if col not in existing_cols:
print(f"Adding missing column: {col}")
try:
# Most are REAL, integers are fine as REAL in sqlite usually, or use affinity
cursor.execute(f"ALTER TABLE dm_player_features ADD COLUMN {col} REAL")
except Exception as e:
print(f"Failed to add {col}: {e}")
conn.commit()
conn.close()
print("Schema update check complete.")
if __name__ == "__main__":
update_schema()

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import sys
import os
# Add the project root directory to sys.path
sys.path.append(os.path.abspath(os.path.join(os.path.dirname(__file__), '..')))
from flask import Flask, render_template
from web.config import Config
from web.database import close_dbs
def create_app():
app = Flask(__name__)
app.config.from_object(Config)
app.teardown_appcontext(close_dbs)
# Register Blueprints
from web.routes import main, matches, players, teams, tactics, admin, wiki
app.register_blueprint(main.bp)
app.register_blueprint(matches.bp)
app.register_blueprint(players.bp)
app.register_blueprint(teams.bp)
app.register_blueprint(tactics.bp)
app.register_blueprint(admin.bp)
app.register_blueprint(wiki.bp)
@app.route('/')
def index():
return render_template('home/index.html')
return app
if __name__ == '__main__':
app = create_app()
app.run(debug=True, port=5000)

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web/auth.py Normal file
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from functools import wraps
from flask import session, redirect, url_for, flash
def admin_required(f):
@wraps(f)
def decorated_function(*args, **kwargs):
if session.get('is_admin'):
return f(*args, **kwargs)
flash('Admin access required', 'warning')
return redirect(url_for('admin.login'))
return decorated_function

14
web/config.py Normal file
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import os
class Config:
SECRET_KEY = os.environ.get('SECRET_KEY') or 'yrtv-secret-key-dev'
BASE_DIR = os.path.abspath(os.path.join(os.path.dirname(__file__), '..'))
DB_L2_PATH = os.path.join(BASE_DIR, 'database', 'L2', 'L2_Main.sqlite')
DB_L3_PATH = os.path.join(BASE_DIR, 'database', 'L3', 'L3_Features.sqlite')
DB_WEB_PATH = os.path.join(BASE_DIR, 'database', 'Web', 'Web_App.sqlite')
ADMIN_TOKEN = 'jackyyang0929'
# Pagination
ITEMS_PER_PAGE = 20

47
web/database.py Normal file
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import sqlite3
from flask import g
from web.config import Config
def get_db(db_name):
"""
db_name: 'l2', 'l3', or 'web'
"""
db_attr = f'db_{db_name}'
db = getattr(g, db_attr, None)
if db is None:
if db_name == 'l2':
path = Config.DB_L2_PATH
elif db_name == 'l3':
path = Config.DB_L3_PATH
elif db_name == 'web':
path = Config.DB_WEB_PATH
else:
raise ValueError(f"Unknown database: {db_name}")
# Connect with check_same_thread=False if needed for dev, but default is safer per thread
db = sqlite3.connect(path)
db.row_factory = sqlite3.Row
setattr(g, db_attr, db)
return db
def close_dbs(e=None):
for db_name in ['l2', 'l3', 'web']:
db_attr = f'db_{db_name}'
db = getattr(g, db_attr, None)
if db is not None:
db.close()
def query_db(db_name, query, args=(), one=False):
cur = get_db(db_name).execute(query, args)
rv = cur.fetchall()
cur.close()
return (rv[0] if rv else None) if one else rv
def execute_db(db_name, query, args=()):
db = get_db(db_name)
cur = db.execute(query, args)
db.commit()
cur.close()
return cur.lastrowid

38
web/debug_roster.py Normal file
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from web.services.web_service import WebService
from web.services.stats_service import StatsService
import json
def debug_roster():
print("--- Debugging Roster Stats ---")
lineups = WebService.get_lineups()
if not lineups:
print("No lineups found via WebService.")
return
raw_json = lineups[0]['player_ids_json']
print(f"Raw JSON: {raw_json}")
try:
roster_ids = json.loads(raw_json)
print(f"Parsed IDs (List): {roster_ids}")
print(f"Type of first ID: {type(roster_ids[0])}")
except Exception as e:
print(f"JSON Parse Error: {e}")
return
target_id = roster_ids[0] # Pick first one
print(f"\nTesting for Target ID: {target_id} (Type: {type(target_id)})")
# Test StatsService
dist = StatsService.get_roster_stats_distribution(target_id)
print(f"\nDistribution Result: {dist}")
# Test Basic Stats
basic = StatsService.get_player_basic_stats(str(target_id))
print(f"\nBasic Stats for {target_id}: {basic}")
if __name__ == "__main__":
from web.app import create_app
app = create_app()
with app.app_context():
debug_roster()

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web/routes/admin.py Normal file
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from flask import Blueprint, render_template, request, redirect, url_for, session, flash
from web.config import Config
from web.auth import admin_required
from web.database import query_db
import os
bp = Blueprint('admin', __name__, url_prefix='/admin')
@bp.route('/login', methods=['GET', 'POST'])
def login():
if request.method == 'POST':
token = request.form.get('token')
if token == Config.ADMIN_TOKEN:
session['is_admin'] = True
return redirect(url_for('admin.dashboard'))
else:
flash('Invalid Token', 'error')
return render_template('admin/login.html')
@bp.route('/logout')
def logout():
session.pop('is_admin', None)
return redirect(url_for('main.index'))
@bp.route('/')
@admin_required
def dashboard():
return render_template('admin/dashboard.html')
from web.services.etl_service import EtlService
@bp.route('/trigger_etl', methods=['POST'])
@admin_required
def trigger_etl():
script_name = request.form.get('script')
allowed = ['L1A.py', 'L2_Builder.py', 'L3_Builder.py']
if script_name not in allowed:
return "Invalid script", 400
success, message = EtlService.run_script(script_name)
status_code = 200 if success else 500
return message, status_code
@bp.route('/sql', methods=['GET', 'POST'])
@admin_required
def sql_runner():
result = None
error = None
query = ""
db_name = "l2"
if request.method == 'POST':
query = request.form.get('query')
db_name = request.form.get('db_name', 'l2')
# Safety check
forbidden = ['DELETE', 'DROP', 'UPDATE', 'INSERT', 'ALTER', 'GRANT', 'REVOKE']
if any(x in query.upper() for x in forbidden):
error = "Only SELECT queries allowed in Web Runner."
else:
try:
# Enforce limit if not present
if 'LIMIT' not in query.upper():
query += " LIMIT 50"
rows = query_db(db_name, query)
if rows:
columns = rows[0].keys()
result = {'columns': columns, 'rows': rows}
else:
result = {'columns': [], 'rows': []}
except Exception as e:
error = str(e)
return render_template('admin/sql.html', result=result, error=error, query=query, db_name=db_name)

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web/routes/main.py Normal file
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from flask import Blueprint, render_template, request, jsonify
from web.services.stats_service import StatsService
import time
bp = Blueprint('main', __name__)
@bp.route('/')
def index():
recent_matches = StatsService.get_recent_matches(limit=5)
daily_counts = StatsService.get_daily_match_counts()
live_matches = StatsService.get_live_matches()
# Convert rows to dict for easier JS usage
heatmap_data = {}
if daily_counts:
for row in daily_counts:
heatmap_data[row['day']] = row['count']
return render_template('home/index.html', recent_matches=recent_matches, heatmap_data=heatmap_data, live_matches=live_matches)
from web.services.etl_service import EtlService
@bp.route('/parse_match', methods=['POST'])
def parse_match():
url = request.form.get('url')
if not url or '5eplay.com' not in url:
return jsonify({'success': False, 'message': 'Invalid 5EPlay URL'})
# Trigger L1A.py with URL argument
success, msg = EtlService.run_script('L1A.py', args=[url])
if success:
return jsonify({'success': True, 'message': 'Match parsing completed successfully!'})
else:
return jsonify({'success': False, 'message': f'Error: {msg}'})

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web/routes/matches.py Normal file
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from flask import Blueprint, render_template, request, Response
from web.services.stats_service import StatsService
from web.config import Config
import json
bp = Blueprint('matches', __name__, url_prefix='/matches')
@bp.route('/')
def index():
page = request.args.get('page', 1, type=int)
map_name = request.args.get('map')
date_from = request.args.get('date_from')
# Fetch summary stats (for the dashboard)
summary_stats = StatsService.get_team_stats_summary()
matches, total = StatsService.get_matches(page, Config.ITEMS_PER_PAGE, map_name, date_from)
total_pages = (total + Config.ITEMS_PER_PAGE - 1) // Config.ITEMS_PER_PAGE
return render_template('matches/list.html',
matches=matches, total=total, page=page, total_pages=total_pages,
summary_stats=summary_stats)
@bp.route('/<match_id>')
def detail(match_id):
match = StatsService.get_match_detail(match_id)
if not match:
return "Match not found", 404
players = StatsService.get_match_players(match_id)
# Convert sqlite3.Row objects to dicts to allow modification
players = [dict(p) for p in players]
rounds = StatsService.get_match_rounds(match_id)
# --- Roster Identification ---
# Fetch active roster to identify "Our Team" players
from web.services.web_service import WebService
lineups = WebService.get_lineups()
# Assume we use the first/active lineup
active_roster_ids = []
if lineups:
try:
active_roster_ids = json.loads(lineups[0]['player_ids_json'])
except:
pass
# Mark roster players (Ensure strict string comparison)
roster_set = set(str(uid) for uid in active_roster_ids)
for p in players:
p['is_in_roster'] = str(p['steam_id_64']) in roster_set
# --- Party Size Calculation ---
# Only calculate party size for OUR ROSTER members.
# Group roster members by match_team_id
roster_parties = {} # match_team_id -> count of roster members
for p in players:
if p['is_in_roster']:
mtid = p.get('match_team_id')
if mtid and mtid > 0:
key = f"tid_{mtid}"
roster_parties[key] = roster_parties.get(key, 0) + 1
# Assign party size ONLY to roster members
for p in players:
if p['is_in_roster']:
mtid = p.get('match_team_id')
if mtid and mtid > 0:
p['party_size'] = roster_parties.get(f"tid_{mtid}", 1)
else:
p['party_size'] = 1 # Solo roster player
else:
p['party_size'] = 0 # Hide party info for non-roster players
# Organize players by Side (team_id)
# team_id 1 = Team 1, team_id 2 = Team 2
# Note: group_id 1/2 usually corresponds to Team 1/2.
# Fallback to team_id if group_id is missing or 0 (legacy data compatibility)
team1_players = [p for p in players if p.get('group_id') == 1]
team2_players = [p for p in players if p.get('group_id') == 2]
# If group_id didn't work (empty lists), try team_id grouping (if team_id is 1/2 only)
if not team1_players and not team2_players:
team1_players = [p for p in players if p['team_id'] == 1]
team2_players = [p for p in players if p['team_id'] == 2]
# Explicitly sort by Rating DESC
team1_players.sort(key=lambda x: x.get('rating', 0) or 0, reverse=True)
team2_players.sort(key=lambda x: x.get('rating', 0) or 0, reverse=True)
# New Data for Enhanced Detail View
h2h_stats = StatsService.get_head_to_head_stats(match_id)
round_details = StatsService.get_match_round_details(match_id)
# Convert H2H stats to a more usable format (nested dict)
# h2h_matrix[attacker_id][victim_id] = kills
h2h_matrix = {}
if h2h_stats:
for row in h2h_stats:
a_id = row['attacker_steam_id']
v_id = row['victim_steam_id']
kills = row['kills']
if a_id not in h2h_matrix: h2h_matrix[a_id] = {}
h2h_matrix[a_id][v_id] = kills
# Create a mapping of SteamID -> Username for the template
# We can use the players list we already have
player_name_map = {}
for p in players:
sid = p.get('steam_id_64')
name = p.get('username')
if sid and name:
player_name_map[str(sid)] = name
return render_template('matches/detail.html', match=match,
team1_players=team1_players, team2_players=team2_players,
rounds=rounds,
h2h_matrix=h2h_matrix,
round_details=round_details,
player_name_map=player_name_map)
@bp.route('/<match_id>/raw')
def raw_json(match_id):
match = StatsService.get_match_detail(match_id)
if not match:
return "Match not found", 404
# Construct a raw object from available raw fields
data = {
'round_list': json.loads(match['round_list_raw']) if match['round_list_raw'] else None,
'leetify_data': json.loads(match['leetify_data_raw']) if match['leetify_data_raw'] else None
}
return Response(json.dumps(data, indent=2, ensure_ascii=False), mimetype='application/json')

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from flask import Blueprint, render_template, request, jsonify, redirect, url_for, flash, current_app, session
from web.services.stats_service import StatsService
from web.services.feature_service import FeatureService
from web.services.web_service import WebService
from web.database import execute_db, query_db
from web.config import Config
from datetime import datetime
import os
from werkzeug.utils import secure_filename
bp = Blueprint('players', __name__, url_prefix='/players')
@bp.route('/')
def index():
page = request.args.get('page', 1, type=int)
search = request.args.get('search')
# Default sort by 'matches' as requested
sort_by = request.args.get('sort', 'matches')
players, total = FeatureService.get_players_list(page, Config.ITEMS_PER_PAGE, sort_by, search)
total_pages = (total + Config.ITEMS_PER_PAGE - 1) // Config.ITEMS_PER_PAGE
return render_template('players/list.html', players=players, total=total, page=page, total_pages=total_pages, sort_by=sort_by)
@bp.route('/<steam_id>', methods=['GET', 'POST'])
def detail(steam_id):
if request.method == 'POST':
# Check if admin action
if 'admin_action' in request.form and session.get('is_admin'):
action = request.form.get('admin_action')
if action == 'update_profile':
notes = request.form.get('notes')
# Handle Avatar Upload
if 'avatar' in request.files:
file = request.files['avatar']
if file and file.filename:
try:
# Use steam_id as filename to ensure uniqueness per player
# Preserve extension
ext = os.path.splitext(file.filename)[1].lower()
if not ext: ext = '.jpg'
filename = f"{steam_id}{ext}"
upload_folder = os.path.join(current_app.root_path, 'static', 'avatars')
os.makedirs(upload_folder, exist_ok=True)
file_path = os.path.join(upload_folder, filename)
file.save(file_path)
# Generate URL (relative to web root)
avatar_url = url_for('static', filename=f'avatars/{filename}')
# Update L2 DB directly (Immediate effect)
execute_db('l2', "UPDATE dim_players SET avatar_url = ? WHERE steam_id_64 = ?", [avatar_url, steam_id])
flash('Avatar updated successfully.', 'success')
except Exception as e:
print(f"Avatar upload error: {e}")
flash('Error uploading avatar.', 'error')
WebService.update_player_metadata(steam_id, notes=notes)
flash('Profile updated.', 'success')
elif action == 'add_tag':
tag = request.form.get('tag')
if tag:
meta = WebService.get_player_metadata(steam_id)
tags = meta.get('tags', [])
if tag not in tags:
tags.append(tag)
WebService.update_player_metadata(steam_id, tags=tags)
flash('Tag added.', 'success')
elif action == 'remove_tag':
tag = request.form.get('tag')
if tag:
meta = WebService.get_player_metadata(steam_id)
tags = meta.get('tags', [])
if tag in tags:
tags.remove(tag)
WebService.update_player_metadata(steam_id, tags=tags)
flash('Tag removed.', 'success')
return redirect(url_for('players.detail', steam_id=steam_id))
# Add Comment
username = request.form.get('username', 'Anonymous')
content = request.form.get('content')
if content:
WebService.add_comment(None, username, 'player', steam_id, content)
flash('Comment added!', 'success')
return redirect(url_for('players.detail', steam_id=steam_id))
player = StatsService.get_player_info(steam_id)
if not player:
return "Player not found", 404
features = FeatureService.get_player_features(steam_id)
# Ensure basic stats fallback if features missing or incomplete
basic = StatsService.get_player_basic_stats(steam_id)
from collections import defaultdict
if not features:
# Fallback to defaultdict with basic stats
features = defaultdict(lambda: None)
if basic:
features.update({
'basic_avg_rating': basic.get('rating', 0),
'basic_avg_kd': basic.get('kd', 0),
'basic_avg_kast': basic.get('kast', 0),
'basic_avg_adr': basic.get('adr', 0),
})
else:
# Convert to defaultdict to handle missing keys gracefully (e.g. newly added columns)
# Use lambda: None so that Jinja can check 'if value is not none'
features = defaultdict(lambda: None, dict(features))
# If features exist but ADR is missing (not in L3), try to patch it from basic
if 'basic_avg_adr' not in features or features['basic_avg_adr'] is None:
features['basic_avg_adr'] = basic.get('adr', 0) if basic else 0
comments = WebService.get_comments('player', steam_id)
metadata = WebService.get_player_metadata(steam_id)
# Roster Distribution Stats
distribution = StatsService.get_roster_stats_distribution(steam_id)
# History for table (L2 Source) - Fetch ALL for history table/chart
history_asc = StatsService.get_player_trend(steam_id, limit=1000)
history = history_asc[::-1] if history_asc else []
# Calculate Map Stats
map_stats = {}
for match in history:
m_name = match['map_name']
if m_name not in map_stats:
map_stats[m_name] = {'matches': 0, 'wins': 0, 'adr_sum': 0, 'rating_sum': 0}
map_stats[m_name]['matches'] += 1
if match['is_win']:
map_stats[m_name]['wins'] += 1
map_stats[m_name]['adr_sum'] += (match['adr'] or 0)
map_stats[m_name]['rating_sum'] += (match['rating'] or 0)
map_stats_list = []
for m_name, data in map_stats.items():
cnt = data['matches']
map_stats_list.append({
'map_name': m_name,
'matches': cnt,
'win_rate': data['wins'] / cnt,
'adr': data['adr_sum'] / cnt,
'rating': data['rating_sum'] / cnt
})
map_stats_list.sort(key=lambda x: x['matches'], reverse=True)
return render_template('players/profile.html', player=player, features=features, comments=comments, metadata=metadata, history=history, distribution=distribution, map_stats=map_stats_list)
@bp.route('/comment/<int:comment_id>/like', methods=['POST'])
def like_comment(comment_id):
WebService.like_comment(comment_id)
return jsonify({'success': True})
@bp.route('/<steam_id>/charts_data')
def charts_data(steam_id):
# ... (existing code) ...
# Trend Data
trends = StatsService.get_player_trend(steam_id, limit=1000)
# Radar Data (Construct from features)
features = FeatureService.get_player_features(steam_id)
radar_data = {}
radar_dist = FeatureService.get_roster_features_distribution(steam_id)
if features:
# Dimensions: STA, BAT, HPS, PTL, T/CT, UTIL
# Use calculated scores (0-100 scale)
# Helper to get score safely
def get_score(key):
val = features[key] if key in features.keys() else 0
return float(val) if val else 0
radar_data = {
'STA': get_score('score_sta'),
'BAT': get_score('score_bat'),
'HPS': get_score('score_hps'),
'PTL': get_score('score_ptl'),
'SIDE': get_score('score_tct'),
'UTIL': get_score('score_util')
}
trend_labels = []
trend_values = []
match_indices = []
for i, row in enumerate(trends):
t = dict(row) # Convert sqlite3.Row to dict
# Format: Match #Index (Map)
# Use backend-provided match_index if available, or just index + 1
idx = t.get('match_index', i + 1)
map_name = t.get('map_name', 'Unknown')
trend_labels.append(f"#{idx} {map_name}")
trend_values.append(t['rating'])
return jsonify({
'trend': {'labels': trend_labels, 'values': trend_values},
'radar': radar_data,
'radar_dist': radar_dist
})
# --- API for Comparison ---
@bp.route('/api/search')
def api_search():
query = request.args.get('q', '')
if len(query) < 2:
return jsonify([])
players, _ = FeatureService.get_players_list(page=1, per_page=10, search=query)
# Return minimal data
results = [{'steam_id': p['steam_id_64'], 'username': p['username'], 'avatar_url': p['avatar_url']} for p in players]
return jsonify(results)
@bp.route('/api/batch_stats')
def api_batch_stats():
steam_ids = request.args.get('ids', '').split(',')
stats = []
for sid in steam_ids:
if not sid: continue
f = FeatureService.get_player_features(sid)
p = StatsService.get_player_info(sid)
if f and p:
# Convert sqlite3.Row to dict if necessary
if hasattr(f, 'keys'): # It's a Row object or similar
f = dict(f)
# 1. Radar Scores (Normalized 0-100)
# Use safe conversion with default 0 if None
# Force 0.0 if value is 0 or None to ensure JSON compatibility
radar = {
'STA': float(f.get('score_sta') or 0.0),
'BAT': float(f.get('score_bat') or 0.0),
'HPS': float(f.get('score_hps') or 0.0),
'PTL': float(f.get('score_ptl') or 0.0),
'SIDE': float(f.get('score_tct') or 0.0),
'UTIL': float(f.get('score_util') or 0.0)
}
# 2. Basic Stats for Table
basic = {
'rating': float(f.get('basic_avg_rating') or 0),
'kd': float(f.get('basic_avg_kd') or 0),
'adr': float(f.get('basic_avg_adr') or 0),
'kast': float(f.get('basic_avg_kast') or 0),
'hs_rate': float(f.get('basic_headshot_rate') or 0),
'fk_rate': float(f.get('basic_first_kill_rate') or 0),
'matches': int(f.get('matches_played') or 0)
}
# 3. Side Stats
side = {
'rating_t': float(f.get('side_rating_t') or 0),
'rating_ct': float(f.get('side_rating_ct') or 0),
'kd_t': float(f.get('side_kd_t') or 0),
'kd_ct': float(f.get('side_kd_ct') or 0),
'entry_t': float(f.get('side_entry_rate_t') or 0),
'entry_ct': float(f.get('side_entry_rate_ct') or 0),
'kast_t': float(f.get('side_kast_t') or 0),
'kast_ct': float(f.get('side_kast_ct') or 0),
'adr_t': float(f.get('side_adr_t') or 0),
'adr_ct': float(f.get('side_adr_ct') or 0)
}
# 4. Detailed Stats (Expanded for Data Center - Aligned with Profile)
detailed = {
# Row 1
'rating_t': float(f.get('side_rating_t') or 0),
'rating_ct': float(f.get('side_rating_ct') or 0),
'kd_t': float(f.get('side_kd_t') or 0),
'kd_ct': float(f.get('side_kd_ct') or 0),
# Row 2
'win_rate_t': float(f.get('side_win_rate_t') or 0),
'win_rate_ct': float(f.get('side_win_rate_ct') or 0),
'first_kill_t': float(f.get('side_first_kill_rate_t') or 0),
'first_kill_ct': float(f.get('side_first_kill_rate_ct') or 0),
# Row 3
'first_death_t': float(f.get('side_first_death_rate_t') or 0),
'first_death_ct': float(f.get('side_first_death_rate_ct') or 0),
'kast_t': float(f.get('side_kast_t') or 0),
'kast_ct': float(f.get('side_kast_ct') or 0),
# Row 4
'rws_t': float(f.get('side_rws_t') or 0),
'rws_ct': float(f.get('side_rws_ct') or 0),
'multikill_t': float(f.get('side_multikill_rate_t') or 0),
'multikill_ct': float(f.get('side_multikill_rate_ct') or 0),
# Row 5
'hs_t': float(f.get('side_headshot_rate_t') or 0),
'hs_ct': float(f.get('side_headshot_rate_ct') or 0),
'obj_t': float(f.get('side_obj_t') or 0),
'obj_ct': float(f.get('side_obj_ct') or 0)
}
stats.append({
'username': p['username'],
'steam_id': sid,
'avatar_url': p['avatar_url'],
'radar': radar,
'basic': basic,
'side': side,
'detailed': detailed
})
return jsonify(stats)
@bp.route('/api/batch_map_stats')
def api_batch_map_stats():
steam_ids = request.args.get('ids', '').split(',')
steam_ids = [sid for sid in steam_ids if sid]
if not steam_ids:
return jsonify({})
# Query L2 for Map Stats grouped by Player and Map
# We need to construct a query that can be executed via execute_db or query_db
# Since StatsService usually handles this, we can write raw SQL here or delegate.
# Raw SQL is easier for this specific aggregation.
placeholders = ','.join('?' for _ in steam_ids)
sql = f"""
SELECT
mp.steam_id_64,
m.map_name,
COUNT(*) as matches,
SUM(CASE WHEN mp.is_win THEN 1 ELSE 0 END) as wins,
AVG(mp.rating) as avg_rating,
AVG(mp.kd_ratio) as avg_kd,
AVG(mp.adr) as avg_adr
FROM fact_match_players mp
JOIN fact_matches m ON mp.match_id = m.match_id
WHERE mp.steam_id_64 IN ({placeholders})
GROUP BY mp.steam_id_64, m.map_name
ORDER BY matches DESC
"""
# We need to import query_db if not available in current scope (it is imported at top)
from web.database import query_db
rows = query_db('l2', sql, steam_ids)
# Structure: {steam_id: [ {map: 'de_mirage', stats...}, ... ]}
result = {}
for r in rows:
sid = r['steam_id_64']
if sid not in result:
result[sid] = []
result[sid].append({
'map_name': r['map_name'],
'matches': r['matches'],
'win_rate': (r['wins'] / r['matches']) if r['matches'] else 0,
'rating': r['avg_rating'],
'kd': r['avg_kd'],
'adr': r['avg_adr']
})
return jsonify(result)

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from flask import Blueprint, render_template, request, jsonify
from web.services.web_service import WebService
from web.services.stats_service import StatsService
from web.services.feature_service import FeatureService
import json
bp = Blueprint('tactics', __name__, url_prefix='/tactics')
@bp.route('/')
def index():
return render_template('tactics/index.html')
# API: Analyze Lineup
@bp.route('/api/analyze', methods=['POST'])
def api_analyze():
data = request.json
steam_ids = data.get('steam_ids', [])
if not steam_ids:
return jsonify({'error': 'No players selected'}), 400
# 1. Get Basic Info & Stats
players = StatsService.get_players_by_ids(steam_ids)
player_data = []
total_rating = 0
total_kd = 0
total_adr = 0
count = 0
for p in players:
p_dict = dict(p)
# Fetch L3 features
f = FeatureService.get_player_features(p_dict['steam_id_64'])
stats = dict(f) if f else {}
p_dict['stats'] = stats
player_data.append(p_dict)
if stats:
total_rating += stats.get('basic_avg_rating', 0) or 0
total_kd += stats.get('basic_avg_kd', 0) or 0
total_adr += stats.get('basic_avg_adr', 0) or 0
count += 1
# 2. Shared Matches
shared_matches = StatsService.get_shared_matches(steam_ids)
# They are already dicts now with 'result_str' and 'is_win'
# 3. Aggregates
avg_stats = {
'rating': total_rating / count if count else 0,
'kd': total_kd / count if count else 0,
'adr': total_adr / count if count else 0
}
# 4. Map Stats Calculation
map_stats = {} # {map_name: {'count': 0, 'wins': 0}}
total_shared_matches = len(shared_matches)
for m in shared_matches:
map_name = m['map_name']
if map_name not in map_stats:
map_stats[map_name] = {'count': 0, 'wins': 0}
map_stats[map_name]['count'] += 1
if m['is_win']:
map_stats[map_name]['wins'] += 1
# Convert to list for frontend
map_stats_list = []
for k, v in map_stats.items():
win_rate = (v['wins'] / v['count'] * 100) if v['count'] > 0 else 0
map_stats_list.append({
'map_name': k,
'count': v['count'],
'wins': v['wins'],
'win_rate': win_rate
})
# Sort by count desc
map_stats_list.sort(key=lambda x: x['count'], reverse=True)
return jsonify({
'players': player_data,
'shared_matches': [dict(m) for m in shared_matches],
'avg_stats': avg_stats,
'map_stats': map_stats_list,
'total_shared_matches': total_shared_matches
})
# API: Save Board
@bp.route('/save_board', methods=['POST'])
def save_board():
data = request.json
title = data.get('title', 'Untitled Strategy')
map_name = data.get('map_name', 'de_mirage')
markers = data.get('markers')
if not markers:
return jsonify({'success': False, 'message': 'No markers to save'})
WebService.save_strategy_board(title, map_name, json.dumps(markers), 'Anonymous')
return jsonify({'success': True, 'message': 'Board saved successfully'})

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from flask import Blueprint, render_template, request, redirect, url_for, flash, jsonify, session
from web.services.web_service import WebService
from web.services.stats_service import StatsService
from web.services.feature_service import FeatureService
import json
bp = Blueprint('teams', __name__, url_prefix='/teams')
# --- API Endpoints ---
@bp.route('/api/search')
def api_search():
query = request.args.get('q', '').strip() # Strip whitespace
print(f"DEBUG: Search Query Received: '{query}'") # Debug Log
if len(query) < 2:
return jsonify([])
# Use L2 database for fuzzy search on username
from web.services.stats_service import StatsService
# Support sorting by matches for better "Find Player" experience
sort_by = request.args.get('sort', 'matches')
print(f"DEBUG: Calling StatsService.get_players with search='{query}'")
players, total = StatsService.get_players(page=1, per_page=50, search=query, sort_by=sort_by)
print(f"DEBUG: Found {len(players)} players (Total: {total})")
# Format for frontend
results = []
for p in players:
# Convert sqlite3.Row to dict to avoid AttributeError
p_dict = dict(p)
# Fetch feature stats for better preview
f = FeatureService.get_player_features(p_dict['steam_id_64'])
# Manually attach match count if not present
matches_played = p_dict.get('matches_played', 0)
results.append({
'steam_id': p_dict['steam_id_64'],
'name': p_dict['username'],
'avatar': p_dict['avatar_url'] or 'https://avatars.steamstatic.com/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg',
'rating': (f['basic_avg_rating'] if f else 0.0),
'matches': matches_played
})
# Python-side sort if DB sort didn't work for 'matches' (since dim_players doesn't have match_count)
if sort_by == 'matches':
# We need to fetch match counts to sort!
# This is expensive for search results but necessary for "matches sample sort"
# Let's batch fetch counts for these 50 players
steam_ids = [r['steam_id'] for r in results]
if steam_ids:
from web.services.web_service import query_db
placeholders = ','.join('?' for _ in steam_ids)
sql = f"SELECT steam_id_64, COUNT(*) as cnt FROM fact_match_players WHERE steam_id_64 IN ({placeholders}) GROUP BY steam_id_64"
counts = query_db('l2', sql, steam_ids)
cnt_map = {r['steam_id_64']: r['cnt'] for r in counts}
for r in results:
r['matches'] = cnt_map.get(r['steam_id'], 0)
results.sort(key=lambda x: x['matches'], reverse=True)
print(f"DEBUG: Returning {len(results)} results")
return jsonify(results)
@bp.route('/api/roster', methods=['GET', 'POST'])
def api_roster():
# Assume single team mode, always operating on ID=1 or the first lineup
lineups = WebService.get_lineups()
if not lineups:
# Auto-create default team if none exists
WebService.save_lineup("My Team", "Default Roster", [])
lineups = WebService.get_lineups()
target_team = dict(lineups[0]) # Get the latest one
if request.method == 'POST':
# Admin Check
if not session.get('is_admin'):
return jsonify({'error': 'Unauthorized'}), 403
data = request.json
action = data.get('action')
steam_id = data.get('steam_id')
current_ids = []
try:
current_ids = json.loads(target_team['player_ids_json'])
except:
pass
if action == 'add':
if steam_id not in current_ids:
current_ids.append(steam_id)
elif action == 'remove':
if steam_id in current_ids:
current_ids.remove(steam_id)
# Pass lineup_id=target_team['id'] to update existing lineup
WebService.save_lineup(target_team['name'], target_team['description'], current_ids, lineup_id=target_team['id'])
return jsonify({'status': 'success', 'roster': current_ids})
# GET: Return detailed player info
try:
print(f"DEBUG: api_roster GET - Target Team: {target_team.get('id')}")
p_ids_json = target_team.get('player_ids_json', '[]')
p_ids = json.loads(p_ids_json)
print(f"DEBUG: Player IDs: {p_ids}")
players = StatsService.get_players_by_ids(p_ids)
print(f"DEBUG: Players fetched: {len(players) if players else 0}")
# Add extra stats needed for cards
enriched = []
if players:
for p in players:
try:
# Convert sqlite3.Row to dict
p_dict = dict(p)
# print(f"DEBUG: Processing player {p_dict.get('steam_id_64')}")
# Get features for Rating/KD display
f = FeatureService.get_player_features(p_dict['steam_id_64'])
# f might be a Row object, convert it
p_dict['stats'] = dict(f) if f else {}
# Fetch Metadata (Tags)
meta = WebService.get_player_metadata(p_dict['steam_id_64'])
p_dict['tags'] = meta.get('tags', [])
enriched.append(p_dict)
except Exception as inner_e:
print(f"ERROR: Processing player failed: {inner_e}")
import traceback
traceback.print_exc()
return jsonify({
'status': 'success',
'team': dict(target_team), # Ensure target_team is dict too
'roster': enriched
})
except Exception as e:
print(f"CRITICAL ERROR in api_roster: {e}")
import traceback
traceback.print_exc()
return jsonify({'error': str(e)}), 500
# --- Views ---
@bp.route('/')
def index():
# Directly render the Clubhouse SPA
return render_template('teams/clubhouse.html')
# Deprecated routes (kept for compatibility if needed, but hidden)
@bp.route('/list')
def list_view():
lineups = WebService.get_lineups()
# ... existing logic ...
return render_template('teams/list.html', lineups=lineups)
@bp.route('/<int:lineup_id>')
def detail(lineup_id):
lineup = WebService.get_lineup(lineup_id)
if not lineup:
return "Lineup not found", 404
p_ids = json.loads(lineup['player_ids_json'])
players = StatsService.get_players_by_ids(p_ids)
# Shared Matches
shared_matches = StatsService.get_shared_matches(p_ids)
# Calculate Aggregate Stats
agg_stats = {
'avg_rating': 0,
'avg_kd': 0,
'avg_kast': 0
}
radar_data = {
'STA': 0, 'BAT': 0, 'HPS': 0, 'PTL': 0, 'SIDE': 0, 'UTIL': 0
}
player_features = []
if players:
count = len(players)
total_rating = 0
total_kd = 0
total_kast = 0
# Radar totals
r_totals = {k: 0 for k in radar_data}
for p in players:
# Fetch L3 features for each player
f = FeatureService.get_player_features(p['steam_id_64'])
if f:
player_features.append(f)
total_rating += f['basic_avg_rating'] or 0
total_kd += f['basic_avg_kd'] or 0
total_kast += f['basic_avg_kast'] or 0
# Radar accumulation
r_totals['STA'] += f['basic_avg_rating'] or 0
r_totals['BAT'] += f['bat_avg_duel_win_rate'] or 0
r_totals['HPS'] += f['hps_clutch_win_rate_1v1'] or 0
r_totals['PTL'] += f['ptl_pistol_win_rate'] or 0
r_totals['SIDE'] += f['side_rating_ct'] or 0
r_totals['UTIL'] += f['util_usage_rate'] or 0
else:
player_features.append(None)
if count > 0:
agg_stats['avg_rating'] = total_rating / count
agg_stats['avg_kd'] = total_kd / count
agg_stats['avg_kast'] = total_kast / count
for k in radar_data:
radar_data[k] = r_totals[k] / count
return render_template('teams/detail.html', lineup=lineup, players=players, agg_stats=agg_stats, shared_matches=shared_matches, radar_data=radar_data)

32
web/routes/wiki.py Normal file
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from flask import Blueprint, render_template, request, redirect, url_for, session
from web.services.web_service import WebService
from web.auth import admin_required
bp = Blueprint('wiki', __name__, url_prefix='/wiki')
@bp.route('/')
def index():
pages = WebService.get_all_wiki_pages()
return render_template('wiki/index.html', pages=pages)
@bp.route('/view/<path:page_path>')
def view(page_path):
page = WebService.get_wiki_page(page_path)
if not page:
# If admin, offer to create
if session.get('is_admin'):
return redirect(url_for('wiki.edit', page_path=page_path))
return "Page not found", 404
return render_template('wiki/view.html', page=page)
@bp.route('/edit/<path:page_path>', methods=['GET', 'POST'])
@admin_required
def edit(page_path):
if request.method == 'POST':
title = request.form.get('title')
content = request.form.get('content')
WebService.save_wiki_page(page_path, title, content, 'admin')
return redirect(url_for('wiki.view', page_path=page_path))
page = WebService.get_wiki_page(page_path)
return render_template('wiki/edit.html', page=page, page_path=page_path)

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import subprocess
import os
import sys
from web.config import Config
class EtlService:
@staticmethod
def run_script(script_name, args=None):
"""
Executes an ETL script located in the ETL directory.
Returns (success, message)
"""
script_path = os.path.join(Config.BASE_DIR, 'ETL', script_name)
if not os.path.exists(script_path):
return False, f"Script not found: {script_path}"
try:
# Use the same python interpreter
python_exe = sys.executable
cmd = [python_exe, script_path]
if args:
cmd.extend(args)
result = subprocess.run(
cmd,
cwd=Config.BASE_DIR,
capture_output=True,
text=True,
timeout=300 # 5 min timeout
)
if result.returncode == 0:
return True, f"Success:\n{result.stdout}"
else:
return False, f"Failed (Code {result.returncode}):\n{result.stderr}\n{result.stdout}"
except Exception as e:
return False, str(e)

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from web.database import query_db
class StatsService:
@staticmethod
def get_team_stats_summary():
"""
Calculates aggregate statistics for matches where at least 2 roster members played together.
Returns:
{
'map_stats': [{'map_name', 'count', 'wins', 'win_rate'}],
'elo_stats': [{'range', 'count', 'wins', 'win_rate'}],
'duration_stats': [{'range', 'count', 'wins', 'win_rate'}],
'round_stats': [{'type', 'count', 'wins', 'win_rate'}]
}
"""
# 1. Get Active Roster
from web.services.web_service import WebService
import json
lineups = WebService.get_lineups()
active_roster_ids = []
if lineups:
try:
raw_ids = json.loads(lineups[0]['player_ids_json'])
active_roster_ids = [str(uid) for uid in raw_ids]
except:
pass
if not active_roster_ids:
return {}
# 2. Find matches with >= 2 roster members
# We need match_id, map_name, scores, winner_team, duration, avg_elo
# And we need to determine if "Our Team" won.
placeholders = ','.join('?' for _ in active_roster_ids)
# Step A: Get Candidate Match IDs (matches with >= 2 roster players)
# Also get the team_id of our players in that match to determine win
candidate_sql = f"""
SELECT mp.match_id, MAX(mp.team_id) as our_team_id
FROM fact_match_players mp
WHERE CAST(mp.steam_id_64 AS TEXT) IN ({placeholders})
GROUP BY mp.match_id
HAVING COUNT(DISTINCT mp.steam_id_64) >= 2
"""
candidate_rows = query_db('l2', candidate_sql, active_roster_ids)
if not candidate_rows:
return {}
candidate_map = {row['match_id']: row['our_team_id'] for row in candidate_rows}
match_ids = list(candidate_map.keys())
match_placeholders = ','.join('?' for _ in match_ids)
# Step B: Get Match Details
match_sql = f"""
SELECT m.match_id, m.map_name, m.score_team1, m.score_team2, m.winner_team, m.duration,
AVG(fmt.group_origin_elo) as avg_elo
FROM fact_matches m
LEFT JOIN fact_match_teams fmt ON m.match_id = fmt.match_id AND fmt.group_origin_elo > 0
WHERE m.match_id IN ({match_placeholders})
GROUP BY m.match_id
"""
match_rows = query_db('l2', match_sql, match_ids)
# 3. Process Data
# Buckets initialization
map_stats = {}
elo_ranges = ['<1000', '1000-1200', '1200-1400', '1400-1600', '1600-1800', '1800-2000', '2000+']
elo_stats = {r: {'wins': 0, 'total': 0} for r in elo_ranges}
dur_ranges = ['<30m', '30-45m', '45m+']
dur_stats = {r: {'wins': 0, 'total': 0} for r in dur_ranges}
round_types = ['Stomp (<15)', 'Normal', 'Close (>23)', 'Choke (24)']
round_stats = {r: {'wins': 0, 'total': 0} for r in round_types}
for m in match_rows:
mid = m['match_id']
# Determine Win
# Use candidate_map to get our_team_id.
# Note: winner_team is usually int (1 or 2) or string.
# our_team_id from fact_match_players is usually int (1 or 2).
# This logic assumes simple team ID matching.
# If sophisticated "UID in Winning Group" logic is needed, we'd need more queries.
# For aggregate stats, let's assume team_id matching is sufficient for 99% cases or fallback to simple check.
# Actually, let's try to be consistent with get_matches logic if possible,
# but getting group_uids for ALL matches is heavy.
# Let's trust team_id for this summary.
our_tid = candidate_map[mid]
winner_tid = m['winner_team']
# Type normalization
try:
is_win = (int(our_tid) == int(winner_tid)) if (our_tid and winner_tid) else False
except:
is_win = (str(our_tid) == str(winner_tid)) if (our_tid and winner_tid) else False
# 1. Map Stats
map_name = m['map_name'] or 'Unknown'
if map_name not in map_stats:
map_stats[map_name] = {'wins': 0, 'total': 0}
map_stats[map_name]['total'] += 1
if is_win: map_stats[map_name]['wins'] += 1
# 2. ELO Stats
elo = m['avg_elo']
if elo:
if elo < 1000: e_key = '<1000'
elif elo < 1200: e_key = '1000-1200'
elif elo < 1400: e_key = '1200-1400'
elif elo < 1600: e_key = '1400-1600'
elif elo < 1800: e_key = '1600-1800'
elif elo < 2000: e_key = '1800-2000'
else: e_key = '2000+'
elo_stats[e_key]['total'] += 1
if is_win: elo_stats[e_key]['wins'] += 1
# 3. Duration Stats
dur = m['duration'] # seconds
if dur:
dur_min = dur / 60
if dur_min < 30: d_key = '<30m'
elif dur_min < 45: d_key = '30-45m'
else: d_key = '45m+'
dur_stats[d_key]['total'] += 1
if is_win: dur_stats[d_key]['wins'] += 1
# 4. Round Stats
s1 = m['score_team1'] or 0
s2 = m['score_team2'] or 0
total_rounds = s1 + s2
if total_rounds == 24:
r_key = 'Choke (24)'
round_stats[r_key]['total'] += 1
if is_win: round_stats[r_key]['wins'] += 1
# Note: Close (>23) overlaps with Choke (24).
# User requirement: Close > 23 counts ALL matches > 23, regardless of other categories.
if total_rounds > 23:
r_key = 'Close (>23)'
round_stats[r_key]['total'] += 1
if is_win: round_stats[r_key]['wins'] += 1
if total_rounds < 15:
r_key = 'Stomp (<15)'
round_stats[r_key]['total'] += 1
if is_win: round_stats[r_key]['wins'] += 1
elif total_rounds <= 23: # Only Normal if NOT Stomp and NOT Close (<= 23 and >= 15)
r_key = 'Normal'
round_stats[r_key]['total'] += 1
if is_win: round_stats[r_key]['wins'] += 1
# 4. Format Results
def fmt(stats_dict):
res = []
for k, v in stats_dict.items():
rate = (v['wins'] / v['total'] * 100) if v['total'] > 0 else 0
res.append({'label': k, 'count': v['total'], 'wins': v['wins'], 'win_rate': rate})
return res
# For maps, sort by count
map_res = fmt(map_stats)
map_res.sort(key=lambda x: x['count'], reverse=True)
return {
'map_stats': map_res,
'elo_stats': fmt(elo_stats), # Keep order
'duration_stats': fmt(dur_stats), # Keep order
'round_stats': fmt(round_stats) # Keep order
}
@staticmethod
def get_recent_matches(limit=5):
sql = """
SELECT m.match_id, m.start_time, m.map_name, m.score_team1, m.score_team2, m.winner_team,
p.username as mvp_name
FROM fact_matches m
LEFT JOIN dim_players p ON m.mvp_uid = p.uid
ORDER BY m.start_time DESC
LIMIT ?
"""
return query_db('l2', sql, [limit])
@staticmethod
def get_matches(page=1, per_page=20, map_name=None, date_from=None, date_to=None):
offset = (page - 1) * per_page
args = []
where_clauses = ["1=1"]
if map_name:
where_clauses.append("map_name = ?")
args.append(map_name)
if date_from:
where_clauses.append("start_time >= ?")
args.append(date_from)
if date_to:
where_clauses.append("start_time <= ?")
args.append(date_to)
where_str = " AND ".join(where_clauses)
sql = f"""
SELECT m.match_id, m.start_time, m.map_name, m.score_team1, m.score_team2, m.winner_team, m.duration
FROM fact_matches m
WHERE {where_str}
ORDER BY m.start_time DESC
LIMIT ? OFFSET ?
"""
args.extend([per_page, offset])
matches = query_db('l2', sql, args)
# Enrich matches with Avg ELO, Party info, and Our Team Result
if matches:
match_ids = [m['match_id'] for m in matches]
placeholders = ','.join('?' for _ in match_ids)
# Fetch ELO
elo_sql = f"""
SELECT match_id, AVG(group_origin_elo) as avg_elo
FROM fact_match_teams
WHERE match_id IN ({placeholders}) AND group_origin_elo > 0
GROUP BY match_id
"""
elo_rows = query_db('l2', elo_sql, match_ids)
elo_map = {row['match_id']: row['avg_elo'] for row in elo_rows}
# Fetch Max Party Size
party_sql = f"""
SELECT match_id, MAX(cnt) as max_party
FROM (
SELECT match_id, match_team_id, COUNT(*) as cnt
FROM fact_match_players
WHERE match_id IN ({placeholders}) AND match_team_id > 0
GROUP BY match_id, match_team_id
)
GROUP BY match_id
"""
party_rows = query_db('l2', party_sql, match_ids)
party_map = {row['match_id']: row['max_party'] for row in party_rows}
# --- New: Determine "Our Team" Result ---
# Logic: Check if any player from `active_roster` played in these matches.
# Use WebService to get the active roster
from web.services.web_service import WebService
import json
lineups = WebService.get_lineups()
active_roster_ids = []
if lineups:
try:
# Load IDs and ensure they are all strings for DB comparison consistency
raw_ids = json.loads(lineups[0]['player_ids_json'])
active_roster_ids = [str(uid) for uid in raw_ids]
except:
pass
# If no roster, we can't determine "Our Result"
if not active_roster_ids:
result_map = {}
else:
# 1. Get UIDs for Roster Members involved in these matches
# We query fact_match_players to ensure we get the UIDs actually used in these matches
roster_placeholders = ','.join('?' for _ in active_roster_ids)
uid_sql = f"""
SELECT DISTINCT steam_id_64, uid
FROM fact_match_players
WHERE match_id IN ({placeholders})
AND CAST(steam_id_64 AS TEXT) IN ({roster_placeholders})
"""
combined_args_uid = match_ids + active_roster_ids
uid_rows = query_db('l2', uid_sql, combined_args_uid)
# Set of "Our UIDs" (as strings)
our_uids = set()
for r in uid_rows:
if r['uid']:
our_uids.add(str(r['uid']))
# 2. Get Group UIDs and Winner info from fact_match_teams
# We need to know which group contains our UIDs
teams_sql = f"""
SELECT fmt.match_id, fmt.group_id, fmt.group_uids, m.winner_team
FROM fact_match_teams fmt
JOIN fact_matches m ON fmt.match_id = m.match_id
WHERE fmt.match_id IN ({placeholders})
"""
teams_rows = query_db('l2', teams_sql, match_ids)
# 3. Determine Result per Match
result_map = {}
# Group data by match
match_groups = {} # match_id -> {group_id: [uids...], winner: int}
for r in teams_rows:
mid = r['match_id']
gid = r['group_id']
uids_str = r['group_uids'] or ""
# Split and clean UIDs
uids = set(str(u).strip() for u in uids_str.split(',') if u.strip())
if mid not in match_groups:
match_groups[mid] = {'groups': {}, 'winner': r['winner_team']}
match_groups[mid]['groups'][gid] = uids
# Analyze
for mid, data in match_groups.items():
winner_gid = data['winner']
groups = data['groups']
our_in_winner = False
our_in_loser = False
# Check each group
for gid, uids in groups.items():
# Intersection of Our UIDs and Group UIDs
common = our_uids.intersection(uids)
if common:
if gid == winner_gid:
our_in_winner = True
else:
our_in_loser = True
if our_in_winner and not our_in_loser:
result_map[mid] = 'win'
elif our_in_loser and not our_in_winner:
result_map[mid] = 'loss'
elif our_in_winner and our_in_loser:
result_map[mid] = 'mixed'
else:
# Fallback: If UID matching failed (maybe missing UIDs), try old team_id method?
# Or just leave it as None (safe)
pass
# Convert to dict to modify
matches = [dict(m) for m in matches]
for m in matches:
m['avg_elo'] = elo_map.get(m['match_id'], 0)
m['max_party'] = party_map.get(m['match_id'], 1)
m['our_result'] = result_map.get(m['match_id'])
# Convert to dict to modify
matches = [dict(m) for m in matches]
for m in matches:
m['avg_elo'] = elo_map.get(m['match_id'], 0)
m['max_party'] = party_map.get(m['match_id'], 1)
m['our_result'] = result_map.get(m['match_id'])
# Count total for pagination
count_sql = f"SELECT COUNT(*) as cnt FROM fact_matches WHERE {where_str}"
total = query_db('l2', count_sql, args[:-2], one=True)['cnt']
return matches, total
@staticmethod
def get_match_detail(match_id):
sql = "SELECT * FROM fact_matches WHERE match_id = ?"
return query_db('l2', sql, [match_id], one=True)
@staticmethod
def get_match_players(match_id):
sql = """
SELECT mp.*, p.username, p.avatar_url
FROM fact_match_players mp
LEFT JOIN dim_players p ON mp.steam_id_64 = p.steam_id_64
WHERE mp.match_id = ?
ORDER BY mp.team_id, mp.rating DESC
"""
return query_db('l2', sql, [match_id])
@staticmethod
def get_match_rounds(match_id):
sql = "SELECT * FROM fact_rounds WHERE match_id = ? ORDER BY round_num"
return query_db('l2', sql, [match_id])
@staticmethod
def get_players(page=1, per_page=20, search=None, sort_by='rating_desc'):
offset = (page - 1) * per_page
args = []
where_clauses = ["1=1"]
if search:
# Force case-insensitive search
where_clauses.append("(LOWER(username) LIKE LOWER(?) OR steam_id_64 LIKE ?)")
args.append(f"%{search}%")
args.append(f"%{search}%")
where_str = " AND ".join(where_clauses)
# Sort mapping
order_clause = "rating DESC" # Default logic (this query needs refinement as L2 dim_players doesn't store avg rating)
# Wait, dim_players only has static info. We need aggregated stats.
# Ideally, we should fetch from L3 for player list stats.
# But StatsService is for L2.
# For the Player List, we usually want L3 data (Career stats).
# I will leave the detailed stats logic for FeatureService or do a join here if necessary.
# For now, just listing players from dim_players.
sql = f"""
SELECT * FROM dim_players
WHERE {where_str}
LIMIT ? OFFSET ?
"""
args.extend([per_page, offset])
players = query_db('l2', sql, args)
total = query_db('l2', f"SELECT COUNT(*) as cnt FROM dim_players WHERE {where_str}", args[:-2], one=True)['cnt']
return players, total
@staticmethod
def get_player_info(steam_id):
sql = "SELECT * FROM dim_players WHERE steam_id_64 = ?"
return query_db('l2', sql, [steam_id], one=True)
@staticmethod
def get_daily_match_counts(days=365):
# Return list of {date: 'YYYY-MM-DD', count: N}
sql = """
SELECT date(start_time, 'unixepoch') as day, COUNT(*) as count
FROM fact_matches
WHERE start_time > strftime('%s', 'now', ?)
GROUP BY day
ORDER BY day
"""
# sqlite modifier for 'now' needs format like '-365 days'
modifier = f'-{days} days'
rows = query_db('l2', sql, [modifier])
return rows
@staticmethod
def get_players_by_ids(steam_ids):
if not steam_ids:
return []
placeholders = ','.join('?' for _ in steam_ids)
sql = f"SELECT * FROM dim_players WHERE steam_id_64 IN ({placeholders})"
return query_db('l2', sql, steam_ids)
@staticmethod
def get_player_basic_stats(steam_id):
# Calculate stats from fact_match_players
# Prefer calculating from sums (kills/deaths) for K/D accuracy
# AVG(adr) is used as damage_total might be missing in some sources
sql = """
SELECT
AVG(rating) as rating,
SUM(kills) as total_kills,
SUM(deaths) as total_deaths,
AVG(kd_ratio) as avg_kd,
AVG(kast) as kast,
AVG(adr) as adr,
COUNT(*) as matches_played
FROM fact_match_players
WHERE steam_id_64 = ?
"""
row = query_db('l2', sql, [steam_id], one=True)
if row and row['matches_played'] > 0:
res = dict(row)
# Calculate K/D: Sum Kills / Sum Deaths
kills = res.get('total_kills') or 0
deaths = res.get('total_deaths') or 0
if deaths > 0:
res['kd'] = kills / deaths
else:
res['kd'] = kills # If 0 deaths, K/D is kills (or infinity, but kills is safer for display)
# Fallback to avg_kd if calculation failed (e.g. both 0) but avg_kd exists
if res['kd'] == 0 and res['avg_kd'] and res['avg_kd'] > 0:
res['kd'] = res['avg_kd']
# ADR validation
if res['adr'] is None:
res['adr'] = 0.0
return res
return None
@staticmethod
def get_shared_matches(steam_ids):
# Find matches where ALL steam_ids were present
if not steam_ids or len(steam_ids) < 1:
return []
placeholders = ','.join('?' for _ in steam_ids)
count = len(steam_ids)
# We need to know which team the players were on to determine win/loss
# Assuming they were on the SAME team for "shared experience"
# If count=1, it's just match history
# Query: Get matches where all steam_ids are present
# Also join to get team_id to check if they were on the same team (optional but better)
# For simplicity in v1: Just check presence in the match.
# AND check if the player won.
# We need to return: match_id, map_name, score, result (Win/Loss)
# "Result" is relative to the lineup.
# If they were on the winning team, it's a Win.
sql = f"""
SELECT m.match_id, m.start_time, m.map_name, m.score_team1, m.score_team2, m.winner_team,
MAX(mp.team_id) as player_team_id -- Just take one team_id (assuming same)
FROM fact_matches m
JOIN fact_match_players mp ON m.match_id = mp.match_id
WHERE mp.steam_id_64 IN ({placeholders})
GROUP BY m.match_id
HAVING COUNT(DISTINCT mp.steam_id_64) = ?
ORDER BY m.start_time DESC
"""
args = list(steam_ids)
args.append(count)
rows = query_db('l2', sql, args)
results = []
for r in rows:
# Determine if Win
# winner_team in DB is 'Team 1' or 'Team 2' usually, or the team name.
# fact_matches.winner_team stores the NAME of the winner? Or 'team1'/'team2'?
# Let's check how L2_Builder stores it. Usually it stores the name.
# But fact_match_players.team_id stores the name too.
# Logic: If m.winner_team == mp.team_id, then Win.
is_win = (r['winner_team'] == r['player_team_id'])
# If winner_team is NULL or empty, it's a draw?
if not r['winner_team']:
result_str = 'Draw'
elif is_win:
result_str = 'Win'
else:
result_str = 'Loss'
res = dict(r)
res['is_win'] = is_win # Boolean for styling
res['result_str'] = result_str # Text for display
results.append(res)
return results
@staticmethod
def get_player_trend(steam_id, limit=20):
# We need party_size: count of players with same match_team_id in the same match
# Using a correlated subquery for party_size
sql = """
SELECT * FROM (
SELECT
m.start_time,
mp.rating,
mp.kd_ratio,
mp.adr,
m.match_id,
m.map_name,
mp.is_win,
mp.match_team_id,
(SELECT COUNT(*)
FROM fact_match_players p2
WHERE p2.match_id = mp.match_id
AND p2.match_team_id = mp.match_team_id
AND p2.match_team_id > 0 -- Ensure we don't count 0 (solo default) as a massive party
) as party_size,
(
SELECT COUNT(*)
FROM fact_matches m2
WHERE m2.start_time <= m.start_time
) as match_index
FROM fact_match_players mp
JOIN fact_matches m ON mp.match_id = m.match_id
WHERE mp.steam_id_64 = ?
ORDER BY m.start_time DESC
LIMIT ?
) ORDER BY start_time ASC
"""
return query_db('l2', sql, [steam_id, limit])
@staticmethod
def get_roster_stats_distribution(target_steam_id):
"""
Calculates rank and distribution of the target player within the active roster.
Now covers all L3 Basic Features for Detailed Panel.
"""
from web.services.web_service import WebService
from web.services.feature_service import FeatureService
import json
import numpy as np
# 1. Get Active Roster IDs
lineups = WebService.get_lineups()
active_roster_ids = []
if lineups:
try:
raw_ids = json.loads(lineups[0]['player_ids_json'])
active_roster_ids = [str(uid) for uid in raw_ids]
except:
pass
if not active_roster_ids:
return None
# 2. Fetch L3 features for all roster members
# We need to use FeatureService to get the full L3 set (including detailed stats)
# Assuming L3 data is up to date.
placeholders = ','.join('?' for _ in active_roster_ids)
sql = f"SELECT * FROM dm_player_features WHERE steam_id_64 IN ({placeholders})"
rows = query_db('l3', sql, active_roster_ids)
if not rows:
return None
stats_map = {row['steam_id_64']: dict(row) for row in rows}
target_steam_id = str(target_steam_id)
# If target not in map (e.g. no L3 data), try to add empty default
if target_steam_id not in stats_map:
stats_map[target_steam_id] = {}
# 3. Calculate Distribution for ALL metrics
# Define metrics list (must match Detailed Panel keys)
metrics = [
'basic_avg_rating', 'basic_avg_kd', 'basic_avg_kast', 'basic_avg_rws', 'basic_avg_adr',
'basic_avg_headshot_kills', 'basic_headshot_rate', 'basic_avg_assisted_kill', 'basic_avg_awp_kill', 'basic_avg_jump_count',
'basic_avg_mvps', 'basic_avg_plants', 'basic_avg_defuses', 'basic_avg_flash_assists',
'basic_avg_first_kill', 'basic_avg_first_death', 'basic_first_kill_rate', 'basic_first_death_rate',
'basic_avg_kill_2', 'basic_avg_kill_3', 'basic_avg_kill_4', 'basic_avg_kill_5',
'basic_avg_perfect_kill', 'basic_avg_revenge_kill',
# L3 Advanced Dimensions
'sta_last_30_rating', 'sta_win_rating', 'sta_loss_rating', 'sta_rating_volatility', 'sta_time_rating_corr',
'bat_kd_diff_high_elo', 'bat_avg_duel_win_rate', 'bat_win_rate_vs_all',
'hps_clutch_win_rate_1v1', 'hps_clutch_win_rate_1v3_plus', 'hps_match_point_win_rate', 'hps_pressure_entry_rate', 'hps_comeback_kd_diff', 'hps_losing_streak_kd_diff',
'ptl_pistol_kills', 'ptl_pistol_win_rate', 'ptl_pistol_kd', 'ptl_pistol_util_efficiency',
'side_rating_ct', 'side_rating_t', 'side_first_kill_rate_ct', 'side_first_kill_rate_t', 'side_kd_diff_ct_t', 'side_hold_success_rate_ct', 'side_entry_success_rate_t',
'side_win_rate_ct', 'side_win_rate_t', 'side_kd_ct', 'side_kd_t',
'side_kast_ct', 'side_kast_t', 'side_rws_ct', 'side_rws_t',
'side_first_death_rate_ct', 'side_first_death_rate_t',
'side_multikill_rate_ct', 'side_multikill_rate_t',
'side_headshot_rate_ct', 'side_headshot_rate_t',
'side_defuses_ct', 'side_plants_t',
'util_avg_nade_dmg', 'util_avg_flash_time', 'util_avg_flash_enemy', 'util_usage_rate'
]
# Mapping for L2 legacy calls (if any) - mainly map 'rating' to 'basic_avg_rating' etc if needed
# But here we just use L3 columns directly.
result = {}
for m in metrics:
values = [p.get(m, 0) or 0 for p in stats_map.values()]
target_val = stats_map[target_steam_id].get(m, 0) or 0
if not values:
result[m] = None
continue
values.sort(reverse=True)
# Rank
try:
rank = values.index(target_val) + 1
except ValueError:
rank = len(values)
result[m] = {
'val': target_val,
'rank': rank,
'total': len(values),
'min': min(values),
'max': max(values),
'avg': sum(values) / len(values)
}
# Legacy mapping for top cards (rating, kd, adr, kast)
legacy_map = {
'basic_avg_rating': 'rating',
'basic_avg_kd': 'kd',
'basic_avg_adr': 'adr',
'basic_avg_kast': 'kast'
}
if m in legacy_map:
result[legacy_map[m]] = result[m]
return result
@staticmethod
def get_live_matches():
# Query matches started in last 2 hours with no winner
# Assuming we have a way to ingest live matches.
# For now, this query is 'formal' but will likely return empty on static dataset.
sql = """
SELECT m.match_id, m.map_name, m.score_team1, m.score_team2, m.start_time
FROM fact_matches m
WHERE m.winner_team IS NULL
AND m.start_time > strftime('%s', 'now', '-2 hours')
"""
return query_db('l2', sql)
@staticmethod
def get_head_to_head_stats(match_id):
"""
Returns a matrix of kills between players.
List of {attacker_steam_id, victim_steam_id, kills}
"""
sql = """
SELECT attacker_steam_id, victim_steam_id, COUNT(*) as kills
FROM fact_round_events
WHERE match_id = ? AND event_type = 'kill'
GROUP BY attacker_steam_id, victim_steam_id
"""
return query_db('l2', sql, [match_id])
@staticmethod
def get_match_round_details(match_id):
"""
Returns a detailed dictionary of rounds, events, and economy.
{
round_num: {
info: {winner_side, win_reason_desc, end_time_stamp...},
events: [ {event_type, event_time, attacker..., weapon...}, ... ],
economy: { steam_id: {main_weapon, equipment_value...}, ... }
}
}
"""
# 1. Base Round Info
rounds_sql = "SELECT * FROM fact_rounds WHERE match_id = ? ORDER BY round_num"
rounds_rows = query_db('l2', rounds_sql, [match_id])
if not rounds_rows:
return {}
# 2. Events
events_sql = """
SELECT * FROM fact_round_events
WHERE match_id = ?
ORDER BY round_num, event_time
"""
events_rows = query_db('l2', events_sql, [match_id])
# 3. Economy (if avail)
eco_sql = """
SELECT * FROM fact_round_player_economy
WHERE match_id = ?
"""
eco_rows = query_db('l2', eco_sql, [match_id])
# Structure Data
result = {}
# Initialize rounds
for r in rounds_rows:
r_num = r['round_num']
result[r_num] = {
'info': dict(r),
'events': [],
'economy': {}
}
# Group events
for e in events_rows:
r_num = e['round_num']
if r_num in result:
result[r_num]['events'].append(dict(e))
# Group economy
for eco in eco_rows:
r_num = eco['round_num']
sid = eco['steam_id_64']
if r_num in result:
result[r_num]['economy'][sid] = dict(eco)
return result

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from web.database import query_db, execute_db
import json
from datetime import datetime
class WebService:
# --- Comments ---
@staticmethod
def get_comments(target_type, target_id):
sql = "SELECT * FROM comments WHERE target_type = ? AND target_id = ? AND is_hidden = 0 ORDER BY created_at DESC"
return query_db('web', sql, [target_type, target_id])
@staticmethod
def add_comment(user_id, username, target_type, target_id, content):
sql = """
INSERT INTO comments (user_id, username, target_type, target_id, content)
VALUES (?, ?, ?, ?, ?)
"""
return execute_db('web', sql, [user_id, username, target_type, target_id, content])
@staticmethod
def like_comment(comment_id):
sql = "UPDATE comments SET likes = likes + 1 WHERE id = ?"
return execute_db('web', sql, [comment_id])
# --- Wiki ---
@staticmethod
def get_wiki_page(path):
sql = "SELECT * FROM wiki_pages WHERE path = ?"
return query_db('web', sql, [path], one=True)
@staticmethod
def get_all_wiki_pages():
sql = "SELECT path, title FROM wiki_pages ORDER BY path"
return query_db('web', sql)
@staticmethod
def save_wiki_page(path, title, content, updated_by):
# Upsert logic
check = query_db('web', "SELECT id FROM wiki_pages WHERE path = ?", [path], one=True)
if check:
sql = "UPDATE wiki_pages SET title=?, content=?, updated_by=?, updated_at=CURRENT_TIMESTAMP WHERE path=?"
execute_db('web', sql, [title, content, updated_by, path])
else:
sql = "INSERT INTO wiki_pages (path, title, content, updated_by) VALUES (?, ?, ?, ?)"
execute_db('web', sql, [path, title, content, updated_by])
# --- Team Lineups ---
@staticmethod
def save_lineup(name, description, player_ids, lineup_id=None):
# player_ids is a list
ids_json = json.dumps(player_ids)
if lineup_id:
sql = "UPDATE team_lineups SET name=?, description=?, player_ids_json=? WHERE id=?"
return execute_db('web', sql, [name, description, ids_json, lineup_id])
else:
sql = "INSERT INTO team_lineups (name, description, player_ids_json) VALUES (?, ?, ?)"
return execute_db('web', sql, [name, description, ids_json])
@staticmethod
def get_lineups():
return query_db('web', "SELECT * FROM team_lineups ORDER BY created_at DESC")
@staticmethod
def get_lineup(lineup_id):
return query_db('web', "SELECT * FROM team_lineups WHERE id = ?", [lineup_id], one=True)
# --- Users / Auth ---
@staticmethod
def get_user_by_token(token):
sql = "SELECT * FROM users WHERE token = ?"
return query_db('web', sql, [token], one=True)
# --- Player Metadata ---
@staticmethod
def get_player_metadata(steam_id):
sql = "SELECT * FROM player_metadata WHERE steam_id_64 = ?"
row = query_db('web', sql, [steam_id], one=True)
if row:
res = dict(row)
try:
res['tags'] = json.loads(res['tags']) if res['tags'] else []
except:
res['tags'] = []
return res
return {'steam_id_64': steam_id, 'notes': '', 'tags': []}
@staticmethod
def update_player_metadata(steam_id, notes=None, tags=None):
# Upsert
check = query_db('web', "SELECT steam_id_64 FROM player_metadata WHERE steam_id_64 = ?", [steam_id], one=True)
tags_json = json.dumps(tags) if tags is not None else None
if check:
# Update
clauses = []
args = []
if notes is not None:
clauses.append("notes = ?")
args.append(notes)
if tags is not None:
clauses.append("tags = ?")
args.append(tags_json)
if clauses:
clauses.append("updated_at = CURRENT_TIMESTAMP")
sql = f"UPDATE player_metadata SET {', '.join(clauses)} WHERE steam_id_64 = ?"
args.append(steam_id)
execute_db('web', sql, args)
else:
# Insert
sql = "INSERT INTO player_metadata (steam_id_64, notes, tags) VALUES (?, ?, ?)"
execute_db('web', sql, [steam_id, notes or '', tags_json or '[]'])
# --- Strategy Board ---
@staticmethod
def save_strategy_board(title, map_name, data_json, created_by):
sql = "INSERT INTO strategy_boards (title, map_name, data_json, created_by) VALUES (?, ?, ?, ?)"
return execute_db('web', sql, [title, map_name, data_json, created_by])

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{% extends "base.html" %}
{% block content %}
<div class="bg-white dark:bg-slate-800 shadow rounded-lg p-6">
<div class="flex justify-between items-center mb-6">
<h2 class="text-2xl font-bold text-gray-900 dark:text-white">管理后台 (Admin Dashboard)</h2>
<a href="{{ url_for('admin.logout') }}" class="text-red-600 hover:text-red-800">Logout</a>
</div>
<div class="grid grid-cols-1 md:grid-cols-2 gap-6">
<!-- ETL Controls -->
<div class="border border-gray-200 dark:border-gray-700 rounded-lg p-4">
<h3 class="text-lg font-bold text-gray-900 dark:text-white mb-4">数据管线 (ETL)</h3>
<div class="space-y-2">
<button onclick="triggerEtl('L1A.py')" class="w-full bg-blue-600 text-white py-2 px-4 rounded hover:bg-blue-700">Trigger L1A (Ingest)</button>
<button onclick="triggerEtl('L2_Builder.py')" class="w-full bg-blue-600 text-white py-2 px-4 rounded hover:bg-blue-700">Trigger L2 Builder</button>
<button onclick="triggerEtl('L3_Builder.py')" class="w-full bg-blue-600 text-white py-2 px-4 rounded hover:bg-blue-700">Trigger L3 Builder</button>
</div>
<div id="etlResult" class="mt-4 text-sm text-gray-600 dark:text-gray-400"></div>
</div>
<!-- Tools -->
<div class="border border-gray-200 dark:border-gray-700 rounded-lg p-4">
<h3 class="text-lg font-bold text-gray-900 dark:text-white mb-4">工具箱</h3>
<div class="space-y-2">
<a href="{{ url_for('admin.sql_runner') }}" class="block w-full text-center bg-gray-600 text-white py-2 px-4 rounded hover:bg-gray-700">SQL Runner</a>
<a href="{{ url_for('wiki.index') }}" class="block w-full text-center bg-gray-600 text-white py-2 px-4 rounded hover:bg-gray-700">Manage Wiki</a>
</div>
</div>
</div>
</div>
<script>
function triggerEtl(scriptName) {
const resultDiv = document.getElementById('etlResult');
resultDiv.innerText = "Triggering " + scriptName + "...";
fetch("{{ url_for('admin.trigger_etl') }}", {
method: 'POST',
headers: {
'Content-Type': 'application/x-www-form-urlencoded',
},
body: 'script=' + scriptName
})
.then(response => response.text())
.then(text => {
resultDiv.innerText = text;
})
.catch(err => {
resultDiv.innerText = "Error: " + err;
});
}
</script>
{% endblock %}

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{% extends "base.html" %}
{% block content %}
<div class="min-h-full flex items-center justify-center py-12 px-4 sm:px-6 lg:px-8">
<div class="max-w-md w-full space-y-8">
<div>
<h2 class="mt-6 text-center text-3xl font-extrabold text-gray-900 dark:text-white">
Admin Login
</h2>
</div>
{% with messages = get_flashed_messages(with_categories=true) %}
{% if messages %}
{% for category, message in messages %}
<div class="bg-red-100 border border-red-400 text-red-700 px-4 py-3 rounded relative" role="alert">
<span class="block sm:inline">{{ message }}</span>
</div>
{% endfor %}
{% endif %}
{% endwith %}
<form class="mt-8 space-y-6" action="{{ url_for('admin.login') }}" method="POST">
<div class="rounded-md shadow-sm -space-y-px">
<div>
<label for="token" class="sr-only">Admin Token</label>
<input id="token" name="token" type="password" required class="appearance-none rounded-none relative block w-full px-3 py-2 border border-gray-300 placeholder-gray-500 text-gray-900 rounded-t-md rounded-b-md focus:outline-none focus:ring-yrtv-500 focus:border-yrtv-500 focus:z-10 sm:text-sm" placeholder="Enter Admin Token">
</div>
</div>
<div>
<button type="submit" class="group relative w-full flex justify-center py-2 px-4 border border-transparent text-sm font-medium rounded-md text-white bg-yrtv-600 hover:bg-yrtv-700 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-yrtv-500">
Sign in
</button>
</div>
</form>
</div>
</div>
{% endblock %}

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{% extends "base.html" %}
{% block content %}
<div class="bg-white dark:bg-slate-800 shadow rounded-lg p-6">
<h2 class="text-2xl font-bold text-gray-900 dark:text-white mb-6">SQL Runner</h2>
<form action="{{ url_for('admin.sql_runner') }}" method="POST" class="mb-6">
<div class="mb-4">
<label class="block text-sm font-medium text-gray-700 dark:text-gray-300">Database</label>
<select name="db_name" class="mt-1 block w-full border border-gray-300 rounded-md shadow-sm py-2 px-3 dark:bg-slate-700 dark:text-white">
<option value="l2" {% if db_name == 'l2' %}selected{% endif %}>L2 (Facts)</option>
<option value="l3" {% if db_name == 'l3' %}selected{% endif %}>L3 (Features)</option>
<option value="web" {% if db_name == 'web' %}selected{% endif %}>Web (App Data)</option>
</select>
</div>
<div class="mb-4">
<label class="block text-sm font-medium text-gray-700 dark:text-gray-300">Query</label>
<textarea name="query" rows="5" class="mt-1 block w-full border border-gray-300 rounded-md shadow-sm py-2 px-3 font-mono text-sm dark:bg-slate-700 dark:text-white" placeholder="SELECT * FROM table LIMIT 10">{{ query }}</textarea>
</div>
<button type="submit" class="bg-yrtv-600 text-white py-2 px-4 rounded hover:bg-yrtv-700">Run Query</button>
</form>
{% if error %}
<div class="bg-red-100 border border-red-400 text-red-700 px-4 py-3 rounded mb-6">
{{ error }}
</div>
{% endif %}
{% if result %}
<div class="overflow-x-auto">
<table class="min-w-full divide-y divide-gray-200 dark:divide-gray-700 border">
<thead class="bg-gray-50 dark:bg-slate-700">
<tr>
{% for col in result.columns %}
<th class="px-6 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-300 uppercase tracking-wider border-b">{{ col }}</th>
{% endfor %}
</tr>
</thead>
<tbody class="bg-white dark:bg-slate-800 divide-y divide-gray-200 dark:divide-gray-700">
{% for row in result.rows %}
<tr>
{% for col in result.columns %}
<td class="px-6 py-4 whitespace-nowrap text-sm text-gray-500 dark:text-gray-400 border-b">{{ row[col] }}</td>
{% endfor %}
</tr>
{% endfor %}
</tbody>
</table>
</div>
{% endif %}
</div>
{% endblock %}

158
web/templates/base.html Normal file
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<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>{% block title %}YRTV - CS2 Data Platform{% endblock %}</title>
<script src="https://cdn.tailwindcss.com"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/hammer.js/2.0.8/hammer.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/chart.js@4.4.1/dist/chart.umd.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/chartjs-plugin-zoom@2.0.1/dist/chartjs-plugin-zoom.min.js"></script>
<script defer src="https://cdn.jsdelivr.net/npm/alpinejs@3.x.x/dist/cdn.min.js"></script>
<script>
tailwind.config = {
darkMode: 'class',
theme: {
extend: {
colors: {
yrtv: {
50: '#f5f3ff',
100: '#ede9fe',
500: '#8b5cf6',
600: '#7c3aed',
900: '#4c1d95',
}
}
}
}
}
</script>
<style>
body { font-family: 'Inter', sans-serif; }
</style>
{% block head %}{% endblock %}
</head>
<body class="bg-slate-50 text-slate-900 dark:bg-slate-900 dark:text-slate-100 flex flex-col min-h-screen">
<!-- Navbar -->
<nav class="bg-white dark:bg-slate-800 border-b border-slate-200 dark:border-slate-700" x-data="{ mobileMenuOpen: false }">
<div class="max-w-7xl mx-auto px-4 sm:px-6 lg:px-8">
<div class="flex justify-between h-16">
<div class="flex">
<div class="flex-shrink-0 flex items-center">
<a href="{{ url_for('main.index') }}" class="text-2xl font-bold text-yrtv-600">YRTV</a>
</div>
<div class="hidden sm:ml-6 sm:flex sm:space-x-8">
<a href="{{ url_for('main.index') }}" class="{% if request.endpoint == 'main.index' %}border-yrtv-500 text-gray-900 dark:text-white{% else %}border-transparent text-gray-500 dark:text-gray-300 hover:border-gray-300 hover:text-gray-700 dark:hover:text-white{% endif %} inline-flex items-center px-1 pt-1 border-b-2 text-sm font-medium">首页</a>
<a href="{{ url_for('matches.index') }}" class="{% if request.endpoint and 'matches' in request.endpoint %}border-yrtv-500 text-gray-900 dark:text-white{% else %}border-transparent text-gray-500 dark:text-gray-300 hover:border-gray-300 hover:text-gray-700 dark:hover:text-white{% endif %} inline-flex items-center px-1 pt-1 border-b-2 text-sm font-medium">比赛</a>
<a href="{{ url_for('players.index') }}" class="{% if request.endpoint and 'players' in request.endpoint %}border-yrtv-500 text-gray-900 dark:text-white{% else %}border-transparent text-gray-500 dark:text-gray-300 hover:border-gray-300 hover:text-gray-700 dark:hover:text-white{% endif %} inline-flex items-center px-1 pt-1 border-b-2 text-sm font-medium">玩家</a>
<a href="{{ url_for('teams.index') }}" class="{% if request.endpoint and 'teams' in request.endpoint %}border-yrtv-500 text-gray-900 dark:text-white{% else %}border-transparent text-gray-500 dark:text-gray-300 hover:border-gray-300 hover:text-gray-700 dark:hover:text-white{% endif %} inline-flex items-center px-1 pt-1 border-b-2 text-sm font-medium">战队</a>
<a href="{{ url_for('tactics.index') }}" class="{% if request.endpoint and 'tactics' in request.endpoint %}border-yrtv-500 text-gray-900 dark:text-white{% else %}border-transparent text-gray-500 dark:text-gray-300 hover:border-gray-300 hover:text-gray-700 dark:hover:text-white{% endif %} inline-flex items-center px-1 pt-1 border-b-2 text-sm font-medium">战术</a>
<a href="{{ url_for('wiki.index') }}" class="{% if request.endpoint and 'wiki' in request.endpoint %}border-yrtv-500 text-gray-900 dark:text-white{% else %}border-transparent text-gray-500 dark:text-gray-300 hover:border-gray-300 hover:text-gray-700 dark:hover:text-white{% endif %} inline-flex items-center px-1 pt-1 border-b-2 text-sm font-medium">Wiki</a>
</div>
</div>
<div class="flex items-center space-x-4">
<!-- Mobile menu button -->
<div class="flex items-center sm:hidden">
<button @click="mobileMenuOpen = !mobileMenuOpen" type="button" class="inline-flex items-center justify-center p-2 rounded-md text-gray-400 hover:text-gray-500 hover:bg-gray-100 dark:text-gray-200 dark:hover:bg-slate-700 focus:outline-none focus:ring-2 focus:ring-inset focus:ring-yrtv-500" aria-controls="mobile-menu" aria-expanded="false">
<span class="sr-only">Open main menu</span>
<svg class="block h-6 w-6" xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24" stroke="currentColor" aria-hidden="true">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M4 6h16M4 12h16M4 18h16" />
</svg>
</button>
</div>
<!-- Dark Mode Toggle -->
<button id="theme-toggle" type="button" class="text-gray-500 dark:text-gray-400 hover:bg-gray-100 dark:hover:bg-gray-700 focus:outline-none focus:ring-4 focus:ring-gray-200 dark:focus:ring-gray-700 rounded-lg text-sm p-2.5">
<svg id="theme-toggle-dark-icon" class="hidden w-5 h-5" fill="currentColor" viewBox="0 0 20 20" xmlns="http://www.w3.org/2000/svg"><path d="M17.293 13.293A8 8 0 016.707 2.707a8.001 8.001 0 1010.586 10.586z"></path></svg>
<svg id="theme-toggle-light-icon" class="hidden w-5 h-5" fill="currentColor" viewBox="0 0 20 20" xmlns="http://www.w3.org/2000/svg"><path d="M10 2a1 1 0 011 1v1a1 1 0 11-2 0V3a1 1 0 011-1zm4 8a4 4 0 11-8 0 4 4 0 018 0zm-.464 4.95l.707.707a1 1 0 001.414-1.414l-.707-.707a1 1 0 00-1.414 1.414zm2.12-10.607a1 1 0 010 1.414l-.706.707a1 1 0 11-1.414-1.414l.707-.707a1 1 0 011.414 0zM17 11a1 1 0 100-2h-1a1 1 0 100 2h1zm-7 4a1 1 0 011 1v1a1 1 0 11-2 0v-1a1 1 0 011-1zM5.05 6.464A1 1 0 106.465 5.05l-.708-.707a1 1 0 00-1.414 1.414l.707.707zm1.414 8.486l-.707.707a1 1 0 01-1.414-1.414l.707-.707a1 1 0 011.414 1.414zM4 11a1 1 0 100-2H3a1 1 0 000 2h1z" fill-rule="evenodd" clip-rule="evenodd"></path></svg>
</button>
{% if session.get('is_admin') %}
<a href="{{ url_for('admin.dashboard') }}" class="hidden sm:block text-sm font-medium text-gray-500 hover:text-gray-900 dark:text-gray-300 dark:hover:text-white">Admin</a>
{% else %}
<a href="{{ url_for('admin.login') }}" class="hidden sm:block bg-yrtv-600 text-white px-4 py-2 rounded-md text-sm font-medium hover:bg-yrtv-500">登录</a>
{% endif %}
</div>
</div>
</div>
<!-- Mobile menu, show/hide based on menu state. -->
<div class="sm:hidden" id="mobile-menu" x-show="mobileMenuOpen" style="display: none;">
<div class="pt-2 pb-3 space-y-1">
<a href="{{ url_for('main.index') }}" class="{% if request.endpoint == 'main.index' %}bg-yrtv-50 border-yrtv-500 text-yrtv-700{% else %}border-transparent text-gray-500 hover:bg-gray-50 hover:border-gray-300 hover:text-gray-700{% endif %} block pl-3 pr-4 py-2 border-l-4 text-base font-medium dark:text-white dark:hover:bg-slate-700">首页</a>
<a href="{{ url_for('matches.index') }}" class="border-transparent text-gray-500 hover:bg-gray-50 hover:border-gray-300 hover:text-gray-700 block pl-3 pr-4 py-2 border-l-4 text-base font-medium dark:text-white dark:hover:bg-slate-700">比赛</a>
<a href="{{ url_for('players.index') }}" class="border-transparent text-gray-500 hover:bg-gray-50 hover:border-gray-300 hover:text-gray-700 block pl-3 pr-4 py-2 border-l-4 text-base font-medium dark:text-white dark:hover:bg-slate-700">玩家</a>
<a href="{{ url_for('teams.index') }}" class="border-transparent text-gray-500 hover:bg-gray-50 hover:border-gray-300 hover:text-gray-700 block pl-3 pr-4 py-2 border-l-4 text-base font-medium dark:text-white dark:hover:bg-slate-700">战队</a>
<a href="{{ url_for('tactics.index') }}" class="border-transparent text-gray-500 hover:bg-gray-50 hover:border-gray-300 hover:text-gray-700 block pl-3 pr-4 py-2 border-l-4 text-base font-medium dark:text-white dark:hover:bg-slate-700">战术</a>
<a href="{{ url_for('wiki.index') }}" class="border-transparent text-gray-500 hover:bg-gray-50 hover:border-gray-300 hover:text-gray-700 block pl-3 pr-4 py-2 border-l-4 text-base font-medium dark:text-white dark:hover:bg-slate-700">Wiki</a>
{% if session.get('is_admin') %}
<a href="{{ url_for('admin.dashboard') }}" class="border-transparent text-gray-500 hover:bg-gray-50 hover:border-gray-300 hover:text-gray-700 block pl-3 pr-4 py-2 border-l-4 text-base font-medium dark:text-white dark:hover:bg-slate-700">Admin</a>
{% else %}
<a href="{{ url_for('admin.login') }}" class="border-transparent text-gray-500 hover:bg-gray-50 hover:border-gray-300 hover:text-gray-700 block pl-3 pr-4 py-2 border-l-4 text-base font-medium dark:text-white dark:hover:bg-slate-700">登录</a>
{% endif %}
</div>
</div>
</nav>
<!-- Main Content -->
<main class="flex-grow max-w-7xl mx-auto py-6 sm:px-6 lg:px-8 w-full">
{% block content %}{% endblock %}
</main>
<!-- Footer -->
<footer class="bg-white dark:bg-slate-800 border-t border-slate-200 dark:border-slate-700 mt-auto">
<div class="max-w-7xl mx-auto py-6 px-4 sm:px-6 lg:px-8">
<p class="text-center text-sm text-gray-500">&copy; 2026 YRTV CS2 Data Platform. All rights reserved.</p>
</div>
</footer>
{% block scripts %}{% endblock %}
<script>
// Dark mode toggle logic
var themeToggleDarkIcon = document.getElementById('theme-toggle-dark-icon');
var themeToggleLightIcon = document.getElementById('theme-toggle-light-icon');
// Change the icons inside the button based on previous settings
if (localStorage.getItem('color-theme') === 'dark' || (!('color-theme' in localStorage) && window.matchMedia('(prefers-color-scheme: dark)').matches)) {
themeToggleLightIcon.classList.remove('hidden');
document.documentElement.classList.add('dark');
} else {
themeToggleDarkIcon.classList.remove('hidden');
document.documentElement.classList.remove('dark');
}
var themeToggleBtn = document.getElementById('theme-toggle');
themeToggleBtn.addEventListener('click', function() {
// toggle icons inside button
themeToggleDarkIcon.classList.toggle('hidden');
themeToggleLightIcon.classList.toggle('hidden');
// if set via local storage previously
if (localStorage.getItem('color-theme')) {
if (localStorage.getItem('color-theme') === 'light') {
document.documentElement.classList.add('dark');
localStorage.setItem('color-theme', 'dark');
} else {
document.documentElement.classList.remove('dark');
localStorage.setItem('color-theme', 'light');
}
// if NOT set via local storage previously
} else {
if (document.documentElement.classList.contains('dark')) {
document.documentElement.classList.remove('dark');
localStorage.setItem('color-theme', 'light');
} else {
document.documentElement.classList.add('dark');
localStorage.setItem('color-theme', 'dark');
}
}
});
</script>
</body>
</html>

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{% extends "base.html" %}
{% block content %}
<div class="space-y-8">
<!-- Hero Section -->
<div class="bg-gradient-to-r from-yrtv-900 to-yrtv-600 rounded-2xl shadow-xl overflow-hidden">
<div class="px-6 py-12 sm:px-12 sm:py-16 lg:py-20 text-center">
<h1 class="text-4xl font-extrabold tracking-tight text-white sm:text-5xl lg:text-6xl">
JKTV CS2 队伍数据洞察平台
</h1>
<p class="mt-6 max-w-lg mx-auto text-xl text-yrtv-100 sm:max-w-3xl">
深度挖掘比赛数据,提供战术研判、阵容模拟与多维能力分析。
</p>
<div class="mt-10 max-w-sm mx-auto sm:max-w-none sm:flex sm:justify-center">
<a href="{{ url_for('matches.index') }}" class="flex items-center justify-center px-4 py-3 border border-transparent text-base font-medium rounded-md shadow-sm text-yrtv-700 bg-white hover:bg-yrtv-50 dark:bg-slate-800 dark:text-white dark:hover:bg-slate-700 sm:px-8">
近期比赛
</a>
<a href="{{ url_for('players.index') }}" class="mt-3 sm:mt-0 sm:ml-3 flex items-center justify-center px-4 py-3 border border-transparent text-base font-medium rounded-md shadow-sm text-white bg-yrtv-500 bg-opacity-60 hover:bg-opacity-70 dark:bg-yrtv-600 dark:hover:bg-yrtv-700 sm:px-8">
数据中心
</a>
</div>
<!-- Match Parser Input -->
<div class="mt-10 max-w-lg mx-auto">
<form id="parserForm" class="sm:flex">
<label for="match-url" class="sr-only">Match URL</label>
<input id="match-url" name="url" type="text" placeholder="Paste 5E Match URL here..." required class="block w-full px-5 py-3 text-base text-gray-900 placeholder-gray-500 border border-transparent rounded-md shadow-sm focus:outline-none focus:border-transparent focus:ring-2 focus:ring-white focus:ring-offset-2 focus:ring-offset-yrtv-600">
<button type="submit" class="mt-3 w-full px-6 py-3 border border-transparent text-base font-medium rounded-md text-white bg-yrtv-500 shadow-sm hover:bg-yrtv-400 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-yrtv-600 sm:mt-0 sm:ml-3 sm:flex-shrink-0 sm:inline-flex sm:items-center sm:w-auto">
Parse
</button>
</form>
<p id="parserMsg" class="mt-3 text-sm text-yrtv-100"></p>
</div>
</div>
</div>
<!-- Live & Recent Status -->
<div class="grid grid-cols-1 lg:grid-cols-3 gap-6">
<!-- Activity Heatmap -->
<div class="lg:col-span-3 bg-white dark:bg-slate-800 shadow rounded-lg p-6">
<h3 class="text-lg font-medium leading-6 text-gray-900 dark:text-white mb-4">活跃度 (Activity)</h3>
<div class="overflow-x-auto">
<div id="calendar-heatmap" class="flex space-x-1 min-w-max pb-2">
<!-- JS will populate this -->
</div>
</div>
<div class="mt-2 flex items-center justify-end text-xs text-gray-500 space-x-1">
<span>Less</span>
<span class="w-3 h-3 bg-gray-100 dark:bg-slate-700 rounded-sm"></span>
<span class="w-3 h-3 bg-green-200 rounded-sm"></span>
<span class="w-3 h-3 bg-green-400 rounded-sm"></span>
<span class="w-3 h-3 bg-green-600 rounded-sm"></span>
<span class="w-3 h-3 bg-green-800 rounded-sm"></span>
<span>More</span>
</div>
</div>
<!-- Live Status -->
<div class="bg-white dark:bg-slate-800 shadow rounded-lg p-6">
<div class="flex items-center justify-between mb-4">
<h3 class="text-lg font-medium leading-6 text-gray-900 dark:text-white">正在进行 (Live)</h3>
<span class="inline-flex items-center px-2.5 py-0.5 rounded-full text-xs font-medium bg-green-100 text-green-800">
Online
</span>
</div>
<div class="text-center py-8 text-gray-500">
{% if live_matches %}
<ul class="divide-y divide-gray-200 dark:divide-gray-700">
{% for m in live_matches %}
<li class="py-2">
<span class="font-bold">{{ m.map_name }}</span>: {{ m.score_team1 }} - {{ m.score_team2 }}
</li>
{% endfor %}
</ul>
{% else %}
<p>暂无正在进行的比赛</p>
{% endif %}
</div>
</div>
<!-- Recent Matches -->
<div class="lg:col-span-2 bg-white dark:bg-slate-800 shadow rounded-lg p-6">
<h3 class="text-lg font-medium leading-6 text-gray-900 dark:text-white mb-4">近期战况</h3>
<div class="flow-root">
<ul class="-my-5 divide-y divide-gray-200 dark:divide-gray-700">
{% for match in recent_matches %}
<li class="py-4">
<div class="flex items-center space-x-4">
<div class="flex-1 min-w-0">
<p class="text-sm font-medium text-gray-900 dark:text-white truncate">
{{ match.map_name }}
</p>
<p class="text-sm text-gray-500 truncate">
{{ match.start_time | default('Unknown Date') }}
</p>
</div>
<div class="inline-flex items-center text-base font-semibold text-gray-900 dark:text-white">
{{ match.score_team1 }} : {{ match.score_team2 }}
</div>
<div>
<a href="{{ url_for('matches.detail', match_id=match.match_id) }}" class="text-sm text-yrtv-600 hover:text-yrtv-900">详情</a>
</div>
</div>
</li>
{% else %}
<li class="py-4 text-center text-gray-500">暂无比赛数据</li>
{% endfor %}
</ul>
</div>
</div>
</div>
</div>
{% endblock %}
{% block scripts %}
<script>
document.addEventListener('DOMContentLoaded', function() {
// --- Match Parser ---
const parserForm = document.getElementById('parserForm');
const parserMsg = document.getElementById('parserMsg');
if (parserForm) {
parserForm.addEventListener('submit', function(e) {
e.preventDefault();
const url = document.getElementById('match-url').value;
parserMsg.innerText = "Parsing...";
const formData = new FormData();
formData.append('url', url);
fetch("{{ url_for('main.parse_match') }}", {
method: 'POST',
body: formData
})
.then(response => response.json())
.then(data => {
parserMsg.innerText = data.message;
if(data.success) {
document.getElementById('match-url').value = '';
}
})
.catch(err => {
parserMsg.innerText = "Error: " + err;
});
});
}
// --- Heatmap ---
const heatmapData = {{ heatmap_data|tojson }};
const heatmapContainer = document.getElementById('calendar-heatmap');
if (heatmapContainer) {
// Generate last 365 days
const today = new Date();
const oneDay = 24 * 60 * 60 * 1000;
let weeks = [];
let currentWeek = [];
const startDate = new Date(today.getTime() - (52 * 7 * oneDay));
for (let i = 0; i < 365; i++) {
const d = new Date(startDate.getTime() + (i * oneDay));
const dateStr = d.toISOString().split('T')[0];
const count = heatmapData[dateStr] || 0;
let colorClass = 'bg-gray-100 dark:bg-slate-700';
if (count > 0) colorClass = 'bg-green-200';
if (count > 2) colorClass = 'bg-green-400';
if (count > 5) colorClass = 'bg-green-600';
if (count > 8) colorClass = 'bg-green-800';
currentWeek.push({date: dateStr, count: count, color: colorClass});
if (currentWeek.length === 7) {
weeks.push(currentWeek);
currentWeek = [];
}
}
if (currentWeek.length > 0) weeks.push(currentWeek);
weeks.forEach(week => {
const weekDiv = document.createElement('div');
weekDiv.className = 'flex flex-col space-y-1';
week.forEach(day => {
const dayDiv = document.createElement('div');
dayDiv.className = `w-3 h-3 rounded-sm ${day.color}`;
dayDiv.title = `${day.date}: ${day.count} matches`;
weekDiv.appendChild(dayDiv);
});
heatmapContainer.appendChild(weekDiv);
});
}
});
</script>
{% endblock %}

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{% extends "base.html" %}
{% block content %}
<div class="space-y-6" x-data="{ tab: 'overview' }">
<!-- Header -->
<div class="bg-white dark:bg-slate-800 shadow rounded-lg p-6">
<div class="flex justify-between items-center">
<div>
<h1 class="text-3xl font-bold text-gray-900 dark:text-white">{{ match.map_name }}</h1>
<p class="text-sm text-gray-500 mt-1">Match ID: {{ match.match_id }} | {{ match.start_time }}</p>
</div>
<div class="text-center">
<div class="text-4xl font-black text-gray-900 dark:text-white">
<span class="{% if match.winner_team == 1 %}text-green-600{% endif %}">{{ match.score_team1 }}</span>
:
<span class="{% if match.winner_team == 2 %}text-green-600{% endif %}">{{ match.score_team2 }}</span>
</div>
</div>
<div>
<a href="{{ url_for('matches.raw_json', match_id=match.match_id) }}" target="_blank" class="text-sm text-yrtv-600 hover:underline">Download Raw JSON</a>
</div>
</div>
<!-- Tab Navigation -->
<div class="mt-6 border-b border-gray-200 dark:border-gray-700">
<nav class="-mb-px flex space-x-8" aria-label="Tabs">
<button @click="tab = 'overview'"
:class="tab === 'overview' ? 'border-yrtv-500 text-yrtv-600' : 'border-transparent text-gray-500 hover:text-gray-700 hover:border-gray-300'"
class="whitespace-nowrap py-4 px-1 border-b-2 font-medium text-sm">
Overview
</button>
<button @click="tab = 'h2h'"
:class="tab === 'h2h' ? 'border-yrtv-500 text-yrtv-600' : 'border-transparent text-gray-500 hover:text-gray-700 hover:border-gray-300'"
class="whitespace-nowrap py-4 px-1 border-b-2 font-medium text-sm">
Head to Head
</button>
<button @click="tab = 'rounds'"
:class="tab === 'rounds' ? 'border-yrtv-500 text-yrtv-600' : 'border-transparent text-gray-500 hover:text-gray-700 hover:border-gray-300'"
class="whitespace-nowrap py-4 px-1 border-b-2 font-medium text-sm">
Round History
</button>
</nav>
</div>
</div>
<!-- Tab: Overview -->
<div x-show="tab === 'overview'" class="space-y-6">
<!-- Team 1 Stats -->
<div class="bg-white dark:bg-slate-800 shadow rounded-lg overflow-hidden">
<div class="px-6 py-4 border-b border-gray-200 dark:border-gray-700 bg-gray-50 dark:bg-slate-700">
<h3 class="text-lg font-medium text-gray-900 dark:text-white">Team 1</h3>
</div>
<div class="overflow-x-auto">
<table class="min-w-full divide-y divide-gray-200 dark:divide-gray-700">
<thead class="bg-gray-50 dark:bg-slate-700">
<tr>
<th class="px-6 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-300 uppercase tracking-wider">Player</th>
<th class="px-4 py-3 text-right text-xs font-medium text-gray-500 dark:text-gray-300 uppercase tracking-wider">K</th>
<th class="px-4 py-3 text-right text-xs font-medium text-gray-500 dark:text-gray-300 uppercase tracking-wider">D</th>
<th class="px-4 py-3 text-right text-xs font-medium text-gray-500 dark:text-gray-300 uppercase tracking-wider">A</th>
<th class="px-4 py-3 text-right text-xs font-medium text-gray-500 dark:text-gray-300 uppercase tracking-wider">+/-</th>
<th class="px-4 py-3 text-right text-xs font-medium text-gray-500 dark:text-gray-300 uppercase tracking-wider">ADR</th>
<th class="px-4 py-3 text-right text-xs font-medium text-gray-500 dark:text-gray-300 uppercase tracking-wider">KAST</th>
<th class="px-4 py-3 text-right text-xs font-medium text-gray-500 dark:text-gray-300 uppercase tracking-wider">Rating</th>
</tr>
</thead>
<tbody class="bg-white dark:bg-slate-800 divide-y divide-gray-200 dark:divide-gray-700">
{% for p in team1_players %}
<tr>
<td class="px-6 py-4 whitespace-nowrap">
<div class="flex items-center">
<div class="flex-shrink-0 h-8 w-8">
{% if p.avatar_url %}
<img class="h-8 w-8 rounded-full" src="{{ p.avatar_url }}" alt="">
{% else %}
<div class="h-8 w-8 rounded-full bg-yrtv-100 flex items-center justify-center text-yrtv-600 font-bold text-xs border border-yrtv-200">
{{ (p.username or p.steam_id_64)[:2] | upper }}
</div>
{% endif %}
</div>
<div class="ml-4">
<div class="flex items-center space-x-2">
<a href="{{ url_for('players.detail', steam_id=p.steam_id_64) }}" class="text-sm font-medium text-gray-900 dark:text-white hover:text-yrtv-600">
{{ p.username or p.steam_id_64 }}
</a>
{% if p.party_size > 1 %}
{% set pc = p.party_size %}
{% set p_color = 'bg-blue-100 text-blue-800' %}
{% if pc == 2 %}{% set p_color = 'bg-indigo-100 text-indigo-800' %}
{% elif pc == 3 %}{% set p_color = 'bg-blue-100 text-blue-800' %}
{% elif pc == 4 %}{% set p_color = 'bg-purple-100 text-purple-800' %}
{% elif pc >= 5 %}{% set p_color = 'bg-orange-100 text-orange-800' %}
{% endif %}
<span class="inline-flex items-center px-1.5 py-0.5 rounded text-xs font-medium {{ p_color }} dark:bg-opacity-20" title="Roster Party of {{ p.party_size }}">
<svg class="mr-1 h-3 w-3" fill="currentColor" viewBox="0 0 20 20">
<path d="M13 6a3 3 0 11-6 0 3 3 0 016 0zM18 8a2 2 0 11-4 0 2 2 0 014 0zM14 15a4 4 0 00-8 0v3h8v-3zM6 8a2 2 0 11-4 0 2 2 0 014 0zM16 18v-3a5.972 5.972 0 00-.75-2.906A3.005 3.005 0 0119 15v3h-3zM4.75 12.094A5.973 5.973 0 004 15v3H1v-3a3 3 0 013.75-2.906z" />
</svg>
{{ p.party_size }}
</span>
{% endif %}
</div>
</div>
</div>
</td>
<td class="px-4 py-4 whitespace-nowrap text-sm text-right text-gray-900 dark:text-white">{{ p.kills }}</td>
<td class="px-4 py-4 whitespace-nowrap text-sm text-right text-gray-500 dark:text-gray-400">{{ p.deaths }}</td>
<td class="px-4 py-4 whitespace-nowrap text-sm text-right text-gray-500 dark:text-gray-400">{{ p.assists }}</td>
<td class="px-4 py-4 whitespace-nowrap text-sm text-right font-medium {% if (p.kills - p.deaths) >= 0 %}text-green-600{% else %}text-red-600{% endif %}">
{{ p.kills - p.deaths }}
</td>
<td class="px-4 py-4 whitespace-nowrap text-sm text-right text-gray-500 dark:text-gray-400">{{ "%.1f"|format(p.adr or 0) }}</td>
<td class="px-4 py-4 whitespace-nowrap text-sm text-right text-gray-500 dark:text-gray-400">{{ "%.1f"|format(p.kast or 0) }}%</td>
<td class="px-4 py-4 whitespace-nowrap text-sm text-right font-bold text-gray-900 dark:text-white">{{ "%.2f"|format(p.rating or 0) }}</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
</div>
<!-- Team 2 Stats -->
<div class="bg-white dark:bg-slate-800 shadow rounded-lg overflow-hidden">
<div class="px-6 py-4 border-b border-gray-200 dark:border-gray-700 bg-gray-50 dark:bg-slate-700">
<h3 class="text-lg font-medium text-gray-900 dark:text-white">Team 2</h3>
</div>
<div class="overflow-x-auto">
<table class="min-w-full divide-y divide-gray-200 dark:divide-gray-700">
<thead class="bg-gray-50 dark:bg-slate-700">
<tr>
<th class="px-6 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-300 uppercase tracking-wider">Player</th>
<th class="px-4 py-3 text-right text-xs font-medium text-gray-500 dark:text-gray-300 uppercase tracking-wider">K</th>
<th class="px-4 py-3 text-right text-xs font-medium text-gray-500 dark:text-gray-300 uppercase tracking-wider">D</th>
<th class="px-4 py-3 text-right text-xs font-medium text-gray-500 dark:text-gray-300 uppercase tracking-wider">A</th>
<th class="px-4 py-3 text-right text-xs font-medium text-gray-500 dark:text-gray-300 uppercase tracking-wider">+/-</th>
<th class="px-4 py-3 text-right text-xs font-medium text-gray-500 dark:text-gray-300 uppercase tracking-wider">ADR</th>
<th class="px-4 py-3 text-right text-xs font-medium text-gray-500 dark:text-gray-300 uppercase tracking-wider">KAST</th>
<th class="px-4 py-3 text-right text-xs font-medium text-gray-500 dark:text-gray-300 uppercase tracking-wider">Rating</th>
</tr>
</thead>
<tbody class="bg-white dark:bg-slate-800 divide-y divide-gray-200 dark:divide-gray-700">
{% for p in team2_players %}
<tr>
<td class="px-6 py-4 whitespace-nowrap">
<div class="flex items-center">
<div class="flex-shrink-0 h-8 w-8">
{% if p.avatar_url %}
<img class="h-8 w-8 rounded-full" src="{{ p.avatar_url }}" alt="">
{% else %}
<div class="h-8 w-8 rounded-full bg-yrtv-100 flex items-center justify-center text-yrtv-600 font-bold text-xs border border-yrtv-200">
{{ (p.username or p.steam_id_64)[:2] | upper }}
</div>
{% endif %}
</div>
<div class="ml-4">
<div class="flex items-center space-x-2">
<a href="{{ url_for('players.detail', steam_id=p.steam_id_64) }}" class="text-sm font-medium text-gray-900 dark:text-white hover:text-yrtv-600">
{{ p.username or p.steam_id_64 }}
</a>
{% if p.party_size > 1 %}
{% set pc = p.party_size %}
{% set p_color = 'bg-blue-100 text-blue-800' %}
{% if pc == 2 %}{% set p_color = 'bg-indigo-100 text-indigo-800' %}
{% elif pc == 3 %}{% set p_color = 'bg-blue-100 text-blue-800' %}
{% elif pc == 4 %}{% set p_color = 'bg-purple-100 text-purple-800' %}
{% elif pc >= 5 %}{% set p_color = 'bg-orange-100 text-orange-800' %}
{% endif %}
<span class="inline-flex items-center px-1.5 py-0.5 rounded text-xs font-medium {{ p_color }} dark:bg-opacity-20" title="Roster Party of {{ p.party_size }}">
<svg class="mr-1 h-3 w-3" fill="currentColor" viewBox="0 0 20 20">
<path d="M13 6a3 3 0 11-6 0 3 3 0 016 0zM18 8a2 2 0 11-4 0 2 2 0 014 0zM14 15a4 4 0 00-8 0v3h8v-3zM6 8a2 2 0 11-4 0 2 2 0 014 0zM16 18v-3a5.972 5.972 0 00-.75-2.906A3.005 3.005 0 0119 15v3h-3zM4.75 12.094A5.973 5.973 0 004 15v3H1v-3a3 3 0 013.75-2.906z" />
</svg>
{{ p.party_size }}
</span>
{% endif %}
</div>
</div>
</div>
</td>
<td class="px-4 py-4 whitespace-nowrap text-sm text-right text-gray-900 dark:text-white">{{ p.kills }}</td>
<td class="px-4 py-4 whitespace-nowrap text-sm text-right text-gray-500 dark:text-gray-400">{{ p.deaths }}</td>
<td class="px-4 py-4 whitespace-nowrap text-sm text-right text-gray-500 dark:text-gray-400">{{ p.assists }}</td>
<td class="px-4 py-4 whitespace-nowrap text-sm text-right font-medium {% if (p.kills - p.deaths) >= 0 %}text-green-600{% else %}text-red-600{% endif %}">
{{ p.kills - p.deaths }}
</td>
<td class="px-4 py-4 whitespace-nowrap text-sm text-right text-gray-500 dark:text-gray-400">{{ "%.1f"|format(p.adr or 0) }}</td>
<td class="px-4 py-4 whitespace-nowrap text-sm text-right text-gray-500 dark:text-gray-400">{{ "%.1f"|format(p.kast or 0) }}%</td>
<td class="px-4 py-4 whitespace-nowrap text-sm text-right font-bold text-gray-900 dark:text-white">{{ "%.2f"|format(p.rating or 0) }}</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
</div>
</div>
<!-- Tab: Head to Head -->
<div x-show="tab === 'h2h'" class="bg-white dark:bg-slate-800 shadow rounded-lg overflow-hidden p-6" style="display: none;">
<h3 class="text-lg font-medium text-gray-900 dark:text-white mb-4">Head-to-Head Kills</h3>
<div class="overflow-x-auto">
<table class="min-w-full divide-y divide-gray-200 dark:divide-gray-700">
<thead class="bg-gray-50 dark:bg-slate-700">
<tr>
<th class="px-3 py-2 text-left text-xs font-medium text-gray-500 dark:text-gray-300 uppercase tracking-wider">Killer \ Victim</th>
{% for victim in team2_players %}
<th class="px-3 py-2 text-center text-xs font-medium text-gray-500 dark:text-gray-300 tracking-wider w-20" title="{{ victim.username }}">
<div class="flex flex-col items-center">
{% if victim.avatar_url %}
<img class="h-6 w-6 rounded-full mb-1" src="{{ victim.avatar_url }}">
{% else %}
<div class="h-6 w-6 rounded-full bg-yrtv-100 flex items-center justify-center text-yrtv-600 font-bold text-xs border border-yrtv-200 mb-1">
{{ (victim.username or victim.steam_id_64)[:2] | upper }}
</div>
{% endif %}
<span class="truncate w-16 text-center">{{ victim.username or 'Player' }}</span>
</div>
</th>
{% endfor %}
</tr>
</thead>
<tbody class="bg-white dark:bg-slate-800 divide-y divide-gray-200 dark:divide-gray-700">
{% for killer in team1_players %}
<tr>
<td class="px-3 py-2 whitespace-nowrap font-medium text-gray-900 dark:text-white flex items-center">
{% if killer.avatar_url %}
<img class="h-6 w-6 rounded-full mr-2" src="{{ killer.avatar_url }}">
{% else %}
<div class="h-6 w-6 rounded-full bg-yrtv-100 flex items-center justify-center text-yrtv-600 font-bold text-xs border border-yrtv-200 mr-2">
{{ (killer.username or killer.steam_id_64)[:2] | upper }}
</div>
{% endif %}
<span class="truncate w-24">{{ killer.username or 'Player' }}</span>
</td>
{% for victim in team2_players %}
{% set kills = h2h_matrix.get(killer.steam_id_64, {}).get(victim.steam_id_64, 0) %}
<td class="px-3 py-2 text-center text-sm border-l border-gray-100 dark:border-gray-700
{% if kills > 0 %}font-bold text-gray-900 dark:text-white{% else %}text-gray-300 dark:text-gray-600{% endif %}"
style="{% if kills > 0 %}background-color: rgba(239, 68, 68, {{ kills * 0.1 }}){% endif %}">
{{ kills if kills > 0 else '-' }}
</td>
{% endfor %}
</tr>
{% endfor %}
</tbody>
</table>
</div>
<div class="my-6 border-t border-gray-200 dark:border-gray-700"></div>
<div class="overflow-x-auto">
<table class="min-w-full divide-y divide-gray-200 dark:divide-gray-700">
<thead class="bg-gray-50 dark:bg-slate-700">
<tr>
<th class="px-3 py-2 text-left text-xs font-medium text-gray-500 dark:text-gray-300 uppercase tracking-wider">Killer \ Victim</th>
{% for victim in team1_players %}
<th class="px-3 py-2 text-center text-xs font-medium text-gray-500 dark:text-gray-300 tracking-wider w-20" title="{{ victim.username }}">
<div class="flex flex-col items-center">
{% if victim.avatar_url %}
<img class="h-6 w-6 rounded-full mb-1" src="{{ victim.avatar_url }}">
{% else %}
<div class="h-6 w-6 rounded-full bg-yrtv-100 flex items-center justify-center text-yrtv-600 font-bold text-xs border border-yrtv-200 mb-1">
{{ (victim.username or victim.steam_id_64)[:2] | upper }}
</div>
{% endif %}
<span class="truncate w-16 text-center">{{ victim.username or 'Player' }}</span>
</div>
</th>
{% endfor %}
</tr>
</thead>
<tbody class="bg-white dark:bg-slate-800 divide-y divide-gray-200 dark:divide-gray-700">
{% for killer in team2_players %}
<tr>
<td class="px-3 py-2 whitespace-nowrap font-medium text-gray-900 dark:text-white flex items-center">
{% if killer.avatar_url %}
<img class="h-6 w-6 rounded-full mr-2" src="{{ killer.avatar_url }}">
{% else %}
<div class="h-6 w-6 rounded-full bg-yrtv-100 flex items-center justify-center text-yrtv-600 font-bold text-xs border border-yrtv-200 mr-2">
{{ (killer.username or killer.steam_id_64)[:2] | upper }}
</div>
{% endif %}
<span class="truncate w-24">{{ killer.username or 'Player' }}</span>
</td>
{% for victim in team1_players %}
{% set kills = h2h_matrix.get(killer.steam_id_64, {}).get(victim.steam_id_64, 0) %}
<td class="px-3 py-2 text-center text-sm border-l border-gray-100 dark:border-gray-700
{% if kills > 0 %}font-bold text-gray-900 dark:text-white{% else %}text-gray-300 dark:text-gray-600{% endif %}"
style="{% if kills > 0 %}background-color: rgba(59, 130, 246, {{ kills * 0.1 }}){% endif %}">
{{ kills if kills > 0 else '-' }}
</td>
{% endfor %}
</tr>
{% endfor %}
</tbody>
</table>
</div>
</div>
<!-- Tab: Round History -->
<div x-show="tab === 'rounds'" class="bg-white dark:bg-slate-800 shadow rounded-lg p-6 space-y-4" style="display: none;">
<h3 class="text-lg font-medium text-gray-900 dark:text-white mb-4">Round by Round History</h3>
{% if not round_details %}
<p class="text-gray-500">No round detail data available for this match.</p>
{% else %}
<div class="space-y-2">
{% for r_num, data in round_details.items() %}
<div x-data="{ expanded: false }" class="border border-gray-200 dark:border-gray-700 rounded-md overflow-hidden">
<!-- Round Header -->
<div @click="expanded = !expanded"
class="flex items-center justify-between px-4 py-3 bg-gray-50 dark:bg-slate-700 cursor-pointer hover:bg-gray-100 dark:hover:bg-slate-600 transition">
<div class="flex items-center space-x-4">
<span class="text-sm font-bold text-gray-500 dark:text-gray-400">Round {{ r_num }}</span>
<!-- Winner Icon -->
{% if data.info.winner_side == 'CT' %}
<span class="px-2 py-0.5 rounded text-xs font-bold bg-blue-100 text-blue-800 border border-blue-200">
CT Win
</span>
{% elif data.info.winner_side == 'T' %}
<span class="px-2 py-0.5 rounded text-xs font-bold bg-yellow-100 text-yellow-800 border border-yellow-200">
T Win
</span>
{% else %}
<span class="px-2 py-0.5 rounded text-xs font-bold bg-gray-100 text-gray-800">
{{ data.info.winner_side }}
</span>
{% endif %}
<span class="text-xs text-gray-500 dark:text-gray-400">
{{ data.info.win_reason_desc }}
</span>
</div>
<div class="flex items-center space-x-4">
<span class="text-lg font-mono font-bold text-gray-900 dark:text-white">
{{ data.info.ct_score }} - {{ data.info.t_score }}
</span>
<svg :class="{'rotate-180': expanded}" class="h-5 w-5 text-gray-400 transform transition-transform" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M19 9l-7 7-7-7" />
</svg>
</div>
</div>
<!-- Round Details (Expanded) -->
<div x-show="expanded" class="p-4 bg-white dark:bg-slate-800 border-t border-gray-200 dark:border-gray-700">
<!-- Economy Section (if available) -->
{% if data.economy %}
<div class="mb-4">
<h4 class="text-xs font-bold text-gray-500 uppercase tracking-wider mb-2">Economy Snapshot</h4>
<div class="grid grid-cols-2 gap-4">
<!-- Left Team (usually CT start, but let's just list keys for now) -->
<!-- We can map steam_id to username via existing players list if passed, or just show summary -->
<!-- For simplicity v1: Just show count of weapons -->
</div>
<div class="text-xs text-gray-400 italic">
(Detailed economy view coming soon)
</div>
</div>
{% endif %}
<!-- Events Timeline -->
<div class="space-y-2">
{% for event in data.events %}
<div class="flex items-center text-sm">
<span class="w-12 text-right text-gray-400 font-mono text-xs mr-4">{{ event.event_time }}s</span>
{% if event.event_type == 'kill' %}
<div class="flex items-center flex-1">
<span class="font-medium {% if event.is_headshot %}text-red-600{% else %}text-gray-900 dark:text-white{% endif %}">
{{ player_name_map.get(event.attacker_steam_id, event.attacker_steam_id) }}
</span>
<span class="mx-2 text-gray-400">
{% if event.is_headshot %}⌖{% else %}🔫{% endif %}
</span>
<span class="text-gray-600 dark:text-gray-300">
{{ player_name_map.get(event.victim_steam_id, event.victim_steam_id) }}
</span>
<span class="ml-2 text-xs text-gray-400 bg-gray-100 dark:bg-slate-700 px-1 rounded">{{ event.weapon }}</span>
</div>
{% elif event.event_type == 'bomb_plant' %}
<div class="flex items-center text-yellow-600 font-medium">
<span>💣 Bomb Planted</span>
</div>
{% elif event.event_type == 'bomb_defuse' %}
<div class="flex items-center text-blue-600 font-medium">
<span>✂️ Bomb Defused</span>
</div>
{% endif %}
</div>
{% endfor %}
</div>
</div>
</div>
{% endfor %}
</div>
{% endif %}
</div>
</div>
<!-- Add Player Name Map for JS/Frontend Lookup if needed -->
<script>
// Optional: Pass player mapping to JS to replace IDs with Names in Timeline
// But Jinja is cleaner if we had the map.
</script>
{% endblock %}

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{% extends "base.html" %}
{% block content %}
<!-- Team Stats Summary (Party >= 2) -->
{% if summary_stats %}
<div class="grid grid-cols-1 lg:grid-cols-2 gap-6 mb-8">
<!-- Left Block: Map Stats -->
<div class="bg-white dark:bg-slate-800 shadow rounded-lg p-6">
<h3 class="text-lg font-bold text-gray-900 dark:text-white mb-4 flex items-center">
<span class="mr-2">🗺️</span>
地图表现 (Party ≥ 2)
</h3>
<div class="overflow-x-auto">
<table class="min-w-full divide-y divide-gray-200 dark:divide-gray-700">
<thead class="bg-gray-50 dark:bg-slate-700">
<tr>
<th class="px-4 py-2 text-left text-xs font-medium text-gray-500 uppercase">Map</th>
<th class="px-4 py-2 text-right text-xs font-medium text-gray-500 uppercase">Matches</th>
<th class="px-4 py-2 text-right text-xs font-medium text-gray-500 uppercase">Win Rate</th>
</tr>
</thead>
<tbody class="divide-y divide-gray-200 dark:divide-gray-700">
{% for stat in summary_stats.map_stats[:6] %}
<tr>
<td class="px-4 py-2 text-sm font-medium dark:text-white">{{ stat.label }}</td>
<td class="px-4 py-2 text-sm text-right text-gray-500 dark:text-gray-400">{{ stat.count }}</td>
<td class="px-4 py-2 text-sm text-right">
<div class="flex items-center justify-end gap-2">
<span class="font-bold {% if stat.win_rate >= 50 %}text-green-600{% else %}text-red-500{% endif %}">
{{ "%.1f"|format(stat.win_rate) }}%
</span>
<div class="w-16 h-1.5 bg-gray-200 dark:bg-slate-600 rounded-full overflow-hidden">
<div class="h-full {% if stat.win_rate >= 50 %}bg-green-500{% else %}bg-red-500{% endif %}" style="width: {{ stat.win_rate }}%"></div>
</div>
</div>
</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
</div>
<!-- Right Block: Context Stats -->
<div class="bg-white dark:bg-slate-800 shadow rounded-lg p-6">
<h3 class="text-lg font-bold text-gray-900 dark:text-white mb-4 flex items-center">
<span class="mr-2">📊</span>
环境胜率分析
</h3>
<div class="space-y-6">
<!-- ELO Stats -->
<div>
<h4 class="text-xs font-bold text-gray-500 uppercase mb-2">ELO 层级表现</h4>
<div class="grid grid-cols-7 gap-2">
{% for stat in summary_stats.elo_stats %}
<div class="bg-gray-50 dark:bg-slate-700 p-2 rounded text-center">
<div class="text-[9px] text-gray-400 truncate" title="{{ stat.label }}">{{ stat.label }}</div>
<div class="text-xs font-bold dark:text-white">{{ "%.0f"|format(stat.win_rate) }}%</div>
<div class="text-[9px] text-gray-400">({{ stat.count }})</div>
</div>
{% endfor %}
</div>
</div>
<!-- Duration Stats -->
<div>
<h4 class="text-xs font-bold text-gray-500 uppercase mb-2">时长表现</h4>
<div class="grid grid-cols-3 gap-2">
{% for stat in summary_stats.duration_stats %}
<div class="bg-gray-50 dark:bg-slate-700 p-2 rounded text-center">
<div class="text-[10px] text-gray-400">{{ stat.label }}</div>
<div class="text-sm font-bold dark:text-white">{{ "%.0f"|format(stat.win_rate) }}%</div>
<div class="text-[10px] text-gray-400">({{ stat.count }})</div>
</div>
{% endfor %}
</div>
</div>
<!-- Round Stats -->
<div>
<h4 class="text-xs font-bold text-gray-500 uppercase mb-2">局势表现 (总回合数)</h4>
<div class="grid grid-cols-4 gap-2">
{% for stat in summary_stats.round_stats %}
<div class="bg-gray-50 dark:bg-slate-700 p-2 rounded text-center border {% if 'Stomp' in stat.label %}border-green-200{% elif 'Close' in stat.label %}border-orange-200{% elif 'Choke' in stat.label %}border-red-200{% else %}border-gray-200{% endif %}">
<div class="text-[9px] text-gray-400 truncate" title="{{ stat.label }}">{{ stat.label }}</div>
<div class="text-sm font-bold dark:text-white">{{ "%.0f"|format(stat.win_rate) }}%</div>
<div class="text-[9px] text-gray-400">({{ stat.count }})</div>
</div>
{% endfor %}
</div>
</div>
</div>
</div>
</div>
{% endif %}
<div class="bg-white dark:bg-slate-800 shadow rounded-lg p-6">
<div class="flex justify-between items-center mb-6">
<h2 class="text-2xl font-bold text-gray-900 dark:text-white">比赛列表</h2>
<!-- Filters (Simple placeholders) -->
<div class="flex space-x-2">
<!-- <input type="text" placeholder="Map..." class="border rounded px-2 py-1"> -->
</div>
</div>
<div class="overflow-x-auto">
<table class="min-w-full divide-y divide-gray-200 dark:divide-gray-700">
<thead class="bg-gray-50 dark:bg-slate-700">
<tr>
<th class="px-6 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-300 uppercase tracking-wider">时间</th>
<th class="px-6 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-300 uppercase tracking-wider">地图</th>
<th class="px-6 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-300 uppercase tracking-wider">比分</th>
<th class="px-6 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-300 uppercase tracking-wider">ELO</th>
<th class="px-6 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-300 uppercase tracking-wider">Party</th>
<th class="px-6 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-300 uppercase tracking-wider">时长</th>
<th class="px-6 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-300 uppercase tracking-wider">操作</th>
</tr>
</thead>
<tbody class="bg-white dark:bg-slate-800 divide-y divide-gray-200 dark:divide-gray-700">
{% for match in matches %}
<tr>
<td class="px-6 py-4 whitespace-nowrap text-sm text-gray-500 dark:text-gray-400">
<script>document.write(new Date({{ match.start_time }} * 1000).toLocaleString())</script>
</td>
<td class="px-6 py-4 whitespace-nowrap text-sm text-gray-900 dark:text-white font-medium">
{{ match.map_name }}
</td>
<td class="px-6 py-4 whitespace-nowrap text-sm text-gray-900 dark:text-white">
<div class="flex items-center space-x-2">
<span class="px-2 inline-flex text-xs leading-5 font-semibold rounded-full {% if match.winner_team == 1 %}bg-green-100 text-green-800 border border-green-200{% else %}bg-gray-100 text-gray-500{% endif %}">
{{ match.score_team1 }}
{% if match.winner_team == 1 %}
<svg class="ml-1 h-3 w-3" fill="currentColor" viewBox="0 0 20 20"><path d="M11.3 1.046A1 1 0 0112 2v5h4a1 1 0 01.82 1.573l-7 10A1 1 0 018 18v-5H4a1 1 0 01-.82-1.573l7-10a1 1 0 011.12-.38z" /></svg>
{% endif %}
</span>
<span class="text-gray-400">-</span>
<span class="px-2 inline-flex text-xs leading-5 font-semibold rounded-full {% if match.winner_team == 2 %}bg-green-100 text-green-800 border border-green-200{% else %}bg-gray-100 text-gray-500{% endif %}">
{{ match.score_team2 }}
{% if match.winner_team == 2 %}
<svg class="ml-1 h-3 w-3" fill="currentColor" viewBox="0 0 20 20"><path d="M11.3 1.046A1 1 0 0112 2v5h4a1 1 0 01.82 1.573l-7 10A1 1 0 018 18v-5H4a1 1 0 01-.82-1.573l7-10a1 1 0 011.12-.38z" /></svg>
{% endif %}
</span>
<!-- Our Team Result Badge -->
{% if match.our_result %}
{% if match.our_result == 'win' %}
<span class="ml-2 inline-flex items-center px-2 py-0.5 rounded text-xs font-bold bg-green-500 text-white">
VICTORY
</span>
{% elif match.our_result == 'loss' %}
<span class="ml-2 inline-flex items-center px-2 py-0.5 rounded text-xs font-bold bg-red-500 text-white">
DEFEAT
</span>
{% elif match.our_result == 'mixed' %}
<span class="ml-2 inline-flex items-center px-2 py-0.5 rounded text-xs font-bold bg-yellow-500 text-white">
CIVIL WAR
</span>
{% endif %}
{% endif %}
</div>
</td>
<td class="px-6 py-4 whitespace-nowrap text-sm text-gray-500 dark:text-gray-400">
{% if match.avg_elo and match.avg_elo > 0 %}
<span class="font-mono">{{ "%.0f"|format(match.avg_elo) }}</span>
{% else %}
<span class="text-xs text-gray-300">-</span>
{% endif %}
</td>
<td class="px-6 py-4 whitespace-nowrap text-sm text-gray-500 dark:text-gray-400">
{% if match.max_party and match.max_party > 1 %}
{% set p = match.max_party %}
{% set party_class = 'bg-gray-100 text-gray-800' %}
{% if p == 2 %} {% set party_class = 'bg-indigo-100 text-indigo-800 border border-indigo-200' %}
{% elif p == 3 %} {% set party_class = 'bg-blue-100 text-blue-800 border border-blue-200' %}
{% elif p == 4 %} {% set party_class = 'bg-purple-100 text-purple-800 border border-purple-200' %}
{% elif p >= 5 %} {% set party_class = 'bg-orange-100 text-orange-800 border border-orange-200' %}
{% endif %}
<span class="inline-flex items-center px-2 py-0.5 rounded text-xs font-medium {{ party_class }}">
👥 {{ match.max_party }}
</span>
{% else %}
<span class="text-xs text-gray-300">Solo</span>
{% endif %}
</td>
<td class="px-6 py-4 whitespace-nowrap text-sm text-gray-500 dark:text-gray-400">
{{ (match.duration / 60) | int }} min
</td>
<td class="px-6 py-4 whitespace-nowrap text-sm font-medium">
<a href="{{ url_for('matches.detail', match_id=match.match_id) }}" class="text-yrtv-600 hover:text-yrtv-900">详情</a>
</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
<!-- Pagination -->
<div class="mt-4 flex justify-between items-center">
<div class="text-sm text-gray-700 dark:text-gray-400">
Total {{ total }} matches
</div>
<div class="flex space-x-2">
{% if page > 1 %}
<a href="{{ url_for('matches.index', page=page-1) }}" class="px-3 py-1 border rounded bg-white text-gray-700 hover:bg-gray-50 dark:bg-slate-700 dark:text-white dark:border-slate-600 dark:hover:bg-slate-600">Prev</a>
{% endif %}
{% if page < total_pages %}
<a href="{{ url_for('matches.index', page=page+1) }}" class="px-3 py-1 border rounded bg-white text-gray-700 hover:bg-gray-50 dark:bg-slate-700 dark:text-white dark:border-slate-600 dark:hover:bg-slate-600">Next</a>
{% endif %}
</div>
</div>
</div>
{% endblock %}

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{% extends "base.html" %}
{% block content %}
<div class="bg-white dark:bg-slate-800 shadow rounded-lg p-6">
<div class="flex justify-between items-center mb-6">
<h2 class="text-2xl font-bold text-gray-900 dark:text-white">玩家列表</h2>
<div class="flex space-x-4">
<!-- Sort Dropdown -->
<div class="relative inline-block text-left">
<select onchange="location = this.value;" class="border rounded px-2 py-1 dark:bg-slate-700 dark:text-white dark:border-slate-600">
<option value="{{ url_for('players.index', search=request.args.get('search', ''), sort='rating') }}" {% if sort_by == 'rating' %}selected{% endif %}>Sort by Rating</option>
<option value="{{ url_for('players.index', search=request.args.get('search', ''), sort='kd') }}" {% if sort_by == 'kd' %}selected{% endif %}>Sort by K/D</option>
<option value="{{ url_for('players.index', search=request.args.get('search', ''), sort='kast') }}" {% if sort_by == 'kast' %}selected{% endif %}>Sort by KAST</option>
<option value="{{ url_for('players.index', search=request.args.get('search', ''), sort='matches') }}" {% if sort_by == 'matches' %}selected{% endif %}>Sort by Matches</option>
</select>
</div>
<form action="{{ url_for('players.index') }}" method="get" class="flex space-x-2">
<input type="hidden" name="sort" value="{{ sort_by }}">
<input type="text" name="search" placeholder="Search player..." class="border rounded px-2 py-1 dark:bg-slate-700 dark:text-white dark:border-slate-600" value="{{ request.args.get('search', '') }}">
<button type="submit" class="px-3 py-1 bg-yrtv-600 text-white rounded hover:bg-yrtv-500">Search</button>
</form>
</div>
</div>
<div class="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-4 gap-6">
{% for player in players %}
<div class="bg-gray-50 dark:bg-slate-700 rounded-lg p-4 flex flex-col items-center hover:shadow-lg transition">
<!-- Avatar -->
{% if player.avatar_url %}
<img class="h-20 w-20 rounded-full mb-4 object-cover border-4 border-white shadow-sm" src="{{ player.avatar_url }}" alt="{{ player.username }}">
{% else %}
<div class="h-20 w-20 rounded-full mb-4 bg-yrtv-100 flex items-center justify-center text-yrtv-600 font-bold text-2xl border-4 border-white shadow-sm">
{{ player.username[:2] | upper if player.username else '??' }}
</div>
{% endif %}
<h3 class="text-lg font-medium text-gray-900 dark:text-white">{{ player.username }}</h3>
<p class="text-sm text-gray-500 mb-2">{{ player.steam_id_64 }}</p>
<!-- Mini Stats -->
<div class="grid grid-cols-3 gap-x-4 gap-y-2 text-xs text-gray-600 dark:text-gray-300 mb-4 w-full text-center">
<div>
<span class="block font-bold">{{ "%.2f"|format(player.basic_avg_rating|default(0)) }}</span>
<span class="text-gray-400">Rating</span>
</div>
<div>
<span class="block font-bold">{{ "%.2f"|format(player.basic_avg_kd|default(0)) }}</span>
<span class="text-gray-400">K/D</span>
</div>
<div>
<span class="block font-bold">{{ "%.1f"|format((player.basic_avg_kast|default(0)) * 100) }}%</span>
<span class="text-gray-400">KAST</span>
</div>
</div>
<a href="{{ url_for('players.detail', steam_id=player.steam_id_64) }}" class="mt-auto px-4 py-2 border border-transparent text-sm font-medium rounded-md text-yrtv-700 bg-yrtv-100 hover:bg-yrtv-200 dark:bg-slate-800 dark:text-yrtv-300 dark:hover:bg-slate-600 dark:border-slate-600">
View Profile
</a>
</div>
{% endfor %}
</div>
<!-- Pagination -->
<div class="mt-6 flex justify-between items-center">
<div class="text-sm text-gray-700 dark:text-gray-400">
Total {{ total }} players
</div>
<div class="flex space-x-2">
{% if page > 1 %}
<a href="{{ url_for('players.index', page=page-1, search=request.args.get('search', '')) }}" class="px-3 py-1 border rounded bg-white text-gray-700 hover:bg-gray-50 dark:bg-slate-700 dark:text-white dark:border-slate-600 dark:hover:bg-slate-600">Prev</a>
{% endif %}
{% if page < total_pages %}
<a href="{{ url_for('players.index', page=page+1, search=request.args.get('search', '')) }}" class="px-3 py-1 border rounded bg-white text-gray-700 hover:bg-gray-50 dark:bg-slate-700 dark:text-white dark:border-slate-600 dark:hover:bg-slate-600">Next</a>
{% endif %}
</div>
</div>
</div>
{% endblock %}

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{% extends "base.html" %}
{% block content %}
<div class="space-y-8" x-data="{ range: '20' }">
<!-- 1. Header & Data Dashboard (Top) -->
<div class="bg-white dark:bg-slate-800 shadow-xl rounded-2xl overflow-hidden border border-gray-100 dark:border-slate-700">
<div class="p-8">
<div class="lg:flex lg:items-start lg:space-x-8">
<!-- Avatar & Basic Info -->
<div class="flex-shrink-0 flex flex-col items-center lg:items-start space-y-4">
<div class="relative group">
{% if player.avatar_url %}
<img src="{{ player.avatar_url }}" class="h-32 w-32 rounded-2xl object-cover shadow-lg border-4 border-white dark:border-slate-700 transform group-hover:scale-105 transition duration-300">
{% else %}
<div class="h-32 w-32 rounded-2xl bg-gradient-to-br from-yrtv-100 to-yrtv-200 flex items-center justify-center text-yrtv-600 font-bold text-4xl shadow-lg border-4 border-white dark:border-slate-700">
{{ player.username[:2] | upper if player.username else '??' }}
</div>
{% endif %}
{% if session.get('is_admin') %}
<button onclick="document.getElementById('editProfileModal').classList.remove('hidden')" class="absolute -bottom-2 -right-2 bg-white dark:bg-slate-700 p-2 rounded-full shadow-md text-gray-500 hover:text-yrtv-600 transition">
<svg class="w-4 h-4" fill="none" stroke="currentColor" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M15.232 5.232l3.536 3.536m-2.036-5.036a2.5 2.5 0 113.536 3.536L6.5 21.036H3v-3.572L16.732 3.732z"></path></svg>
</button>
{% endif %}
</div>
<div class="text-center lg:text-left">
<h1 class="text-3xl font-black text-gray-900 dark:text-white tracking-tight">{{ player.username }}</h1>
<p class="text-sm font-mono text-gray-500 dark:text-gray-400 mt-1">{{ player.steam_id_64 }}</p>
<!-- Tags -->
<div class="mt-3 flex flex-wrap justify-center lg:justify-start gap-2">
{% for tag in metadata.tags %}
<span class="inline-flex items-center px-2.5 py-0.5 rounded-md text-xs font-bold bg-gray-100 text-gray-700 dark:bg-slate-700 dark:text-gray-300 border border-gray-200 dark:border-slate-600">
{{ tag }}
{% if session.get('is_admin') %}
<form action="{{ url_for('players.detail', steam_id=player.steam_id_64) }}" method="POST" class="inline ml-1">
<input type="hidden" name="admin_action" value="remove_tag">
<input type="hidden" name="tag" value="{{ tag }}">
<button type="submit" class="text-gray-400 hover:text-red-500 focus:outline-none">&times;</button>
</form>
{% endif %}
</span>
{% endfor %}
{% if session.get('is_admin') %}
<form action="{{ url_for('players.detail', steam_id=player.steam_id_64) }}" method="POST" class="inline-flex">
<input type="hidden" name="admin_action" value="add_tag">
<input type="text" name="tag" placeholder="+Tag" class="w-16 text-xs border border-gray-300 rounded px-1 py-0.5 focus:outline-none dark:bg-slate-700 dark:border-slate-600 dark:text-white">
</form>
{% endif %}
</div>
</div>
</div>
<!-- Data Dashboard -->
<div class="flex-1 w-full mt-8 lg:mt-0">
<div class="grid grid-cols-2 lg:grid-cols-4 gap-4">
{% macro stat_card(label, metric_key, format_str, icon) %}
{% set dist = distribution[metric_key] if distribution else None %}
<div class="bg-gray-50 dark:bg-slate-700/50 rounded-xl p-5 border border-gray-100 dark:border-slate-600 relative overflow-hidden group hover:shadow-md transition-shadow">
<div class="flex justify-between items-start mb-2">
<div class="text-xs font-bold text-gray-400 uppercase tracking-wider flex items-center gap-1">
{{ icon }} {{ label }}
</div>
{% if dist %}
<span class="inline-flex items-center px-2 py-0.5 rounded text-xs font-bold
{% if dist.rank == 1 %}bg-yellow-100 text-yellow-800 border border-yellow-200
{% elif dist.rank <= 3 %}bg-gray-100 text-gray-800 border border-gray-200
{% else %}bg-slate-100 text-slate-600 border border-slate-200{% endif %}">
Rank #{{ dist.rank }}
</span>
{% endif %}
</div>
<div class="text-3xl font-black text-gray-900 dark:text-white mb-3">
{{ format_str.format(dist.val if dist else 0) }}
</div>
<!-- Distribution Bar -->
{% if dist %}
<div class="w-full h-1.5 bg-gray-200 dark:bg-slate-600 rounded-full overflow-hidden relative">
<!-- Range: Min to Max -->
{% set range = dist.max - dist.min %}
{% set percent = ((dist.val - dist.min) / range * 100) if range > 0 else 100 %}
<div class="absolute h-full bg-yrtv-500 rounded-full transition-all duration-1000" style="width: {{ percent }}%"></div>
</div>
<div class="flex justify-between text-[10px] text-gray-400 mt-1 font-mono">
<span>{{ format_str.format(dist.min) }}</span>
<span>Avg: {{ format_str.format(dist.avg) }}</span>
<span>{{ format_str.format(dist.max) }}</span>
</div>
{% else %}
<div class="text-xs text-gray-400">No team data</div>
{% endif %}
</div>
{% endmacro %}
{{ stat_card('Rating', 'rating', '{:.2f}', '⭐') }}
{{ stat_card('K/D Ratio', 'kd', '{:.2f}', '🔫') }}
{{ stat_card('ADR', 'adr', '{:.1f}', '🔥') }}
{{ stat_card('KAST', 'kast', '{:.1%}', '🛡️') }} <!-- Note: KAST is stored as 0-1, formatted as % -->
</div>
</div>
</div>
</div>
</div>
<!-- 2. Charts Section (Middle) -->
<div class="grid grid-cols-1 lg:grid-cols-3 gap-8">
<!-- Trend Chart -->
<div class="lg:col-span-2 bg-white dark:bg-slate-800 shadow-lg rounded-2xl p-6 border border-gray-100 dark:border-slate-700">
<div class="flex justify-between items-center mb-6">
<h3 class="text-lg font-bold text-gray-900 dark:text-white flex items-center gap-2">
<span>📈</span> 近期表现走势 (Performance Trend)
</h3>
<!-- Simple Range Filter (Visual Only for now, could be wired to JS) -->
<div class="flex bg-gray-100 dark:bg-slate-700 rounded-lg p-1">
<button class="px-3 py-1 text-xs font-bold rounded-md bg-white dark:bg-slate-600 shadow-sm text-gray-800 dark:text-white">Recent 20</button>
<!-- <button class="px-3 py-1 text-xs font-medium rounded-md text-gray-500 hover:text-gray-900">All Time</button> -->
</div>
</div>
<div class="relative h-80 w-full">
<canvas id="trendChart"></canvas>
</div>
<div class="mt-4 flex justify-center gap-6 text-xs text-gray-500">
<div class="flex items-center gap-1"><span class="w-3 h-3 rounded-full bg-green-500/20 border border-green-500"></span> Carry (>1.5)</div>
<div class="flex items-center gap-1"><span class="w-3 h-3 rounded-full bg-yellow-500/20 border border-yellow-500"></span> Normal (1.0-1.5)</div>
<div class="flex items-center gap-1"><span class="w-3 h-3 rounded-full bg-red-500/20 border border-red-500"></span> Poor (<0.6)</div>
</div>
</div>
<!-- Radar Chart -->
<div class="bg-white dark:bg-slate-800 shadow-lg rounded-2xl p-6 border border-gray-100 dark:border-slate-700 flex flex-col">
<h3 class="text-lg font-bold text-gray-900 dark:text-white mb-6 flex items-center gap-2">
<span>🕸️</span> 能力六维图 (Capabilities)
</h3>
<div class="relative flex-1 min-h-[300px] flex items-center justify-center">
<canvas id="radarChart"></canvas>
</div>
</div>
</div>
<!-- 2.5 Detailed Stats Panel -->
<div class="bg-white dark:bg-slate-800 shadow-lg rounded-2xl p-6 border border-gray-100 dark:border-slate-700">
<h3 class="text-lg font-bold text-gray-900 dark:text-white mb-6 flex items-center gap-2">
<span>📊</span> 详细数据面板 (Detailed Stats)
</h3>
<div class="grid grid-cols-2 md:grid-cols-3 lg:grid-cols-5 gap-y-6 gap-x-4">
{% macro detail_item(label, value, key, format_str='{:.2f}', sublabel=None) %}
{% set dist = distribution[key] if distribution else None %}
<div class="flex flex-col group relative">
<div class="flex justify-between items-center mb-1">
<span class="text-xs font-bold text-gray-400 uppercase tracking-wider">{{ label }}</span>
{% if dist %}
<span class="inline-flex items-center px-1.5 py-0.5 rounded text-xs font-bold
{% if dist.rank == 1 %}bg-yellow-50 text-yellow-700 border border-yellow-100
{% elif dist.rank <= 3 %}bg-gray-50 text-gray-600 border border-gray-100
{% else %}text-gray-300{% endif %}">
#{{ dist.rank }}
</span>
{% endif %}
</div>
<div class="flex items-baseline gap-1 mb-1">
<span class="text-xl font-black text-gray-900 dark:text-white font-mono">
{{ format_str.format(value if value is not none else 0) }}
</span>
{% if sublabel %}
<span class="text-[10px] text-gray-400">{{ sublabel }}</span>
{% endif %}
</div>
<!-- Distribution Bar -->
{% if dist %}
<div class="w-full h-1 bg-gray-100 dark:bg-slate-700 rounded-full overflow-hidden relative mt-1">
{% set range = dist.max - dist.min %}
{% set percent = ((dist.val - dist.min) / range * 100) if range > 0 else 100 %}
<div class="absolute h-full bg-yrtv-400/60 rounded-full" style="width: {{ percent }}%"></div>
<!-- Avg Marker -->
{% set avg_pct = ((dist.avg - dist.min) / range * 100) if range > 0 else 50 %}
<div class="absolute h-full w-0.5 bg-gray-400 dark:bg-slate-400 top-0" style="left: {{ avg_pct }}%"></div>
</div>
<div class="flex justify-between text-[9px] text-gray-300 dark:text-gray-600 font-mono mt-0.5">
<span>L:{{ format_str.format(dist.min) }}</span>
<span>H:{{ format_str.format(dist.max) }}</span>
</div>
{% endif %}
</div>
{% endmacro %}
<!-- Row 1: Core -->
{{ detail_item('Rating (评分)', features['basic_avg_rating'], 'basic_avg_rating') }}
{{ detail_item('KD Ratio (击杀比)', features['basic_avg_kd'], 'basic_avg_kd') }}
{{ detail_item('KAST (贡献率)', features['basic_avg_kast'], 'basic_avg_kast', '{:.1%}') }}
{{ detail_item('RWS (每局得分)', features['basic_avg_rws'], 'basic_avg_rws') }}
{{ detail_item('ADR (场均伤害)', features['basic_avg_adr'], 'basic_avg_adr', '{:.1f}') }}
<!-- Row 2: Combat -->
{{ detail_item('Avg HS (场均爆头)', features['basic_avg_headshot_kills'], 'basic_avg_headshot_kills') }}
{{ detail_item('HS Rate (爆头率)', features['basic_headshot_rate'], 'basic_headshot_rate', '{:.1%}') }}
{{ detail_item('Assists (场均助攻)', features['basic_avg_assisted_kill'], 'basic_avg_assisted_kill') }}
{{ detail_item('AWP Kills (狙击击杀)', features['basic_avg_awp_kill'], 'basic_avg_awp_kill') }}
{{ detail_item('Jumps (场均跳跃)', features['basic_avg_jump_count'], 'basic_avg_jump_count', '{:.1f}') }}
<!-- Row 3: Objective -->
{{ detail_item('MVP (最有价值)', features['basic_avg_mvps'], 'basic_avg_mvps') }}
{{ detail_item('Plants (下包)', features['basic_avg_plants'], 'basic_avg_plants') }}
{{ detail_item('Defuses (拆包)', features['basic_avg_defuses'], 'basic_avg_defuses') }}
{{ detail_item('Flash Assist (闪光助攻)', features['basic_avg_flash_assists'], 'basic_avg_flash_assists') }}
<div class="hidden lg:block"></div> <!-- Spacer -->
<!-- Row 4: Opening -->
{{ detail_item('First Kill (场均首杀)', features['basic_avg_first_kill'], 'basic_avg_first_kill') }}
{{ detail_item('First Death (场均首死)', features['basic_avg_first_death'], 'basic_avg_first_death') }}
{{ detail_item('FK Rate (首杀率)', features['basic_first_kill_rate'], 'basic_first_kill_rate', '{:.1%}') }}
{{ detail_item('FD Rate (首死率)', features['basic_first_death_rate'], 'basic_first_death_rate', '{:.1%}') }}
<div class="hidden lg:block"></div> <!-- Spacer -->
<!-- Row 5: Multi-Kills -->
{{ detail_item('2K Rounds (双杀)', features['basic_avg_kill_2'], 'basic_avg_kill_2') }}
{{ detail_item('3K Rounds (三杀)', features['basic_avg_kill_3'], 'basic_avg_kill_3') }}
{{ detail_item('4K Rounds (四杀)', features['basic_avg_kill_4'], 'basic_avg_kill_4') }}
{{ detail_item('5K Rounds (五杀)', features['basic_avg_kill_5'], 'basic_avg_kill_5') }}
{{ detail_item('Multi-Kill % (多杀率)', features['basic_multi_kill_rate'], 'basic_multi_kill_rate', '{:.1%}') }}
<!-- Row 6: Clutch -->
{{ detail_item('1v1 Wins (1v1胜)', features['basic_total_1v1'], 'basic_total_1v1', '{:.0f}') }}
{{ detail_item('1v2 Wins (1v2胜)', features['basic_total_1v2'], 'basic_total_1v2', '{:.0f}') }}
{{ detail_item('1v3 Wins (1v3胜)', features['basic_total_1v3'], 'basic_total_1v3', '{:.0f}') }}
{{ detail_item('1v4 Wins (1v4胜)', features['basic_total_1v4'], 'basic_total_1v4', '{:.0f}') }}
{{ detail_item('1v5 Wins (1v5胜)', features['basic_total_1v5'], 'basic_total_1v5', '{:.0f}') }}
<!-- Row 7: Special -->
{{ detail_item('Perfect Kills (无伤杀)', features['basic_avg_perfect_kill'], 'basic_avg_perfect_kill') }}
{{ detail_item('Revenge Kills (复仇杀)', features['basic_avg_revenge_kill'], 'basic_avg_revenge_kill') }}
</div>
</div>
<!-- 2.6 Advanced Dimensions Breakdown -->
<div class="bg-white dark:bg-slate-800 shadow-lg rounded-2xl p-6 border border-gray-100 dark:border-slate-700">
<h3 class="text-lg font-bold text-gray-900 dark:text-white mb-6 flex items-center gap-2">
<span>🔬</span> 深层能力维度 (Deep Capabilities Breakdown)
</h3>
<!-- Reusing detail_item macro, but with a different grid if needed -->
<!-- Grouped by Dimensions -->
<div class="space-y-8">
<!-- Group 1: STA & BAT -->
<div>
<h4 class="text-xs font-black text-gray-400 uppercase tracking-widest mb-4 border-b border-gray-100 dark:border-slate-700 pb-2">
STA (Stability) & BAT (Aim/Battle)
</h4>
<div class="grid grid-cols-2 md:grid-cols-3 lg:grid-cols-5 gap-y-6 gap-x-4">
{{ detail_item('Last 30 Rating (近30场)', features['sta_last_30_rating'], 'sta_last_30_rating') }}
{{ detail_item('Win Rating (胜局)', features['sta_win_rating'], 'sta_win_rating') }}
{{ detail_item('Loss Rating (败局)', features['sta_loss_rating'], 'sta_loss_rating') }}
{{ detail_item('Volatility (波动)', features['sta_rating_volatility'], 'sta_rating_volatility') }}
{{ detail_item('Time Corr (耐力)', features['sta_time_rating_corr'], 'sta_time_rating_corr') }}
{{ detail_item('High Elo KD Diff (高分抗压)', features['bat_kd_diff_high_elo'], 'bat_kd_diff_high_elo') }}
{{ detail_item('Duel Win% (对枪胜率)', features['bat_avg_duel_win_rate'], 'bat_avg_duel_win_rate', '{:.1%}') }}
</div>
</div>
<!-- Group 2: HPS & PTL -->
<div>
<h4 class="text-xs font-black text-gray-400 uppercase tracking-widest mb-4 border-b border-gray-100 dark:border-slate-700 pb-2">
HPS (Clutch/Pressure) & PTL (Pistol)
</h4>
<div class="grid grid-cols-2 md:grid-cols-3 lg:grid-cols-5 gap-y-6 gap-x-4">
{{ detail_item('1v1 Win% (1v1胜率)', features['hps_clutch_win_rate_1v1'], 'hps_clutch_win_rate_1v1', '{:.1%}') }}
{{ detail_item('1v3+ Win% (残局大神)', features['hps_clutch_win_rate_1v3_plus'], 'hps_clutch_win_rate_1v3_plus', '{:.1%}') }}
{{ detail_item('Match Pt Win% (赛点胜率)', features['hps_match_point_win_rate'], 'hps_match_point_win_rate', '{:.1%}') }}
{{ detail_item('Pressure Entry (逆风首杀)', features['hps_pressure_entry_rate'], 'hps_pressure_entry_rate', '{:.1%}') }}
{{ detail_item('Comeback KD (翻盘KD)', features['hps_comeback_kd_diff'], 'hps_comeback_kd_diff') }}
{{ detail_item('Loss Streak KD (连败KD)', features['hps_losing_streak_kd_diff'], 'hps_losing_streak_kd_diff') }}
{{ detail_item('Pistol Kills (手枪击杀)', features['ptl_pistol_kills'], 'ptl_pistol_kills') }}
{{ detail_item('Pistol Win% (手枪胜率)', features['ptl_pistol_win_rate'], 'ptl_pistol_win_rate', '{:.1%}') }}
{{ detail_item('Pistol KD (手枪KD)', features['ptl_pistol_kd'], 'ptl_pistol_kd') }}
{{ detail_item('Pistol Util Eff (手枪道具)', features['ptl_pistol_util_efficiency'], 'ptl_pistol_util_efficiency', '{:.1%}') }}
</div>
</div>
<!-- Group 3: UTIL (Utility) -->
<div>
<h4 class="text-xs font-black text-gray-400 uppercase tracking-widest mb-4 border-b border-gray-100 dark:border-slate-700 pb-2">
UTIL (Utility Usage)
</h4>
<div class="grid grid-cols-2 md:grid-cols-3 lg:grid-cols-5 gap-y-6 gap-x-4">
{{ detail_item('Usage Rate (道具频率)', features['util_usage_rate'], 'util_usage_rate') }}
{{ detail_item('Nade Dmg (雷火伤)', features['util_avg_nade_dmg'], 'util_avg_nade_dmg', '{:.1f}') }}
{{ detail_item('Flash Time (致盲时间)', features['util_avg_flash_time'], 'util_avg_flash_time', '{:.2f}s') }}
{{ detail_item('Flash Enemy (致盲人数)', features['util_avg_flash_enemy'], 'util_avg_flash_enemy') }}
</div>
</div>
<!-- Group 4: SIDE (T/CT Preference) -->
<div>
<h4 class="text-xs font-black text-gray-400 uppercase tracking-widest mb-4 border-b border-gray-100 dark:border-slate-700 pb-2">
SIDE (T/CT Preference)
</h4>
{% macro vs_item(label, t_key, ct_key, format_str='{:.2f}') %}
{% set t_val = features[t_key] or 0 %}
{% set ct_val = features[ct_key] or 0 %}
{% set diff = ct_val - t_val %}
{# Dynamic Sizing #}
{% set t_size = 'text-2xl' if t_val > ct_val else 'text-sm text-gray-500 dark:text-gray-400' %}
{% set ct_size = 'text-2xl' if ct_val > t_val else 'text-sm text-gray-500 dark:text-gray-400' %}
{% if t_val == ct_val %}
{% set t_size = 'text-lg' %}
{% set ct_size = 'text-lg' %}
{% endif %}
<div class="bg-gray-50 dark:bg-slate-700/30 rounded-xl p-4 border border-gray-100 dark:border-slate-600 relative overflow-hidden group hover:shadow-md transition-all">
<!-- Header with Diff -->
<div class="flex justify-between items-start mb-3">
<span class="text-xs font-bold text-gray-400 uppercase tracking-wider">{{ label }}</span>
{% if diff|abs > 0.001 %}
<span class="inline-flex items-center px-1.5 py-0.5 rounded text-[10px] font-black tracking-wide
{% if diff > 0 %}bg-blue-100 text-blue-700 border border-blue-200
{% else %}bg-amber-100 text-amber-700 border border-amber-200{% endif %}">
{% if diff > 0 %}CT +{{ format_str.format(diff) }}
{% else %}T +{{ format_str.format(diff|abs) }}{% endif %}
</span>
{% endif %}
</div>
<!-- Values -->
<div class="flex items-end justify-between gap-2">
<!-- T Side -->
<div class="flex flex-col items-start">
<span class="text-xs font-bold text-amber-600/80 dark:text-amber-500 mb-0.5">T-Side</span>
<span class="{{ t_size }} font-black font-mono leading-none transition-all">
{{ format_str.format(t_val) }}
</span>
</div>
<!-- VS Divider -->
<div class="h-8 w-px bg-gray-200 dark:bg-slate-600 mx-1"></div>
<!-- CT Side -->
<div class="flex flex-col items-end">
<span class="text-xs font-bold text-blue-600/80 dark:text-blue-400 mb-0.5">CT-Side</span>
<span class="{{ ct_size }} font-black font-mono leading-none transition-all">
{{ format_str.format(ct_val) }}
</span>
</div>
</div>
<!-- Mini Bar for visual comparison -->
<div class="mt-3 flex h-1.5 w-full rounded-full overflow-hidden bg-gray-200 dark:bg-slate-600">
{% set total = t_val + ct_val %}
{% if total > 0 %}
{% set t_pct = (t_val / total) * 100 %}
<div class="h-full bg-amber-500" style="width: {{ t_pct }}%"></div>
<div class="h-full bg-blue-500 flex-1"></div>
{% else %}
<div class="h-full w-1/2 bg-gray-300"></div>
<div class="h-full w-1/2 bg-gray-400"></div>
{% endif %}
</div>
</div>
{% endmacro %}
<div class="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-6">
{{ vs_item('Rating (Rating/KD)', 'side_rating_t', 'side_rating_ct') }}
{{ vs_item('KD Ratio', 'side_kd_t', 'side_kd_ct') }}
{{ vs_item('Win Rate (胜率)', 'side_win_rate_t', 'side_win_rate_ct', '{:.1%}') }}
{{ vs_item('First Kill Rate (首杀率)', 'side_first_kill_rate_t', 'side_first_kill_rate_ct', '{:.1%}') }}
{{ vs_item('First Death Rate (首死率)', 'side_first_death_rate_t', 'side_first_death_rate_ct', '{:.1%}') }}
{{ vs_item('KAST (贡献率)', 'side_kast_t', 'side_kast_ct', '{:.1%}') }}
{{ vs_item('RWS (Round Win Share)', 'side_rws_t', 'side_rws_ct') }}
{{ vs_item('Multi-Kill Rate (多杀率)', 'side_multikill_rate_t', 'side_multikill_rate_ct', '{:.1%}') }}
{{ vs_item('Headshot Rate (爆头率)', 'side_headshot_rate_t', 'side_headshot_rate_ct', '{:.1%}') }}
</div>
</div>
</div>
</div>
<!-- 3. Match History & Comments (Bottom) -->
<div class="grid grid-cols-1 lg:grid-cols-3 gap-8">
<!-- Match History Table -->
<div class="lg:col-span-2 bg-white dark:bg-slate-800 shadow-lg rounded-2xl overflow-hidden border border-gray-100 dark:border-slate-700">
<div class="p-6 border-b border-gray-100 dark:border-slate-700 flex justify-between items-center">
<h3 class="text-lg font-bold text-gray-900 dark:text-white">比赛记录 (Match History)</h3>
<span class="px-2.5 py-0.5 rounded-full text-xs font-bold bg-gray-100 text-gray-600 dark:bg-slate-700 dark:text-gray-300">
{{ history|length }} Matches
</span>
</div>
<div class="overflow-x-auto max-h-[600px] overflow-y-auto custom-scroll">
<table class="min-w-full divide-y divide-gray-200 dark:divide-slate-700">
<thead class="bg-gray-50 dark:bg-slate-700/50 sticky top-0 backdrop-blur-sm z-10">
<tr>
<th class="px-6 py-3 text-left text-xs font-bold text-gray-500 uppercase tracking-wider">Date/Map</th>
<th class="px-6 py-3 text-center text-xs font-bold text-gray-500 uppercase tracking-wider">Result</th>
<th class="px-6 py-3 text-right text-xs font-bold text-gray-500 uppercase tracking-wider">Rating</th>
<th class="px-6 py-3 text-right text-xs font-bold text-gray-500 uppercase tracking-wider">K/D</th>
<th class="px-6 py-3 text-right text-xs font-bold text-gray-500 uppercase tracking-wider">ADR</th>
<th class="px-6 py-3 text-center text-xs font-bold text-gray-500 uppercase tracking-wider">Link</th>
</tr>
</thead>
<tbody class="divide-y divide-gray-100 dark:divide-slate-700 bg-white dark:bg-slate-800">
{% for m in history | reverse %}
<tr class="hover:bg-gray-50 dark:hover:bg-slate-700/50 transition-colors group">
<td class="px-6 py-4 whitespace-nowrap">
<div class="text-sm font-bold text-gray-900 dark:text-white">{{ m.map_name }}</div>
<div class="text-xs text-gray-500 font-mono">
<script>document.write(new Date({{ m.start_time }} * 1000).toLocaleDateString())</script>
</div>
</td>
<td class="px-6 py-4 whitespace-nowrap text-center">
<div class="flex flex-col items-center gap-1">
<span class="px-2.5 py-0.5 rounded text-[10px] font-black uppercase tracking-wide
{% if m.is_win %}bg-green-100 text-green-700 border border-green-200
{% else %}bg-red-50 text-red-600 border border-red-100{% endif %}">
{{ 'WIN' if m.is_win else 'LOSS' }}
</span>
{% if m.party_size and m.party_size > 1 %}
<span class="text-[10px] text-gray-400 flex items-center gap-0.5" title="Party Size">
👥 {{ m.party_size }}
</span>
{% endif %}
</div>
</td>
<td class="px-6 py-4 whitespace-nowrap text-right">
{% set r = m.rating or 0 %}
<div class="flex items-center justify-end gap-2">
<span class="text-sm font-bold font-mono {% if r >= 1.5 %}text-yrtv-600{% elif r >= 1.1 %}text-green-600{% elif r < 0.6 %}text-red-500{% else %}text-gray-700 dark:text-gray-300{% endif %}">
{{ "%.2f"|format(r) }}
</span>
<!-- Mini Bar -->
<div class="w-12 h-1 bg-gray-100 dark:bg-slate-700 rounded-full overflow-hidden">
<div class="h-full {% if r >= 1.1 %}bg-green-500{% elif r < 0.9 %}bg-red-500{% else %}bg-gray-400{% endif %}" style="width: {{ (r / 2.0 * 100)|int }}%"></div>
</div>
</div>
</td>
<td class="px-6 py-4 whitespace-nowrap text-right text-sm text-gray-600 dark:text-gray-400 font-mono">
{{ "%.2f"|format(m.kd_ratio or 0) }}
</td>
<td class="px-6 py-4 whitespace-nowrap text-right text-sm text-gray-600 dark:text-gray-400 font-mono">
{{ "%.1f"|format(m.adr or 0) }}
</td>
<td class="px-6 py-4 whitespace-nowrap text-center">
<a href="{{ url_for('matches.detail', match_id=m.match_id) }}" class="p-2 text-gray-400 hover:text-yrtv-600 transition-colors">
<svg class="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M15 12a3 3 0 11-6 0 3 3 0 016 0z"/><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M2.458 12C3.732 7.943 7.523 5 12 5c4.478 0 8.268 2.943 9.542 7-1.274 4.057-5.064 7-9.542 7-4.477 0-8.268-2.943-9.542-7z"/></svg>
</a>
</td>
</tr>
{% else %}
<tr>
<td colspan="6" class="px-6 py-12 text-center text-gray-400">
<div class="text-4xl mb-2">🏜️</div>
No matches recorded yet.
</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
</div>
<!-- Right Column: Map Stats & Comments -->
<div class="space-y-8">
<!-- Map Stats -->
<div class="bg-white dark:bg-slate-800 shadow-lg rounded-2xl p-6 border border-gray-100 dark:border-slate-700">
<h3 class="text-lg font-bold text-gray-900 dark:text-white mb-4">地图数据 (Map Stats)</h3>
<div class="space-y-3 max-h-[400px] overflow-y-auto custom-scroll pr-1">
{% for m in map_stats %}
<div class="flex items-center justify-between p-3 bg-gray-50 dark:bg-slate-700/30 rounded-xl hover:bg-gray-100 transition-colors">
<div class="flex items-center gap-3">
<!-- Map Icon/Name -->
<div class="w-10 h-10 rounded-lg bg-gray-200 dark:bg-slate-600 flex items-center justify-center text-xs font-black text-gray-500 uppercase">
{{ m.map_name[:3] }}
</div>
<div>
<div class="text-sm font-bold text-gray-900 dark:text-white">{{ m.map_name }}</div>
<div class="text-xs text-gray-500 font-mono">{{ m.matches }} matches</div>
</div>
</div>
<div class="text-right">
<div class="text-sm font-black font-mono {% if m.rating >= 1.1 %}text-green-600{% elif m.rating < 0.9 %}text-red-500{% else %}text-gray-700 dark:text-gray-300{% endif %}">
{{ "%.2f"|format(m.rating) }}
</div>
<div class="flex items-center justify-end gap-2 text-[10px] text-gray-400 font-mono">
<span class="{% if m.win_rate >= 0.5 %}text-green-600{% else %}text-red-500{% endif %}">{{ "%.0f"|format(m.win_rate * 100) }}% Win</span>
<span>{{ "%.1f"|format(m.adr) }} ADR</span>
</div>
</div>
</div>
{% else %}
<div class="text-center py-4 text-gray-400 text-sm">No map data available.</div>
{% endfor %}
</div>
</div>
<!-- Reviews / Comments -->
<div class="bg-white dark:bg-slate-800 shadow-lg rounded-2xl p-6 border border-gray-100 dark:border-slate-700">
<h3 class="text-lg font-bold text-gray-900 dark:text-white mb-6">留言板 (Comments)</h3>
<form action="{{ url_for('players.detail', steam_id=player.steam_id_64) }}" method="POST" class="mb-8 relative">
<input type="text" name="username" class="absolute top-2 left-2 text-xs border-none bg-transparent focus:ring-0 text-gray-500 w-full" placeholder="Name (Optional)">
<textarea name="content" rows="3" required class="block w-full pt-8 pb-2 px-3 border border-gray-200 dark:border-slate-600 rounded-xl bg-gray-50 dark:bg-slate-700/50 focus:ring-2 focus:ring-yrtv-500 focus:bg-white dark:focus:bg-slate-700 transition" placeholder="Write a comment..."></textarea>
<button type="submit" class="absolute bottom-2 right-2 px-3 py-1 bg-yrtv-600 text-white text-xs font-bold rounded-lg hover:bg-yrtv-700 transition shadow-sm">Post</button>
</form>
<div class="space-y-4 max-h-[500px] overflow-y-auto custom-scroll pr-2">
{% for comment in comments %}
<div class="flex gap-3 group">
<div class="flex-shrink-0 mt-1">
<div class="h-8 w-8 rounded-full bg-gradient-to-br from-gray-100 to-gray-200 flex items-center justify-center text-gray-500 text-xs font-bold border border-white shadow-sm">
{{ comment.username[:1] | upper }}
</div>
</div>
<div class="flex-1 bg-gray-50 dark:bg-slate-700/30 rounded-r-xl rounded-bl-xl p-3 text-sm hover:bg-gray-100 dark:hover:bg-slate-700/50 transition-colors">
<div class="flex justify-between items-baseline mb-1">
<span class="font-bold text-gray-900 dark:text-white">{{ comment.username }}</span>
<span class="text-xs text-gray-400">{{ comment.created_at }}</span>
</div>
<p class="text-gray-600 dark:text-gray-300 leading-relaxed">{{ comment.content }}</p>
<div class="mt-2 flex justify-end">
<button onclick="likeComment({{ comment.id }}, this)" class="text-xs text-gray-400 hover:text-red-500 flex items-center gap-1 transition-colors">
<svg class="w-4 h-4" fill="none" stroke="currentColor" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M4.318 6.318a4.5 4.5 0 000 6.364L12 20.364l7.682-7.682a4.5 4.5 0 00-6.364-6.364L12 7.636l-1.318-1.318a4.5 4.5 0 00-6.364 0z"/></svg>
<span class="like-count font-bold">{{ comment.likes }}</span>
</button>
</div>
</div>
</div>
{% else %}
<div class="text-center py-8 text-gray-400 text-sm">No comments yet.</div>
{% endfor %}
</div>
</div>
</div>
</div>
<!-- Edit Modal (Hidden) -->
<div id="editProfileModal" class="hidden fixed inset-0 bg-black/50 backdrop-blur-sm z-50 flex items-center justify-center">
<div class="bg-white dark:bg-slate-800 rounded-2xl shadow-2xl w-full max-w-md p-6 m-4 animate-scale-in">
<h3 class="text-xl font-bold text-gray-900 dark:text-white mb-4">Edit Profile</h3>
<form action="{{ url_for('players.detail', steam_id=player.steam_id_64) }}" method="POST" enctype="multipart/form-data">
<input type="hidden" name="admin_action" value="update_profile">
<div class="space-y-4">
<div>
<label class="block text-sm font-bold text-gray-700 dark:text-gray-300 mb-1">Avatar</label>
<input type="file" name="avatar" accept="image/*" class="block w-full text-sm text-gray-500 file:mr-4 file:py-2 file:px-4 file:rounded-full file:border-0 file:text-sm file:font-bold file:bg-yrtv-50 file:text-yrtv-700 hover:file:bg-yrtv-100">
</div>
<div>
<label class="block text-sm font-bold text-gray-700 dark:text-gray-300 mb-1">Notes</label>
<textarea name="notes" rows="3" class="w-full border-gray-300 rounded-lg shadow-sm focus:border-yrtv-500 focus:ring-yrtv-500 dark:bg-slate-700 dark:border-slate-600 dark:text-white">{{ metadata.notes }}</textarea>
</div>
</div>
<div class="mt-6 flex gap-3">
<button type="button" onclick="document.getElementById('editProfileModal').classList.add('hidden')" class="flex-1 px-4 py-2 border border-gray-300 rounded-lg text-gray-700 hover:bg-gray-50 font-bold transition">Cancel</button>
<button type="submit" class="flex-1 px-4 py-2 bg-yrtv-600 text-white rounded-lg hover:bg-yrtv-700 font-bold shadow-lg shadow-yrtv-500/30 transition">Save Changes</button>
</div>
</form>
</div>
</div>
</div>
{% endblock %}
{% block scripts %}
<script>
let trendChartInstance = null;
function resetZoom() {
if (trendChartInstance) {
trendChartInstance.resetZoom();
}
}
function likeComment(commentId, btn) {
fetch(`/players/comment/${commentId}/like`, { method: 'POST' })
.then(response => response.json())
.then(data => {
if (data.success) {
const countSpan = btn.querySelector('.like-count');
countSpan.innerText = parseInt(countSpan.innerText) + 1;
btn.classList.add('text-red-500');
}
});
}
document.addEventListener('DOMContentLoaded', function() {
const steamId = "{{ player.steam_id_64 }}";
fetch(`/players/${steamId}/charts_data`)
.then(response => response.json())
.then(data => {
// Register Zoom Plugin Manually if needed (usually auto-registers in UMD)
if (window.ChartZoom) {
Chart.register(window.ChartZoom);
}
// Radar Chart
const ctxRadar = document.getElementById('radarChart').getContext('2d');
// Prepare Distribution Data
const dist = data.radar_dist || {};
const getDist = (key) => dist[key] || { rank: '?', avg: 0 };
// Map friendly names to keys
const keys = ['score_bat', 'score_hps', 'score_ptl', 'score_tct', 'score_util', 'score_sta'];
// Corresponding Labels
const rawLabels = ['Aim (BAT)', 'Clutch (HPS)', 'Pistol (PTL)', 'Defense (SIDE)', 'Util (UTIL)', 'Stability (STA)'];
const labels = rawLabels.map((l, i) => {
const k = keys[i];
const d = getDist(k);
return `${l} #${d.rank}`;
});
const teamAvgs = keys.map(k => getDist(k).avg);
new Chart(ctxRadar, {
type: 'radar',
data: {
// Update labels to friendly names
labels: labels,
datasets: [{
label: 'Player',
data: [
data.radar.BAT, data.radar.HPS,
data.radar.PTL, data.radar.SIDE, data.radar.UTIL,
data.radar.STA
],
backgroundColor: 'rgba(124, 58, 237, 0.2)',
borderColor: '#7c3aed',
borderWidth: 2,
pointBackgroundColor: '#7c3aed',
pointBorderColor: '#fff',
pointHoverBackgroundColor: '#fff',
pointHoverBorderColor: '#7c3aed'
},
{
label: 'Team Avg',
data: teamAvgs,
backgroundColor: 'rgba(148, 163, 184, 0.2)', // Slate-400
borderColor: '#94a3b8',
borderWidth: 2,
pointRadius: 0,
borderDash: [5, 5]
}]
},
options: {
plugins: {
legend: { display: true, position: 'bottom' }
},
scales: {
r: {
beginAtZero: true,
suggestedMax: 100,
angleLines: {
color: 'rgba(156, 163, 175, 0.2)'
},
grid: {
color: 'rgba(156, 163, 175, 0.2)'
},
pointLabels: {
font: {
size: 11,
weight: 'bold'
},
color: '#6b7280' // gray-500
},
ticks: {
display: false // Hide numbers on axis
}
}
}
}
});
// Trend Chart
const ctxTrend = document.getElementById('trendChart').getContext('2d');
// Create Gradient
const gradient = ctxTrend.createLinearGradient(0, 0, 0, 400);
gradient.addColorStop(0, 'rgba(124, 58, 237, 0.5)'); // Purple
gradient.addColorStop(1, 'rgba(124, 58, 237, 0.0)');
trendChartInstance = new Chart(ctxTrend, {
type: 'line',
data: {
labels: data.trend.labels,
datasets: [
{
label: 'Rating',
data: data.trend.values,
borderColor: '#7c3aed', // YRTV Purple
backgroundColor: gradient,
borderWidth: 2,
tension: 0.4, // Smoother curve
pointRadius: 3,
pointBackgroundColor: '#fff',
pointBorderColor: '#7c3aed',
pointHoverRadius: 6,
pointHoverBackgroundColor: '#7c3aed',
pointHoverBorderColor: '#fff',
fill: true,
order: 1
},
// Baselines
{
label: 'Carry (1.5)',
data: Array(data.trend.labels.length).fill(1.5),
borderColor: 'rgba(34, 197, 94, 0.6)', // Green
borderWidth: 1,
borderDash: [5, 5],
pointRadius: 0,
fill: false,
order: 2
},
{
label: 'Normal (1.0)',
data: Array(data.trend.labels.length).fill(1.0),
borderColor: 'rgba(234, 179, 8, 0.6)', // Yellow
borderWidth: 1,
borderDash: [5, 5],
pointRadius: 0,
fill: false,
order: 3
},
{
label: 'Poor (0.6)',
data: Array(data.trend.labels.length).fill(0.6),
borderColor: 'rgba(239, 68, 68, 0.6)', // Red
borderWidth: 1,
borderDash: [5, 5],
pointRadius: 0,
fill: false,
order: 4
}
]
},
options: {
responsive: true,
maintainAspectRatio: false,
interaction: {
mode: 'index',
intersect: false,
},
plugins: {
legend: {
display: false
},
zoom: {
pan: {
enabled: true,
mode: 'x',
modifierKey: null, // Allow plain drag
},
zoom: {
wheel: {
enabled: true,
},
pinch: {
enabled: true
},
mode: 'x',
}
},
tooltip: {
backgroundColor: 'rgba(17, 24, 39, 0.9)',
titleFont: { size: 12 },
bodyFont: { size: 14, weight: 'bold' },
padding: 12,
cornerRadius: 8,
displayColors: false, // Cleaner look
callbacks: {
label: function(context) {
if (context.datasetIndex > 0) return null; // Hide baseline tooltips
let val = context.parsed.y.toFixed(2);
let label = "Rating: " + val;
if (val >= 1.5) label += " 🔥";
else if (val < 0.6) label += " 💀";
return label;
}
}
}
},
scales: {
y: {
beginAtZero: true,
suggestedMax: 2.0,
grid: {
color: 'rgba(156, 163, 175, 0.1)',
borderDash: [2, 2]
},
ticks: {
font: { size: 10 }
}
},
x: {
grid: {
display: false
},
ticks: {
maxRotation: 0, // Keep labels horizontal
minRotation: 0,
autoSkip: true,
maxTicksLimit: 10, // Avoid crowding
font: { size: 10 }
}
}
}
}
});
});
});
</script>
{% endblock %}

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{% extends "tactics/layout.html" %}
{% block title %}Deep Analysis - Tactics{% endblock %}
{% block tactics_content %}
<div class="bg-white dark:bg-slate-800 shadow rounded-lg p-6">
<h2 class="text-2xl font-bold text-gray-900 dark:text-white mb-4">Deep Analysis: Chemistry & Depth</h2>
<div class="grid grid-cols-1 md:grid-cols-2 gap-8">
<!-- Lineup Selector (Placeholder) -->
<div class="border-2 border-dashed border-gray-300 dark:border-slate-600 rounded-lg p-8 flex flex-col items-center justify-center text-center">
<svg class="w-12 h-12 text-gray-400 mb-4" fill="none" stroke="currentColor" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M17 20h5v-2a3 3 0 00-5.356-1.857M17 20H7m10 0v-2c0-.656-.126-1.283-.356-1.857M7 20H2v-2a3 3 0 015.356-1.857M7 20v-2c0-.656.126-1.283.356-1.857m0 0a5.002 5.002 0 019.288 0M15 7a3 3 0 11-6 0 3 3 0 016 0zm6 3a2 2 0 11-4 0 2 2 0 014 0zM7 10a2 2 0 11-4 0 2 2 0 014 0z"></path></svg>
<h3 class="text-lg font-medium text-gray-900 dark:text-white">Lineup Builder</h3>
<p class="text-gray-500 dark:text-gray-400">Drag 5 players here to analyze chemistry.</p>
</div>
<!-- Synergy Matrix (Placeholder) -->
<div class="border-2 border-dashed border-gray-300 dark:border-slate-600 rounded-lg p-8 flex flex-col items-center justify-center text-center">
<svg class="w-12 h-12 text-gray-400 mb-4" fill="none" stroke="currentColor" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M4 7v10c0 2.21 3.582 4 8 4s8-1.79 8-4V7M4 7c0 2.21 3.582 4 8 4s8-1.79 8-4M4 7c0-2.21 3.582-4 8-4s8 1.79 8 4m0 5c0 2.21-3.582 4-8 4s-8-1.79-8-4"></path></svg>
<h3 class="text-lg font-medium text-gray-900 dark:text-white">Synergy Matrix</h3>
<p class="text-gray-500 dark:text-gray-400">Select lineup to view pair-wise win rates.</p>
</div>
</div>
</div>
{% endblock %}

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{% extends "base.html" %}
{% block title %}Strategy Board - Tactics{% endblock %}
{% block head %}
<!-- Leaflet CSS -->
<link rel="stylesheet" href="https://unpkg.com/leaflet@1.9.4/dist/leaflet.css" integrity="sha256-p4NxAoJBhIIN+hmNHrzRCf9tD/miZyoHS5obTRR9BMY=" crossorigin=""/>
<style>
.player-token {
cursor: grab;
transition: transform 0.1s;
}
.player-token:active {
cursor: grabbing;
transform: scale(1.05);
}
#map-container {
position: absolute;
top: 0;
bottom: 0;
left: 0;
right: 0;
background-color: #1a1a1a;
z-index: 1;
}
.leaflet-container {
background: #1a1a1a;
}
.custom-scroll::-webkit-scrollbar {
width: 6px;
}
.custom-scroll::-webkit-scrollbar-track {
background: transparent;
}
.custom-scroll::-webkit-scrollbar-thumb {
background-color: rgba(156, 163, 175, 0.5);
border-radius: 20px;
}
</style>
{% endblock %}
{% block content %}
<div class="flex flex-col h-[calc(100vh-4rem)]">
<!-- Navigation (Compact) -->
<div class="bg-white dark:bg-slate-800 border-b border-gray-200 dark:border-slate-700 px-4 py-2 flex items-center justify-between shrink-0 z-30 shadow-sm">
<div class="flex space-x-6 text-sm font-medium">
<a href="{{ url_for('tactics.index') }}" class="text-gray-500 hover:text-gray-700 dark:text-gray-400 dark:hover:text-white">← Dashboard</a>
<a href="{{ url_for('tactics.analysis') }}" class="text-gray-500 hover:text-gray-700 dark:text-gray-400 dark:hover:text-white">Deep Analysis</a>
<a href="{{ url_for('tactics.data') }}" class="text-gray-500 hover:text-gray-700 dark:text-gray-400 dark:hover:text-white">Data Center</a>
<span class="text-yrtv-600 dark:text-yrtv-400 border-b-2 border-yrtv-500">Strategy Board</span>
<a href="{{ url_for('tactics.economy') }}" class="text-gray-500 hover:text-gray-700 dark:text-gray-400 dark:hover:text-white">Economy</a>
</div>
<div class="text-sm text-gray-500 dark:text-gray-400">
Real-time Sync: <span class="text-green-500">● Active</span>
</div>
</div>
<!-- Main Board Area -->
<div class="flex flex-1 overflow-hidden" x-data="tacticsBoard()">
<!-- Left Sidebar: Controls & Roster -->
<div class="w-72 flex flex-col bg-white dark:bg-slate-800 border-r border-gray-200 dark:border-slate-700 shadow-xl z-20">
<!-- Map Select -->
<div class="p-4 border-b border-gray-200 dark:border-slate-700">
<div class="flex space-x-2 mb-2">
<select x-model="currentMap" @change="changeMap()" class="flex-1 rounded border-gray-300 dark:bg-slate-700 dark:border-slate-600 dark:text-white text-sm">
<option value="de_mirage">Mirage</option>
<option value="de_inferno">Inferno</option>
<option value="de_dust2">Dust 2</option>
<option value="de_nuke">Nuke</option>
<option value="de_ancient">Ancient</option>
<option value="de_anubis">Anubis</option>
<option value="de_vertigo">Vertigo</option>
</select>
</div>
<div class="flex space-x-2">
<button @click="saveBoard()" class="flex-1 px-3 py-1.5 bg-yrtv-600 text-white rounded hover:bg-yrtv-700 text-xs font-medium">Save Snapshot</button>
<button @click="clearBoard()" class="px-3 py-1.5 bg-red-100 text-red-700 dark:bg-red-900/30 dark:text-red-400 rounded hover:bg-red-200 dark:hover:bg-red-900/50 text-xs font-medium">Clear</button>
</div>
</div>
<!-- Scrollable Content -->
<div class="flex-1 overflow-y-auto custom-scroll p-4 space-y-6">
<!-- Roster (Draggable) -->
<div>
<h3 class="text-xs font-semibold text-gray-400 uppercase tracking-wider mb-3">Roster</h3>
<div class="space-y-2">
<template x-for="player in roster" :key="player.steam_id_64">
<div class="player-token group flex items-center p-2 rounded-lg border border-transparent hover:bg-gray-50 dark:hover:bg-slate-700 hover:border-gray-200 dark:hover:border-slate-600 transition select-none cursor-grab active:cursor-grabbing"
:data-id="player.steam_id_64"
draggable="true"
@dragstart="dragStart($event, player)">
<img :src="player.avatar_url || 'https://avatars.steamstatic.com/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg'"
class="w-8 h-8 rounded-full border border-gray-200 dark:border-slate-600 object-cover pointer-events-none">
<div class="ml-3 flex-1 min-w-0 pointer-events-none">
<div class="text-xs font-medium text-gray-900 dark:text-white truncate" x-text="player.username || player.name"></div>
</div>
</div>
</template>
<template x-if="roster.length === 0">
<div class="text-xs text-gray-500 text-center py-4 border-2 border-dashed border-gray-200 dark:border-slate-700 rounded-lg">
No players found.
</div>
</template>
</div>
</div>
<!-- Active Players List -->
<div x-show="activePlayers.length > 0">
<h3 class="text-xs font-semibold text-gray-400 uppercase tracking-wider mb-3 flex justify-between items-center">
<span>On Board</span>
<span class="text-xs bg-yrtv-100 text-yrtv-800 dark:bg-yrtv-900 dark:text-yrtv-300 px-2 py-0.5 rounded-full" x-text="activePlayers.length"></span>
</h3>
<ul class="space-y-1">
<template x-for="p in activePlayers" :key="p.id">
<li class="flex items-center justify-between p-2 rounded bg-gray-50 dark:bg-slate-700/50">
<span class="text-xs text-gray-700 dark:text-gray-300 truncate" x-text="p.username || p.name"></span>
<button @click="removeMarker(p.id)" class="text-gray-400 hover:text-red-500 transition">×</button>
</li>
</template>
</ul>
</div>
<!-- Radar Chart -->
<div class="pt-4 border-t border-gray-200 dark:border-slate-700">
<h3 class="text-xs font-semibold text-gray-400 uppercase tracking-wider mb-2">Synergy</h3>
<div class="relative h-40 w-full">
<canvas id="tacticRadar"></canvas>
</div>
</div>
</div>
</div>
<!-- Main Map Area -->
<div class="flex-1 relative bg-gray-900" id="map-dropzone" @dragover.prevent @drop="dropOnMap($event)">
<div id="map-container"></div>
<div class="absolute bottom-4 right-4 z-[400] bg-black/50 backdrop-blur text-white text-[10px] px-2 py-1 rounded pointer-events-none">
Drag players to map • Scroll to zoom
</div>
</div>
</div>
</div>
<!-- Scripts -->
<script src="https://unpkg.com/leaflet@1.9.4/dist/leaflet.js" integrity="sha256-20nQCchB9co0qIjJZRGuk2/Z9VM+kNiyxNV1lvTlZBo=" crossorigin=""></script>
<script src="https://cdn.jsdelivr.net/npm/chart.js"></script>
<script>
function tacticsBoard() {
return {
roster: [],
currentMap: 'de_mirage',
map: null,
markers: {}, // id -> marker
activePlayers: [], // list of {id, name, stats}
radarChart: null,
init() {
this.fetchRoster();
this.initMap();
this.initRadar();
window.addEventListener('resize', () => {
if (this.map) this.map.invalidateSize();
});
},
fetchRoster() {
fetch('/teams/api/roster')
.then(res => res.json())
.then(data => {
this.roster = data.roster || [];
});
},
initMap() {
this.map = L.map('map-container', {
crs: L.CRS.Simple,
minZoom: -2,
maxZoom: 2,
zoomControl: true,
attributionControl: false
});
this.loadMapImage();
},
loadMapImage() {
const mapUrls = {
'de_mirage': 'https://static.wikia.nocookie.net/cswikia/images/e/e3/Mirage_CS2_Radar.png',
'de_inferno': 'https://static.wikia.nocookie.net/cswikia/images/7/77/Inferno_CS2_Radar.png',
'de_dust2': 'https://static.wikia.nocookie.net/cswikia/images/0/03/Dust2_CS2_Radar.png',
'de_nuke': 'https://static.wikia.nocookie.net/cswikia/images/1/14/Nuke_CS2_Radar.png',
'de_ancient': 'https://static.wikia.nocookie.net/cswikia/images/1/16/Ancient_CS2_Radar.png',
'de_anubis': 'https://static.wikia.nocookie.net/cswikia/images/2/22/Anubis_CS2_Radar.png',
'de_vertigo': 'https://static.wikia.nocookie.net/cswikia/images/2/23/Vertigo_CS2_Radar.png'
};
const url = mapUrls[this.currentMap] || mapUrls['de_mirage'];
const bounds = [[0,0], [1024,1024]];
this.map.eachLayer((layer) => {
this.map.removeLayer(layer);
});
L.imageOverlay(url, bounds).addTo(this.map);
this.map.fitBounds(bounds);
},
changeMap() {
this.loadMapImage();
this.clearBoard();
},
dragStart(event, player) {
event.dataTransfer.setData('text/plain', JSON.stringify(player));
event.dataTransfer.effectAllowed = 'copy';
},
dropOnMap(event) {
const data = event.dataTransfer.getData('text/plain');
if (!data) return;
try {
const player = JSON.parse(data);
const container = document.getElementById('map-container');
const rect = container.getBoundingClientRect();
const x = event.clientX - rect.left;
const y = event.clientY - rect.top;
const point = this.map.containerPointToLatLng([x, y]);
this.addMarker(player, point);
} catch (e) {
console.error("Drop failed:", e);
}
},
addMarker(player, latlng) {
if (this.markers[player.steam_id_64]) {
this.markers[player.steam_id_64].setLatLng(latlng);
} else {
const displayName = player.username || player.name || player.steam_id_64;
const iconHtml = `
<div class="flex flex-col items-center justify-center transform hover:scale-110 transition duration-200">
<img src="${player.avatar_url || 'https://avatars.steamstatic.com/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg'}"
class="w-10 h-10 rounded-full border-2 border-white shadow-lg box-content">
<span class="mt-1 text-[10px] font-bold text-white bg-black/60 px-1.5 py-0.5 rounded backdrop-blur-sm whitespace-nowrap overflow-hidden max-w-[80px] text-ellipsis">
${displayName}
</span>
</div>
`;
const icon = L.divIcon({
className: 'bg-transparent',
html: iconHtml,
iconSize: [60, 60],
iconAnchor: [30, 30]
});
const marker = L.marker(latlng, { icon: icon, draggable: true }).addTo(this.map);
this.markers[player.steam_id_64] = marker;
this.activePlayers.push({
id: player.steam_id_64,
username: player.username,
name: player.name,
stats: player.stats
});
this.updateRadar();
}
},
removeMarker(id) {
if (this.markers[id]) {
this.map.removeLayer(this.markers[id]);
delete this.markers[id];
this.activePlayers = this.activePlayers.filter(p => p.id !== id);
this.updateRadar();
}
},
clearBoard() {
for (let id in this.markers) {
this.map.removeLayer(this.markers[id]);
}
this.markers = {};
this.activePlayers = [];
this.updateRadar();
},
saveBoard() {
const title = prompt("Enter a title for this strategy:", "New Strat " + new Date().toLocaleTimeString());
if (!title) return;
const markerData = [];
for (let id in this.markers) {
const m = this.markers[id];
markerData.push({
id: id,
lat: m.getLatLng().lat,
lng: m.getLatLng().lng
});
}
fetch("{{ url_for('tactics.save_board') }}", {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
title: title,
map_name: this.currentMap,
markers: markerData
})
})
.then(r => r.json())
.then(data => {
if(data.success) alert("Saved!");
else alert("Error: " + data.message);
});
},
initRadar() {
const ctx = document.getElementById('tacticRadar').getContext('2d');
Chart.defaults.color = '#9ca3af';
Chart.defaults.borderColor = '#374151';
this.radarChart = new Chart(ctx, {
type: 'radar',
data: {
labels: ['RTG', 'K/D', 'KST', 'ADR', 'IMP', 'UTL'],
datasets: [{
label: 'Avg',
data: [0, 0, 0, 0, 0, 0],
backgroundColor: 'rgba(139, 92, 246, 0.2)',
borderColor: 'rgba(139, 92, 246, 1)',
pointBackgroundColor: 'rgba(139, 92, 246, 1)',
borderWidth: 1,
}]
},
options: {
responsive: true,
maintainAspectRatio: false,
scales: {
r: {
beginAtZero: true,
max: 1.5,
grid: { color: 'rgba(156, 163, 175, 0.1)' },
angleLines: { color: 'rgba(156, 163, 175, 0.1)' },
pointLabels: { font: { size: 9 } },
ticks: { display: false }
}
},
plugins: { legend: { display: false } }
}
});
},
updateRadar() {
if (this.activePlayers.length === 0) {
this.radarChart.data.datasets[0].data = [0, 0, 0, 0, 0, 0];
this.radarChart.update();
return;
}
let totals = [0, 0, 0, 0, 0, 0];
this.activePlayers.forEach(p => {
const s = p.stats || {};
totals[0] += s.basic_avg_rating || 0;
totals[1] += s.basic_avg_kd || 0;
totals[2] += s.basic_avg_kast || 0;
totals[3] += (s.basic_avg_adr || 0) / 100;
totals[4] += s.bat_avg_impact || 1.0;
totals[5] += s.util_usage_rate || 0.5;
});
const count = this.activePlayers.length;
const avgs = totals.map(t => t / count);
this.radarChart.data.datasets[0].data = avgs;
this.radarChart.update();
}
}
}
</script>
{% endblock %}

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{% extends "base.html" %}
{% block content %}
<div class="space-y-6">
<div class="bg-white dark:bg-slate-800 shadow rounded-lg p-6">
<h2 class="text-2xl font-bold text-gray-900 dark:text-white mb-6">数据对比中心 (Data Center)</h2>
<!-- Search & Add -->
<div class="mb-6 relative">
<label class="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-2">添加对比玩家</label>
<input type="text" id="playerSearch" placeholder="输入 ID 或昵称搜索..." class="w-full border border-gray-300 rounded-md py-2 px-4 dark:bg-slate-700 dark:text-white">
<div id="searchResults" class="absolute z-10 w-full bg-white dark:bg-slate-700 shadow-lg rounded-b-md hidden"></div>
</div>
<!-- Selected Players Tags -->
<div id="selectedPlayers" class="flex flex-wrap gap-2 mb-6">
<!-- Tags will be injected here -->
</div>
<!-- Chart -->
<div class="relative h-96">
<canvas id="compareChart"></canvas>
</div>
</div>
</div>
{% endblock %}
{% block scripts %}
<script>
document.addEventListener('DOMContentLoaded', function() {
const searchInput = document.getElementById('playerSearch');
const resultsDiv = document.getElementById('searchResults');
const selectedDiv = document.getElementById('selectedPlayers');
let selectedIds = [];
let chartInstance = null;
// Init Chart
const ctx = document.getElementById('compareChart').getContext('2d');
chartInstance = new Chart(ctx, {
type: 'radar',
data: {
labels: ['STA', 'BAT', 'HPS', 'PTL', 'SIDE', 'UTIL'],
datasets: []
},
options: {
responsive: true,
maintainAspectRatio: false,
scales: {
r: {
beginAtZero: true,
suggestedMax: 2.0
}
}
}
});
// Search
let debounceTimer;
searchInput.addEventListener('input', function() {
clearTimeout(debounceTimer);
const query = this.value;
if (query.length < 2) {
resultsDiv.classList.add('hidden');
return;
}
debounceTimer = setTimeout(() => {
fetch(`/players/api/search?q=${query}`)
.then(r => r.json())
.then(data => {
resultsDiv.innerHTML = '';
if (data.length > 0) {
resultsDiv.classList.remove('hidden');
data.forEach(p => {
const div = document.createElement('div');
div.className = 'p-2 hover:bg-gray-100 dark:hover:bg-slate-600 cursor-pointer text-gray-900 dark:text-white';
div.innerText = `${p.username} (${p.steam_id})`;
div.onclick = () => addPlayer(p);
resultsDiv.appendChild(div);
});
} else {
resultsDiv.classList.add('hidden');
}
});
}, 300);
});
// Hide results on click outside
document.addEventListener('click', function(e) {
if (!searchInput.contains(e.target) && !resultsDiv.contains(e.target)) {
resultsDiv.classList.add('hidden');
}
});
function addPlayer(player) {
if (selectedIds.includes(player.steam_id)) return;
selectedIds.push(player.steam_id);
// Add Tag
const tag = document.createElement('span');
tag.className = 'inline-flex items-center px-3 py-1 rounded-full text-sm font-medium bg-yrtv-100 text-yrtv-800';
tag.innerHTML = `
${player.username}
<button type="button" class="flex-shrink-0 ml-1.5 h-4 w-4 rounded-full inline-flex items-center justify-center text-yrtv-400 hover:bg-yrtv-200 hover:text-yrtv-500 focus:outline-none" onclick="removePlayer('${player.steam_id}', this)">
<span class="sr-only">Remove</span>
&times;
</button>
`;
selectedDiv.appendChild(tag);
// Fetch Stats and Update Chart
updateChart();
searchInput.value = '';
resultsDiv.classList.add('hidden');
}
window.removePlayer = function(id, btn) {
selectedIds = selectedIds.filter(sid => sid !== id);
btn.parentElement.remove();
updateChart();
}
function updateChart() {
if (selectedIds.length === 0) {
chartInstance.data.datasets = [];
chartInstance.update();
return;
}
const ids = selectedIds.join(',');
fetch(`/players/api/batch_stats?ids=${ids}`)
.then(r => r.json())
.then(data => {
const datasets = data.map((p, index) => {
const colors = [
'rgba(124, 58, 237, 1)', 'rgba(16, 185, 129, 1)', 'rgba(239, 68, 68, 1)',
'rgba(59, 130, 246, 1)', 'rgba(245, 158, 11, 1)'
];
const color = colors[index % colors.length];
return {
label: p.username,
data: [
p.radar.STA, p.radar.BAT, p.radar.HPS,
p.radar.PTL, p.radar.SIDE, p.radar.UTIL
],
backgroundColor: color.replace('1)', '0.2)'),
borderColor: color,
pointBackgroundColor: color
};
});
chartInstance.data.datasets = datasets;
chartInstance.update();
});
}
});
</script>
{% endblock %}

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<!-- Data Center Tab Content -->
<div x-show="activeTab === 'data'" class="space-y-6 h-full flex flex-col">
<!-- Header / Controls -->
<div class="flex justify-between items-center bg-white dark:bg-slate-800 p-4 rounded-xl shadow-sm border border-gray-200 dark:border-slate-700">
<div>
<h3 class="text-xl font-bold text-gray-900 dark:text-white flex items-center gap-2">
<span>📊</span> 数据对比中心 (Data Comparison)
</h3>
<p class="text-xs text-gray-500 mt-1">拖拽左侧队员至下方区域,或点击搜索添加</p>
</div>
<div class="flex gap-3">
<div class="relative">
<input type="text" x-model="searchQuery" @keydown.enter="searchPlayer()" placeholder="Search Player..." class="pl-3 pr-8 py-2 border border-gray-300 dark:border-slate-600 rounded-lg text-sm bg-gray-50 dark:bg-slate-900 dark:text-white focus:ring-2 focus:ring-yrtv-500">
<button @click="searchPlayer()" class="absolute right-2 top-2 text-gray-400 hover:text-yrtv-600">🔍</button>
</div>
<button @click="clearDataLineup()" class="px-4 py-2 bg-red-50 text-red-600 rounded-lg hover:bg-red-100 text-sm font-bold transition">清空</button>
</div>
</div>
<!-- Main Content Grid -->
<div class="flex-1 grid grid-cols-1 lg:grid-cols-4 gap-6 min-h-0">
<!-- Left: Selected Players (Drop Zone) -->
<div class="lg:col-span-1 bg-white dark:bg-slate-800 rounded-xl shadow-lg border border-gray-100 dark:border-slate-700 flex flex-col overflow-hidden transition-colors duration-200"
:class="{'border-yrtv-400 bg-yrtv-50 dark:bg-slate-700 ring-2 ring-yrtv-200': isDraggingOverData}"
@dragover.prevent="isDraggingOverData = true"
@dragleave="isDraggingOverData = false"
@drop="dropData($event)">
<div class="p-4 border-b border-gray-100 dark:border-slate-700 bg-gray-50 dark:bg-slate-700/50">
<h4 class="font-bold text-gray-700 dark:text-gray-200 flex justify-between">
<span>对比列表</span>
<span class="text-xs bg-yrtv-100 text-yrtv-700 px-2 py-0.5 rounded-full" x-text="dataLineup.length + '/5'">0/5</span>
</h4>
</div>
<div class="flex-1 p-4 space-y-3 overflow-y-auto custom-scroll min-h-[100px]">
<template x-for="(p, idx) in dataLineup" :key="p.steam_id_64">
<div class="flex items-center p-3 bg-white dark:bg-slate-700 border border-gray-200 dark:border-slate-600 rounded-xl shadow-sm group hover:border-yrtv-300 transition relative">
<!-- Color Indicator -->
<div class="w-1.5 h-full absolute left-0 top-0 rounded-l-xl" :style="'background-color: ' + getPlayerColor(idx)"></div>
<div class="ml-3 flex-shrink-0">
<template x-if="p.avatar_url">
<img :src="p.avatar_url" class="w-10 h-10 rounded-full object-cover border border-gray-200 dark:border-slate-500">
</template>
<template x-if="!p.avatar_url">
<div class="w-10 h-10 rounded-full bg-gray-100 flex items-center justify-center text-gray-500 font-bold text-xs">
<span x-text="(p.username || p.name).substring(0,2).toUpperCase()"></span>
</div>
</template>
</div>
<div class="ml-3 flex-1 min-w-0">
<div class="text-sm font-bold text-gray-900 dark:text-white truncate" x-text="p.username || p.name"></div>
<div class="text-xs text-gray-500 font-mono truncate" x-text="p.steam_id_64"></div>
</div>
<button @click="removeFromDataLineup(idx)" class="text-gray-400 hover:text-red-500 p-1 opacity-0 group-hover:opacity-100 transition">
&times;
</button>
</div>
</template>
<template x-if="dataLineup.length < 5">
<div class="h-24 border-2 border-dashed border-gray-200 dark:border-slate-600 rounded-xl flex flex-col items-center justify-center text-gray-400 text-sm hover:bg-gray-50 dark:hover:bg-slate-800 transition cursor-default"
:class="{'border-yrtv-400 text-yrtv-600 bg-white': isDraggingOverData}">
<span>+ 拖拽或搜索添加</span>
</div>
</template>
</div>
</div>
<!-- Right: Visualization (Scrollable) -->
<div class="lg:col-span-3 space-y-6 overflow-y-auto custom-scroll pr-2">
<!-- 1. Radar & Key Stats -->
<div class="grid grid-cols-1 lg:grid-cols-2 gap-6">
<!-- Radar Chart -->
<div class="bg-white dark:bg-slate-800 p-6 rounded-xl shadow-lg border border-gray-100 dark:border-slate-700 min-h-[400px] flex flex-col">
<h4 class="font-bold text-gray-800 dark:text-gray-200 mb-4">能力模型对比 (Capability Radar)</h4>
<div class="flex-1 relative">
<canvas id="dataRadarChart"></canvas>
</div>
</div>
<!-- Basic Stats Table -->
<div class="bg-white dark:bg-slate-800 p-6 rounded-xl shadow-lg border border-gray-100 dark:border-slate-700 flex flex-col">
<h4 class="font-bold text-gray-800 dark:text-gray-200 mb-4">基础数据 (Basic Stats)</h4>
<div class="flex-1 overflow-x-auto">
<table class="min-w-full text-sm">
<thead>
<tr class="text-gray-500 border-b border-gray-100 dark:border-slate-700">
<th class="py-2 text-left">Player</th>
<th class="py-2 text-right">Rating</th>
<th class="py-2 text-right">K/D</th>
<th class="py-2 text-right">ADR</th>
<th class="py-2 text-right">KAST</th>
</tr>
</thead>
<tbody class="divide-y divide-gray-100 dark:divide-slate-700">
<template x-for="(stat, idx) in dataResult" :key="stat.steam_id">
<tr class="hover:bg-gray-50 dark:hover:bg-slate-700/50">
<td class="py-3 flex items-center gap-2">
<div class="w-3 h-3 rounded-full" :style="'background-color: ' + getPlayerColor(idx)"></div>
<span class="font-bold dark:text-white truncate max-w-[100px]" x-text="stat.username"></span>
</td>
<td class="py-3 text-right font-mono font-bold" :class="getRatingColor(stat.basic.rating)" x-text="stat.basic.rating.toFixed(2)"></td>
<td class="py-3 text-right font-mono" x-text="stat.basic.kd.toFixed(2)"></td>
<td class="py-3 text-right font-mono" x-text="stat.basic.adr.toFixed(1)"></td>
<td class="py-3 text-right font-mono" x-text="(stat.basic.kast * 100).toFixed(1) + '%'"></td>
</tr>
</template>
<template x-if="!dataResult || dataResult.length === 0">
<tr><td colspan="5" class="py-8 text-center text-gray-400">请选择选手进行对比</td></tr>
</template>
</tbody>
</table>
</div>
</div>
</div>
<!-- 2. Detailed Breakdown (New) -->
<div class="bg-white dark:bg-slate-800 p-6 rounded-xl shadow-lg border border-gray-100 dark:border-slate-700">
<h4 class="font-bold text-gray-800 dark:text-gray-200 mb-6">详细数据对比 (Detailed Stats)</h4>
<div class="overflow-x-auto">
<table class="min-w-full text-sm">
<thead>
<tr class="bg-gray-50 dark:bg-slate-700/50 text-gray-500">
<th class="px-4 py-3 text-left rounded-l-lg">Metric</th>
<template x-for="(stat, idx) in dataResult" :key="'dh-'+stat.steam_id">
<th class="px-4 py-3 text-center" :class="{'rounded-r-lg': idx === dataResult.length-1}">
<span class="border-b-2 px-1 font-bold dark:text-gray-300" :style="'border-color: ' + getPlayerColor(idx)" x-text="stat.username"></span>
</th>
</template>
</tr>
</thead>
<tbody class="divide-y divide-gray-100 dark:divide-slate-700">
<!-- Row 1 -->
<tr class="hover:bg-gray-50 dark:hover:bg-slate-700/30">
<td class="px-4 py-2 font-medium text-gray-600 dark:text-gray-400">Rating (Rating/KD)</td>
<template x-for="stat in dataResult">
<td class="px-4 py-2 text-center font-mono text-xs">
<div class="flex flex-col">
<div class="flex justify-between w-full max-w-[120px] mx-auto">
<span class="text-amber-600 dark:text-amber-400 font-bold" x-text="stat.detailed.rating_t.toFixed(2)"></span>
<span class="text-blue-600 dark:text-blue-400 font-bold" x-text="stat.detailed.rating_ct.toFixed(2)"></span>
</div>
<div class="flex justify-between w-full max-w-[120px] mx-auto text-[10px] text-gray-400">
<span>T-Side</span><span>CT-Side</span>
</div>
</div>
</td>
</template>
</tr>
<tr class="hover:bg-gray-50 dark:hover:bg-slate-700/30">
<td class="px-4 py-2 font-medium text-gray-600 dark:text-gray-400">KD Ratio</td>
<template x-for="stat in dataResult">
<td class="px-4 py-2 text-center font-mono text-xs">
<div class="flex flex-col">
<div class="flex justify-between w-full max-w-[120px] mx-auto">
<span class="text-amber-600 dark:text-amber-400" x-text="stat.detailed.kd_t.toFixed(2)"></span>
<span class="text-blue-600 dark:text-blue-400" x-text="stat.detailed.kd_ct.toFixed(2)"></span>
</div>
<div class="flex justify-between w-full max-w-[120px] mx-auto text-[10px] text-gray-400">
<span>T-Side</span><span>CT-Side</span>
</div>
</div>
</td>
</template>
</tr>
<!-- Row 2 -->
<tr class="hover:bg-gray-50 dark:hover:bg-slate-700/30">
<td class="px-4 py-2 font-medium text-gray-600 dark:text-gray-400">Win Rate (胜率)</td>
<template x-for="stat in dataResult">
<td class="px-4 py-2 text-center font-mono text-xs">
<div class="flex flex-col">
<div class="flex justify-between w-full max-w-[120px] mx-auto">
<span class="text-amber-600 dark:text-amber-400" x-text="(stat.detailed.win_rate_t * 100).toFixed(1) + '%'"></span>
<span class="text-blue-600 dark:text-blue-400" x-text="(stat.detailed.win_rate_ct * 100).toFixed(1) + '%'"></span>
</div>
<div class="flex justify-between w-full max-w-[120px] mx-auto text-[10px] text-gray-400">
<span>T-Side</span><span>CT-Side</span>
</div>
</div>
</td>
</template>
</tr>
<tr class="hover:bg-gray-50 dark:hover:bg-slate-700/30">
<td class="px-4 py-2 font-medium text-gray-600 dark:text-gray-400">First Kill Rate (首杀率)</td>
<template x-for="stat in dataResult">
<td class="px-4 py-2 text-center font-mono text-xs">
<div class="flex flex-col">
<div class="flex justify-between w-full max-w-[120px] mx-auto">
<span class="text-amber-600 dark:text-amber-400" x-text="(stat.detailed.first_kill_t * 100).toFixed(1) + '%'"></span>
<span class="text-blue-600 dark:text-blue-400" x-text="(stat.detailed.first_kill_ct * 100).toFixed(1) + '%'"></span>
</div>
<div class="flex justify-between w-full max-w-[120px] mx-auto text-[10px] text-gray-400">
<span>T-Side</span><span>CT-Side</span>
</div>
</div>
</td>
</template>
</tr>
<!-- Row 3 -->
<tr class="hover:bg-gray-50 dark:hover:bg-slate-700/30">
<td class="px-4 py-2 font-medium text-gray-600 dark:text-gray-400">First Death Rate (首死率)</td>
<template x-for="stat in dataResult">
<td class="px-4 py-2 text-center font-mono text-xs">
<div class="flex flex-col">
<div class="flex justify-between w-full max-w-[120px] mx-auto">
<span class="text-amber-600 dark:text-amber-400" x-text="(stat.detailed.first_death_t * 100).toFixed(1) + '%'"></span>
<span class="text-blue-600 dark:text-blue-400" x-text="(stat.detailed.first_death_ct * 100).toFixed(1) + '%'"></span>
</div>
<div class="flex justify-between w-full max-w-[120px] mx-auto text-[10px] text-gray-400">
<span>T-Side</span><span>CT-Side</span>
</div>
</div>
</td>
</template>
</tr>
<tr class="hover:bg-gray-50 dark:hover:bg-slate-700/30">
<td class="px-4 py-2 font-medium text-gray-600 dark:text-gray-400">KAST (贡献率)</td>
<template x-for="stat in dataResult">
<td class="px-4 py-2 text-center font-mono text-xs">
<div class="flex flex-col">
<div class="flex justify-between w-full max-w-[120px] mx-auto">
<span class="text-amber-600 dark:text-amber-400" x-text="(stat.detailed.kast_t * 100).toFixed(1) + '%'"></span>
<span class="text-blue-600 dark:text-blue-400" x-text="(stat.detailed.kast_ct * 100).toFixed(1) + '%'"></span>
</div>
<div class="flex justify-between w-full max-w-[120px] mx-auto text-[10px] text-gray-400">
<span>T-Side</span><span>CT-Side</span>
</div>
</div>
</td>
</template>
</tr>
<!-- Row 4 -->
<tr class="hover:bg-gray-50 dark:hover:bg-slate-700/30">
<td class="px-4 py-2 font-medium text-gray-600 dark:text-gray-400">RWS (Round Win Share)</td>
<template x-for="stat in dataResult">
<td class="px-4 py-2 text-center font-mono text-xs">
<div class="flex flex-col">
<div class="flex justify-between w-full max-w-[120px] mx-auto">
<span class="text-amber-600 dark:text-amber-400" x-text="stat.detailed.rws_t.toFixed(2)"></span>
<span class="text-blue-600 dark:text-blue-400" x-text="stat.detailed.rws_ct.toFixed(2)"></span>
</div>
<div class="flex justify-between w-full max-w-[120px] mx-auto text-[10px] text-gray-400">
<span>T-Side</span><span>CT-Side</span>
</div>
</div>
</td>
</template>
</tr>
<tr class="hover:bg-gray-50 dark:hover:bg-slate-700/30">
<td class="px-4 py-2 font-medium text-gray-600 dark:text-gray-400">Multi-Kill Rate (多杀率)</td>
<template x-for="stat in dataResult">
<td class="px-4 py-2 text-center font-mono text-xs">
<div class="flex flex-col">
<div class="flex justify-between w-full max-w-[120px] mx-auto">
<span class="text-amber-600 dark:text-amber-400" x-text="(stat.detailed.multikill_t * 100).toFixed(1) + '%'"></span>
<span class="text-blue-600 dark:text-blue-400" x-text="(stat.detailed.multikill_ct * 100).toFixed(1) + '%'"></span>
</div>
<div class="flex justify-between w-full max-w-[120px] mx-auto text-[10px] text-gray-400">
<span>T-Side</span><span>CT-Side</span>
</div>
</div>
</td>
</template>
</tr>
<!-- Row 5 -->
<tr class="hover:bg-gray-50 dark:hover:bg-slate-700/30">
<td class="px-4 py-2 font-medium text-gray-600 dark:text-gray-400">Headshot Rate (爆头率)</td>
<template x-for="stat in dataResult">
<td class="px-4 py-2 text-center font-mono text-xs">
<div class="flex flex-col">
<div class="flex justify-between w-full max-w-[120px] mx-auto">
<span class="text-amber-600 dark:text-amber-400" x-text="(stat.detailed.hs_t * 100).toFixed(1) + '%'"></span>
<span class="text-blue-600 dark:text-blue-400" x-text="(stat.detailed.hs_ct * 100).toFixed(1) + '%'"></span>
</div>
<div class="flex justify-between w-full max-w-[120px] mx-auto text-[10px] text-gray-400">
<span>T-Side</span><span>CT-Side</span>
</div>
</div>
</td>
</template>
</tr>
<tr class="hover:bg-gray-50 dark:hover:bg-slate-700/30">
<td class="px-4 py-2 font-medium text-gray-600 dark:text-gray-400">Obj (下包 vs 拆包)</td>
<template x-for="stat in dataResult">
<td class="px-4 py-2 text-center font-mono text-xs">
<div class="flex flex-col">
<div class="flex justify-between w-full max-w-[120px] mx-auto">
<span class="text-amber-600 dark:text-amber-400" x-text="stat.detailed.obj_t.toFixed(2)"></span>
<span class="text-blue-600 dark:text-blue-400" x-text="stat.detailed.obj_ct.toFixed(2)"></span>
</div>
<div class="flex justify-between w-full max-w-[120px] mx-auto text-[10px] text-gray-400">
<span>T-Side</span><span>CT-Side</span>
</div>
</div>
</td>
</template>
</tr>
</tbody>
</table>
</div>
</div>
<!-- 3. Map Performance -->
<div class="bg-white dark:bg-slate-800 p-6 rounded-xl shadow-lg border border-gray-100 dark:border-slate-700">
<h4 class="font-bold text-gray-800 dark:text-gray-200 mb-6">地图表现 (Map Performance)</h4>
<div class="overflow-x-auto">
<table class="min-w-full text-sm">
<thead class="bg-gray-50 dark:bg-slate-700/50">
<tr>
<th class="px-4 py-2 text-left rounded-l-lg">Map</th>
<template x-for="(stat, idx) in dataResult" :key="'h-'+stat.steam_id">
<th class="px-4 py-2 text-center" :class="{'rounded-r-lg': idx === dataResult.length-1}">
<span class="border-b-2 px-1" :style="'border-color: ' + getPlayerColor(idx)" x-text="stat.username"></span>
</th>
</template>
</tr>
</thead>
<tbody class="divide-y divide-gray-100 dark:divide-slate-700">
<!-- We need to iterate maps. Assuming mapMap is computed in JS -->
<template x-for="mapName in allMaps" :key="mapName">
<tr class="hover:bg-gray-50 dark:hover:bg-slate-700/30">
<td class="px-4 py-3 font-bold text-gray-600 dark:text-gray-300" x-text="mapName"></td>
<template x-for="stat in dataResult" :key="'d-'+stat.steam_id+mapName">
<td class="px-4 py-3 text-center">
<template x-if="getMapStat(stat.steam_id, mapName)">
<div>
<div class="font-bold font-mono" :class="getRatingColor(getMapStat(stat.steam_id, mapName).rating)" x-text="getMapStat(stat.steam_id, mapName).rating.toFixed(2)"></div>
<div class="text-[10px] text-gray-400" x-text="(getMapStat(stat.steam_id, mapName).win_rate * 100).toFixed(0) + '% (' + getMapStat(stat.steam_id, mapName).matches + ')'"></div>
</div>
</template>
<template x-if="!getMapStat(stat.steam_id, mapName)">
<span class="text-gray-300">-</span>
</template>
</td>
</template>
</tr>
</template>
</tbody>
</table>
</div>
</div>
</div>
</div>
</div>

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{% extends "tactics/layout.html" %}
{% block title %}Economy Calculator - Tactics{% endblock %}
{% block tactics_content %}
<div class="bg-white dark:bg-slate-800 shadow rounded-lg p-6">
<h2 class="text-2xl font-bold text-gray-900 dark:text-white mb-4">Economy Calculator</h2>
<div class="grid grid-cols-1 md:grid-cols-2 gap-8">
<!-- Input Form -->
<div class="space-y-4">
<h3 class="text-lg font-medium text-gray-900 dark:text-white">Current Round State</h3>
<div>
<label class="block text-sm font-medium text-gray-700 dark:text-gray-300">Round Result</label>
<select class="mt-1 block w-full rounded-md border-gray-300 dark:bg-slate-700 dark:text-white">
<option>Won (Elimination/Time)</option>
<option>Won (Bomb Defused)</option>
<option>Lost (Elimination)</option>
<option>Lost (Bomb Planted)</option>
</select>
</div>
<div>
<label class="block text-sm font-medium text-gray-700 dark:text-gray-300">Surviving Players</label>
<input type="number" min="0" max="5" value="0" class="mt-1 block w-full rounded-md border-gray-300 dark:bg-slate-700 dark:text-white">
</div>
<div>
<label class="block text-sm font-medium text-gray-700 dark:text-gray-300">Current Loss Bonus</label>
<select class="mt-1 block w-full rounded-md border-gray-300 dark:bg-slate-700 dark:text-white">
<option>$1400 (0)</option>
<option>$1900 (1)</option>
<option>$2400 (2)</option>
<option>$2900 (3)</option>
<option>$3400 (4+)</option>
</select>
</div>
<button class="w-full px-4 py-2 bg-yrtv-600 text-white rounded-md">Calculate Next Round</button>
</div>
<!-- Output -->
<div class="bg-gray-50 dark:bg-slate-700 p-6 rounded-lg">
<h3 class="text-lg font-medium text-gray-900 dark:text-white mb-4">Prediction</h3>
<div class="space-y-4">
<div class="flex justify-between">
<span class="text-gray-600 dark:text-gray-300">Team Money (Min)</span>
<span class="font-bold text-gray-900 dark:text-white">$12,400</span>
</div>
<div class="flex justify-between">
<span class="text-gray-600 dark:text-gray-300">Team Money (Max)</span>
<span class="font-bold text-gray-900 dark:text-white">$18,500</span>
</div>
<div class="border-t border-gray-200 dark:border-slate-600 pt-4">
<span class="block text-sm text-gray-500 dark:text-gray-400">Recommendation</span>
<span class="block text-xl font-bold text-green-600 dark:text-green-400">Full Buy</span>
</div>
</div>
</div>
</div>
</div>
{% endblock %}

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{% extends "base.html" %}
{% block title %}Tactics Center{% endblock %}
{% block head %}
<!-- Leaflet CSS -->
<link rel="stylesheet" href="https://unpkg.com/leaflet@1.9.4/dist/leaflet.css" integrity="sha256-p4NxAoJBhIIN+hmNHrzRCf9tD/miZyoHS5obTRR9BMY=" crossorigin=""/>
<style>
.player-token { cursor: grab; transition: transform 0.1s; }
.player-token:active { cursor: grabbing; transform: scale(1.05); }
#map-container { background-color: #1a1a1a; z-index: 1; }
.leaflet-container { background: #1a1a1a; }
.custom-scroll::-webkit-scrollbar { width: 6px; }
.custom-scroll::-webkit-scrollbar-track { background: transparent; }
.custom-scroll::-webkit-scrollbar-thumb { background-color: rgba(156, 163, 175, 0.5); border-radius: 20px; }
[x-cloak] { display: none !important; }
</style>
{% endblock %}
{% block content %}
<div class="flex h-[calc(100vh-4rem)] overflow-hidden" x-data="tacticsApp()" x-cloak>
<!-- Left Sidebar: Roster (Permanent) -->
<div class="w-72 flex flex-col bg-white dark:bg-slate-800 border-r border-gray-200 dark:border-slate-700 shadow-xl z-20 shrink-0">
<div class="p-4 border-b border-gray-200 dark:border-slate-700">
<h2 class="text-lg font-bold text-gray-900 dark:text-white">队员列表 (Roster)</h2>
<p class="text-xs text-gray-500">拖拽队员至右侧功能区</p>
</div>
<div class="flex-1 overflow-y-auto custom-scroll p-4 space-y-2">
<template x-for="player in roster" :key="player.steam_id_64">
<div class="player-token group flex items-center p-2 rounded-lg border border-transparent hover:bg-gray-50 dark:hover:bg-slate-700 hover:border-gray-200 dark:hover:border-slate-600 transition select-none cursor-grab active:cursor-grabbing"
:data-id="player.steam_id_64"
draggable="true"
@dragstart="dragStart($event, player)">
<template x-if="player.avatar_url">
<img :src="player.avatar_url" class="w-10 h-10 rounded-full border border-gray-200 dark:border-slate-600 object-cover pointer-events-none">
</template>
<template x-if="!player.avatar_url">
<div class="w-10 h-10 rounded-full bg-yrtv-100 flex items-center justify-center border border-gray-200 dark:border-slate-600 text-yrtv-600 font-bold text-xs pointer-events-none">
<span x-text="(player.username || player.name || player.steam_id_64).substring(0, 2).toUpperCase()"></span>
</div>
</template>
<div class="ml-3 flex-1 min-w-0 pointer-events-none">
<div class="text-sm font-medium text-gray-900 dark:text-white truncate" x-text="player.username || player.name || player.steam_id_64"></div>
<!-- Tag Display -->
<div class="flex flex-wrap gap-1 mt-0.5">
<template x-for="tag in player.tags">
<span class="text-[10px] bg-gray-100 dark:bg-slate-600 text-gray-600 dark:text-gray-300 px-1 rounded" x-text="tag"></span>
</template>
</div>
</div>
</div>
</template>
<template x-if="roster.length === 0">
<div class="text-sm text-gray-500 text-center py-8">
暂无队员,请去 <a href="/teams" class="text-yrtv-600 hover:underline">Team</a> 页面添加。
</div>
</template>
</div>
</div>
<!-- Right Content Area -->
<div class="flex-1 flex flex-col min-w-0 bg-gray-50 dark:bg-gray-900">
<!-- Top Navigation Tabs -->
<div class="bg-white dark:bg-slate-800 border-b border-gray-200 dark:border-slate-700 px-4">
<nav class="-mb-px flex space-x-8">
<button @click="switchTab('analysis')" :class="{'border-yrtv-500 text-yrtv-600 dark:text-yrtv-400': activeTab === 'analysis', 'border-transparent text-gray-500 hover:text-gray-700 dark:text-gray-400': activeTab !== 'analysis'}" class="whitespace-nowrap py-4 px-1 border-b-2 font-medium text-sm transition">
深度分析 (Deep Analysis)
</button>
<button @click="switchTab('data')" :class="{'border-yrtv-500 text-yrtv-600 dark:text-yrtv-400': activeTab === 'data', 'border-transparent text-gray-500 hover:text-gray-700 dark:text-gray-400': activeTab !== 'data'}" class="whitespace-nowrap py-4 px-1 border-b-2 font-medium text-sm transition">
数据中心 (Data Center)
</button>
<button @click="switchTab('board')" :class="{'border-yrtv-500 text-yrtv-600 dark:text-yrtv-400': activeTab === 'board', 'border-transparent text-gray-500 hover:text-gray-700 dark:text-gray-400': activeTab !== 'board'}" class="whitespace-nowrap py-4 px-1 border-b-2 font-medium text-sm transition">
战术白板 (Strategy Board)
</button>
<button @click="switchTab('economy')" :class="{'border-yrtv-500 text-yrtv-600 dark:text-yrtv-400': activeTab === 'economy', 'border-transparent text-gray-500 hover:text-gray-700 dark:text-gray-400': activeTab !== 'economy'}" class="whitespace-nowrap py-4 px-1 border-b-2 font-medium text-sm transition">
经济计算 (Economy)
</button>
</nav>
</div>
<!-- Tab Contents -->
<div class="flex-1 overflow-y-auto p-6 relative">
<!-- 1. Deep Analysis -->
<div x-show="activeTab === 'analysis'" class="space-y-6">
<h3 class="text-xl font-bold text-gray-900 dark:text-white">阵容化学反应分析</h3>
<div class="flex flex-col space-y-8">
<!-- Drop Zone -->
<div class="bg-white dark:bg-slate-800 p-8 rounded-xl shadow-lg min-h-[320px] border border-gray-100 dark:border-slate-700"
@dragover.prevent @drop="dropAnalysis($event)">
<h4 class="text-lg font-bold text-gray-800 dark:text-gray-200 mb-6 flex justify-between items-center">
<span class="flex items-center gap-2">
<span class="bg-yrtv-100 text-yrtv-700 p-1 rounded">🏗️</span>
<span x-text="'阵容构建 (' + analysisLineup.length + '/5)'">阵容构建 (0/5)</span>
</span>
<button @click="clearAnalysis()" class="px-3 py-1.5 bg-red-50 text-red-600 rounded-md hover:bg-red-100 text-sm font-medium transition">清空全部</button>
</h4>
<div class="grid grid-cols-5 gap-6">
<template x-for="(p, idx) in analysisLineup" :key="p.steam_id_64">
<div class="relative group bg-gradient-to-b from-gray-50 to-gray-100 dark:from-slate-700 dark:to-slate-800 p-4 rounded-xl border-2 border-yrtv-200 dark:border-slate-600 flex flex-col items-center justify-center h-48 shadow-sm transition-all duration-200 hover:-translate-y-1 hover:shadow-md">
<button @click="removeFromAnalysis(idx)" class="absolute -top-2 -right-2 bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center opacity-0 group-hover:opacity-100 transition shadow-sm">&times;</button>
<!-- Avatar -->
<template x-if="p.avatar_url">
<img :src="p.avatar_url" class="w-20 h-20 rounded-full mb-3 object-cover border-4 border-white dark:border-slate-600 shadow-md">
</template>
<template x-if="!p.avatar_url">
<div class="w-20 h-20 rounded-full mb-3 bg-white flex items-center justify-center text-yrtv-600 font-bold text-2xl border-4 border-gray-100 dark:border-slate-600 shadow-md">
<span x-text="(p.username || p.name || p.steam_id_64).substring(0, 2).toUpperCase()"></span>
</div>
</template>
<span class="text-sm font-bold truncate w-full text-center dark:text-white mb-1" x-text="p.username || p.name"></span>
<div class="px-2.5 py-1 bg-white dark:bg-slate-900 rounded-full text-xs text-gray-500 dark:text-gray-400 shadow-inner border border-gray-100 dark:border-slate-700">
Rating: <span class="font-bold text-yrtv-600" x-text="(p.stats?.basic_avg_rating || 0).toFixed(2)"></span>
</div>
</div>
</template>
<!-- Empty Slots -->
<template x-for="i in (5 - analysisLineup.length)">
<div class="border-2 border-dashed border-gray-300 dark:border-slate-600 rounded-xl flex flex-col items-center justify-center h-48 text-gray-400 text-sm bg-gray-50/30 dark:bg-slate-800/30 hover:bg-gray-50 dark:hover:bg-slate-800 transition cursor-default">
<div class="text-4xl mb-2 opacity-30 text-gray-300">+</div>
<span class="opacity-70">拖拽队员</span>
</div>
</template>
</div>
</div>
<!-- Results Area -->
<div class="bg-white dark:bg-slate-800 p-8 rounded-xl shadow-lg min-h-[240px] border border-gray-100 dark:border-slate-700">
<template x-if="!analysisResult">
<div class="h-48 flex flex-col items-center justify-center text-gray-400">
<div class="text-5xl mb-4 opacity-20 grayscale">📊</div>
<div class="text-lg font-medium text-gray-500">请先构建阵容,系统将自动分析</div>
</div>
</template>
<template x-if="analysisResult">
<div class="space-y-6">
<div class="flex justify-between items-end border-b border-gray-100 dark:border-slate-700 pb-4">
<h4 class="font-bold text-xl text-gray-900 dark:text-white flex items-center gap-2">
<span>📈</span> 综合评分
</h4>
<div class="flex items-baseline gap-2">
<span class="text-sm text-gray-500">Team Rating</span>
<span class="text-4xl font-black text-yrtv-600 tracking-tight" x-text="analysisResult.avg_stats.rating.toFixed(2)"></span>
</div>
</div>
<div class="grid grid-cols-3 gap-6 text-center">
<div class="bg-gray-50 dark:bg-slate-700 p-4 rounded-xl border border-gray-100 dark:border-slate-600">
<div class="text-gray-500 text-xs uppercase tracking-wider mb-1">Avg K/D</div>
<div class="text-2xl font-bold dark:text-white" x-text="analysisResult.avg_stats.kd.toFixed(2)"></div>
</div>
<div class="bg-gray-50 dark:bg-slate-700 p-4 rounded-xl border border-gray-100 dark:border-slate-600">
<div class="text-gray-500 text-xs uppercase tracking-wider mb-1">Avg ADR</div>
<div class="text-2xl font-bold dark:text-white" x-text="analysisResult.avg_stats.adr.toFixed(1)"></div>
</div>
<div class="bg-gray-50 dark:bg-slate-700 p-4 rounded-xl border border-gray-100 dark:border-slate-600">
<div class="text-gray-500 text-xs uppercase tracking-wider mb-1">Shared Matches</div>
<div class="text-2xl font-bold dark:text-white" x-text="analysisResult.total_shared_matches"></div>
</div>
</div>
<div>
<h5 class="text-sm font-bold text-gray-700 dark:text-gray-300 mb-3 flex items-center gap-2">
<span>🗓️</span> 共同比赛记录 (Shared Matches History)
</h5>
<div class="max-h-60 overflow-y-auto custom-scroll border border-gray-200 dark:border-slate-700 rounded-lg mb-6">
<table class="min-w-full divide-y divide-gray-200 dark:divide-slate-700">
<thead class="bg-gray-50 dark:bg-slate-800 sticky top-0">
<tr>
<th class="px-4 py-2 text-left text-xs font-medium text-gray-500 uppercase tracking-wider">Map</th>
<th class="px-4 py-2 text-right text-xs font-medium text-gray-500 uppercase tracking-wider">Score</th>
<th class="px-4 py-2 text-right text-xs font-medium text-gray-500 uppercase tracking-wider">Result</th>
</tr>
</thead>
<tbody class="bg-white dark:bg-slate-800 divide-y divide-gray-200 dark:divide-slate-700">
<template x-for="m in analysisResult.shared_matches" :key="m.match_id">
<tr class="hover:bg-gray-50 dark:hover:bg-slate-700 transition-colors">
<td class="px-4 py-3 text-sm font-medium dark:text-gray-300" x-text="m.map_name"></td>
<td class="px-4 py-3 text-sm text-right dark:text-gray-400 font-mono" x-text="m.score_team1 + ':' + m.score_team2"></td>
<td class="px-4 py-3 text-sm text-right font-bold">
<span :class="m.is_win ? 'bg-green-100 text-green-800 px-2 py-0.5 rounded dark:bg-green-900 dark:text-green-200' : 'bg-red-100 text-red-800 px-2 py-0.5 rounded dark:bg-red-900 dark:text-red-200'"
x-text="m.result_str"></span>
</td>
</tr>
</template>
</tbody>
</table>
<template x-if="analysisResult.shared_matches.length === 0">
<div class="p-8 text-center text-gray-400 bg-gray-50 dark:bg-slate-800">
无共同比赛记录
</div>
</template>
</div>
<!-- Map Stats -->
<h5 class="text-sm font-bold text-gray-700 dark:text-gray-300 mb-3 flex items-center gap-2">
<span>🗺️</span> 地图表现统计 (Map Performance)
</h5>
<div class="border border-gray-200 dark:border-slate-700 rounded-lg overflow-hidden">
<table class="min-w-full divide-y divide-gray-200 dark:divide-slate-700">
<thead class="bg-gray-50 dark:bg-slate-800">
<tr>
<th class="px-4 py-2 text-left text-xs font-medium text-gray-500 uppercase tracking-wider">Map</th>
<th class="px-4 py-2 text-right text-xs font-medium text-gray-500 uppercase tracking-wider">Matches</th>
<th class="px-4 py-2 text-right text-xs font-medium text-gray-500 uppercase tracking-wider">Wins</th>
<th class="px-4 py-2 text-right text-xs font-medium text-gray-500 uppercase tracking-wider">Win Rate</th>
</tr>
</thead>
<tbody class="bg-white dark:bg-slate-800 divide-y divide-gray-200 dark:divide-slate-700">
<template x-for="stat in analysisResult.map_stats" :key="stat.map_name">
<tr class="hover:bg-gray-50 dark:hover:bg-slate-700 transition-colors">
<td class="px-4 py-2 text-sm font-medium dark:text-gray-300" x-text="stat.map_name"></td>
<td class="px-4 py-2 text-sm text-right dark:text-gray-400" x-text="stat.count"></td>
<td class="px-4 py-2 text-sm text-right text-green-600 font-bold" x-text="stat.wins"></td>
<td class="px-4 py-2 text-sm text-right font-bold dark:text-white">
<div class="flex items-center justify-end gap-2">
<span x-text="stat.win_rate.toFixed(1) + '%'"></span>
<div class="w-16 h-1.5 bg-gray-200 dark:bg-slate-600 rounded-full overflow-hidden">
<div class="h-full bg-yrtv-500 rounded-full" :style="'width: ' + stat.win_rate + '%'"></div>
</div>
</div>
</td>
</tr>
</template>
</tbody>
</table>
<template x-if="!analysisResult.map_stats || analysisResult.map_stats.length === 0">
<div class="p-4 text-center text-gray-400 bg-gray-50 dark:bg-slate-800 text-sm">
暂无地图数据
</div>
</template>
</div>
</div>
</div>
</template>
</div>
</div>
</div>
<!-- 2. Data Center -->
{% include 'tactics/data.html' %}
<!-- 3. Strategy Board -->
<div x-show="activeTab === 'board'" class="h-full flex flex-col">
<!-- Map Controls -->
<div class="mb-4 flex justify-between items-center bg-white dark:bg-slate-800 p-3 rounded shadow">
<div class="flex space-x-2">
<select x-model="currentMap" @change="changeMap()" class="rounded border-gray-300 dark:bg-slate-700 dark:border-slate-600 dark:text-white text-sm">
<option value="de_mirage">Mirage</option>
<option value="de_inferno">Inferno</option>
<option value="de_dust2">Dust 2</option>
<option value="de_nuke">Nuke</option>
<option value="de_ancient">Ancient</option>
<option value="de_anubis">Anubis</option>
<option value="de_vertigo">Vertigo</option>
</select>
<button @click="clearBoard()" class="px-3 py-1 bg-red-100 text-red-700 rounded hover:bg-red-200 text-sm">清空 (Clear)</button>
<button @click="saveBoard()" class="px-3 py-1 bg-green-100 text-green-700 rounded hover:bg-green-200 text-sm">保存快照 (Save)</button>
</div>
<div class="text-sm text-gray-500">
在场人数: <span x-text="boardPlayers.length" class="font-bold text-yrtv-600"></span>
</div>
</div>
<!-- Map Area -->
<div class="flex-1 relative bg-gray-900 rounded-lg overflow-hidden border border-gray-700"
id="board-dropzone"
@dragover.prevent
@drop="dropBoard($event)">
<div id="map-container" class="w-full h-full"></div>
</div>
</div>
<!-- 4. Economy -->
<div x-show="activeTab === 'economy'" class="bg-white dark:bg-slate-800 shadow rounded-lg p-6">
<h2 class="text-2xl font-bold text-gray-900 dark:text-white mb-6">经济计算器 (Economy Calculator)</h2>
<div class="grid grid-cols-1 md:grid-cols-2 gap-8">
<div class="space-y-4">
<div>
<label class="block text-sm font-medium text-gray-700 dark:text-gray-300">本回合结果</label>
<select x-model="econ.result" class="mt-1 block w-full rounded-md border-gray-300 dark:bg-slate-700 dark:text-white">
<option value="win">胜利 (Won)</option>
<option value="loss">失败 (Lost)</option>
</select>
</div>
<div>
<label class="block text-sm font-medium text-gray-700 dark:text-gray-300">连败加成等级 (Loss Bonus)</label>
<select x-model="econ.lossBonus" class="mt-1 block w-full rounded-md border-gray-300 dark:bg-slate-700 dark:text-white">
<option value="0">$1400 (0)</option>
<option value="1">$1900 (1)</option>
<option value="2">$2400 (2)</option>
<option value="3">$2900 (3)</option>
<option value="4">$3400 (4+)</option>
</select>
</div>
<div>
<label class="block text-sm font-medium text-gray-700 dark:text-gray-300">存活人数</label>
<input type="number" x-model="econ.surviving" min="0" max="5" class="mt-1 block w-full rounded-md border-gray-300 dark:bg-slate-700 dark:text-white">
</div>
<div class="pt-4">
<div class="p-4 bg-gray-100 dark:bg-slate-700 rounded-lg">
<div class="text-sm text-gray-500 dark:text-gray-400">下回合收入预测</div>
<div class="text-3xl font-bold text-green-600 dark:text-green-400" x-text="'$' + calculateIncome()"></div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- External Libs -->
<script src="https://unpkg.com/leaflet@1.9.4/dist/leaflet.js" integrity="sha256-20nQCchB9co0qIjJZRGuk2/Z9VM+kNiyxNV1lvTlZBo=" crossorigin=""></script>
<script src="https://cdn.jsdelivr.net/npm/chart.js"></script>
<script>
function tacticsApp() {
return {
activeTab: 'analysis',
roster: [],
// Analysis State
analysisLineup: [],
analysisResult: null,
debounceTimer: null,
// Data Center State
dataLineup: [],
dataResult: [],
searchQuery: '',
radarChart: null,
allMaps: ['de_mirage', 'de_inferno', 'de_dust2', 'de_nuke', 'de_ancient', 'de_anubis', 'de_vertigo'],
mapStatsCache: {},
isDraggingOverData: false,
// Board State
currentMap: 'de_mirage',
map: null,
markers: {},
boardPlayers: [],
// Economy State
econ: {
result: 'loss',
lossBonus: '0',
surviving: 0
},
init() {
this.fetchRoster();
// Auto-analyze when lineup changes
this.$watch('analysisLineup', () => {
if (this.debounceTimer) clearTimeout(this.debounceTimer);
this.debounceTimer = setTimeout(() => {
if (this.analysisLineup.length > 0) {
this.analyzeLineup();
} else {
this.analysisResult = null;
}
}, 300);
});
// Watch Data Lineup
this.$watch('dataLineup', () => {
this.comparePlayers();
});
// Init map on first board view, or delay
this.$watch('activeTab', value => {
if (value === 'board') {
this.$nextTick(() => {
if (!this.map) this.initMap();
else this.map.invalidateSize();
});
}
});
},
fetchRoster() {
fetch('/teams/api/roster')
.then(res => res.json())
.then(data => {
this.roster = data.roster || [];
});
},
switchTab(tab) {
this.activeTab = tab;
},
// --- Drag & Drop Generic ---
dragStart(event, player) {
// Only send essential data to avoid circular references with Alpine proxies
const payload = {
steam_id_64: player.steam_id_64,
username: player.username || player.name,
name: player.name || player.username,
avatar_url: player.avatar_url
};
event.dataTransfer.setData('text/plain', JSON.stringify(payload));
event.dataTransfer.effectAllowed = 'copy';
},
// --- Data Center Logic ---
searchPlayer() {
if (!this.searchQuery) return;
const q = this.searchQuery.toLowerCase();
const found = this.roster.find(p =>
(p.username && p.username.toLowerCase().includes(q)) ||
(p.steam_id_64 && p.steam_id_64.includes(q))
);
if (found) {
this.addToDataLineup(found);
this.searchQuery = '';
} else {
alert('未找到玩家 (Locally)');
}
},
addToDataLineup(player) {
if (this.dataLineup.some(p => p.steam_id_64 === player.steam_id_64)) {
alert('该选手已在对比列表中');
return;
}
if (this.dataLineup.length >= 5) {
alert('对比列表已满 (最多5人)');
return;
}
this.dataLineup.push(player);
},
removeFromDataLineup(index) {
this.dataLineup.splice(index, 1);
},
clearDataLineup() {
this.dataLineup = [];
},
dropData(event) {
this.isDraggingOverData = false;
const data = event.dataTransfer.getData('text/plain');
if (!data) return;
try {
const player = JSON.parse(data);
this.addToDataLineup(player);
} catch (e) {
console.error("Drop Error:", e);
alert("无法解析拖拽数据");
}
},
comparePlayers() {
if (this.dataLineup.length === 0) {
this.dataResult = [];
if (this.radarChart) {
this.radarChart.data.datasets = [];
this.radarChart.update();
}
return;
}
const ids = this.dataLineup.map(p => p.steam_id_64).join(',');
// 1. Fetch Basic & Radar Stats
fetch('/players/api/batch_stats?ids=' + ids)
.then(res => res.json())
.then(data => {
this.dataResult = data;
// Use $nextTick to ensure DOM update if needed, but for Chart.js usually direct call is fine.
// However, dataResult is reactive. Let's call update explicitly.
this.$nextTick(() => {
this.updateRadarChart();
});
});
// 2. Fetch Map Stats
fetch('/players/api/batch_map_stats?ids=' + ids)
.then(res => res.json())
.then(mapData => {
this.mapStatsCache = mapData;
});
},
getMapStat(sid, mapName) {
if (!this.mapStatsCache[sid]) return null;
return this.mapStatsCache[sid].find(m => m.map_name === mapName);
},
getPlayerColor(idx) {
const colors = ['#3b82f6', '#ef4444', '#10b981', '#f59e0b', '#8b5cf6'];
return colors[idx % colors.length];
},
getRatingColor(rating) {
if (rating >= 1.2) return 'text-red-500';
if (rating >= 1.05) return 'text-green-600';
return 'text-gray-500';
},
updateRadarChart() {
// Force destroy to avoid state issues (fullSize error)
if (this.radarChart) {
this.radarChart.destroy();
this.radarChart = null;
}
const canvas = document.getElementById('dataRadarChart');
if (!canvas) return; // Tab might not be visible yet
// Unwrap proxy if needed
const rawData = JSON.parse(JSON.stringify(this.dataResult));
const datasets = rawData.map((p, idx) => {
const color = this.getPlayerColor(idx);
const d = [
p.radar.BAT || 0, p.radar.PTL || 0, p.radar.HPS || 0,
p.radar.SIDE || 0, p.radar.UTIL || 0, p.radar.STA || 0
];
return {
label: p.username,
data: d,
borderColor: color,
backgroundColor: color + '20',
borderWidth: 2,
pointRadius: 3
};
});
// Recreate Chart with Profile-aligned config
const ctx = canvas.getContext('2d');
this.radarChart = new Chart(ctx, {
type: 'radar',
data: {
labels: ['BAT (火力)', 'PTL (手枪)', 'HPS (抗压)', 'SIDE (阵营)', 'UTIL (道具)', 'STA (稳定)'],
datasets: datasets
},
options: {
maintainAspectRatio: false,
scales: {
r: {
min: 0,
max: 100,
ticks: {
display: false, // Cleaner look like profile
stepSize: 20
},
pointLabels: {
font: { size: 12, weight: 'bold' },
color: (ctx) => document.documentElement.classList.contains('dark') ? '#cbd5e1' : '#374151'
},
grid: {
color: (ctx) => document.documentElement.classList.contains('dark') ? 'rgba(51, 65, 85, 0.5)' : 'rgba(229, 231, 235, 0.8)'
},
angleLines: {
color: (ctx) => document.documentElement.classList.contains('dark') ? 'rgba(51, 65, 85, 0.5)' : 'rgba(229, 231, 235, 0.8)'
}
}
},
plugins: {
legend: {
position: 'bottom',
labels: {
color: (ctx) => document.documentElement.classList.contains('dark') ? '#fff' : '#000',
usePointStyle: true,
padding: 20
}
}
}
}
});
},
initRadarChart() {
const canvas = document.getElementById('dataRadarChart');
if (!canvas) return; // Tab might not be visible yet
const ctx = canvas.getContext('2d');
this.radarChart = new Chart(ctx, {
type: 'radar',
data: {
labels: ['BAT (火力)', 'PTL (手枪)', 'HPS (抗压)', 'SIDE (阵营)', 'UTIL (道具)', 'STA (稳定)'],
datasets: []
},
options: {
scales: {
r: {
min: 0,
max: 100,
ticks: { display: false, stepSize: 20 },
pointLabels: {
font: { size: 12, weight: 'bold' },
color: (ctx) => document.documentElement.classList.contains('dark') ? '#cbd5e1' : '#374151'
},
grid: {
color: (ctx) => document.documentElement.classList.contains('dark') ? '#334155' : '#e5e7eb'
}
}
},
plugins: {
legend: {
labels: {
color: (ctx) => document.documentElement.classList.contains('dark') ? '#fff' : '#000'
}
}
},
maintainAspectRatio: false
}
});
},
// --- Analysis Logic ---
dropAnalysis(event) {
const data = event.dataTransfer.getData('text/plain');
if (!data) return;
const player = JSON.parse(data);
// Check duplicates
if (this.analysisLineup.some(p => p.steam_id_64 === player.steam_id_64)) return;
// Limit 5
if (this.analysisLineup.length >= 5) return;
this.analysisLineup.push(player);
},
removeFromAnalysis(index) {
this.analysisLineup.splice(index, 1);
},
clearAnalysis() {
this.analysisLineup = [];
this.analysisResult = null;
},
analyzeLineup() {
const ids = this.analysisLineup.map(p => p.steam_id_64);
fetch('/tactics/api/analyze', {
method: 'POST',
headers: {'Content-Type': 'application/json'},
body: JSON.stringify({steam_ids: ids})
})
.then(res => res.json())
.then(data => {
this.analysisResult = data;
});
},
// --- Board Logic ---
initMap() {
this.map = L.map('map-container', {
crs: L.CRS.Simple,
minZoom: -2,
maxZoom: 2,
zoomControl: true,
attributionControl: false
});
this.loadMapImage();
},
loadMapImage() {
const mapUrls = {
'de_mirage': 'https://static.wikia.nocookie.net/cswikia/images/e/e3/Mirage_CS2_Radar.png',
'de_inferno': 'https://static.wikia.nocookie.net/cswikia/images/7/77/Inferno_CS2_Radar.png',
'de_dust2': 'https://static.wikia.nocookie.net/cswikia/images/0/03/Dust2_CS2_Radar.png',
'de_nuke': 'https://static.wikia.nocookie.net/cswikia/images/1/14/Nuke_CS2_Radar.png',
'de_ancient': 'https://static.wikia.nocookie.net/cswikia/images/1/16/Ancient_CS2_Radar.png',
'de_anubis': 'https://static.wikia.nocookie.net/cswikia/images/2/22/Anubis_CS2_Radar.png',
'de_vertigo': 'https://static.wikia.nocookie.net/cswikia/images/2/23/Vertigo_CS2_Radar.png'
};
const url = mapUrls[this.currentMap] || mapUrls['de_mirage'];
const bounds = [[0,0], [1024,1024]];
this.map.eachLayer((layer) => { this.map.removeLayer(layer); });
L.imageOverlay(url, bounds).addTo(this.map);
this.map.fitBounds(bounds);
},
changeMap() {
this.loadMapImage();
this.clearBoard();
},
dropBoard(event) {
const data = event.dataTransfer.getData('text/plain');
if (!data) return;
const player = JSON.parse(data);
const container = document.getElementById('map-container');
const rect = container.getBoundingClientRect();
const x = event.clientX - rect.left;
const y = event.clientY - rect.top;
const point = this.map.containerPointToLatLng([x, y]);
this.addMarker(player, point);
},
addMarker(player, latlng) {
if (this.markers[player.steam_id_64]) {
this.markers[player.steam_id_64].setLatLng(latlng);
} else {
const displayName = player.username || player.name || player.steam_id_64;
const iconHtml = `
<div class="flex flex-col items-center justify-center transform hover:scale-110 transition duration-200">
${player.avatar_url ?
`<img src="${player.avatar_url}" class="w-8 h-8 rounded-full border-2 border-white shadow-lg box-content object-cover">` :
`<div class="w-8 h-8 rounded-full bg-yrtv-100 border-2 border-white shadow-lg box-content flex items-center justify-center text-yrtv-600 font-bold text-[10px]">${(player.username || player.name).substring(0, 2).toUpperCase()}</div>`
}
<span class="mt-1 text-[10px] font-bold text-white bg-black/60 px-1.5 py-0.5 rounded backdrop-blur-sm whitespace-nowrap overflow-hidden max-w-[80px] text-ellipsis">
${displayName}
</span>
</div>
`;
const icon = L.divIcon({ className: 'bg-transparent', html: iconHtml, iconSize: [60, 60], iconAnchor: [30, 30] });
const marker = L.marker(latlng, { icon: icon, draggable: true }).addTo(this.map);
this.markers[player.steam_id_64] = marker;
this.boardPlayers.push(player);
}
},
clearBoard() {
for (let id in this.markers) { this.map.removeLayer(this.markers[id]); }
this.markers = {};
this.boardPlayers = [];
},
saveBoard() {
const title = prompt("请输入战术标题:", "New Strat " + new Date().toLocaleTimeString());
if (!title) return;
const markerData = [];
for (let id in this.markers) {
const m = this.markers[id];
markerData.push({ id: id, lat: m.getLatLng().lat, lng: m.getLatLng().lng });
}
fetch('/tactics/save_board', {
method: 'POST',
headers: {'Content-Type': 'application/json'},
body: JSON.stringify({ title: title, map_name: this.currentMap, markers: markerData })
})
.then(r => r.json())
.then(data => alert(data.success ? "保存成功" : "保存失败"));
},
// --- Economy Logic ---
calculateIncome() {
let base = 0;
const lbLevel = parseInt(this.econ.lossBonus);
if (this.econ.result === 'win') {
base = 3250 + (300 * this.econ.surviving); // Simplified estimate
} else {
// Loss base
const lossAmounts = [1400, 1900, 2400, 2900, 3400];
base = lossAmounts[Math.min(lbLevel, 4)];
}
return base;
}
}
}
</script>
{% endblock %}

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{% extends "base.html" %}
{% block content %}
<div class="max-w-7xl mx-auto px-4 sm:px-6 lg:px-8 py-8">
<!-- Navigation Tabs -->
<div class="border-b border-gray-200 dark:border-slate-700 mb-6">
<nav class="-mb-px flex space-x-8">
<a href="{{ url_for('tactics.index') }}" class="border-transparent text-gray-500 hover:text-gray-700 hover:border-gray-300 whitespace-nowrap py-4 px-1 border-b-2 font-medium text-sm">
← Dashboard
</a>
<a href="{{ url_for('tactics.analysis') }}" class="{{ 'border-yrtv-500 text-yrtv-600 dark:text-yrtv-400' if request.endpoint == 'tactics.analysis' else 'border-transparent text-gray-500 hover:text-gray-700 hover:border-gray-300 dark:text-gray-400 dark:hover:text-gray-200' }} whitespace-nowrap py-4 px-1 border-b-2 font-medium text-sm">
Deep Analysis
</a>
<a href="{{ url_for('tactics.data') }}" class="{{ 'border-yrtv-500 text-yrtv-600 dark:text-yrtv-400' if request.endpoint == 'tactics.data' else 'border-transparent text-gray-500 hover:text-gray-700 hover:border-gray-300 dark:text-gray-400 dark:hover:text-gray-200' }} whitespace-nowrap py-4 px-1 border-b-2 font-medium text-sm">
Data Center
</a>
<a href="{{ url_for('tactics.board') }}" class="{{ 'border-yrtv-500 text-yrtv-600 dark:text-yrtv-400' if request.endpoint == 'tactics.board' else 'border-transparent text-gray-500 hover:text-gray-700 hover:border-gray-300 dark:text-gray-400 dark:hover:text-gray-200' }} whitespace-nowrap py-4 px-1 border-b-2 font-medium text-sm">
Strategy Board
</a>
<a href="{{ url_for('tactics.economy') }}" class="{{ 'border-yrtv-500 text-yrtv-600 dark:text-yrtv-400' if request.endpoint == 'tactics.economy' else 'border-transparent text-gray-500 hover:text-gray-700 hover:border-gray-300 dark:text-gray-400 dark:hover:text-gray-200' }} whitespace-nowrap py-4 px-1 border-b-2 font-medium text-sm">
Economy
</a>
</nav>
</div>
{% block tactics_content %}{% endblock %}
</div>
{% endblock %}

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{% extends "base.html" %}
{% block content %}
<div class="bg-white dark:bg-slate-800 shadow rounded-lg p-6">
<h2 class="text-2xl font-bold text-gray-900 dark:text-white mb-6">地图情报</h2>
<div class="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-6">
{% for map in maps %}
<div class="border border-gray-200 dark:border-gray-700 rounded-lg overflow-hidden hover:shadow-lg transition cursor-pointer">
<div class="h-40 bg-gray-300 flex items-center justify-center overflow-hidden">
<!-- Use actual map images or fallback -->
<img src="{{ url_for('static', filename='images/maps/' + map.name + '.jpg') }}"
onerror="this.src='https://developer.valvesoftware.com/w/images/thumb/3/3d/De_mirage_radar_spectator.png/800px-De_mirage_radar_spectator.png'; this.style.objectFit='cover'; this.style.height='100%'; this.style.width='100%';"
alt="{{ map.title }}" class="w-full h-full object-cover">
</div>
<div class="p-4">
<h3 class="text-lg font-bold text-gray-900 dark:text-white">{{ map.title }}</h3>
<div class="mt-4 flex space-x-2">
<button class="px-3 py-1 bg-yrtv-100 text-yrtv-700 rounded text-sm hover:bg-yrtv-200">道具点位</button>
<button class="px-3 py-1 bg-gray-100 text-gray-700 rounded text-sm hover:bg-gray-200">战术板</button>
</div>
</div>
</div>
{% endfor %}
</div>
</div>
{% endblock %}

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{% extends "base.html" %}
{% block title %}My Team - Clubhouse{% endblock %}
{% block content %}
<div class="max-w-7xl mx-auto px-4 sm:px-6 lg:px-8 py-8" x-data="clubhouse()">
<!-- Header -->
<div class="md:flex md:items-center md:justify-between mb-8">
<div class="flex-1 min-w-0">
<h2 class="text-2xl font-bold leading-7 text-gray-900 dark:text-white sm:text-3xl sm:truncate">
<span x-text="team.name || 'My Team'"></span>
<span class="ml-2 text-sm font-normal text-gray-500" x-text="team.description"></span>
</h2>
</div>
<div class="mt-4 flex md:mt-0 md:ml-4">
{% if session.get('is_admin') %}
<button @click="showScoutModal = true" type="button" class="ml-3 inline-flex items-center px-4 py-2 border border-transparent rounded-md shadow-sm text-sm font-medium text-white bg-yrtv-600 hover:bg-yrtv-700 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-yrtv-500">
<span class="mr-2">🔍</span> Scout Player
</button>
{% endif %}
</div>
</div>
<!-- Sorting Controls -->
<div class="flex justify-end mb-4">
<div class="inline-flex shadow-sm rounded-md" role="group">
<button type="button" @click="sortBy('rating')" :class="{'bg-yrtv-600 text-white': currentSort === 'rating', 'bg-white text-gray-700 hover:bg-gray-50': currentSort !== 'rating'}" class="px-4 py-2 text-sm font-medium border border-gray-200 rounded-l-lg dark:bg-slate-700 dark:border-slate-600 dark:text-white dark:hover:bg-slate-600">
Rating
</button>
<button type="button" @click="sortBy('kd')" :class="{'bg-yrtv-600 text-white': currentSort === 'kd', 'bg-white text-gray-700 hover:bg-gray-50': currentSort !== 'kd'}" class="px-4 py-2 text-sm font-medium border-t border-b border-gray-200 dark:bg-slate-700 dark:border-slate-600 dark:text-white dark:hover:bg-slate-600">
K/D
</button>
<button type="button" @click="sortBy('matches')" :class="{'bg-yrtv-600 text-white': currentSort === 'matches', 'bg-white text-gray-700 hover:bg-gray-50': currentSort !== 'matches'}" class="px-4 py-2 text-sm font-medium border border-gray-200 rounded-r-lg dark:bg-slate-700 dark:border-slate-600 dark:text-white dark:hover:bg-slate-600">
Matches
</button>
</div>
</div>
<!-- Active Roster (Grid) -->
<div class="mb-10">
<h3 class="text-lg leading-6 font-medium text-gray-900 dark:text-white mb-4">Active Roster</h3>
<!-- Dynamic Grid based on roster size, default to 5 slots + 1 add button -->
<div class="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-5 gap-6">
<!-- Render Actual Roster -->
<template x-for="(player, index) in roster" :key="player.steam_id_64">
<div class="relative bg-white dark:bg-slate-800 rounded-lg shadow-md border border-gray-200 dark:border-slate-600 h-80 flex flex-col items-center justify-center p-4 transition hover:border-yrtv-400">
<div class="w-full h-full flex flex-col items-center">
<div class="relative w-32 h-32 mb-4">
<!-- Avatar Logic: Image or Initials -->
<template x-if="player.avatar_url">
<img :src="player.avatar_url" class="w-32 h-32 rounded-full object-cover border-4 border-yrtv-500 shadow-lg">
</template>
<template x-if="!player.avatar_url">
<div class="w-32 h-32 rounded-full bg-yrtv-100 flex items-center justify-center border-4 border-yrtv-500 shadow-lg text-yrtv-600 font-bold text-4xl">
<span x-text="(player.username || player.name || player.steam_id_64).substring(0, 2).toUpperCase()"></span>
</div>
</template>
</div>
<h4 class="text-lg font-bold text-gray-900 dark:text-white truncate w-full text-center" x-text="player.username || player.name || player.steam_id_64"></h4>
<div class="flex flex-wrap justify-center gap-1 mb-4 min-h-[1.5rem]">
<template x-for="tag in (player.tags || [])">
<span class="inline-flex items-center px-2 py-0.5 rounded text-xs font-medium bg-gray-100 text-gray-800 dark:bg-gray-700 dark:text-gray-300" x-text="tag"></span>
</template>
<template x-if="!player.tags || player.tags.length === 0">
<span class="text-xs text-gray-400 italic">No tags</span>
</template>
</div>
<!-- Stats Grid -->
<div class="grid grid-cols-2 gap-2 w-full text-center mb-auto">
<div class="bg-gray-50 dark:bg-slate-700 rounded p-1">
<div class="text-xs text-gray-400">Rating</div>
<div class="font-bold text-yrtv-600 dark:text-yrtv-400" x-text="(player.stats?.basic_avg_rating || 0).toFixed(2)"></div>
</div>
<div class="bg-gray-50 dark:bg-slate-700 rounded p-1">
<div class="text-xs text-gray-400">K/D</div>
<div class="font-bold" x-text="(player.stats?.basic_avg_kd || 0).toFixed(2)"></div>
</div>
</div>
<!-- Actions -->
<div class="flex space-x-2 mt-2">
<a :href="'/players/' + player.steam_id_64" class="text-yrtv-600 hover:text-yrtv-800 text-sm font-medium">Profile</a>
{% if session.get('is_admin') %}
<button @click="removePlayer(player.steam_id_64)" class="text-red-500 hover:text-red-700 text-sm font-medium">Release</button>
{% endif %}
</div>
</div>
</div>
</template>
<!-- Add Player Slot (Only for Admin) -->
{% if session.get('is_admin') %}
<div class="relative bg-gray-50 dark:bg-slate-800/50 rounded-lg shadow-sm border-2 border-dashed border-gray-300 dark:border-slate-600 h-80 flex flex-col items-center justify-center p-4 hover:border-yrtv-400 transition cursor-pointer" @click="showScoutModal = true">
<div class="w-16 h-16 rounded-full bg-white dark:bg-slate-700 flex items-center justify-center mb-3 group-hover:bg-yrtv-100 dark:group-hover:bg-slate-600 transition">
<svg class="w-8 h-8 text-gray-400 group-hover:text-yrtv-600" fill="none" stroke="currentColor" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 6v6m0 0v6m0-6h6m-6 0H6"></path></svg>
</div>
<span class="text-sm font-medium text-gray-500 dark:text-gray-400 group-hover:text-yrtv-600">Add Player</span>
</div>
{% endif %}
</div>
</div>
<!-- Bench / Extended Roster (Hidden as logic is merged into main grid) -->
<!-- The grid above now handles unlimited players, so we remove the separate Bench section to avoid duplication -->
<!-- Scout Modal -->
<div x-show="showScoutModal" class="fixed inset-0 z-10 overflow-y-auto" style="display: none;">
<div class="flex items-end justify-center min-h-screen pt-4 px-4 pb-20 text-center sm:block sm:p-0">
<div class="fixed inset-0 transition-opacity" aria-hidden="true" @click="showScoutModal = false">
<div class="absolute inset-0 bg-gray-500 opacity-75"></div>
</div>
<span class="hidden sm:inline-block sm:align-middle sm:h-screen" aria-hidden="true">&#8203;</span>
<div class="inline-block align-bottom bg-white dark:bg-slate-800 rounded-lg text-left overflow-hidden shadow-xl transform transition-all sm:my-8 sm:align-middle sm:max-w-lg w-full">
<div class="bg-white dark:bg-slate-800 px-4 pt-5 pb-4 sm:p-6 sm:pb-4">
<h3 class="text-lg leading-6 font-medium text-gray-900 dark:text-white mb-4">Scout New Player</h3>
<!-- Search Input -->
<div class="mt-2 relative rounded-md shadow-sm">
<input type="text" x-model="searchQuery" @input.debounce.300ms="searchPlayers()" placeholder="Search by name..." class="focus:ring-yrtv-500 focus:border-yrtv-500 block w-full pl-4 pr-12 sm:text-sm border-gray-300 dark:bg-slate-700 dark:border-slate-600 dark:text-white rounded-md h-12">
</div>
<!-- Results List -->
<div class="mt-4 max-h-60 overflow-y-auto">
<template x-if="searchResults.length === 0 && searchQuery.length > 1">
<p class="text-sm text-gray-500 text-center py-4">No players found.</p>
</template>
<ul class="divide-y divide-gray-200 dark:divide-slate-700">
<template x-for="player in searchResults" :key="player.steam_id">
<li class="py-3 flex items-center justify-between hover:bg-gray-50 dark:hover:bg-slate-700 px-2 rounded cursor-pointer">
<div class="flex items-center">
<img :src="player.avatar" class="h-10 w-10 rounded-full">
<div class="ml-3">
<p class="text-sm font-medium text-gray-900 dark:text-white" x-text="player.name"></p>
<p class="text-xs text-gray-500" x-text="player.matches + ' matches'"></p>
</div>
</div>
<button @click="signPlayer(player.steam_id)" class="inline-flex items-center px-3 py-1 border border-transparent text-xs font-medium rounded text-yrtv-700 bg-yrtv-100 hover:bg-yrtv-200 dark:bg-yrtv-700 dark:text-white dark:hover:bg-yrtv-600">
Sign
</button>
</li>
</template>
</ul>
</div>
</div>
<div class="bg-gray-50 dark:bg-slate-700 px-4 py-3 sm:px-6 sm:flex sm:flex-row-reverse">
<button type="button" @click="showScoutModal = false" class="mt-3 w-full inline-flex justify-center rounded-md border border-gray-300 shadow-sm px-4 py-2 bg-white text-base font-medium text-gray-700 hover:bg-gray-50 focus:outline-none sm:mt-0 sm:ml-3 sm:w-auto sm:text-sm dark:bg-slate-600 dark:text-white dark:border-slate-500">
Close
</button>
</div>
</div>
</div>
</div>
</div>
<script>
function clubhouse() {
return {
team: {},
roster: [],
currentSort: 'rating', // Default sort
showScoutModal: false,
searchQuery: '',
searchResults: [],
init() {
this.fetchRoster();
},
fetchRoster() {
fetch('/teams/api/roster')
.then(res => res.json())
.then(data => {
this.team = data.team;
this.roster = data.roster;
this.sortRoster(); // Apply default sort
});
},
sortBy(key) {
this.currentSort = key;
this.sortRoster();
},
sortRoster() {
if (!this.roster || this.roster.length === 0) return;
this.roster.sort((a, b) => {
let valA = 0, valB = 0;
if (this.currentSort === 'rating') {
valA = a.stats?.basic_avg_rating || 0;
valB = b.stats?.basic_avg_rating || 0;
} else if (this.currentSort === 'kd') {
valA = a.stats?.basic_avg_kd || 0;
valB = b.stats?.basic_avg_kd || 0;
} else if (this.currentSort === 'matches') {
// matches_played is usually on the player object now? or stats?
// Check API: it's not explicitly in 'stats', but search added it.
// Roster API usually doesn't attach matches_played unless we ask.
// Let's assume stats.total_matches or check object root.
// Looking at roster API: we attach match counts? No, only search.
// But we can use total_matches from stats.
valA = a.stats?.total_matches || 0;
valB = b.stats?.total_matches || 0;
}
return valB - valA; // Descending
});
},
searchPlayers() {
if (this.searchQuery.length < 2) {
this.searchResults = [];
return;
}
// Use encodeURIComponent for safety
const q = encodeURIComponent(this.searchQuery);
console.log(`Searching for: ${q}`); // Debug Log
fetch(`/teams/api/search?q=${q}&sort=matches`)
.then(res => {
console.log('Response status:', res.status);
const contentType = res.headers.get("content-type");
if (contentType && contentType.indexOf("application/json") !== -1) {
return res.json();
} else {
// Not JSON, probably HTML error page
return res.text().then(text => {
console.error("Non-JSON response:", text.substring(0, 500));
throw new Error("Server returned non-JSON response");
});
}
})
.then(data => {
console.log('Search results:', data); // Debug Log
this.searchResults = data;
})
.catch(err => console.error('Search error:', err));
},
signPlayer(steamId) {
fetch('/teams/api/roster', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ action: 'add', steam_id: steamId })
})
.then(res => res.json())
.then(data => {
this.showScoutModal = false;
this.searchQuery = '';
this.searchResults = [];
this.fetchRoster(); // Refresh
});
},
removePlayer(steamId) {
if(!confirm('Are you sure you want to release this player?')) return;
fetch('/teams/api/roster', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ action: 'remove', steam_id: steamId })
})
.then(res => res.json())
.then(data => {
this.fetchRoster();
});
}
}
}
</script>
{% endblock %}

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{% extends "base.html" %}
{% block content %}
<div class="max-w-2xl mx-auto bg-white dark:bg-slate-800 shadow rounded-lg p-6">
<h2 class="text-2xl font-bold text-gray-900 dark:text-white mb-6">新建战队阵容</h2>
<form action="{{ url_for('teams.create') }}" method="POST" class="space-y-6">
<div>
<label class="block text-sm font-medium text-gray-700 dark:text-gray-300">阵容名称</label>
<input type="text" name="name" required class="mt-1 block w-full border border-gray-300 rounded-md shadow-sm py-2 px-3 focus:outline-none focus:ring-yrtv-500 focus:border-yrtv-500 dark:bg-slate-700 dark:border-slate-600 dark:text-white">
</div>
<div>
<label class="block text-sm font-medium text-gray-700 dark:text-gray-300">描述</label>
<textarea name="description" rows="3" class="mt-1 block w-full border border-gray-300 rounded-md shadow-sm py-2 px-3 focus:outline-none focus:ring-yrtv-500 focus:border-yrtv-500 dark:bg-slate-700 dark:border-slate-600 dark:text-white"></textarea>
</div>
<div class="space-y-4" id="players-container">
<div class="flex justify-between items-center">
<label class="block text-sm font-medium text-gray-700 dark:text-gray-300">选择队员 (不限人数)</label>
<button type="button" onclick="addPlayerSelect()" class="text-sm text-yrtv-600 hover:text-yrtv-800 font-medium">+ 添加队员</button>
</div>
<!-- Template for JS -->
<div id="player-select-template" class="hidden">
<div class="flex gap-2 mb-2 player-row">
<select name="player_ids" class="block w-full border border-gray-300 rounded-md shadow-sm py-2 px-3 focus:outline-none focus:ring-yrtv-500 focus:border-yrtv-500 dark:bg-slate-700 dark:border-slate-600 dark:text-white">
<option value="">选择队员</option>
{% for p in players %}
<option value="{{ p.steam_id_64 }}">{{ p.username }} ({{ (p.rating or 0)|round(2) }})</option>
{% endfor %}
</select>
<button type="button" onclick="this.parentElement.remove()" class="text-red-500 hover:text-red-700 px-2">
&times;
</button>
</div>
</div>
<!-- Initial Selects -->
<div id="active-players">
{% for i in range(1, 6) %}
<div class="flex gap-2 mb-2 player-row">
<select name="player_ids" class="block w-full border border-gray-300 rounded-md shadow-sm py-2 px-3 focus:outline-none focus:ring-yrtv-500 focus:border-yrtv-500 dark:bg-slate-700 dark:border-slate-600 dark:text-white">
<option value="">(空缺) 队员 {{ i }}</option>
{% for p in players %}
<option value="{{ p.steam_id_64 }}">{{ p.username }} ({{ (p.rating or 0)|round(2) }})</option>
{% endfor %}
</select>
<button type="button" onclick="this.parentElement.remove()" class="text-red-500 hover:text-red-700 px-2">
&times;
</button>
</div>
{% endfor %}
</div>
</div>
<script>
function addPlayerSelect() {
const template = document.getElementById('player-select-template').firstElementChild.cloneNode(true);
document.getElementById('active-players').appendChild(template);
}
</script>
<div class="pt-4">
<button type="submit" class="w-full flex justify-center py-2 px-4 border border-transparent rounded-md shadow-sm text-sm font-medium text-white bg-yrtv-600 hover:bg-yrtv-700 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-yrtv-500">
创建阵容
</button>
</div>
</form>
</div>
{% endblock %}

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{% extends "base.html" %}
{% block content %}
<div class="space-y-6">
<!-- Header -->
<div class="bg-white dark:bg-slate-800 shadow rounded-lg p-6">
<h1 class="text-3xl font-bold text-gray-900 dark:text-white">{{ lineup.name }}</h1>
<p class="text-gray-500 mt-2">{{ lineup.description }}</p>
</div>
<!-- Players Grid -->
<div class="grid grid-cols-1 md:grid-cols-5 gap-4">
{% for p in players %}
<div class="bg-white dark:bg-slate-800 shadow rounded-lg p-4 flex flex-col items-center">
<img class="h-16 w-16 rounded-full mb-2" src="{{ p.avatar_url or 'https://via.placeholder.com/64' }}" alt="">
<a href="{{ url_for('players.detail', steam_id=p.steam_id_64) }}" class="text-sm font-medium text-gray-900 dark:text-white hover:text-yrtv-600 truncate w-full text-center">
{{ p.username }}
</a>
<span class="text-xs text-gray-500">Rating: {{ "%.2f"|format(p.rating if p.rating else 0) }}</span>
</div>
{% endfor %}
</div>
<!-- Aggregate Stats -->
<div class="bg-white dark:bg-slate-800 shadow rounded-lg p-6">
<h3 class="text-lg font-medium text-gray-900 dark:text-white mb-4">阵容综合能力</h3>
<div class="grid grid-cols-1 md:grid-cols-2 gap-8">
<div>
<dl class="grid grid-cols-1 gap-5 sm:grid-cols-2">
<div class="px-4 py-5 bg-gray-50 dark:bg-slate-700 shadow rounded-lg overflow-hidden sm:p-6">
<dt class="text-sm font-medium text-gray-500 dark:text-gray-400 truncate">平均 Rating</dt>
<dd class="mt-1 text-3xl font-semibold text-gray-900 dark:text-white">{{ "%.2f"|format(agg_stats.avg_rating or 0) }}</dd>
</div>
<div class="px-4 py-5 bg-gray-50 dark:bg-slate-700 shadow rounded-lg overflow-hidden sm:p-6">
<dt class="text-sm font-medium text-gray-500 dark:text-gray-400 truncate">平均 K/D</dt>
<dd class="mt-1 text-3xl font-semibold text-gray-900 dark:text-white">{{ "%.2f"|format(agg_stats.avg_kd or 0) }}</dd>
</div>
</dl>
</div>
<!-- Radar Chart -->
<div class="relative h-64">
<canvas id="teamRadarChart"></canvas>
</div>
</div>
</div>
<!-- Shared History -->
<div class="bg-white dark:bg-slate-800 shadow rounded-lg p-6">
<h3 class="text-lg font-medium text-gray-900 dark:text-white mb-4">共同经历 (Shared Matches)</h3>
<div class="overflow-x-auto">
<table class="min-w-full divide-y divide-gray-200 dark:divide-gray-700">
<thead class="bg-gray-50 dark:bg-slate-700">
<tr>
<th class="px-6 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-300 uppercase tracking-wider">Date</th>
<th class="px-6 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-300 uppercase tracking-wider">Map</th>
<th class="px-6 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-300 uppercase tracking-wider">Score</th>
<th class="px-6 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-300 uppercase tracking-wider">Link</th>
</tr>
</thead>
<tbody class="bg-white dark:bg-slate-800 divide-y divide-gray-200 dark:divide-gray-700">
{% for m in shared_matches %}
<tr>
<td class="px-6 py-4 whitespace-nowrap text-sm text-gray-500 dark:text-gray-400">{{ m.start_time }}</td>
<td class="px-6 py-4 whitespace-nowrap text-sm text-gray-900 dark:text-white">{{ m.map_name }}</td>
<td class="px-6 py-4 whitespace-nowrap text-sm text-gray-900 dark:text-white">{{ m.score_team1 }} : {{ m.score_team2 }}</td>
<td class="px-6 py-4 whitespace-nowrap text-sm font-medium">
<a href="{{ url_for('matches.detail', match_id=m.match_id) }}" class="text-yrtv-600 hover:text-yrtv-900">View</a>
</td>
</tr>
{% else %}
<tr>
<td colspan="4" class="px-6 py-4 text-center text-gray-500">No shared matches found for this lineup.</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
</div>
</div>
{% endblock %}
{% block scripts %}
<script>
document.addEventListener('DOMContentLoaded', function() {
const radarData = {{ radar_data|tojson }};
const ctx = document.getElementById('teamRadarChart').getContext('2d');
new Chart(ctx, {
type: 'radar',
data: {
labels: ['STA', 'BAT', 'HPS', 'PTL', 'SIDE', 'UTIL'],
datasets: [{
label: 'Team Average',
data: [
radarData.STA, radarData.BAT, radarData.HPS,
radarData.PTL, radarData.SIDE, radarData.UTIL
],
backgroundColor: 'rgba(124, 58, 237, 0.2)',
borderColor: 'rgba(124, 58, 237, 1)',
pointBackgroundColor: 'rgba(124, 58, 237, 1)',
}]
},
options: {
maintainAspectRatio: false,
scales: {
r: {
beginAtZero: true,
suggestedMax: 2.0
}
}
}
});
});
</script>
{% endblock %}

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{% extends "base.html" %}
{% block content %}
<div class="bg-white dark:bg-slate-800 shadow rounded-lg p-6">
<div class="flex justify-between items-center mb-6">
<h2 class="text-2xl font-bold text-gray-900 dark:text-white">战队阵容库</h2>
<a href="{{ url_for('teams.create') }}" class="px-4 py-2 bg-yrtv-600 text-white rounded hover:bg-yrtv-500">
新建阵容
</a>
</div>
<div class="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-6">
{% for lineup in lineups %}
<div class="border border-gray-200 dark:border-gray-700 rounded-lg p-4 hover:shadow-md transition">
<h3 class="text-lg font-bold text-gray-900 dark:text-white">{{ lineup.name }}</h3>
<p class="text-sm text-gray-500 mb-4">{{ lineup.description }}</p>
<div class="flex -space-x-2 overflow-hidden mb-4">
{% for p in lineup.players %}
<img class="inline-block h-8 w-8 rounded-full ring-2 ring-white dark:ring-slate-800"
src="{{ p.avatar_url or 'https://via.placeholder.com/32' }}"
alt="{{ p.username }}"
title="{{ p.username }}">
{% endfor %}
</div>
<a href="{{ url_for('teams.detail', lineup_id=lineup.id) }}" class="text-sm text-yrtv-600 hover:text-yrtv-800 font-medium">
查看分析 &rarr;
</a>
</div>
{% endfor %}
</div>
</div>
{% endblock %}

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{% extends "base.html" %}
{% block content %}
<div class="bg-white dark:bg-slate-800 shadow rounded-lg p-6">
<h2 class="text-2xl font-bold text-gray-900 dark:text-white mb-6">Edit Wiki Page</h2>
<form method="POST" class="space-y-6">
<div>
<label class="block text-sm font-medium text-gray-700 dark:text-gray-300">Page Path (Unique ID)</label>
<input type="text" disabled value="{{ page_path }}" class="mt-1 block w-full border border-gray-300 rounded-md shadow-sm py-2 px-3 bg-gray-100 dark:bg-slate-600 dark:text-white">
<p class="text-xs text-gray-500 mt-1">Path cannot be changed after creation (unless new).</p>
</div>
<div>
<label class="block text-sm font-medium text-gray-700 dark:text-gray-300">Title</label>
<input type="text" name="title" value="{{ page.title if page else '' }}" required class="mt-1 block w-full border border-gray-300 rounded-md shadow-sm py-2 px-3 dark:bg-slate-700 dark:text-white">
</div>
<div>
<label class="block text-sm font-medium text-gray-700 dark:text-gray-300">Content (Markdown)</label>
<textarea name="content" rows="15" class="mt-1 block w-full border border-gray-300 rounded-md shadow-sm py-2 px-3 font-mono text-sm dark:bg-slate-700 dark:text-white">{{ page.content if page else '' }}</textarea>
</div>
<div class="flex justify-end space-x-4">
<a href="{{ url_for('wiki.index') }}" class="px-4 py-2 border border-gray-300 rounded-md text-gray-700 hover:bg-gray-50">Cancel</a>
<button type="submit" class="px-4 py-2 bg-yrtv-600 text-white rounded-md hover:bg-yrtv-700">Save Page</button>
</div>
</form>
</div>
{% endblock %}

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{% extends "base.html" %}
{% block content %}
<div class="bg-white dark:bg-slate-800 shadow rounded-lg p-6">
<div class="flex justify-between items-center mb-6">
<h2 class="text-2xl font-bold text-gray-900 dark:text-white">知识库 (Wiki)</h2>
{% if session.get('is_admin') %}
<a href="{{ url_for('wiki.edit', page_path='new') }}" class="px-4 py-2 bg-yrtv-600 text-white rounded hover:bg-yrtv-500">New Page</a>
{% endif %}
</div>
<div class="space-y-2">
{% for page in pages %}
<a href="{{ url_for('wiki.view', page_path=page.path) }}" class="block p-4 border border-gray-200 dark:border-gray-700 rounded hover:bg-gray-50 dark:hover:bg-slate-700">
<div class="flex justify-between items-center">
<span class="text-lg font-medium text-yrtv-600">{{ page.title }}</span>
<span class="text-sm text-gray-500">{{ page.path }}</span>
</div>
</a>
{% else %}
<p class="text-gray-500">暂无文档。</p>
{% endfor %}
</div>
</div>
{% endblock %}

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{% extends "base.html" %}
{% block head %}
<script src="https://cdn.jsdelivr.net/npm/marked/marked.min.js"></script>
{% endblock %}
{% block content %}
<div class="bg-white dark:bg-slate-800 shadow rounded-lg p-6">
<div class="flex justify-between items-center mb-6 border-b pb-4 border-gray-200 dark:border-gray-700">
<div>
<h1 class="text-3xl font-bold text-gray-900 dark:text-white">{{ page.title }}</h1>
<p class="text-sm text-gray-500 mt-1">Path: {{ page.path }} | Updated: {{ page.updated_at }}</p>
</div>
{% if session.get('is_admin') %}
<a href="{{ url_for('wiki.edit', page_path=page.path) }}" class="px-4 py-2 bg-gray-200 text-gray-700 rounded hover:bg-gray-300">Edit</a>
{% endif %}
</div>
<div id="wiki-content" class="prose dark:prose-invert max-w-none">
<!-- Content will be rendered here -->
</div>
<!-- Hidden source for JS -->
<div id="raw-content" class="hidden">{{ page.content }}</div>
</div>
<script>
document.addEventListener('DOMContentLoaded', function() {
const rawContent = document.getElementById('raw-content').textContent;
document.getElementById('wiki-content').innerHTML = marked.parse(rawContent);
});
</script>
{% endblock %}

12
wsgi.py Normal file
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import sys
import os
# Ensure the project root is in sys.path
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
from web.app import create_app
app = create_app()
if __name__ == "__main__":
app.run()