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Author SHA1 Message Date
ae0a472bc0 简历写法~Update 2026-01-30 16:44:02 +08:00
e97086f55b 3.0.4: Update README 2026-01-30 16:09:27 +08:00
ba5bf14ee2 3.0.3: Cant fix team avg. removed. 2026-01-29 23:44:02 +08:00
3bb3d61c2e 3.0.2- rollback 2026-01-29 12:18:05 +08:00
17 changed files with 329 additions and 388 deletions

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@@ -14,7 +14,17 @@ pip install -r requirements.txt
- 可选的 demo 文件(`.zip/.dem` - 可选的 demo 文件(`.zip/.dem`
- L1A/L2/L3 分层数据库建模与校验 - L1A/L2/L3 分层数据库建模与校验
## Web 交互系统 (New in v0.5.0) ## v3.0.0 Release 更新要点
- **核心算法升级**: 严格确立 Active Roster (Lineup 1) 为战队平均数据计算基准,修复了雷达图与平均数据的计算偏差。
- **Clubhouse 增强**:
- 布局优化为 3 列网格。
- 新增 **OVR (Overall Score)** 显示,优先展示真实评分 (Real Rating),直观反映选手综合实力。
- **Tactics 系统**:
- 统一评分逻辑:全站优先采用 L3 `core_avg_rating2` (真实评分),智能回退至 `basic_avg_rating`
- Data Center 数据中心现在完整映射了 Utility、Trading 等高阶战术数据。
- **稳定性修复**: 修正了特征服务中的语法错误,增强了对缺失数据的鲁棒性处理。
## Web 交互系统 (Core)
基于 Flask + TailwindCSS + Alpine.js 构建的现代化 Web 应用。 基于 Flask + TailwindCSS + Alpine.js 构建的现代化 Web 应用。
### 核心功能模块 ### 核心功能模块
@@ -27,7 +37,7 @@ pip install -r requirements.txt
2. **Tactics Board (战术终端)** 2. **Tactics Board (战术终端)**
- **SPA 架构**: 基于 Alpine.js 的单页应用,无刷新切换四大功能区。 - **SPA 架构**: 基于 Alpine.js 的单页应用,无刷新切换四大功能区。
- **Board (战术板)**: 集成 Leaflet.js 的交互式地图,支持战术点位标记。 - **Board (战术板)**: 集成 Leaflet.js 的交互式地图,支持战术点位标记。
- **Data (数据中心)**: 实时查看全队近期数据表现。 - **Data (数据中心)**: 实时查看全队近期数据表现,集成 Utility/Trading 等高阶战术指标
- **Analysis (深度分析)**: - **Analysis (深度分析)**:
- **Chemistry**: 任意组合 (2-5人) 的共同比赛胜率与数据分析。 - **Chemistry**: 任意组合 (2-5人) 的共同比赛胜率与数据分析。
- **Depth**: 阵容深度与位置分析。 - **Depth**: 阵容深度与位置分析。
@@ -44,7 +54,7 @@ pip install -r requirements.txt
- 集成 Round-by-Round 经济与事件详情。 - 集成 Round-by-Round 经济与事件详情。
4. **Player Profile (玩家档案)** 4. **Player Profile (玩家档案)**
- 综合能力雷达图 (维数据)。 - 综合能力雷达图 (维数据: Aim, Clutch, Pistol, Defense, Util, Stability, Economy, Pace)。
- 近期 Rating/KD/ADR 趋势折线图。 - 近期 Rating/KD/ADR 趋势折线图。
- 详细的历史比赛记录(含 Party info 与 Result - 详细的历史比赛记录(含 Party info 与 Result
- 头像上传与管理。 - 头像上传与管理。

65
Resume_writing.md Normal file
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@@ -0,0 +1,65 @@
展示项目业务价值的核心是打造**「技术动作→数据成果→业务落地」的闭环链路**结合你CS2数据项目+数据分析岗的定位同时匹配“队长带领5人团队”的角色核心要做到**量化成果前置、技术与业务强绑定、个人贡献突出**以下是可直接落地的方法附专属你的CS2项目优化示例和通用模板
### 一、核心方法5招落地每招配CS2项目简历示例
#### 1. 成果前置+强量化抓牢HR8秒注意力
把**最核心的业务价值**放在项目概述首位,用**对比量化(提升/降低)+绝对值量化(数据量/规模)** 替代模糊描述,电竞/数据分析岗重点突出**核心业务指标、数据处理规模、效率/成本优化**三类数据。
**普通表述**带领团队搭建CS2数据平台处理了大量比赛数据提升了战队胜率
**优化表述**作为队长带领5人数据团队搭建CS2赛事全流程数据分析平台完成1年内300+场职业比赛、1600+玩家、数十万回合级数据的结构化处理,**推动战队ELO分层胜率从42%提升至55%+13个百分点**数据维护人力成本降低60%。
#### 2. 技术动作与业务价值强绑定,拒绝纯技术堆砌
数据分析岗最忌只说“用Python做数据处理”要明确**Python的具体高阶操作→带来的数据分析成果→最终落地的业务价值**,让技术成为业务价值的“桥梁”,而非孤立的技能。
**普通表述**用Python做了数据清洗和特征工程构建了玩家画像
**优化表述**通过PythonPandas/NumPy实现原始JSON赛事数据的**矢量化清洗与批处理转换**结合窗口函数完成200+维度玩家画像的高效计算,创新定义“压力表现”等战术指标,**为战队战术组提供精准的选手适配、站位优化数据支撑,成为胜率提升的核心数据依据**。
#### 3. STAR法则结构化让业务价值链路更清晰
围绕电竞行业**“经验驱动战术→缺乏精细化数据支撑”**的核心痛点搭建STAR框架**情境(S)讲行业/业务痛点,任务(T)定团队目标+个人职责,行动(A)做技术+数据动作,结果(R)出业务+效率双成果**,同时突出队长的**团队统筹能力**。
**CS2项目STAR落地示例**
- 情境(S)针对电竞行业战术决策依赖经验、传统K/D指标无法量化战术价值的痛点战队ELO分层胜率长期低于行业平均水平
- 任务(T)带领5人团队搭建从数据采集到可视化的全流程分析平台核心目标通过数据驱动战术优化提升战队胜率
- 行动(A):统筹团队分工(数据采集/特征工程/可视化制定Python代码规范主导设计L1-L3分层数仓开发Python多线程ETL自动化流水线
- 结果(R)战队ELO分层胜率提升13%300+场比赛数据实现实时入库数据查询效率提升至毫秒级团队开发效率提升40%。
#### 4. 多维度拆解业务价值,让成果更立体
单一的胜率提升不够有说服力,结合数据分析岗的**效率、成本、复用性**,从**核心业务指标(胜率)、数据效率(处理/查询速度)、运营成本(人力/时间)、成果复用性(模型/指标的落地)**四个维度拆解,贴合企业对数据“降本增效+业务赋能”的核心需求。
**CS2项目多维度价值示例**
- 业务效果ELO分层胜率42%→55%战术优化精准度提升80%
- 数据效率Python矢量化处理让1600+玩家全维度数据查询效率提升至毫秒级;
- 成本优化Python自动化ETL流水线让数据维护人力成本降低60%,赛事数据入库时间从小时级压缩至分钟级;
- 成果复用搭建的200+维度玩家特征模型被战队战术组复用,成为日常战术分析、选手选拔的标准模型。
#### 5. 嵌入行业专属术语,让专业度拉满
在描述中加入**电竞行业+数据分析岗**的专属术语让HR/业务方快速感知你对双领域的理解,避免“外行话”,核心术语精准即可,无需堆砌。
- 电竞行业ELO分层胜率、战术复盘、玩家协同效率、阵容适配、回合级数据
- 数据分析岗L1-L3分层数仓、特征工程、ETL自动化流水线、矢量化运算、玩家画像特征集市。
### 二、数据分析岗专属:「技术-业务」价值句式模板
直接套用来描述项目职责完美实现技术动作与业务价值的绑定适配你的CS2项目所有模块
1. 数据处理/ETL**通过Python+[Pandas/Playwright/多线程]完成[XX数据量]的[矢量化清洗/自动化抓取/批处理],实现[数据效率/成本]优化,保障[XX业务环节]的精准性/实时性**
2. 特征工程/建模:**基于Python+[NumPy/窗口函数]构建[XX维度]的[特征模型/用户画像],创新定义[XX高阶指标],量化[XX业务价值],为[XX业务决策]提供核心数据支撑**
3. 数仓/架构设计:**主导设计[XX架构]的数仓体系,通过[Python+XX技术]实现[多粒度数据]的关联存储,将[数据查询效率]提升X%,支撑[XX业务分析]的高效落地**
4. 团队管理(队长):**统筹X人团队分工制定[Python/代码]规范推动项目从0到1落地最终实现[核心业务指标]提升X%团队开发效率提升X%**
### 三、避坑指南4个最易踩的业务价值展示误区
1. ❌ 模糊表述:用“大幅提升、有效改善、处理大量数据”替代具体数字;✅ 必须用**百分比/绝对值/对比值**量化(如胜率+13%、300+场比赛、成本降60%
2. ❌ 技术堆砌只罗列“Python/Pandas/SQLite”不说技术的业务作用✅ 技术永远为业务服务,每提一个技术,必跟上**数据成果+业务价值**
3. ❌ 弱化个人贡献:用“参与、协助”描述,忽略队长的领导力;✅ 全程用**带领/主导/统筹/牵头**等强动词,明确个人在项目中的核心作用
4. ❌ 单一价值:只说核心业务指标(胜率),忽略效率/成本/复用性;✅ 多维度拆解,让企业看到你能为公司带来**“业务增长+降本增效”**的双重价值
### 四、你的CS2项目最终优化版整合所有方法可直接贴简历
#### 基于CS2赛事的垂直领域数据仓库与战术分析平台
**项目概述**作为队长带领5人数据团队针对电竞行业战术决策依赖经验、传统K/D指标无法量化战术价值的痛点基于Python生态搭建「数据采集-ETL清洗-特征挖掘-可视化」全流程CS2赛事分析平台完成1年内300+场职业比赛、1600+玩家、数十万回合级全量数据的结构化处理,**推动战队ELO分层胜率从42%提升至55%+13个百分点**数据维护人力成本降低60%,搭建的特征模型成为战队战术分析/选手选拔的标准工具。
**核心职责与成果**
1. **数仓架构设计Python全栈落地**主导设计L1(原始)-L2(星型模型)-L3(特征集市)分层数仓通过Python/Pandas实现非结构化JSON数据的矢量化清洗与批处理结合SQLite构建多粒度事实表/维度表,**实现1600+玩家数据毫秒级查询,为战术分析提供高效数据支撑**
2. **高阶特征工程(业务价值核心)**带领团队基于Python/NumPy搭建模块化特征计算引擎通过窗口函数完成200+维度玩家画像的高效计算,创新定义“压力表现/位置掌控”等战术指标,**量化传统指标无法反映的战术价值战术组基于此完成80%的站位/阵容优化调整**
3. **自动化ETL流水线降本增效**牵头开发Python+Playwright分布式爬虫结合多线程实现赛事数据抓取、校验、入库全流程自动化**将数据入库时间从小时级压缩至分钟级数据维护人力成本降低60%保障300+场比赛数据的实时性与完整性**
4. **数据驱动战术落地(闭环验证)**通过Python实现战队ELO分层胜率预测模型基于历史数据输出战术调整建议并落地**完成“数据处理-特征建模-战术优化-胜率提升”的全链路闭环**
5. **团队统筹管理(队长价值)**统筹5人团队分模块分工数据采集/特征工程/可视化制定Python代码规范与Git版本管控流程**将团队整体开发效率提升40%保障项目从0到1高效落地**。
**技能关键词**PythonPandas/NumPy/多线程/矢量化运算、SQLite、SQL、ETL自动化、数据仓库设计、特征工程、Playwright、Flask、团队管理、电竞赛事数据分析
### 五、高端项目启发:从电竞数据项目到企业级数据项目的业务价值思维
你的CS2项目已经具备企业级高端数据项目的核心雏形高端项目对**业务价值**的要求会更强调**「规模化、可复用、商业变现」**核心启发有3点
1. **从“单战队价值”到“行业规模化价值”**:企业级项目不仅服务单一业务方,而是能复用到整个行业/公司多业务线比如你的CS2特征模型可从单战队拓展至青训选手选拔、赛事直播数据可视化、电竞俱乐部数据中台搭建
2. **从“战术价值”到“商业价值”**:高端项目需将数据价值转化为**可量化的商业收益**,比如电竞数据平台可通过为赛事方/俱乐部提供付费数据分析服务、为品牌方提供选手粉丝画像实现商业变现企业中则是将数据成果转化为GMV提升、营收增长、获客成本降低
3. **从“人工落地”到“自动化决策”**:你的项目实现了“数据支撑战术决策”,高端项目会进一步实现**“数据自动化输出决策建议”**比如通过Python搭建实时战术推荐模型比赛中根据战局动态输出最优站位/道具使用建议,企业中则是智能推荐、自动化风控、精准营销等场景。

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@@ -239,7 +239,7 @@ def main(force_all: bool = False, workers: int = 1):
result["last_match_date"], result["last_match_date"],
) )
success_count += 1 success_count += 1
if processed_count % 4 == 0: if processed_count % 2 == 0:
conn_l3.commit() conn_l3.commit()
logger.info(f"Progress: {processed_count}/{total_players} ({success_count} success, {error_count} errors)") logger.info(f"Progress: {processed_count}/{total_players} ({success_count} success, {error_count} errors)")
else: else:
@@ -267,7 +267,7 @@ def main(force_all: bool = False, workers: int = 1):
continue continue
processed_count = idx processed_count = idx
if processed_count % 4 == 0: if processed_count % 2 == 0:
conn_l3.commit() conn_l3.commit()
logger.info(f"Progress: {processed_count}/{total_players} ({success_count} success, {error_count} errors)") logger.info(f"Progress: {processed_count}/{total_players} ({success_count} success, {error_count} errors)")

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@@ -1,63 +0,0 @@
import sqlite3
from pathlib import Path
def _connect(db_path: Path) -> sqlite3.Connection:
conn = sqlite3.connect(str(db_path))
conn.row_factory = sqlite3.Row
return conn
def _list_tables(conn: sqlite3.Connection) -> list[str]:
cur = conn.execute(
"SELECT name FROM sqlite_master WHERE type='table' AND name NOT LIKE 'sqlite_%' ORDER BY name"
)
return [r["name"] for r in cur.fetchall()]
def _table_columns(conn: sqlite3.Connection, table: str) -> list[tuple[int, str, str, int, str, int]]:
cur = conn.execute(f"PRAGMA table_info({table})")
rows = cur.fetchall()
return [(r[0], r[1], r[2], r[3], r[4], r[5]) for r in rows]
def inspect(db_path: Path, tables: list[str] | None = None) -> None:
print(f"\n=== {db_path} ===")
if not db_path.exists():
print("NOT FOUND")
return
conn = _connect(db_path)
try:
all_tables = _list_tables(conn)
print(f"tables={len(all_tables)}")
if tables is None:
tables = all_tables
for t in tables:
if t not in all_tables:
print(f"\n-- {t} (missing)")
continue
cols = _table_columns(conn, t)
print(f"\n-- {t} cols={len(cols)}")
for cid, name, ctype, notnull, dflt, pk in cols:
print(f"{cid:>3} {name:<40} {ctype:<12} notnull={notnull} pk={pk} dflt={dflt}")
finally:
conn.close()
if __name__ == "__main__":
base_dir = Path(__file__).resolve().parents[1]
l2 = base_dir / "database" / "L2" / "L2.db"
l3 = base_dir / "database" / "L3" / "L3.db"
web = base_dir / "database" / "Web" / "Web_App.sqlite"
inspect(
l3,
tables=[
"dm_player_features",
"dm_player_match_history",
"dm_player_map_stats",
"dm_player_weapon_stats",
],
)
inspect(web)
inspect(l2, tables=["dim_players", "fact_matches", "fact_match_players", "fact_match_rounds"])

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@@ -1,66 +0,0 @@
import requests
import sys
BASE_URL = "http://127.0.0.1:5000"
def test_route(route, description):
print(f"Testing {description} ({route})...", end=" ")
try:
response = requests.get(f"{BASE_URL}{route}")
if response.status_code == 200:
print("OK")
return True
else:
print(f"FAILED (Status: {response.status_code})")
# Print first 500 chars of response if error
print(response.text[:500])
return False
except requests.exceptions.ConnectionError:
print("FAILED (Connection Error - Is server running?)")
return False
except Exception as e:
print(f"FAILED ({e})")
return False
def main():
print("--- Smoke Test: Team Routes ---")
# 1. Clubhouse
if not test_route("/teams/", "Clubhouse Page"):
sys.exit(1)
# 2. Roster API
print("Testing Roster API...", end=" ")
try:
response = requests.get(f"{BASE_URL}/teams/api/roster")
if response.status_code == 200:
data = response.json()
if data.get('status') == 'success':
print(f"OK (Team: {data.get('team', {}).get('name')})")
# Check if roster has stats
roster = data.get('roster', [])
if roster:
p = roster[0]
# Check for L3 keys
if 'stats' in p and 'core_avg_rating' in p['stats']:
print(f" - Verified L3 Stats Key 'core_avg_rating' present: {p['stats']['core_avg_rating']}")
else:
print(f" - WARNING: L3 Stats Key 'core_avg_rating' MISSING in {p.get('stats', {}).keys()}")
else:
print(" - Roster is empty (Warning only)")
# Get Lineup ID for Detail Page Test
lineup_id = data.get('team', {}).get('id')
if lineup_id:
test_route(f"/teams/{lineup_id}", f"Team Detail Page (ID: {lineup_id})")
else:
print("FAILED (API returned error status)")
else:
print(f"FAILED (Status: {response.status_code})")
except Exception as e:
print(f"FAILED ({e})")
sys.exit(1)
if __name__ == "__main__":
main()

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@@ -1,50 +0,0 @@
import json
import sqlite3
from pathlib import Path
from urllib.request import urlopen, Request
def _get_first_steam_id(base_dir: Path) -> str:
conn = sqlite3.connect(str(base_dir / "database" / "L2" / "L2.db"))
try:
cur = conn.execute("SELECT steam_id_64 FROM dim_players WHERE steam_id_64 IS NOT NULL LIMIT 1")
row = cur.fetchone()
return str(row[0]) if row else ""
finally:
conn.close()
def _get(url: str) -> tuple[int, str]:
req = Request(url, headers={"User-Agent": "yrtv-smoke"})
with urlopen(req, timeout=10) as resp:
status = getattr(resp, "status", 200)
body = resp.read().decode("utf-8", errors="replace")
return status, body
if __name__ == "__main__":
base_dir = Path(__file__).resolve().parents[1]
steam_id = _get_first_steam_id(base_dir)
if not steam_id:
raise SystemExit("no steam_id in L2.dim_players")
urls = [
"http://127.0.0.1:5000/",
"http://127.0.0.1:5000/players/",
f"http://127.0.0.1:5000/players/{steam_id}",
f"http://127.0.0.1:5000/players/{steam_id}/charts_data",
"http://127.0.0.1:5000/matches/",
"http://127.0.0.1:5000/teams/",
"http://127.0.0.1:5000/teams/api/roster",
"http://127.0.0.1:5000/tactics/",
"http://127.0.0.1:5000/opponents/",
"http://127.0.0.1:5000/wiki/",
]
for u in urls:
status, body = _get(u)
print(f"{status} {u} len={len(body)}")
if u.endswith("/charts_data"):
obj = json.loads(body)
for k in ["trend", "radar", "radar_dist"]:
print(f" {k}: {'ok' if k in obj else 'missing'}")

View File

@@ -6,6 +6,7 @@ from web.database import execute_db, query_db
from web.config import Config from web.config import Config
from datetime import datetime from datetime import datetime
import os import os
import json
from werkzeug.utils import secure_filename from werkzeug.utils import secure_filename
bp = Blueprint('players', __name__, url_prefix='/players') bp = Blueprint('players', __name__, url_prefix='/players')
@@ -231,6 +232,41 @@ def charts_data(steam_id):
radar_data = {} radar_data = {}
radar_dist = FeatureService.get_roster_features_distribution(steam_id) radar_dist = FeatureService.get_roster_features_distribution(steam_id)
# Task 1: Strict Team Average Calculation
team_avg_radar = None
lineups = WebService.get_lineups()
if lineups:
target_lineup = None
try:
p_ids = [str(i) for i in json.loads(lineups[0].get("player_ids_json") or "[]")]
if str(steam_id) in p_ids:
target_lineup = p_ids
except:
target_lineup = None
if target_lineup:
# Calculate strict average for this lineup
team_sums = {
'score_aim': 0.0, 'score_defense': 0.0, 'score_utility': 0.0,
'score_clutch': 0.0, 'score_economy': 0.0, 'score_pace': 0.0,
'score_pistol': 0.0, 'score_stability': 0.0
}
member_count = 0
for member_id in target_lineup:
mf = FeatureService.get_player_features(member_id)
if mf:
member_count += 1
for k in team_sums:
team_sums[k] += float(mf.get(k) or 0.0)
if member_count > 0:
team_avg_radar = {k: v / member_count for k, v in team_sums.items()}
# Fallback: if calculated avg is all zeros (e.g. teammates have no stats),
# treat as None to trigger global fallback in frontend
if sum(team_avg_radar.values()) == 0:
team_avg_radar = None
if features: if features:
# Dimensions: AIM, DEFENSE, UTILITY, CLUTCH, ECONOMY, PACE (6 Dimensions) # Dimensions: AIM, DEFENSE, UTILITY, CLUTCH, ECONOMY, PACE (6 Dimensions)
# Use calculated scores (0-100 scale) # Use calculated scores (0-100 scale)
@@ -266,7 +302,8 @@ def charts_data(steam_id):
return jsonify({ return jsonify({
'trend': {'labels': trend_labels, 'values': trend_values}, 'trend': {'labels': trend_labels, 'values': trend_values},
'radar': radar_data, 'radar': radar_data,
'radar_dist': radar_dist 'radar_dist': radar_dist,
'team_avg_radar': team_avg_radar
}) })
# --- API for Comparison --- # --- API for Comparison ---
@@ -297,7 +334,6 @@ def api_batch_stats():
# 1. Radar Scores (Normalized 0-100) # 1. Radar Scores (Normalized 0-100)
# Use safe conversion with default 0 if None # Use safe conversion with default 0 if None
# Force 0.0 if value is 0 or None to ensure JSON compatibility
radar = { radar = {
'AIM': float(f.get('score_aim') or 0.0), 'AIM': float(f.get('score_aim') or 0.0),
'DEFENSE': float(f.get('score_defense') or 0.0), 'DEFENSE': float(f.get('score_defense') or 0.0),
@@ -310,16 +346,11 @@ def api_batch_stats():
} }
# 2. Basic Stats for Table # 2. Basic Stats for Table
rating_val = f.get('core_avg_rating2')
if rating_val is None:
rating_val = f.get('core_avg_rating')
if rating_val is None:
rating_val = f.get('basic_avg_rating')
basic = { basic = {
'rating': float(rating_val or 0), 'rating': float(f.get('basic_avg_rating') or 0),
'kd': float(f.get('core_avg_kd') or f.get('basic_avg_kd') or 0), 'kd': float(f.get('basic_avg_kd') or 0),
'adr': float(f.get('core_avg_adr') or f.get('basic_avg_adr') or 0), 'adr': float(f.get('basic_avg_adr') or 0),
'kast': float(f.get('core_avg_kast') or f.get('basic_avg_kast') or 0), 'kast': float(f.get('basic_avg_kast') or 0),
'hs_rate': float(f.get('basic_headshot_rate') or 0), 'hs_rate': float(f.get('basic_headshot_rate') or 0),
'fk_rate': float(f.get('basic_first_kill_rate') or 0), 'fk_rate': float(f.get('basic_first_kill_rate') or 0),
'matches': int(f.get('matches_played') or 0) 'matches': int(f.get('matches_played') or 0)
@@ -354,22 +385,22 @@ def api_batch_stats():
'first_kill_ct': float(f.get('side_first_kill_rate_ct') or 0), 'first_kill_ct': float(f.get('side_first_kill_rate_ct') or 0),
# Row 3 # Row 3
'first_death_t': float(f.get('side_first_death_rate_t') or 0), 'first_death_t': float(f.get('tac_fd_rate') or 0),
'first_death_ct': float(f.get('side_first_death_rate_ct') or 0), 'first_death_ct': float(f.get('tac_fd_rate') or 0),
'kast_t': float(f.get('side_kast_t') or 0), 'kast_t': float(f.get('side_kast_t') or 0),
'kast_ct': float(f.get('side_kast_ct') or 0), 'kast_ct': float(f.get('side_kast_ct') or 0),
# Row 4 # Row 4
'rws_t': float(f.get('side_rws_t') or 0), 'rws_t': float(f.get('core_avg_rws') or 0),
'rws_ct': float(f.get('side_rws_ct') or 0), 'rws_ct': float(f.get('core_avg_rws') or 0),
'multikill_t': float(f.get('side_multikill_rate_t') or 0), 'multikill_t': float(f.get('tac_multikill_rate') or 0),
'multikill_ct': float(f.get('side_multikill_rate_ct') or 0), 'multikill_ct': float(f.get('tac_multikill_rate') or 0),
# Row 5 # Row 5
'hs_t': float(f.get('side_headshot_rate_t') or 0), 'hs_t': float(f.get('core_hs_rate') or 0),
'hs_ct': float(f.get('side_headshot_rate_ct') or 0), 'hs_ct': float(f.get('core_hs_rate') or 0),
'obj_t': float(f.get('side_obj_t') or 0), 'obj_t': float(f.get('core_avg_plants') or 0),
'obj_ct': float(f.get('side_obj_ct') or 0) 'obj_ct': float(f.get('core_avg_defuses') or 0)
} }
stats.append({ stats.append({

View File

@@ -27,7 +27,6 @@ def api_analyze():
total_kd = 0 total_kd = 0
total_adr = 0 total_adr = 0
count = 0 count = 0
radar_vectors = []
for p in players: for p in players:
p_dict = dict(p) p_dict = dict(p)
@@ -38,25 +37,10 @@ def api_analyze():
player_data.append(p_dict) player_data.append(p_dict)
if stats: if stats:
rating_val = stats.get('core_avg_rating2') total_rating += stats.get('basic_avg_rating', 0) or 0
if rating_val is None: total_kd += stats.get('basic_avg_kd', 0) or 0
rating_val = stats.get('core_avg_rating') total_adr += stats.get('basic_avg_adr', 0) or 0
if rating_val is None:
rating_val = stats.get('basic_avg_rating')
total_rating += rating_val or 0
total_kd += stats.get('core_avg_kd', stats.get('basic_avg_kd', 0)) or 0
total_adr += stats.get('core_avg_adr', stats.get('basic_avg_adr', 0)) or 0
count += 1 count += 1
radar_vectors.append([
float(stats.get('score_aim') or 0),
float(stats.get('score_defense') or 0),
float(stats.get('score_utility') or 0),
float(stats.get('score_clutch') or 0),
float(stats.get('score_economy') or 0),
float(stats.get('score_pace') or 0),
float(stats.get('score_pistol') or 0),
float(stats.get('score_stability') or 0)
])
# 2. Shared Matches # 2. Shared Matches
shared_matches = StatsService.get_shared_matches(steam_ids) shared_matches = StatsService.get_shared_matches(steam_ids)
@@ -69,22 +53,40 @@ def api_analyze():
'adr': total_adr / count if count else 0 'adr': total_adr / count if count else 0
} }
chemistry = 0 # Calculate 8-Dimension Averages
if len(radar_vectors) >= 2: radar_keys = {
def cosine_sim(a, b): 'score_aim': 'AIM', 'score_defense': 'DEFENSE', 'score_utility': 'UTILITY',
dot = sum(x * y for x, y in zip(a, b)) 'score_clutch': 'CLUTCH', 'score_economy': 'ECONOMY', 'score_pace': 'PACE',
na = sum(x * x for x in a) ** 0.5 'score_pistol': 'PISTOL', 'score_stability': 'STABILITY'
nb = sum(y * y for y in b) ** 0.5 }
if na == 0 or nb == 0: radar_stats = {v: 0.0 for v in radar_keys.values()}
return 0
return dot / (na * nb)
sims = [] if count > 0:
for i in range(len(radar_vectors)): for p in player_data:
for j in range(i + 1, len(radar_vectors)): stats = p.get('stats', {})
sims.append(cosine_sim(radar_vectors[i], radar_vectors[j])) for k, v in radar_keys.items():
if sims: radar_stats[v] += float(stats.get(k) or 0.0)
chemistry = sum(sims) / len(sims) * 100
for k in radar_stats:
radar_stats[k] /= count
# Calculate Chemistry
# Formula: Base on shared matches and win rate
# Max Score = 100
# 50% weight on match count (Cap at 50 matches = 50 pts)
# 50% weight on win rate (100% WR = 50 pts)
avg_shared_count = 0
avg_shared_winrate = 0
if shared_matches:
avg_shared_count = len(shared_matches)
wins = sum(1 for m in shared_matches if m['is_win'])
avg_shared_winrate = wins / len(shared_matches)
chem_match_score = min(50, avg_shared_count) # 1 point per match, max 50
chem_win_score = avg_shared_winrate * 50
chemistry_score = chem_match_score + chem_win_score
# 4. Map Stats Calculation # 4. Map Stats Calculation
map_stats = {} # {map_name: {'count': 0, 'wins': 0}} map_stats = {} # {map_name: {'count': 0, 'wins': 0}}
@@ -117,9 +119,10 @@ def api_analyze():
'players': player_data, 'players': player_data,
'shared_matches': [dict(m) for m in shared_matches], 'shared_matches': [dict(m) for m in shared_matches],
'avg_stats': avg_stats, 'avg_stats': avg_stats,
'radar_stats': radar_stats,
'chemistry_score': chemistry_score,
'map_stats': map_stats_list, 'map_stats': map_stats_list,
'total_shared_matches': total_shared_matches, 'total_shared_matches': total_shared_matches
'chemistry': chemistry
}) })
# API: Save Board # API: Save Board

View File

@@ -78,12 +78,8 @@ class FeatureService:
} }
for legacy_key, l3_key in alias_map.items(): for legacy_key, l3_key in alias_map.items():
legacy_val = f.get(legacy_key) if legacy_key not in f or f.get(legacy_key) is None:
l3_val = f.get(l3_key) f[legacy_key] = f.get(l3_key)
if legacy_val is None and l3_val is not None:
f[legacy_key] = l3_val
elif l3_val is None and legacy_val is not None:
f[l3_key] = legacy_val
if f.get("matches_played") is None: if f.get("matches_played") is None:
f["matches_played"] = f.get("total_matches", 0) or 0 f["matches_played"] = f.get("total_matches", 0) or 0
@@ -170,34 +166,14 @@ class FeatureService:
lineups = WebService.get_lineups() lineups = WebService.get_lineups()
roster_ids: list[str] = [] roster_ids: list[str] = []
# Try to find a lineup containing this player
if lineups: if lineups:
for lineup in lineups:
try: try:
p_ids = [str(i) for i in json.loads(lineup.get("player_ids_json") or "[]")] p_ids = [str(i) for i in json.loads(lineups[0].get("player_ids_json") or "[]")]
if str(target_steam_id) in p_ids: if str(target_steam_id) in p_ids:
roster_ids = p_ids roster_ids = p_ids
break
except Exception:
continue
# If not found in any lineup, use the most recent lineup as a fallback context
if not roster_ids and lineups:
try:
roster_ids = [str(i) for i in json.loads(lineups[0].get("player_ids_json") or "[]")]
except Exception: except Exception:
roster_ids = [] roster_ids = []
# If still no roster (e.g. no lineups at all), fallback to a "Global Context" (Top 50 active players)
# This ensures we always have a distribution to compare against
if not roster_ids:
rows = query_db("l3", "SELECT steam_id_64 FROM dm_player_features ORDER BY last_match_date DESC LIMIT 50")
roster_ids = [str(r['steam_id_64']) for r in rows] if rows else []
# Ensure target player is in the list
if str(target_steam_id) not in roster_ids:
roster_ids.append(str(target_steam_id))
if not roster_ids: if not roster_ids:
return None return None

View File

@@ -733,19 +733,16 @@ class StatsService:
from web.services.feature_service import FeatureService from web.services.feature_service import FeatureService
import json import json
# 1. Get Active Roster IDs
lineups = WebService.get_lineups() lineups = WebService.get_lineups()
active_roster_ids = [] active_roster_ids = []
target_steam_id = str(target_steam_id)
if lineups: if lineups:
for lineup in lineups:
try: try:
raw_ids = json.loads(lineup.get('player_ids_json') or '[]') raw_ids = json.loads(lineups[0]['player_ids_json'])
roster_ids = [str(uid) for uid in raw_ids] active_roster_ids = [str(uid) for uid in raw_ids]
if target_steam_id in roster_ids: except:
active_roster_ids = roster_ids pass
break
except Exception:
continue
if not active_roster_ids: if not active_roster_ids:
return None return None
@@ -755,8 +752,11 @@ class StatsService:
return None return None
stats_map = {str(row["steam_id_64"]): FeatureService._normalize_features(dict(row)) for row in rows} stats_map = {str(row["steam_id_64"]): FeatureService._normalize_features(dict(row)) for row in rows}
target_steam_id = str(target_steam_id)
# If target not in map (e.g. no L3 data), try to add empty default
if target_steam_id not in stats_map: if target_steam_id not in stats_map:
return None stats_map[target_steam_id] = {}
metrics = [ metrics = [
# TIER 1: CORE # TIER 1: CORE

View File

@@ -40,15 +40,15 @@
<!-- Mini Stats --> <!-- Mini Stats -->
<div class="grid grid-cols-3 gap-x-4 gap-y-2 text-xs text-gray-600 dark:text-gray-300 mb-4 w-full text-center"> <div class="grid grid-cols-3 gap-x-4 gap-y-2 text-xs text-gray-600 dark:text-gray-300 mb-4 w-full text-center">
<div> <div>
<span class="block font-bold">{{ "%.2f"|format(player.core_avg_rating2 or player.core_avg_rating or 0) }}</span> <span class="block font-bold">{{ "%.2f"|format(player.core_avg_rating2|default(player.basic_avg_rating)|default(0)) }}</span>
<span class="text-gray-400">Rating</span> <span class="text-gray-400">Rating</span>
</div> </div>
<div> <div>
<span class="block font-bold">{{ "%.2f"|format(player.core_avg_kd or 0) }}</span> <span class="block font-bold">{{ "%.2f"|format(player.basic_avg_kd|default(0)) }}</span>
<span class="text-gray-400">K/D</span> <span class="text-gray-400">K/D</span>
</div> </div>
<div> <div>
<span class="block font-bold">{{ "%.1f"|format((player.core_avg_kast or 0) * 100) }}%</span> <span class="block font-bold">{{ "%.1f"|format((player.basic_avg_kast|default(0)) * 100) }}%</span>
<span class="text-gray-400">KAST</span> <span class="text-gray-400">KAST</span>
</div> </div>
</div> </div>

View File

@@ -869,6 +869,7 @@ document.addEventListener('DOMContentLoaded', function() {
// Prepare Distribution Data // Prepare Distribution Data
const dist = data.radar_dist || {}; const dist = data.radar_dist || {};
const hasDist = Object.keys(dist).length > 0;
const getDist = (key) => dist[key] || { rank: '?', avg: 0 }; const getDist = (key) => dist[key] || { rank: '?', avg: 0 };
// Map friendly names to keys // Map friendly names to keys
@@ -877,18 +878,18 @@ document.addEventListener('DOMContentLoaded', function() {
const rawLabels = ['枪法 (Aim)', '生存 (Defense)', '道具 (Utility)', '残局 (Clutch)', '经济 (Economy)', '节奏 (Pace)', '手枪 (Pistol)', '稳定 (Stability)']; const rawLabels = ['枪法 (Aim)', '生存 (Defense)', '道具 (Utility)', '残局 (Clutch)', '经济 (Economy)', '节奏 (Pace)', '手枪 (Pistol)', '稳定 (Stability)'];
const labels = rawLabels.map((l, i) => { const labels = rawLabels.map((l, i) => {
if (!hasDist) return l;
const k = keys[i]; const k = keys[i];
const d = getDist(k); const d = getDist(k);
return `${l} #${d.rank}`; return `${l} #${d.rank}`;
}); });
const teamAvgs = keys.map(k => getDist(k).avg); let teamAvgs;
if (data.team_avg_radar) {
teamAvgs = keys.map(k => data.team_avg_radar[k] || 0);
}
new Chart(ctxRadar, { const datasets = [{
type: 'radar',
data: {
labels: labels,
datasets: [{
label: 'Player', label: 'Player',
data: [ data: [
data.radar.AIM, data.radar.DEFENSE, data.radar.UTILITY, data.radar.AIM, data.radar.DEFENSE, data.radar.UTILITY,
@@ -902,16 +903,24 @@ document.addEventListener('DOMContentLoaded', function() {
pointBorderColor: '#fff', pointBorderColor: '#fff',
pointHoverBackgroundColor: '#fff', pointHoverBackgroundColor: '#fff',
pointHoverBorderColor: '#7c3aed' pointHoverBorderColor: '#7c3aed'
}, }];
{ if (teamAvgs) {
datasets.push({
label: 'Team Avg', label: 'Team Avg',
data: teamAvgs, data: teamAvgs,
backgroundColor: 'rgba(148, 163, 184, 0.2)', // Slate-400 backgroundColor: 'rgba(148, 163, 184, 0.2)',
borderColor: '#94a3b8', borderColor: '#94a3b8',
borderWidth: 2, borderWidth: 2,
pointRadius: 0, pointRadius: 0,
borderDash: [5, 5] borderDash: [5, 5]
}] });
}
new Chart(ctxRadar, {
type: 'radar',
data: {
labels: labels,
datasets: datasets
}, },
options: { options: {
plugins: { plugins: {

View File

@@ -338,10 +338,10 @@ function tacticsBoard() {
this.radarChart = new Chart(ctx, { this.radarChart = new Chart(ctx, {
type: 'radar', type: 'radar',
data: { data: {
labels: ['枪法', '生存', '道具', '残局', '经济', '节奏', '手枪', '稳定'], labels: ['RTG', 'K/D', 'KST', 'ADR', 'IMP', 'UTL'],
datasets: [{ datasets: [{
label: 'Avg', label: 'Avg',
data: [0, 0, 0, 0, 0, 0, 0, 0], data: [0, 0, 0, 0, 0, 0],
backgroundColor: 'rgba(139, 92, 246, 0.2)', backgroundColor: 'rgba(139, 92, 246, 0.2)',
borderColor: 'rgba(139, 92, 246, 1)', borderColor: 'rgba(139, 92, 246, 1)',
pointBackgroundColor: 'rgba(139, 92, 246, 1)', pointBackgroundColor: 'rgba(139, 92, 246, 1)',
@@ -354,7 +354,7 @@ function tacticsBoard() {
scales: { scales: {
r: { r: {
beginAtZero: true, beginAtZero: true,
max: 100, max: 1.5,
grid: { color: 'rgba(156, 163, 175, 0.1)' }, grid: { color: 'rgba(156, 163, 175, 0.1)' },
angleLines: { color: 'rgba(156, 163, 175, 0.1)' }, angleLines: { color: 'rgba(156, 163, 175, 0.1)' },
pointLabels: { font: { size: 9 } }, pointLabels: { font: { size: 9 } },
@@ -368,22 +368,20 @@ function tacticsBoard() {
updateRadar() { updateRadar() {
if (this.activePlayers.length === 0) { if (this.activePlayers.length === 0) {
this.radarChart.data.datasets[0].data = [0, 0, 0, 0, 0, 0, 0, 0]; this.radarChart.data.datasets[0].data = [0, 0, 0, 0, 0, 0];
this.radarChart.update(); this.radarChart.update();
return; return;
} }
let totals = [0, 0, 0, 0, 0, 0, 0, 0]; let totals = [0, 0, 0, 0, 0, 0];
this.activePlayers.forEach(p => { this.activePlayers.forEach(p => {
const s = p.stats || {}; const s = p.stats || {};
totals[0] += s.score_aim || 0; totals[0] += s.basic_avg_rating || 0;
totals[1] += s.score_defense || 0; totals[1] += s.basic_avg_kd || 0;
totals[2] += s.score_utility || 0; totals[2] += s.basic_avg_kast || 0;
totals[3] += s.score_clutch || 0; totals[3] += (s.basic_avg_adr || 0) / 100;
totals[4] += s.score_economy || 0; totals[4] += s.bat_avg_impact || 1.0;
totals[5] += s.score_pace || 0; totals[5] += s.util_usage_rate || 0.5;
totals[6] += s.score_pistol || 0;
totals[7] += s.score_stability || 0;
}); });
const count = this.activePlayers.length; const count = this.activePlayers.length;

View File

@@ -120,7 +120,7 @@
<span class="text-sm font-bold truncate w-full text-center dark:text-white mb-1" x-text="p.username || p.name"></span> <span class="text-sm font-bold truncate w-full text-center dark:text-white mb-1" x-text="p.username || p.name"></span>
<div class="px-2.5 py-1 bg-white dark:bg-slate-900 rounded-full text-xs text-gray-500 dark:text-gray-400 shadow-inner border border-gray-100 dark:border-slate-700"> <div class="px-2.5 py-1 bg-white dark:bg-slate-900 rounded-full text-xs text-gray-500 dark:text-gray-400 shadow-inner border border-gray-100 dark:border-slate-700">
Rating: <span class="font-bold text-yrtv-600" x-text="(p.stats?.core_avg_rating2 || p.stats?.core_avg_rating || p.stats?.basic_avg_rating || 0).toFixed(2)"></span> Rating: <span class="font-bold text-yrtv-600" x-text="((p.stats?.core_avg_rating2 || p.stats?.basic_avg_rating) || 0).toFixed(2)"></span>
</div> </div>
</div> </div>
</template> </template>
@@ -149,16 +149,19 @@
<h4 class="font-bold text-xl text-gray-900 dark:text-white flex items-center gap-2"> <h4 class="font-bold text-xl text-gray-900 dark:text-white flex items-center gap-2">
<span>📈</span> 综合评分 <span>📈</span> 综合评分
</h4> </h4>
<div class="flex items-baseline gap-6">
<div class="flex items-baseline gap-2"> <div class="flex items-baseline gap-2">
<span class="text-sm text-gray-500">Team Rating</span> <span class="text-sm text-gray-500">Team Rating</span>
<span class="text-4xl font-black text-yrtv-600 tracking-tight" x-text="analysisResult.avg_stats.rating.toFixed(2)"></span> <span class="text-4xl font-black text-yrtv-600 tracking-tight" x-text="analysisResult.avg_stats.rating.toFixed(2)"></span>
</div> </div>
<div class="flex items-baseline gap-2"> <div class="flex items-baseline gap-2">
<span class="text-sm text-gray-500">Chemistry</span> <span class="text-sm text-gray-500">Chemistry Score</span>
<span class="text-3xl font-black text-yrtv-600 tracking-tight" x-text="analysisResult.chemistry.toFixed(1)"></span> <span class="text-4xl font-black text-blue-600 tracking-tight" x-text="(analysisResult.chemistry_score || 0).toFixed(0)"></span>
</div> </div>
</div> </div>
<!-- Analysis Radar Chart -->
<div class="bg-gray-50 dark:bg-slate-700 p-4 rounded-xl border border-gray-100 dark:border-slate-600 h-[300px]">
<canvas id="analysisRadarChart"></canvas>
</div> </div>
<div class="grid grid-cols-3 gap-6 text-center"> <div class="grid grid-cols-3 gap-6 text-center">
@@ -342,6 +345,7 @@ function tacticsApp() {
// Analysis State // Analysis State
analysisLineup: [], analysisLineup: [],
analysisResult: null, analysisResult: null,
analysisChart: null,
debounceTimer: null, debounceTimer: null,
// Data Center State // Data Center State
@@ -416,7 +420,8 @@ function tacticsApp() {
steam_id_64: player.steam_id_64, steam_id_64: player.steam_id_64,
username: player.username || player.name, username: player.username || player.name,
name: player.name || player.username, name: player.name || player.username,
avatar_url: player.avatar_url avatar_url: player.avatar_url,
stats: player.stats || { basic_avg_rating: 0.0 } // Include stats for drag preview
}; };
event.dataTransfer.setData('text/plain', JSON.stringify(payload)); event.dataTransfer.setData('text/plain', JSON.stringify(payload));
event.dataTransfer.effectAllowed = 'copy'; event.dataTransfer.effectAllowed = 'copy';
@@ -532,10 +537,14 @@ function tacticsApp() {
// Unwrap proxy if needed // Unwrap proxy if needed
const rawData = JSON.parse(JSON.stringify(this.dataResult)); const rawData = JSON.parse(JSON.stringify(this.dataResult));
const radarKeys = ['AIM', 'DEFENSE', 'UTILITY', 'CLUTCH', 'ECONOMY', 'PACE', 'PISTOL', 'STABILITY'];
const datasets = rawData.map((p, idx) => { const datasets = rawData.map((p, idx) => {
const color = this.getPlayerColor(idx); const color = this.getPlayerColor(idx);
const d = radarKeys.map(k => (p.radar?.[k] || 0)); const d = [
p.radar.AIM || 0, p.radar.DEFENSE || 0, p.radar.UTILITY || 0,
p.radar.CLUTCH || 0, p.radar.ECONOMY || 0, p.radar.PACE || 0,
p.radar.PISTOL || 0, p.radar.STABILITY || 0
];
return { return {
label: p.username, label: p.username,
data: d, data: d,
@@ -546,49 +555,12 @@ function tacticsApp() {
}; };
}); });
const valuesByDim = radarKeys.map(() => []);
rawData.forEach(p => {
radarKeys.forEach((k, i) => {
valuesByDim[i].push(Number(p.radar?.[k] || 0));
});
});
const avgVals = valuesByDim.map(arr => arr.length ? arr.reduce((a, b) => a + b, 0) / arr.length : 0);
const minVals = valuesByDim.map(arr => arr.length ? Math.min(...arr) : 0);
const maxVals = valuesByDim.map(arr => arr.length ? Math.max(...arr) : 0);
datasets.push({
label: 'Avg',
data: avgVals,
borderColor: '#64748b',
backgroundColor: 'rgba(100, 116, 139, 0.08)',
borderWidth: 2,
pointRadius: 0
});
datasets.push({
label: 'Max',
data: maxVals,
borderColor: '#16a34a',
backgroundColor: 'rgba(22, 163, 74, 0.05)',
borderWidth: 1,
borderDash: [4, 3],
pointRadius: 0
});
datasets.push({
label: 'Min',
data: minVals,
borderColor: '#dc2626',
backgroundColor: 'rgba(220, 38, 38, 0.05)',
borderWidth: 1,
borderDash: [4, 3],
pointRadius: 0
});
// Recreate Chart with Profile-aligned config // Recreate Chart with Profile-aligned config
const ctx = canvas.getContext('2d'); const ctx = canvas.getContext('2d');
this.radarChart = new Chart(ctx, { this.radarChart = new Chart(ctx, {
type: 'radar', type: 'radar',
data: { data: {
labels: ['枪法 (Aim)', '生存 (Defense)', '道具 (Utility)', '残局 (Clutch)', '经济 (Economy)', '节奏 (Pace)', '手枪 (Pistol)', '稳定 (Stability)'], labels: ['AIM (枪法)', 'DEF (生存)', 'UTIL (道具)', 'CLUTCH (残局)', 'ECO (经济)', 'PACE (节奏)', 'PISTOL (手枪)', 'STA (稳定)'],
datasets: datasets datasets: datasets
}, },
options: { options: {
@@ -635,7 +607,7 @@ function tacticsApp() {
this.radarChart = new Chart(ctx, { this.radarChart = new Chart(ctx, {
type: 'radar', type: 'radar',
data: { data: {
labels: ['枪法 (Aim)', '生存 (Defense)', '道具 (Utility)', '残局 (Clutch)', '经济 (Economy)', '节奏 (Pace)', '手枪 (Pistol)', '稳定 (Stability)'], labels: ['AIM (枪法)', 'DEF (生存)', 'UTIL (道具)', 'CLUTCH (残局)', 'ECO (经济)', 'PACE (节奏)', 'PISTOL (手枪)', 'STA (稳定)'],
datasets: [] datasets: []
}, },
options: { options: {
@@ -699,6 +671,59 @@ function tacticsApp() {
.then(res => res.json()) .then(res => res.json())
.then(data => { .then(data => {
this.analysisResult = data; this.analysisResult = data;
this.$nextTick(() => {
this.updateAnalysisChart();
});
});
},
updateAnalysisChart() {
if (this.analysisChart) {
this.analysisChart.destroy();
this.analysisChart = null;
}
const canvas = document.getElementById('analysisRadarChart');
if (!canvas || !this.analysisResult || !this.analysisResult.radar_stats) return;
const stats = this.analysisResult.radar_stats;
const data = [
stats.AIM || 0, stats.DEFENSE || 0, stats.UTILITY || 0,
stats.CLUTCH || 0, stats.ECONOMY || 0, stats.PACE || 0,
stats.PISTOL || 0, stats.STABILITY || 0
];
const ctx = canvas.getContext('2d');
this.analysisChart = new Chart(ctx, {
type: 'radar',
data: {
labels: ['AIM (枪法)', 'DEF (生存)', 'UTIL (道具)', 'CLUTCH (残局)', 'ECO (经济)', 'PACE (节奏)', 'PISTOL (手枪)', 'STA (稳定)'],
datasets: [{
label: 'Team Average',
data: data,
backgroundColor: 'rgba(59, 130, 246, 0.2)',
borderColor: '#3b82f6',
borderWidth: 2,
pointRadius: 3
}]
},
options: {
maintainAspectRatio: false,
scales: {
r: {
min: 0, max: 100,
ticks: { display: false, stepSize: 20 },
pointLabels: {
font: { size: 11, weight: 'bold' },
color: (ctx) => document.documentElement.classList.contains('dark') ? '#cbd5e1' : '#374151'
},
grid: {
color: (ctx) => document.documentElement.classList.contains('dark') ? 'rgba(51, 65, 85, 0.5)' : 'rgba(229, 231, 235, 0.8)'
}
}
},
plugins: { legend: { display: false } }
}
}); });
}, },

View File

@@ -69,18 +69,18 @@
</div> </div>
<!-- Stats Grid --> <!-- Stats Grid -->
<div class="grid grid-cols-3 gap-2 w-full text-center mb-auto"> <div class="grid grid-cols-3 gap-1 w-full text-center mb-auto">
<div class="bg-gray-50 dark:bg-slate-700 rounded p-1"> <div class="bg-gray-50 dark:bg-slate-700 rounded p-1">
<div class="text-xs text-gray-400">Rating</div> <div class="text-[10px] text-gray-400">Rating</div>
<div class="font-bold text-yrtv-600 dark:text-yrtv-400" x-text="(player.stats?.core_avg_rating || 0).toFixed(2)"></div> <div class="font-bold text-yrtv-600 dark:text-yrtv-400 text-sm" x-text="(player.stats?.core_avg_rating2 || player.stats?.core_avg_rating || 0).toFixed(2)"></div>
</div> </div>
<div class="bg-gray-50 dark:bg-slate-700 rounded p-1"> <div class="bg-gray-50 dark:bg-slate-700 rounded p-1">
<div class="text-xs text-gray-400">K/D</div> <div class="text-[10px] text-gray-400">K/D</div>
<div class="font-bold" x-text="(player.stats?.core_avg_kd || 0).toFixed(2)"></div> <div class="font-bold text-sm" x-text="(player.stats?.core_avg_kd || 0).toFixed(2)"></div>
</div> </div>
<div class="bg-gray-50 dark:bg-slate-700 rounded p-1"> <div class="bg-gray-50 dark:bg-slate-700 rounded p-1">
<div class="text-xs text-gray-400">总评</div> <div class="text-[10px] text-gray-400">OVR</div>
<div class="font-bold" x-text="(player.stats?.score_overall || 0).toFixed(1)"></div> <div class="font-black text-sm text-yrtv-700 dark:text-yrtv-300" x-text="(player.stats?.score_overall || 0).toFixed(0)"></div>
</div> </div>
</div> </div>

View File

@@ -16,7 +16,10 @@
<a href="{{ url_for('players.detail', steam_id=p.steam_id_64) }}" class="text-sm font-medium text-gray-900 dark:text-white hover:text-yrtv-600 truncate w-full text-center"> <a href="{{ url_for('players.detail', steam_id=p.steam_id_64) }}" class="text-sm font-medium text-gray-900 dark:text-white hover:text-yrtv-600 truncate w-full text-center">
{{ p.username }} {{ p.username }}
</a> </a>
<span class="text-xs text-gray-500">Rating: {{ "%.2f"|format(p.rating if p.rating else 0) }}</span> <div class="flex gap-2 text-xs text-gray-500 mt-1">
<span>R: <span class="font-bold {{ 'text-green-600' if p.rating >= 1.1 else '' }}">{{ "%.2f"|format(p.rating if p.rating else 0) }}</span></span>
<span class="border-l border-gray-300 pl-2">OVR: <span class="font-bold text-yrtv-600">{{ p.stats.get('score_overall', 0)|int }}</span></span>
</div>
</div> </div>
{% endfor %} {% endfor %}
</div> </div>