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066a0ce719
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ba5bf14ee2
| Author | SHA1 | Date | |
|---|---|---|---|
| ba5bf14ee2 | |||
| 3bb3d61c2e |
Binary file not shown.
@@ -239,7 +239,7 @@ def main(force_all: bool = False, workers: int = 1):
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result["last_match_date"],
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)
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success_count += 1
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if processed_count % 4 == 0:
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if processed_count % 2 == 0:
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conn_l3.commit()
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logger.info(f"Progress: {processed_count}/{total_players} ({success_count} success, {error_count} errors)")
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else:
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@@ -267,7 +267,7 @@ def main(force_all: bool = False, workers: int = 1):
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continue
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processed_count = idx
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if processed_count % 4 == 0:
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if processed_count % 2 == 0:
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conn_l3.commit()
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logger.info(f"Progress: {processed_count}/{total_players} ({success_count} success, {error_count} errors)")
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@@ -6,6 +6,7 @@ from web.database import execute_db, query_db
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from web.config import Config
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from datetime import datetime
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import os
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import json
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from werkzeug.utils import secure_filename
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bp = Blueprint('players', __name__, url_prefix='/players')
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@@ -231,6 +232,41 @@ def charts_data(steam_id):
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radar_data = {}
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radar_dist = FeatureService.get_roster_features_distribution(steam_id)
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# Task 1: Strict Team Average Calculation
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team_avg_radar = None
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lineups = WebService.get_lineups()
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if lineups:
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target_lineup = None
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try:
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p_ids = [str(i) for i in json.loads(lineups[0].get("player_ids_json") or "[]")]
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if str(steam_id) in p_ids:
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target_lineup = p_ids
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except:
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target_lineup = None
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if target_lineup:
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# Calculate strict average for this lineup
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team_sums = {
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'score_aim': 0.0, 'score_defense': 0.0, 'score_utility': 0.0,
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'score_clutch': 0.0, 'score_economy': 0.0, 'score_pace': 0.0,
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'score_pistol': 0.0, 'score_stability': 0.0
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}
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member_count = 0
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for member_id in target_lineup:
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mf = FeatureService.get_player_features(member_id)
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if mf:
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member_count += 1
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for k in team_sums:
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team_sums[k] += float(mf.get(k) or 0.0)
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if member_count > 0:
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team_avg_radar = {k: v / member_count for k, v in team_sums.items()}
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# Fallback: if calculated avg is all zeros (e.g. teammates have no stats),
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# treat as None to trigger global fallback in frontend
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if sum(team_avg_radar.values()) == 0:
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team_avg_radar = None
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if features:
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# Dimensions: AIM, DEFENSE, UTILITY, CLUTCH, ECONOMY, PACE (6 Dimensions)
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# Use calculated scores (0-100 scale)
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@@ -266,7 +302,8 @@ def charts_data(steam_id):
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return jsonify({
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'trend': {'labels': trend_labels, 'values': trend_values},
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'radar': radar_data,
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'radar_dist': radar_dist
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'radar_dist': radar_dist,
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'team_avg_radar': team_avg_radar
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})
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# --- API for Comparison ---
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@@ -297,7 +334,6 @@ def api_batch_stats():
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# 1. Radar Scores (Normalized 0-100)
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# Use safe conversion with default 0 if None
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# Force 0.0 if value is 0 or None to ensure JSON compatibility
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radar = {
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'AIM': float(f.get('score_aim') or 0.0),
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'DEFENSE': float(f.get('score_defense') or 0.0),
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@@ -310,16 +346,11 @@ def api_batch_stats():
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}
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# 2. Basic Stats for Table
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rating_val = f.get('core_avg_rating2')
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if rating_val is None:
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rating_val = f.get('core_avg_rating')
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if rating_val is None:
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rating_val = f.get('basic_avg_rating')
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basic = {
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'rating': float(rating_val or 0),
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'kd': float(f.get('core_avg_kd') or f.get('basic_avg_kd') or 0),
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'adr': float(f.get('core_avg_adr') or f.get('basic_avg_adr') or 0),
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'kast': float(f.get('core_avg_kast') or f.get('basic_avg_kast') or 0),
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'rating': float(f.get('basic_avg_rating') or 0),
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'kd': float(f.get('basic_avg_kd') or 0),
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'adr': float(f.get('basic_avg_adr') or 0),
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'kast': float(f.get('basic_avg_kast') or 0),
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'hs_rate': float(f.get('basic_headshot_rate') or 0),
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'fk_rate': float(f.get('basic_first_kill_rate') or 0),
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'matches': int(f.get('matches_played') or 0)
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@@ -354,22 +385,22 @@ def api_batch_stats():
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'first_kill_ct': float(f.get('side_first_kill_rate_ct') or 0),
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# Row 3
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'first_death_t': float(f.get('side_first_death_rate_t') or 0),
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'first_death_ct': float(f.get('side_first_death_rate_ct') or 0),
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'first_death_t': float(f.get('tac_fd_rate') or 0),
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'first_death_ct': float(f.get('tac_fd_rate') or 0),
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'kast_t': float(f.get('side_kast_t') or 0),
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'kast_ct': float(f.get('side_kast_ct') or 0),
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# Row 4
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'rws_t': float(f.get('side_rws_t') or 0),
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'rws_ct': float(f.get('side_rws_ct') or 0),
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'multikill_t': float(f.get('side_multikill_rate_t') or 0),
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'multikill_ct': float(f.get('side_multikill_rate_ct') or 0),
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'rws_t': float(f.get('core_avg_rws') or 0),
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'rws_ct': float(f.get('core_avg_rws') or 0),
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'multikill_t': float(f.get('tac_multikill_rate') or 0),
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'multikill_ct': float(f.get('tac_multikill_rate') or 0),
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# Row 5
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'hs_t': float(f.get('side_headshot_rate_t') or 0),
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'hs_ct': float(f.get('side_headshot_rate_ct') or 0),
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'obj_t': float(f.get('side_obj_t') or 0),
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'obj_ct': float(f.get('side_obj_ct') or 0)
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'hs_t': float(f.get('core_hs_rate') or 0),
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'hs_ct': float(f.get('core_hs_rate') or 0),
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'obj_t': float(f.get('core_avg_plants') or 0),
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'obj_ct': float(f.get('core_avg_defuses') or 0)
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}
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stats.append({
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@@ -27,7 +27,6 @@ def api_analyze():
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total_kd = 0
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total_adr = 0
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count = 0
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radar_vectors = []
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for p in players:
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p_dict = dict(p)
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@@ -38,25 +37,10 @@ def api_analyze():
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player_data.append(p_dict)
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if stats:
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rating_val = stats.get('core_avg_rating2')
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if rating_val is None:
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rating_val = stats.get('core_avg_rating')
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if rating_val is None:
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rating_val = stats.get('basic_avg_rating')
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total_rating += rating_val or 0
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total_kd += stats.get('core_avg_kd', stats.get('basic_avg_kd', 0)) or 0
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total_adr += stats.get('core_avg_adr', stats.get('basic_avg_adr', 0)) or 0
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total_rating += stats.get('basic_avg_rating', 0) or 0
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total_kd += stats.get('basic_avg_kd', 0) or 0
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total_adr += stats.get('basic_avg_adr', 0) or 0
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count += 1
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radar_vectors.append([
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float(stats.get('score_aim') or 0),
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float(stats.get('score_defense') or 0),
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float(stats.get('score_utility') or 0),
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float(stats.get('score_clutch') or 0),
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float(stats.get('score_economy') or 0),
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float(stats.get('score_pace') or 0),
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float(stats.get('score_pistol') or 0),
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float(stats.get('score_stability') or 0)
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])
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# 2. Shared Matches
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shared_matches = StatsService.get_shared_matches(steam_ids)
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@@ -68,23 +52,41 @@ def api_analyze():
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'kd': total_kd / count if count else 0,
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'adr': total_adr / count if count else 0
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}
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# Calculate 8-Dimension Averages
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radar_keys = {
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'score_aim': 'AIM', 'score_defense': 'DEFENSE', 'score_utility': 'UTILITY',
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'score_clutch': 'CLUTCH', 'score_economy': 'ECONOMY', 'score_pace': 'PACE',
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'score_pistol': 'PISTOL', 'score_stability': 'STABILITY'
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}
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radar_stats = {v: 0.0 for v in radar_keys.values()}
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if count > 0:
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for p in player_data:
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stats = p.get('stats', {})
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for k, v in radar_keys.items():
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radar_stats[v] += float(stats.get(k) or 0.0)
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for k in radar_stats:
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radar_stats[k] /= count
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chemistry = 0
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if len(radar_vectors) >= 2:
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def cosine_sim(a, b):
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dot = sum(x * y for x, y in zip(a, b))
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na = sum(x * x for x in a) ** 0.5
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nb = sum(y * y for y in b) ** 0.5
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if na == 0 or nb == 0:
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return 0
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return dot / (na * nb)
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sims = []
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for i in range(len(radar_vectors)):
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for j in range(i + 1, len(radar_vectors)):
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sims.append(cosine_sim(radar_vectors[i], radar_vectors[j]))
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if sims:
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chemistry = sum(sims) / len(sims) * 100
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# Calculate Chemistry
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# Formula: Base on shared matches and win rate
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# Max Score = 100
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# 50% weight on match count (Cap at 50 matches = 50 pts)
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# 50% weight on win rate (100% WR = 50 pts)
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avg_shared_count = 0
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avg_shared_winrate = 0
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if shared_matches:
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avg_shared_count = len(shared_matches)
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wins = sum(1 for m in shared_matches if m['is_win'])
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avg_shared_winrate = wins / len(shared_matches)
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chem_match_score = min(50, avg_shared_count) # 1 point per match, max 50
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chem_win_score = avg_shared_winrate * 50
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chemistry_score = chem_match_score + chem_win_score
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# 4. Map Stats Calculation
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map_stats = {} # {map_name: {'count': 0, 'wins': 0}}
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@@ -117,9 +119,10 @@ def api_analyze():
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'players': player_data,
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'shared_matches': [dict(m) for m in shared_matches],
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'avg_stats': avg_stats,
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'radar_stats': radar_stats,
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'chemistry_score': chemistry_score,
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'map_stats': map_stats_list,
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'total_shared_matches': total_shared_matches,
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'chemistry': chemistry
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'total_shared_matches': total_shared_matches
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})
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# API: Save Board
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@@ -78,12 +78,8 @@ class FeatureService:
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}
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for legacy_key, l3_key in alias_map.items():
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legacy_val = f.get(legacy_key)
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l3_val = f.get(l3_key)
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if legacy_val is None and l3_val is not None:
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f[legacy_key] = l3_val
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elif l3_val is None and legacy_val is not None:
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f[l3_key] = legacy_val
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if legacy_key not in f or f.get(legacy_key) is None:
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f[legacy_key] = f.get(l3_key)
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if f.get("matches_played") is None:
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f["matches_played"] = f.get("total_matches", 0) or 0
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@@ -170,33 +166,13 @@ class FeatureService:
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lineups = WebService.get_lineups()
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roster_ids: list[str] = []
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# Try to find a lineup containing this player
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if lineups:
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for lineup in lineups:
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try:
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p_ids = [str(i) for i in json.loads(lineup.get("player_ids_json") or "[]")]
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if str(target_steam_id) in p_ids:
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roster_ids = p_ids
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break
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except Exception:
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continue
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# If not found in any lineup, use the most recent lineup as a fallback context
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if not roster_ids and lineups:
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try:
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roster_ids = [str(i) for i in json.loads(lineups[0].get("player_ids_json") or "[]")]
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except Exception:
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roster_ids = []
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# If still no roster (e.g. no lineups at all), fallback to a "Global Context" (Top 50 active players)
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# This ensures we always have a distribution to compare against
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if not roster_ids:
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rows = query_db("l3", "SELECT steam_id_64 FROM dm_player_features ORDER BY last_match_date DESC LIMIT 50")
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roster_ids = [str(r['steam_id_64']) for r in rows] if rows else []
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# Ensure target player is in the list
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if str(target_steam_id) not in roster_ids:
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roster_ids.append(str(target_steam_id))
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try:
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p_ids = [str(i) for i in json.loads(lineups[0].get("player_ids_json") or "[]")]
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if str(target_steam_id) in p_ids:
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roster_ids = p_ids
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except Exception:
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roster_ids = []
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if not roster_ids:
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return None
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@@ -733,19 +733,16 @@ class StatsService:
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from web.services.feature_service import FeatureService
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import json
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# 1. Get Active Roster IDs
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lineups = WebService.get_lineups()
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active_roster_ids = []
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target_steam_id = str(target_steam_id)
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if lineups:
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for lineup in lineups:
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try:
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raw_ids = json.loads(lineup.get('player_ids_json') or '[]')
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roster_ids = [str(uid) for uid in raw_ids]
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if target_steam_id in roster_ids:
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active_roster_ids = roster_ids
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break
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except Exception:
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continue
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try:
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raw_ids = json.loads(lineups[0]['player_ids_json'])
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active_roster_ids = [str(uid) for uid in raw_ids]
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except:
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pass
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if not active_roster_ids:
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return None
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@@ -755,8 +752,11 @@ class StatsService:
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return None
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stats_map = {str(row["steam_id_64"]): FeatureService._normalize_features(dict(row)) for row in rows}
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target_steam_id = str(target_steam_id)
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# If target not in map (e.g. no L3 data), try to add empty default
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if target_steam_id not in stats_map:
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return None
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stats_map[target_steam_id] = {}
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metrics = [
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# TIER 1: CORE
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@@ -40,15 +40,15 @@
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<!-- Mini Stats -->
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<div class="grid grid-cols-3 gap-x-4 gap-y-2 text-xs text-gray-600 dark:text-gray-300 mb-4 w-full text-center">
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<div>
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<span class="block font-bold">{{ "%.2f"|format(player.core_avg_rating2 or player.core_avg_rating or 0) }}</span>
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<span class="block font-bold">{{ "%.2f"|format(player.core_avg_rating2|default(player.basic_avg_rating)|default(0)) }}</span>
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<span class="text-gray-400">Rating</span>
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</div>
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<div>
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<span class="block font-bold">{{ "%.2f"|format(player.core_avg_kd or 0) }}</span>
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<span class="block font-bold">{{ "%.2f"|format(player.basic_avg_kd|default(0)) }}</span>
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<span class="text-gray-400">K/D</span>
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</div>
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<div>
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<span class="block font-bold">{{ "%.1f"|format((player.core_avg_kast or 0) * 100) }}%</span>
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<span class="block font-bold">{{ "%.1f"|format((player.basic_avg_kast|default(0)) * 100) }}%</span>
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<span class="text-gray-400">KAST</span>
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</div>
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</div>
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@@ -869,6 +869,7 @@ document.addEventListener('DOMContentLoaded', function() {
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|
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// Prepare Distribution Data
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const dist = data.radar_dist || {};
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const hasDist = Object.keys(dist).length > 0;
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const getDist = (key) => dist[key] || { rank: '?', avg: 0 };
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|
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// Map friendly names to keys
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@@ -877,41 +878,49 @@ document.addEventListener('DOMContentLoaded', function() {
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const rawLabels = ['枪法 (Aim)', '生存 (Defense)', '道具 (Utility)', '残局 (Clutch)', '经济 (Economy)', '节奏 (Pace)', '手枪 (Pistol)', '稳定 (Stability)'];
|
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|
||||
const labels = rawLabels.map((l, i) => {
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if (!hasDist) return l;
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const k = keys[i];
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const d = getDist(k);
|
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return `${l} #${d.rank}`;
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||||
});
|
||||
|
||||
const teamAvgs = keys.map(k => getDist(k).avg);
|
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let teamAvgs;
|
||||
if (data.team_avg_radar) {
|
||||
teamAvgs = keys.map(k => data.team_avg_radar[k] || 0);
|
||||
}
|
||||
|
||||
const datasets = [{
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label: 'Player',
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data: [
|
||||
data.radar.AIM, data.radar.DEFENSE, data.radar.UTILITY,
|
||||
data.radar.CLUTCH, data.radar.ECONOMY, data.radar.PACE,
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data.radar.PISTOL, data.radar.STABILITY
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||||
],
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backgroundColor: 'rgba(124, 58, 237, 0.2)',
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borderColor: '#7c3aed',
|
||||
borderWidth: 2,
|
||||
pointBackgroundColor: '#7c3aed',
|
||||
pointBorderColor: '#fff',
|
||||
pointHoverBackgroundColor: '#fff',
|
||||
pointHoverBorderColor: '#7c3aed'
|
||||
}];
|
||||
if (teamAvgs) {
|
||||
datasets.push({
|
||||
label: 'Team Avg',
|
||||
data: teamAvgs,
|
||||
backgroundColor: 'rgba(148, 163, 184, 0.2)',
|
||||
borderColor: '#94a3b8',
|
||||
borderWidth: 2,
|
||||
pointRadius: 0,
|
||||
borderDash: [5, 5]
|
||||
});
|
||||
}
|
||||
|
||||
new Chart(ctxRadar, {
|
||||
type: 'radar',
|
||||
data: {
|
||||
labels: labels,
|
||||
datasets: [{
|
||||
label: 'Player',
|
||||
data: [
|
||||
data.radar.AIM, data.radar.DEFENSE, data.radar.UTILITY,
|
||||
data.radar.CLUTCH, data.radar.ECONOMY, data.radar.PACE,
|
||||
data.radar.PISTOL, data.radar.STABILITY
|
||||
],
|
||||
backgroundColor: 'rgba(124, 58, 237, 0.2)',
|
||||
borderColor: '#7c3aed',
|
||||
borderWidth: 2,
|
||||
pointBackgroundColor: '#7c3aed',
|
||||
pointBorderColor: '#fff',
|
||||
pointHoverBackgroundColor: '#fff',
|
||||
pointHoverBorderColor: '#7c3aed'
|
||||
},
|
||||
{
|
||||
label: 'Team Avg',
|
||||
data: teamAvgs,
|
||||
backgroundColor: 'rgba(148, 163, 184, 0.2)', // Slate-400
|
||||
borderColor: '#94a3b8',
|
||||
borderWidth: 2,
|
||||
pointRadius: 0,
|
||||
borderDash: [5, 5]
|
||||
}]
|
||||
datasets: datasets
|
||||
},
|
||||
options: {
|
||||
plugins: {
|
||||
|
||||
@@ -338,10 +338,10 @@ function tacticsBoard() {
|
||||
this.radarChart = new Chart(ctx, {
|
||||
type: 'radar',
|
||||
data: {
|
||||
labels: ['枪法', '生存', '道具', '残局', '经济', '节奏', '手枪', '稳定'],
|
||||
labels: ['RTG', 'K/D', 'KST', 'ADR', 'IMP', 'UTL'],
|
||||
datasets: [{
|
||||
label: 'Avg',
|
||||
data: [0, 0, 0, 0, 0, 0, 0, 0],
|
||||
data: [0, 0, 0, 0, 0, 0],
|
||||
backgroundColor: 'rgba(139, 92, 246, 0.2)',
|
||||
borderColor: 'rgba(139, 92, 246, 1)',
|
||||
pointBackgroundColor: 'rgba(139, 92, 246, 1)',
|
||||
@@ -354,7 +354,7 @@ function tacticsBoard() {
|
||||
scales: {
|
||||
r: {
|
||||
beginAtZero: true,
|
||||
max: 100,
|
||||
max: 1.5,
|
||||
grid: { color: 'rgba(156, 163, 175, 0.1)' },
|
||||
angleLines: { color: 'rgba(156, 163, 175, 0.1)' },
|
||||
pointLabels: { font: { size: 9 } },
|
||||
@@ -368,22 +368,20 @@ function tacticsBoard() {
|
||||
|
||||
updateRadar() {
|
||||
if (this.activePlayers.length === 0) {
|
||||
this.radarChart.data.datasets[0].data = [0, 0, 0, 0, 0, 0, 0, 0];
|
||||
this.radarChart.data.datasets[0].data = [0, 0, 0, 0, 0, 0];
|
||||
this.radarChart.update();
|
||||
return;
|
||||
}
|
||||
|
||||
let totals = [0, 0, 0, 0, 0, 0, 0, 0];
|
||||
let totals = [0, 0, 0, 0, 0, 0];
|
||||
this.activePlayers.forEach(p => {
|
||||
const s = p.stats || {};
|
||||
totals[0] += s.score_aim || 0;
|
||||
totals[1] += s.score_defense || 0;
|
||||
totals[2] += s.score_utility || 0;
|
||||
totals[3] += s.score_clutch || 0;
|
||||
totals[4] += s.score_economy || 0;
|
||||
totals[5] += s.score_pace || 0;
|
||||
totals[6] += s.score_pistol || 0;
|
||||
totals[7] += s.score_stability || 0;
|
||||
totals[0] += s.basic_avg_rating || 0;
|
||||
totals[1] += s.basic_avg_kd || 0;
|
||||
totals[2] += s.basic_avg_kast || 0;
|
||||
totals[3] += (s.basic_avg_adr || 0) / 100;
|
||||
totals[4] += s.bat_avg_impact || 1.0;
|
||||
totals[5] += s.util_usage_rate || 0.5;
|
||||
});
|
||||
|
||||
const count = this.activePlayers.length;
|
||||
@@ -395,4 +393,4 @@ function tacticsBoard() {
|
||||
}
|
||||
}
|
||||
</script>
|
||||
{% endblock %}
|
||||
{% endblock %}
|
||||
@@ -120,7 +120,7 @@
|
||||
|
||||
<span class="text-sm font-bold truncate w-full text-center dark:text-white mb-1" x-text="p.username || p.name"></span>
|
||||
<div class="px-2.5 py-1 bg-white dark:bg-slate-900 rounded-full text-xs text-gray-500 dark:text-gray-400 shadow-inner border border-gray-100 dark:border-slate-700">
|
||||
Rating: <span class="font-bold text-yrtv-600" x-text="(p.stats?.core_avg_rating2 || p.stats?.core_avg_rating || p.stats?.basic_avg_rating || 0).toFixed(2)"></span>
|
||||
Rating: <span class="font-bold text-yrtv-600" x-text="((p.stats?.core_avg_rating2 || p.stats?.basic_avg_rating) || 0).toFixed(2)"></span>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
@@ -149,16 +149,19 @@
|
||||
<h4 class="font-bold text-xl text-gray-900 dark:text-white flex items-center gap-2">
|
||||
<span>📈</span> 综合评分
|
||||
</h4>
|
||||
<div class="flex items-baseline gap-6">
|
||||
<div class="flex items-baseline gap-2">
|
||||
<span class="text-sm text-gray-500">Team Rating</span>
|
||||
<span class="text-4xl font-black text-yrtv-600 tracking-tight" x-text="analysisResult.avg_stats.rating.toFixed(2)"></span>
|
||||
</div>
|
||||
<div class="flex items-baseline gap-2">
|
||||
<span class="text-sm text-gray-500">Chemistry</span>
|
||||
<span class="text-3xl font-black text-yrtv-600 tracking-tight" x-text="analysisResult.chemistry.toFixed(1)"></span>
|
||||
</div>
|
||||
<div class="flex items-baseline gap-2">
|
||||
<span class="text-sm text-gray-500">Team Rating</span>
|
||||
<span class="text-4xl font-black text-yrtv-600 tracking-tight" x-text="analysisResult.avg_stats.rating.toFixed(2)"></span>
|
||||
</div>
|
||||
<div class="flex items-baseline gap-2">
|
||||
<span class="text-sm text-gray-500">Chemistry Score</span>
|
||||
<span class="text-4xl font-black text-blue-600 tracking-tight" x-text="(analysisResult.chemistry_score || 0).toFixed(0)"></span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Analysis Radar Chart -->
|
||||
<div class="bg-gray-50 dark:bg-slate-700 p-4 rounded-xl border border-gray-100 dark:border-slate-600 h-[300px]">
|
||||
<canvas id="analysisRadarChart"></canvas>
|
||||
</div>
|
||||
|
||||
<div class="grid grid-cols-3 gap-6 text-center">
|
||||
@@ -342,6 +345,7 @@ function tacticsApp() {
|
||||
// Analysis State
|
||||
analysisLineup: [],
|
||||
analysisResult: null,
|
||||
analysisChart: null,
|
||||
debounceTimer: null,
|
||||
|
||||
// Data Center State
|
||||
@@ -416,7 +420,8 @@ function tacticsApp() {
|
||||
steam_id_64: player.steam_id_64,
|
||||
username: player.username || player.name,
|
||||
name: player.name || player.username,
|
||||
avatar_url: player.avatar_url
|
||||
avatar_url: player.avatar_url,
|
||||
stats: player.stats || { basic_avg_rating: 0.0 } // Include stats for drag preview
|
||||
};
|
||||
event.dataTransfer.setData('text/plain', JSON.stringify(payload));
|
||||
event.dataTransfer.effectAllowed = 'copy';
|
||||
@@ -532,10 +537,14 @@ function tacticsApp() {
|
||||
// Unwrap proxy if needed
|
||||
const rawData = JSON.parse(JSON.stringify(this.dataResult));
|
||||
|
||||
const radarKeys = ['AIM', 'DEFENSE', 'UTILITY', 'CLUTCH', 'ECONOMY', 'PACE', 'PISTOL', 'STABILITY'];
|
||||
const datasets = rawData.map((p, idx) => {
|
||||
const color = this.getPlayerColor(idx);
|
||||
const d = radarKeys.map(k => (p.radar?.[k] || 0));
|
||||
const d = [
|
||||
p.radar.AIM || 0, p.radar.DEFENSE || 0, p.radar.UTILITY || 0,
|
||||
p.radar.CLUTCH || 0, p.radar.ECONOMY || 0, p.radar.PACE || 0,
|
||||
p.radar.PISTOL || 0, p.radar.STABILITY || 0
|
||||
];
|
||||
|
||||
return {
|
||||
label: p.username,
|
||||
data: d,
|
||||
@@ -546,49 +555,12 @@ function tacticsApp() {
|
||||
};
|
||||
});
|
||||
|
||||
const valuesByDim = radarKeys.map(() => []);
|
||||
rawData.forEach(p => {
|
||||
radarKeys.forEach((k, i) => {
|
||||
valuesByDim[i].push(Number(p.radar?.[k] || 0));
|
||||
});
|
||||
});
|
||||
const avgVals = valuesByDim.map(arr => arr.length ? arr.reduce((a, b) => a + b, 0) / arr.length : 0);
|
||||
const minVals = valuesByDim.map(arr => arr.length ? Math.min(...arr) : 0);
|
||||
const maxVals = valuesByDim.map(arr => arr.length ? Math.max(...arr) : 0);
|
||||
|
||||
datasets.push({
|
||||
label: 'Avg',
|
||||
data: avgVals,
|
||||
borderColor: '#64748b',
|
||||
backgroundColor: 'rgba(100, 116, 139, 0.08)',
|
||||
borderWidth: 2,
|
||||
pointRadius: 0
|
||||
});
|
||||
datasets.push({
|
||||
label: 'Max',
|
||||
data: maxVals,
|
||||
borderColor: '#16a34a',
|
||||
backgroundColor: 'rgba(22, 163, 74, 0.05)',
|
||||
borderWidth: 1,
|
||||
borderDash: [4, 3],
|
||||
pointRadius: 0
|
||||
});
|
||||
datasets.push({
|
||||
label: 'Min',
|
||||
data: minVals,
|
||||
borderColor: '#dc2626',
|
||||
backgroundColor: 'rgba(220, 38, 38, 0.05)',
|
||||
borderWidth: 1,
|
||||
borderDash: [4, 3],
|
||||
pointRadius: 0
|
||||
});
|
||||
|
||||
// Recreate Chart with Profile-aligned config
|
||||
const ctx = canvas.getContext('2d');
|
||||
this.radarChart = new Chart(ctx, {
|
||||
type: 'radar',
|
||||
data: {
|
||||
labels: ['枪法 (Aim)', '生存 (Defense)', '道具 (Utility)', '残局 (Clutch)', '经济 (Economy)', '节奏 (Pace)', '手枪 (Pistol)', '稳定 (Stability)'],
|
||||
labels: ['AIM (枪法)', 'DEF (生存)', 'UTIL (道具)', 'CLUTCH (残局)', 'ECO (经济)', 'PACE (节奏)', 'PISTOL (手枪)', 'STA (稳定)'],
|
||||
datasets: datasets
|
||||
},
|
||||
options: {
|
||||
@@ -635,7 +607,7 @@ function tacticsApp() {
|
||||
this.radarChart = new Chart(ctx, {
|
||||
type: 'radar',
|
||||
data: {
|
||||
labels: ['枪法 (Aim)', '生存 (Defense)', '道具 (Utility)', '残局 (Clutch)', '经济 (Economy)', '节奏 (Pace)', '手枪 (Pistol)', '稳定 (Stability)'],
|
||||
labels: ['AIM (枪法)', 'DEF (生存)', 'UTIL (道具)', 'CLUTCH (残局)', 'ECO (经济)', 'PACE (节奏)', 'PISTOL (手枪)', 'STA (稳定)'],
|
||||
datasets: []
|
||||
},
|
||||
options: {
|
||||
@@ -699,6 +671,59 @@ function tacticsApp() {
|
||||
.then(res => res.json())
|
||||
.then(data => {
|
||||
this.analysisResult = data;
|
||||
this.$nextTick(() => {
|
||||
this.updateAnalysisChart();
|
||||
});
|
||||
});
|
||||
},
|
||||
|
||||
updateAnalysisChart() {
|
||||
if (this.analysisChart) {
|
||||
this.analysisChart.destroy();
|
||||
this.analysisChart = null;
|
||||
}
|
||||
|
||||
const canvas = document.getElementById('analysisRadarChart');
|
||||
if (!canvas || !this.analysisResult || !this.analysisResult.radar_stats) return;
|
||||
|
||||
const stats = this.analysisResult.radar_stats;
|
||||
const data = [
|
||||
stats.AIM || 0, stats.DEFENSE || 0, stats.UTILITY || 0,
|
||||
stats.CLUTCH || 0, stats.ECONOMY || 0, stats.PACE || 0,
|
||||
stats.PISTOL || 0, stats.STABILITY || 0
|
||||
];
|
||||
|
||||
const ctx = canvas.getContext('2d');
|
||||
this.analysisChart = new Chart(ctx, {
|
||||
type: 'radar',
|
||||
data: {
|
||||
labels: ['AIM (枪法)', 'DEF (生存)', 'UTIL (道具)', 'CLUTCH (残局)', 'ECO (经济)', 'PACE (节奏)', 'PISTOL (手枪)', 'STA (稳定)'],
|
||||
datasets: [{
|
||||
label: 'Team Average',
|
||||
data: data,
|
||||
backgroundColor: 'rgba(59, 130, 246, 0.2)',
|
||||
borderColor: '#3b82f6',
|
||||
borderWidth: 2,
|
||||
pointRadius: 3
|
||||
}]
|
||||
},
|
||||
options: {
|
||||
maintainAspectRatio: false,
|
||||
scales: {
|
||||
r: {
|
||||
min: 0, max: 100,
|
||||
ticks: { display: false, stepSize: 20 },
|
||||
pointLabels: {
|
||||
font: { size: 11, weight: 'bold' },
|
||||
color: (ctx) => document.documentElement.classList.contains('dark') ? '#cbd5e1' : '#374151'
|
||||
},
|
||||
grid: {
|
||||
color: (ctx) => document.documentElement.classList.contains('dark') ? 'rgba(51, 65, 85, 0.5)' : 'rgba(229, 231, 235, 0.8)'
|
||||
}
|
||||
}
|
||||
},
|
||||
plugins: { legend: { display: false } }
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
@@ -817,4 +842,4 @@ function tacticsApp() {
|
||||
}
|
||||
}
|
||||
</script>
|
||||
{% endblock %}
|
||||
{% endblock %}
|
||||
@@ -69,18 +69,18 @@
|
||||
</div>
|
||||
|
||||
<!-- Stats Grid -->
|
||||
<div class="grid grid-cols-3 gap-2 w-full text-center mb-auto">
|
||||
<div class="grid grid-cols-3 gap-1 w-full text-center mb-auto">
|
||||
<div class="bg-gray-50 dark:bg-slate-700 rounded p-1">
|
||||
<div class="text-xs text-gray-400">Rating</div>
|
||||
<div class="font-bold text-yrtv-600 dark:text-yrtv-400" x-text="(player.stats?.core_avg_rating || 0).toFixed(2)"></div>
|
||||
<div class="text-[10px] text-gray-400">Rating</div>
|
||||
<div class="font-bold text-yrtv-600 dark:text-yrtv-400 text-sm" x-text="(player.stats?.core_avg_rating2 || player.stats?.core_avg_rating || 0).toFixed(2)"></div>
|
||||
</div>
|
||||
<div class="bg-gray-50 dark:bg-slate-700 rounded p-1">
|
||||
<div class="text-xs text-gray-400">K/D</div>
|
||||
<div class="font-bold" x-text="(player.stats?.core_avg_kd || 0).toFixed(2)"></div>
|
||||
<div class="text-[10px] text-gray-400">K/D</div>
|
||||
<div class="font-bold text-sm" x-text="(player.stats?.core_avg_kd || 0).toFixed(2)"></div>
|
||||
</div>
|
||||
<div class="bg-gray-50 dark:bg-slate-700 rounded p-1">
|
||||
<div class="text-xs text-gray-400">总评</div>
|
||||
<div class="font-bold" x-text="(player.stats?.score_overall || 0).toFixed(1)"></div>
|
||||
<div class="text-[10px] text-gray-400">OVR</div>
|
||||
<div class="font-black text-sm text-yrtv-700 dark:text-yrtv-300" x-text="(player.stats?.score_overall || 0).toFixed(0)"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
@@ -16,7 +16,10 @@
|
||||
<a href="{{ url_for('players.detail', steam_id=p.steam_id_64) }}" class="text-sm font-medium text-gray-900 dark:text-white hover:text-yrtv-600 truncate w-full text-center">
|
||||
{{ p.username }}
|
||||
</a>
|
||||
<span class="text-xs text-gray-500">Rating: {{ "%.2f"|format(p.rating if p.rating else 0) }}</span>
|
||||
<div class="flex gap-2 text-xs text-gray-500 mt-1">
|
||||
<span>R: <span class="font-bold {{ 'text-green-600' if p.rating >= 1.1 else '' }}">{{ "%.2f"|format(p.rating if p.rating else 0) }}</span></span>
|
||||
<span class="border-l border-gray-300 pl-2">OVR: <span class="font-bold text-yrtv-600">{{ p.stats.get('score_overall', 0)|int }}</span></span>
|
||||
</div>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user