0.5.0: L3 ver1 Updated.
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118
database/L3/schema.sql
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118
database/L3/schema.sql
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-- L3 Schema: Player Features Data Mart
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-- Based on FeatureRDD.md
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-- Granularity: One row per player (Aggregated Profile)
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-- Note: Some features requiring complex Demo parsing (Phase 5) are omitted or reserved.
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CREATE TABLE IF NOT EXISTS dm_player_features (
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steam_id_64 TEXT PRIMARY KEY,
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updated_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
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total_matches INTEGER DEFAULT 0,
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-- ==========================================
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-- 0. Basic Features (Avg per match)
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-- ==========================================
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basic_avg_rating REAL,
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basic_avg_kd REAL,
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basic_avg_kast REAL,
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basic_avg_rws REAL,
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basic_avg_headshot_kills REAL,
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basic_headshot_rate REAL, -- Headshot kills / Total kills
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basic_avg_first_kill REAL,
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basic_avg_first_death REAL,
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basic_first_kill_rate REAL, -- FK / (FK + FD) or FK / Opening Duels
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basic_first_death_rate REAL,
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basic_avg_kill_2 REAL,
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basic_avg_kill_3 REAL,
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basic_avg_kill_4 REAL,
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basic_avg_kill_5 REAL,
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basic_avg_assisted_kill REAL,
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basic_avg_perfect_kill REAL,
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basic_avg_revenge_kill REAL,
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basic_avg_awp_kill REAL,
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basic_avg_jump_count REAL,
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-- ==========================================
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-- 1. STA: Stability & Time Series
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-- ==========================================
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sta_last_30_rating REAL,
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sta_win_rating REAL,
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sta_loss_rating REAL,
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sta_rating_volatility REAL, -- StdDev of last 10 ratings
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sta_time_rating_corr REAL, -- Correlation between match duration/time and rating
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sta_fatigue_decay REAL, -- Perf drop in later matches of same day
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-- ==========================================
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-- 2. BAT: Battle / Duel Capabilities
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-- ==========================================
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bat_kd_diff_high_elo REAL,
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bat_kd_diff_low_elo REAL,
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bat_win_rate_vs_all REAL,
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bat_avg_duel_win_rate REAL,
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bat_avg_duel_freq REAL,
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-- Distance based stats (Placeholder for Classic data)
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bat_win_rate_close REAL,
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bat_win_rate_mid REAL,
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bat_win_rate_far REAL,
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-- ==========================================
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-- 3. HPS: High Pressure Scenarios
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-- ==========================================
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hps_clutch_win_rate_1v1 REAL,
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hps_clutch_win_rate_1v2 REAL,
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hps_clutch_win_rate_1v3_plus REAL,
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hps_match_point_win_rate REAL,
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hps_undermanned_survival_time REAL,
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hps_pressure_entry_rate REAL, -- FK rate when team losing streak
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hps_momentum_multikill_rate REAL, -- Multi-kill rate when team winning streak
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hps_tilt_rating_drop REAL, -- Rating drop after getting knifed/BM'd
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hps_clutch_rating_rise REAL, -- Rating rise after clutch
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hps_comeback_kd_diff REAL,
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hps_losing_streak_kd_diff REAL,
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-- ==========================================
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-- 4. PTL: Pistol Round Specialist
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-- ==========================================
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ptl_pistol_kills REAL, -- Avg per pistol round? Or Total? Usually Avg per match or Rate
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ptl_pistol_multikills REAL,
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ptl_pistol_win_rate REAL, -- Personal win rate in pistol rounds
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ptl_pistol_kd REAL,
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ptl_pistol_util_efficiency REAL,
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-- ==========================================
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-- 5. T/CT: Side Preference
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-- ==========================================
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side_rating_ct REAL,
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side_rating_t REAL,
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side_first_kill_rate_ct REAL,
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side_first_kill_rate_t REAL,
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side_hold_success_rate_ct REAL,
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side_entry_success_rate_t REAL,
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side_kd_diff_ct_t REAL, -- CT KD - T KD
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side_planted_bomb_count INTEGER,
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side_defused_bomb_count INTEGER,
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-- ==========================================
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-- 6. UTIL: Utility Usage
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-- ==========================================
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util_avg_nade_dmg REAL,
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util_avg_flash_time REAL,
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util_avg_flash_enemy REAL,
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util_avg_flash_team REAL,
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util_usage_rate REAL
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);
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-- Optional: Detailed per-match feature table for time-series analysis
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CREATE TABLE IF NOT EXISTS fact_match_features (
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match_id TEXT,
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steam_id_64 TEXT,
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-- Snapshots of the 6 dimensions for this specific match
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basic_rating REAL,
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sta_trend_pre_match REAL, -- Rating trend entering this match
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bat_duel_win_rate REAL,
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hps_clutch_success INTEGER,
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ptl_performance_score REAL,
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PRIMARY KEY (match_id, steam_id_64)
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);
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