1.2.0: Refined all 6D calcs and UI/UX Experiences.

This commit is contained in:
2026-01-26 21:10:42 +08:00
parent 8cc359b0ec
commit ade29ec1e8
25 changed files with 2498 additions and 482 deletions

View File

@@ -141,15 +141,24 @@ def charts_data(steam_id):
# Radar Data (Construct from features)
features = FeatureService.get_player_features(steam_id)
radar_data = {}
radar_dist = FeatureService.get_roster_features_distribution(steam_id)
if features:
# Dimensions: STA, BAT, HPS, PTL, T/CT, UTIL
# Use calculated scores (0-100 scale)
# Helper to get score safely
def get_score(key):
val = features[key] if key in features.keys() else 0
return float(val) if val else 0
radar_data = {
'STA': features['basic_avg_rating'] or 0,
'BAT': features['bat_avg_duel_win_rate'] or 0,
'HPS': features['hps_clutch_win_rate_1v1'] or 0,
'PTL': features['ptl_pistol_win_rate'] or 0,
'SIDE': features['side_rating_ct'] or 0,
'UTIL': features['util_usage_rate'] or 0
'STA': get_score('score_sta'),
'BAT': get_score('score_bat'),
'HPS': get_score('score_hps'),
'PTL': get_score('score_ptl'),
'SIDE': get_score('score_tct'),
'UTIL': get_score('score_util')
}
trend_labels = []
@@ -166,7 +175,8 @@ def charts_data(steam_id):
return jsonify({
'trend': {'labels': trend_labels, 'values': trend_values},
'radar': radar_data
'radar': radar_data,
'radar_dist': radar_dist
})
# --- API for Comparison ---

View File

@@ -1,4 +1,7 @@
from web.database import query_db
from web.database import query_db, get_db, execute_db
import sqlite3
import pandas as pd
import numpy as np
class FeatureService:
@staticmethod
@@ -40,15 +43,11 @@ class FeatureService:
p['matches_played'] = cnt_dict.get(p['steam_id_64'], 0)
if search:
# ... existing search logic ...
# Get all matching players
l2_players, _ = StatsService.get_players(page=1, per_page=100, search=search)
if not l2_players:
return [], 0
# ... (Merge logic) ...
# I need to insert the match count logic inside the merge loop or after
steam_ids = [p['steam_id_64'] for p in l2_players]
placeholders = ','.join('?' for _ in steam_ids)
sql = f"SELECT * FROM dm_player_features WHERE steam_id_64 IN ({placeholders})"
@@ -76,7 +75,7 @@ class FeatureService:
else:
m['basic_avg_rating'] = 0
m['basic_avg_kd'] = 0
m['basic_avg_kast'] = 0 # Ensure kast exists
m['basic_avg_kast'] = 0
m['matches_played'] = cnt_dict.get(p['steam_id_64'], 0)
merged.append(m)
@@ -90,20 +89,10 @@ class FeatureService:
else:
# Browse mode
# Check L3
l3_count = query_db('l3', "SELECT COUNT(*) as cnt FROM dm_player_features", one=True)['cnt']
if l3_count == 0 or sort_by == 'matches':
# If sorting by matches, we MUST use L2 counts because L3 might not have it or we want dynamic.
# OR if L3 is empty.
# Since L3 schema is unknown regarding 'matches_played', let's assume we fallback to L2 logic
# but paginated in memory if dataset is small, or just fetch all L2 players?
# Fetching all L2 players is bad if many.
# But for 'matches' sort, we need to know counts for ALL to sort correctly.
# Solution: Query L2 for top N players by match count.
if sort_by == 'matches':
# Query L2 for IDs ordered by count
sql = """
SELECT steam_id_64, COUNT(*) as cnt
FROM fact_match_players
@@ -118,24 +107,18 @@ class FeatureService:
total = query_db('l2', "SELECT COUNT(DISTINCT steam_id_64) as cnt FROM fact_match_players", one=True)['cnt']
ids = [r['steam_id_64'] for r in top_ids]
# Fetch details for these IDs
l2_players = StatsService.get_players_by_ids(ids)
# Merge logic (reuse)
# Merge logic
merged = []
# Fetch L3 features for these IDs to show stats
p_ph = ','.join('?' for _ in ids)
f_sql = f"SELECT * FROM dm_player_features WHERE steam_id_64 IN ({p_ph})"
features = query_db('l3', f_sql, ids)
f_dict = {f['steam_id_64']: f for f in features}
cnt_dict = {r['steam_id_64']: r['cnt'] for r in top_ids}
# Map L2 players to dict for easy access (though list order matters for sort?)
# Actually top_ids is sorted.
p_dict = {p['steam_id_64']: p for p in l2_players}
for r in top_ids: # Preserve order
for r in top_ids:
sid = r['steam_id_64']
p = p_dict.get(sid)
if not p: continue
@@ -160,10 +143,10 @@ class FeatureService:
return merged, total
# L3 empty fallback (existing logic)
# L3 empty fallback
l2_players, total = StatsService.get_players(page, per_page, sort_by=None)
merged = []
attach_match_counts(l2_players) # Helper
attach_match_counts(l2_players)
for p in l2_players:
m = dict(p)
@@ -184,7 +167,7 @@ class FeatureService:
return merged, total
# Normal L3 browse (sort by rating/kd/kast)
# Normal L3 browse
sql = f"SELECT * FROM dm_player_features ORDER BY {order_col} DESC LIMIT ? OFFSET ?"
features = query_db('l3', sql, [per_page, offset])
@@ -204,53 +187,711 @@ class FeatureService:
if p:
m.update(dict(p))
else:
m['username'] = f['steam_id_64'] # Fallback
m['username'] = f['steam_id_64']
m['avatar_url'] = None
merged.append(m)
return merged, total
@staticmethod
def get_top_players(limit=20, sort_by='basic_avg_rating'):
# Safety check for sort_by to prevent injection
allowed_sorts = ['basic_avg_rating', 'basic_avg_kd', 'basic_avg_kast', 'basic_avg_rws']
if sort_by not in allowed_sorts:
sort_by = 'basic_avg_rating'
sql = f"""
SELECT f.*, p.username, p.avatar_url
FROM dm_player_features f
LEFT JOIN l2.dim_players p ON f.steam_id_64 = p.steam_id_64
ORDER BY {sort_by} DESC
LIMIT ?
def rebuild_all_features(min_matches=5):
"""
# Note: Cross-database join (l2.dim_players) works in SQLite if attached.
# But `query_db` connects to one DB.
# Strategy: Fetch features, then fetch player infos from L2. Or attach DB.
# Simple strategy: Fetch features, then extract steam_ids and batch fetch from L2 in StatsService.
# Or simpler: Just return features and let the controller/template handle the name/avatar via another call or pre-fetching.
Refreshes the L3 Data Mart with full feature calculations.
"""
from web.config import Config
l3_db_path = Config.DB_L3_PATH
l2_db_path = Config.DB_L2_PATH
# Actually, for "Player List" view, we really want L3 data joined with L2 names.
# I will change this to just return features for now, and handle joining in the route handler or via a helper that attaches databases.
# Attaching is better.
conn_l2 = sqlite3.connect(l2_db_path)
conn_l2.row_factory = sqlite3.Row
return query_db('l3', f"SELECT * FROM dm_player_features ORDER BY {sort_by} DESC LIMIT ?", [limit])
try:
print("Loading L2 data...")
df = FeatureService._load_and_calculate_dataframe(conn_l2, min_matches)
if df is None or df.empty:
print("No data to process.")
return 0
print("Calculating Scores...")
df = FeatureService._calculate_ultimate_scores(df)
print("Saving to L3...")
conn_l3 = sqlite3.connect(l3_db_path)
cursor = conn_l3.cursor()
# Ensure columns exist in DataFrame match DB columns
cursor.execute("PRAGMA table_info(dm_player_features)")
valid_cols = [r[1] for r in cursor.fetchall()]
# Filter DF columns
df_cols = [c for c in df.columns if c in valid_cols]
df_to_save = df[df_cols].copy()
df_to_save['updated_at'] = pd.Timestamp.now().strftime('%Y-%m-%d %H:%M:%S')
# Generate Insert SQL
placeholders = ','.join(['?'] * len(df_to_save.columns))
cols_str = ','.join(df_to_save.columns)
sql = f"INSERT OR REPLACE INTO dm_player_features ({cols_str}) VALUES ({placeholders})"
data = df_to_save.values.tolist()
cursor.executemany(sql, data)
conn_l3.commit()
conn_l3.close()
return len(df)
except Exception as e:
print(f"Rebuild Error: {e}")
import traceback
traceback.print_exc()
return 0
finally:
conn_l2.close()
@staticmethod
def get_player_trend(steam_id, limit=30):
# This requires `fact_match_features` or querying L2 matches for historical data.
# WebRDD says: "Trend graph: Recent 10/20 matches Rating trend (Chart.js)."
# We can get this from L2 fact_match_players.
sql = """
SELECT m.start_time, mp.rating, mp.kd_ratio, mp.adr, m.match_id
FROM fact_match_players mp
JOIN fact_matches m ON mp.match_id = m.match_id
WHERE mp.steam_id_64 = ?
ORDER BY m.start_time DESC
LIMIT ?
def _load_and_calculate_dataframe(conn, min_matches):
# 1. Basic Stats
query_basic = """
SELECT
steam_id_64,
COUNT(*) as matches_played,
SUM(round_total) as rounds_played,
AVG(rating) as basic_avg_rating,
AVG(kd_ratio) as basic_avg_kd,
AVG(adr) as basic_avg_adr,
AVG(kast) as basic_avg_kast,
AVG(rws) as basic_avg_rws,
SUM(headshot_count) as sum_hs,
SUM(kills) as sum_kills,
SUM(deaths) as sum_deaths,
SUM(first_kill) as sum_fk,
SUM(first_death) as sum_fd,
SUM(clutch_1v1) as sum_1v1,
SUM(clutch_1v2) as sum_1v2,
SUM(clutch_1v3) + SUM(clutch_1v4) + SUM(clutch_1v5) as sum_1v3p,
SUM(kill_2) as sum_2k,
SUM(kill_3) as sum_3k,
SUM(kill_4) as sum_4k,
SUM(kill_5) as sum_5k,
SUM(assisted_kill) as sum_assist,
SUM(perfect_kill) as sum_perfect,
SUM(revenge_kill) as sum_revenge,
SUM(awp_kill) as sum_awp,
SUM(jump_count) as sum_jump,
SUM(throw_harm) as sum_util_dmg,
SUM(flash_time) as sum_flash_time,
SUM(flash_enemy) as sum_flash_enemy,
SUM(flash_team) as sum_flash_team,
SUM(util_flash_usage) as sum_util_flash,
SUM(util_smoke_usage) as sum_util_smoke,
SUM(util_molotov_usage) as sum_util_molotov,
SUM(util_he_usage) as sum_util_he,
SUM(util_decoy_usage) as sum_util_decoy
FROM fact_match_players
GROUP BY steam_id_64
HAVING COUNT(*) >= ?
"""
# This query needs to run against L2.
# So this method should actually be in StatsService or FeatureService connecting to L2.
# I will put it here but note it uses L2. Actually, better to put in StatsService if it uses L2 tables.
# But FeatureService conceptualizes "Trends". I'll move it to StatsService for implementation correctness (DB context).
pass
df = pd.read_sql_query(query_basic, conn, params=(min_matches,))
if df.empty: return None
# Basic Derived
df['basic_headshot_rate'] = df['sum_hs'] / df['sum_kills'].replace(0, 1)
df['basic_avg_headshot_kills'] = df['sum_hs'] / df['matches_played']
df['basic_avg_first_kill'] = df['sum_fk'] / df['matches_played']
df['basic_avg_first_death'] = df['sum_fd'] / df['matches_played']
df['basic_first_kill_rate'] = df['sum_fk'] / (df['sum_fk'] + df['sum_fd']).replace(0, 1)
df['basic_first_death_rate'] = df['sum_fd'] / (df['sum_fk'] + df['sum_fd']).replace(0, 1)
df['basic_avg_kill_2'] = df['sum_2k'] / df['matches_played']
df['basic_avg_kill_3'] = df['sum_3k'] / df['matches_played']
df['basic_avg_kill_4'] = df['sum_4k'] / df['matches_played']
df['basic_avg_kill_5'] = df['sum_5k'] / df['matches_played']
df['basic_avg_assisted_kill'] = df['sum_assist'] / df['matches_played']
df['basic_avg_perfect_kill'] = df['sum_perfect'] / df['matches_played']
df['basic_avg_revenge_kill'] = df['sum_revenge'] / df['matches_played']
df['basic_avg_awp_kill'] = df['sum_awp'] / df['matches_played']
df['basic_avg_jump_count'] = df['sum_jump'] / df['matches_played']
# UTIL Basic
df['util_avg_nade_dmg'] = df['sum_util_dmg'] / df['matches_played']
df['util_avg_flash_time'] = df['sum_flash_time'] / df['matches_played']
df['util_avg_flash_enemy'] = df['sum_flash_enemy'] / df['matches_played']
valid_ids = tuple(df['steam_id_64'].tolist())
placeholders = ','.join(['?'] * len(valid_ids))
# 2. STA (Detailed)
query_sta = f"""
SELECT mp.steam_id_64, mp.rating, mp.is_win, m.start_time, m.duration
FROM fact_match_players mp
JOIN fact_matches m ON mp.match_id = m.match_id
WHERE mp.steam_id_64 IN ({placeholders})
ORDER BY mp.steam_id_64, m.start_time
"""
df_matches = pd.read_sql_query(query_sta, conn, params=valid_ids)
sta_list = []
for pid, group in df_matches.groupby('steam_id_64'):
group = group.sort_values('start_time')
last_30 = group.tail(30)
# Fatigue Calc
# Simple heuristic: split matches by day, compare early (first 3) vs late (rest)
group['date'] = pd.to_datetime(group['start_time'], unit='s').dt.date
day_counts = group.groupby('date').size()
busy_days = day_counts[day_counts >= 4].index # Days with 4+ matches
fatigue_decays = []
for day in busy_days:
day_matches = group[group['date'] == day]
if len(day_matches) >= 4:
early_rating = day_matches.head(3)['rating'].mean()
late_rating = day_matches.tail(len(day_matches) - 3)['rating'].mean()
fatigue_decays.append(early_rating - late_rating)
avg_fatigue = np.mean(fatigue_decays) if fatigue_decays else 0
sta_list.append({
'steam_id_64': pid,
'sta_last_30_rating': last_30['rating'].mean(),
'sta_win_rating': group[group['is_win']==1]['rating'].mean(),
'sta_loss_rating': group[group['is_win']==0]['rating'].mean(),
'sta_rating_volatility': group.tail(10)['rating'].std() if len(group) > 1 else 0,
'sta_time_rating_corr': group['duration'].corr(group['rating']) if len(group)>2 and group['rating'].std() > 0 else 0,
'sta_fatigue_decay': avg_fatigue
})
df = df.merge(pd.DataFrame(sta_list), on='steam_id_64', how='left')
# 3. BAT (High ELO)
query_elo = f"""
SELECT mp.steam_id_64, mp.kd_ratio,
(SELECT AVG(group_origin_elo) FROM fact_match_teams fmt WHERE fmt.match_id = mp.match_id AND group_origin_elo > 0) as elo
FROM fact_match_players mp
WHERE mp.steam_id_64 IN ({placeholders})
"""
df_elo = pd.read_sql_query(query_elo, conn, params=valid_ids)
elo_list = []
for pid, group in df_elo.groupby('steam_id_64'):
avg = group['elo'].mean() or 1000
elo_list.append({
'steam_id_64': pid,
'bat_kd_diff_high_elo': group[group['elo'] > avg]['kd_ratio'].mean(),
'bat_kd_diff_low_elo': group[group['elo'] <= avg]['kd_ratio'].mean()
})
df = df.merge(pd.DataFrame(elo_list), on='steam_id_64', how='left')
# Duel Win Rate
query_duel = f"""
SELECT steam_id_64, SUM(entry_kills) as ek, SUM(entry_deaths) as ed
FROM fact_match_players WHERE steam_id_64 IN ({placeholders}) GROUP BY steam_id_64
"""
df_duel = pd.read_sql_query(query_duel, conn, params=valid_ids)
df_duel['bat_avg_duel_win_rate'] = df_duel['ek'] / (df_duel['ek'] + df_duel['ed']).replace(0, 1)
df = df.merge(df_duel[['steam_id_64', 'bat_avg_duel_win_rate']], on='steam_id_64', how='left')
# 4. HPS
# Clutch Rate
df['hps_clutch_win_rate_1v1'] = df['sum_1v1'] / df['matches_played']
df['hps_clutch_win_rate_1v3_plus'] = df['sum_1v3p'] / df['matches_played']
# Prepare Detailed Event Data for HPS (Comeback), PTL (KD), and T/CT
# A. Determine Side Info using fact_match_teams
# 1. Get Match Teams
query_teams = f"""
SELECT match_id, group_fh_role, group_uids
FROM fact_match_teams
WHERE match_id IN (SELECT match_id FROM fact_match_players WHERE steam_id_64 IN ({placeholders}))
"""
df_teams = pd.read_sql_query(query_teams, conn, params=valid_ids)
# 2. Get Player UIDs
query_uids = f"SELECT match_id, steam_id_64, uid FROM fact_match_players WHERE steam_id_64 IN ({placeholders})"
df_uids = pd.read_sql_query(query_uids, conn, params=valid_ids)
# 3. Get Match Meta (Start Time for MR12/MR15)
query_meta = f"SELECT match_id, start_time FROM fact_matches WHERE match_id IN (SELECT match_id FROM fact_match_players WHERE steam_id_64 IN ({placeholders}))"
df_meta = pd.read_sql_query(query_meta, conn, params=valid_ids)
df_meta['halftime_round'] = np.where(df_meta['start_time'] > 1695772800, 12, 15) # CS2 Release Date approx
# 4. Build FH Side DataFrame
fh_rows = []
if not df_teams.empty and not df_uids.empty:
match_teams = {} # match_id -> [(role, [uids])]
for _, row in df_teams.iterrows():
mid = row['match_id']
role = row['group_fh_role'] # 1=CT, 0=T
try:
uids = str(row['group_uids']).split(',')
uids = [u.strip() for u in uids if u.strip()]
except:
uids = []
if mid not in match_teams: match_teams[mid] = []
match_teams[mid].append((role, uids))
for _, row in df_uids.iterrows():
mid = row['match_id']
sid = row['steam_id_64']
uid = str(row['uid'])
if mid in match_teams:
for role, uids in match_teams[mid]:
if uid in uids:
fh_rows.append({
'match_id': mid,
'steam_id_64': sid,
'fh_side': 'CT' if role == 1 else 'T'
})
break
df_fh_sides = pd.DataFrame(fh_rows)
if not df_fh_sides.empty:
df_fh_sides = df_fh_sides.merge(df_meta[['match_id', 'halftime_round']], on='match_id', how='left')
# B. Get Kill Events
query_events = f"""
SELECT match_id, round_num, attacker_steam_id, victim_steam_id, event_type, is_headshot, event_time
FROM fact_round_events
WHERE event_type='kill'
AND (attacker_steam_id IN ({placeholders}) OR victim_steam_id IN ({placeholders}))
"""
df_events = pd.read_sql_query(query_events, conn, params=valid_ids + valid_ids)
# C. Get Round Scores
query_rounds = f"""
SELECT match_id, round_num, ct_score, t_score, winner_side
FROM fact_rounds
WHERE match_id IN (SELECT match_id FROM fact_match_players WHERE steam_id_64 IN ({placeholders}))
"""
df_rounds = pd.read_sql_query(query_rounds, conn, params=valid_ids)
# Fix missing winner_side by calculating from score changes
if not df_rounds.empty:
df_rounds = df_rounds.sort_values(['match_id', 'round_num']).reset_index(drop=True)
df_rounds['prev_ct'] = df_rounds.groupby('match_id')['ct_score'].shift(1).fillna(0)
df_rounds['prev_t'] = df_rounds.groupby('match_id')['t_score'].shift(1).fillna(0)
# Determine winner based on score increment
df_rounds['ct_win'] = (df_rounds['ct_score'] > df_rounds['prev_ct'])
df_rounds['t_win'] = (df_rounds['t_score'] > df_rounds['prev_t'])
df_rounds['calculated_winner'] = np.where(df_rounds['ct_win'], 'CT',
np.where(df_rounds['t_win'], 'T', None))
# Force overwrite winner_side with calculated winner since DB data is unreliable (mostly NULL)
df_rounds['winner_side'] = df_rounds['calculated_winner']
# Fallback for Round 1 if still None (e.g. if prev is 0 and score is 1)
# Logic above handles Round 1 correctly (prev is 0).
# --- Process Logic ---
# Logic above handles Round 1 correctly (prev is 0).
# --- Process Logic ---
has_events = not df_events.empty
has_sides = not df_fh_sides.empty
if has_events and has_sides:
# 1. Attacker Side
df_events = df_events.merge(df_fh_sides, left_on=['match_id', 'attacker_steam_id'], right_on=['match_id', 'steam_id_64'], how='left')
df_events.rename(columns={'fh_side': 'att_fh_side'}, inplace=True)
df_events.drop(columns=['steam_id_64'], inplace=True)
# 2. Victim Side
df_events = df_events.merge(df_fh_sides, left_on=['match_id', 'victim_steam_id'], right_on=['match_id', 'steam_id_64'], how='left', suffixes=('', '_vic'))
df_events.rename(columns={'fh_side': 'vic_fh_side'}, inplace=True)
df_events.drop(columns=['steam_id_64'], inplace=True)
# 3. Determine Actual Side (CT/T)
# Logic: If round <= halftime -> FH Side. Else -> Opposite.
def calc_side(fh_side, round_num, halftime):
if pd.isna(fh_side): return None
if round_num <= halftime: return fh_side
return 'T' if fh_side == 'CT' else 'CT'
# Vectorized approach
# Attacker
mask_fh_att = df_events['round_num'] <= df_events['halftime_round']
df_events['attacker_side'] = np.where(mask_fh_att, df_events['att_fh_side'],
np.where(df_events['att_fh_side'] == 'CT', 'T', 'CT'))
# Victim
mask_fh_vic = df_events['round_num'] <= df_events['halftime_round']
df_events['victim_side'] = np.where(mask_fh_vic, df_events['vic_fh_side'],
np.where(df_events['vic_fh_side'] == 'CT', 'T', 'CT'))
# Merge Scores
df_events = df_events.merge(df_rounds, on=['match_id', 'round_num'], how='left')
# --- HPS: Match Point & Comeback ---
# Match Point Win Rate
mp_rounds = df_rounds[((df_rounds['ct_score'] == 12) | (df_rounds['t_score'] == 12) |
(df_rounds['ct_score'] == 15) | (df_rounds['t_score'] == 15))]
if not mp_rounds.empty and has_sides:
# Need player side for these rounds
# Expand sides for all rounds
q_all_rounds = f"SELECT match_id, round_num FROM fact_rounds WHERE match_id IN (SELECT match_id FROM fact_match_players WHERE steam_id_64 IN ({placeholders}))"
df_all_rounds = pd.read_sql_query(q_all_rounds, conn, params=valid_ids)
df_player_rounds = df_all_rounds.merge(df_fh_sides, on='match_id')
mask_fh = df_player_rounds['round_num'] <= df_player_rounds['halftime_round']
df_player_rounds['side'] = np.where(mask_fh, df_player_rounds['fh_side'],
np.where(df_player_rounds['fh_side'] == 'CT', 'T', 'CT'))
# Filter for MP rounds
# Join mp_rounds with df_player_rounds
mp_player = df_player_rounds.merge(mp_rounds[['match_id', 'round_num', 'winner_side']], on=['match_id', 'round_num'])
mp_player['is_win'] = (mp_player['side'] == mp_player['winner_side']).astype(int)
hps_mp = mp_player.groupby('steam_id_64')['is_win'].mean().reset_index()
hps_mp.rename(columns={'is_win': 'hps_match_point_win_rate'}, inplace=True)
df = df.merge(hps_mp, on='steam_id_64', how='left')
else:
df['hps_match_point_win_rate'] = 0.5
# Comeback KD Diff
# Attacker Context
df_events['att_team_score'] = np.where(df_events['attacker_side'] == 'CT', df_events['ct_score'], df_events['t_score'])
df_events['att_opp_score'] = np.where(df_events['attacker_side'] == 'CT', df_events['t_score'], df_events['ct_score'])
df_events['is_comeback_att'] = (df_events['att_team_score'] + 4 <= df_events['att_opp_score'])
# Victim Context
df_events['vic_team_score'] = np.where(df_events['victim_side'] == 'CT', df_events['ct_score'], df_events['t_score'])
df_events['vic_opp_score'] = np.where(df_events['victim_side'] == 'CT', df_events['t_score'], df_events['ct_score'])
df_events['is_comeback_vic'] = (df_events['vic_team_score'] + 4 <= df_events['vic_opp_score'])
att_k = df_events.groupby('attacker_steam_id').size()
vic_d = df_events.groupby('victim_steam_id').size()
cb_k = df_events[df_events['is_comeback_att']].groupby('attacker_steam_id').size()
cb_d = df_events[df_events['is_comeback_vic']].groupby('victim_steam_id').size()
kd_stats = pd.DataFrame({'k': att_k, 'd': vic_d, 'cb_k': cb_k, 'cb_d': cb_d}).fillna(0)
kd_stats['kd'] = kd_stats['k'] / kd_stats['d'].replace(0, 1)
kd_stats['cb_kd'] = kd_stats['cb_k'] / kd_stats['cb_d'].replace(0, 1)
kd_stats['hps_comeback_kd_diff'] = kd_stats['cb_kd'] - kd_stats['kd']
kd_stats.index.name = 'steam_id_64'
df = df.merge(kd_stats[['hps_comeback_kd_diff']], on='steam_id_64', how='left')
# --- PTL: Pistol Stats ---
pistol_rounds = [1, 13]
df_pistol = df_events[df_events['round_num'].isin(pistol_rounds)]
if not df_pistol.empty:
pk = df_pistol.groupby('attacker_steam_id').size()
pd_death = df_pistol.groupby('victim_steam_id').size()
p_stats = pd.DataFrame({'pk': pk, 'pd': pd_death}).fillna(0)
p_stats['ptl_pistol_kd'] = p_stats['pk'] / p_stats['pd'].replace(0, 1)
phs = df_pistol[df_pistol['is_headshot'] == 1].groupby('attacker_steam_id').size()
p_stats['phs'] = phs
p_stats['phs'] = p_stats['phs'].fillna(0)
p_stats['ptl_pistol_util_efficiency'] = p_stats['phs'] / p_stats['pk'].replace(0, 1)
p_stats.index.name = 'steam_id_64'
df = df.merge(p_stats[['ptl_pistol_kd', 'ptl_pistol_util_efficiency']], on='steam_id_64', how='left')
else:
df['ptl_pistol_kd'] = 1.0
df['ptl_pistol_util_efficiency'] = 0.0
# --- T/CT Stats ---
ct_k = df_events[df_events['attacker_side'] == 'CT'].groupby('attacker_steam_id').size()
ct_d = df_events[df_events['victim_side'] == 'CT'].groupby('victim_steam_id').size()
t_k = df_events[df_events['attacker_side'] == 'T'].groupby('attacker_steam_id').size()
t_d = df_events[df_events['victim_side'] == 'T'].groupby('victim_steam_id').size()
side_stats = pd.DataFrame({'ct_k': ct_k, 'ct_d': ct_d, 't_k': t_k, 't_d': t_d}).fillna(0)
side_stats['side_rating_ct'] = side_stats['ct_k'] / side_stats['ct_d'].replace(0, 1)
side_stats['side_rating_t'] = side_stats['t_k'] / side_stats['t_d'].replace(0, 1)
side_stats['side_kd_diff_ct_t'] = side_stats['side_rating_ct'] - side_stats['side_rating_t']
side_stats.index.name = 'steam_id_64'
df = df.merge(side_stats[['side_rating_ct', 'side_rating_t', 'side_kd_diff_ct_t']], on='steam_id_64', how='left')
# Side First Kill Rate
# Need total rounds per side for denominator
# Use df_player_rounds calculated in Match Point section
# If not calculated there (no MP rounds), calc now
if 'df_player_rounds' not in locals():
q_all_rounds = f"SELECT match_id, round_num FROM fact_rounds WHERE match_id IN (SELECT match_id FROM fact_match_players WHERE steam_id_64 IN ({placeholders}))"
df_all_rounds = pd.read_sql_query(q_all_rounds, conn, params=valid_ids)
df_player_rounds = df_all_rounds.merge(df_fh_sides, on='match_id')
mask_fh = df_player_rounds['round_num'] <= df_player_rounds['halftime_round']
df_player_rounds['side'] = np.where(mask_fh, df_player_rounds['fh_side'],
np.where(df_player_rounds['fh_side'] == 'CT', 'T', 'CT'))
rounds_per_side = df_player_rounds.groupby(['steam_id_64', 'side']).size().unstack(fill_value=0)
if 'CT' not in rounds_per_side.columns: rounds_per_side['CT'] = 0
if 'T' not in rounds_per_side.columns: rounds_per_side['T'] = 0
# First Kills (Earliest event in round)
# Group by match, round -> min time.
fk_events = df_events.sort_values('event_time').drop_duplicates(['match_id', 'round_num'])
fk_ct = fk_events[fk_events['attacker_side'] == 'CT'].groupby('attacker_steam_id').size()
fk_t = fk_events[fk_events['attacker_side'] == 'T'].groupby('attacker_steam_id').size()
fk_stats = pd.DataFrame({'fk_ct': fk_ct, 'fk_t': fk_t}).fillna(0)
fk_stats = fk_stats.join(rounds_per_side, how='outer').fillna(0)
fk_stats['side_first_kill_rate_ct'] = fk_stats['fk_ct'] / fk_stats['CT'].replace(0, 1)
fk_stats['side_first_kill_rate_t'] = fk_stats['fk_t'] / fk_stats['T'].replace(0, 1)
fk_stats.index.name = 'steam_id_64'
df = df.merge(fk_stats[['side_first_kill_rate_ct', 'side_first_kill_rate_t']], on='steam_id_64', how='left')
else:
# Fallbacks
cols = ['hps_match_point_win_rate', 'hps_comeback_kd_diff', 'ptl_pistol_kd', 'ptl_pistol_util_efficiency',
'side_rating_ct', 'side_rating_t', 'side_first_kill_rate_ct', 'side_first_kill_rate_t', 'side_kd_diff_ct_t']
for c in cols:
df[c] = 0
df['hps_match_point_win_rate'] = df['hps_match_point_win_rate'].fillna(0.5)
# HPS Pressure Entry Rate (Entry Kills in Losing Matches)
q_mp_team = f"SELECT match_id, steam_id_64, is_win, entry_kills FROM fact_match_players WHERE steam_id_64 IN ({placeholders})"
df_mp_team = pd.read_sql_query(q_mp_team, conn, params=valid_ids)
if not df_mp_team.empty:
losing_matches = df_mp_team[df_mp_team['is_win'] == 0]
if not losing_matches.empty:
# Average entry kills per losing match
pressure_entry = losing_matches.groupby('steam_id_64')['entry_kills'].mean().reset_index()
pressure_entry.rename(columns={'entry_kills': 'hps_pressure_entry_rate'}, inplace=True)
df = df.merge(pressure_entry, on='steam_id_64', how='left')
if 'hps_pressure_entry_rate' not in df.columns:
df['hps_pressure_entry_rate'] = 0
df['hps_pressure_entry_rate'] = df['hps_pressure_entry_rate'].fillna(0)
# 5. PTL (Additional Features: Kills & Multi)
query_ptl = f"""
SELECT ev.attacker_steam_id as steam_id_64, COUNT(*) as pistol_kills
FROM fact_round_events ev
WHERE ev.event_type = 'kill' AND ev.round_num IN (1, 13)
AND ev.attacker_steam_id IN ({placeholders})
GROUP BY ev.attacker_steam_id
"""
df_ptl = pd.read_sql_query(query_ptl, conn, params=valid_ids)
if not df_ptl.empty:
df = df.merge(df_ptl, on='steam_id_64', how='left')
df['ptl_pistol_kills'] = df['pistol_kills'] / df['matches_played']
else:
df['ptl_pistol_kills'] = 0
query_ptl_multi = f"""
SELECT attacker_steam_id as steam_id_64, COUNT(*) as multi_cnt
FROM (
SELECT match_id, round_num, attacker_steam_id, COUNT(*) as k
FROM fact_round_events
WHERE event_type = 'kill' AND round_num IN (1, 13)
AND attacker_steam_id IN ({placeholders})
GROUP BY match_id, round_num, attacker_steam_id
HAVING k >= 2
)
GROUP BY attacker_steam_id
"""
df_ptl_multi = pd.read_sql_query(query_ptl_multi, conn, params=valid_ids)
if not df_ptl_multi.empty:
df = df.merge(df_ptl_multi, on='steam_id_64', how='left')
df['ptl_pistol_multikills'] = df['multi_cnt'] / df['matches_played']
else:
df['ptl_pistol_multikills'] = 0
# PTL Win Rate (Pandas Logic using fixed winner_side)
if not df_rounds.empty and has_sides:
# Ensure df_player_rounds exists
if 'df_player_rounds' not in locals():
q_all_rounds = f"SELECT match_id, round_num FROM fact_rounds WHERE match_id IN (SELECT match_id FROM fact_match_players WHERE steam_id_64 IN ({placeholders}))"
df_all_rounds = pd.read_sql_query(q_all_rounds, conn, params=valid_ids)
df_player_rounds = df_all_rounds.merge(df_fh_sides, on='match_id')
mask_fh = df_player_rounds['round_num'] <= df_player_rounds['halftime_round']
df_player_rounds['side'] = np.where(mask_fh, df_player_rounds['fh_side'],
np.where(df_player_rounds['fh_side'] == 'CT', 'T', 'CT'))
# Filter for Pistol Rounds (1, 13)
player_pistol = df_player_rounds[df_player_rounds['round_num'].isin([1, 13])].copy()
# Merge with df_rounds to get calculated winner_side
# Note: df_rounds has the fixed 'winner_side' column
player_pistol = player_pistol.merge(df_rounds[['match_id', 'round_num', 'winner_side']], on=['match_id', 'round_num'], how='left')
# Calculate Win
player_pistol['is_win'] = (player_pistol['side'] == player_pistol['winner_side']).astype(int)
ptl_wins = player_pistol.groupby('steam_id_64')['is_win'].agg(['sum', 'count']).reset_index()
ptl_wins.rename(columns={'sum': 'pistol_wins', 'count': 'pistol_rounds'}, inplace=True)
ptl_wins['ptl_pistol_win_rate'] = ptl_wins['pistol_wins'] / ptl_wins['pistol_rounds'].replace(0, 1)
df = df.merge(ptl_wins[['steam_id_64', 'ptl_pistol_win_rate']], on='steam_id_64', how='left')
else:
df['ptl_pistol_win_rate'] = 0.5
df['ptl_pistol_multikills'] = df['ptl_pistol_multikills'].fillna(0)
df['ptl_pistol_win_rate'] = df['ptl_pistol_win_rate'].fillna(0.5)
# 7. UTIL (Enhanced with Prop Frequency)
# Usage Rate: Average number of grenades purchased per round
df['util_usage_rate'] = (
df['sum_util_flash'] + df['sum_util_smoke'] +
df['sum_util_molotov'] + df['sum_util_he'] + df['sum_util_decoy']
) / df['rounds_played'].replace(0, 1) * 100 # Multiply by 100 to make it comparable to other metrics (e.g. 1.5 nades/round -> 150)
# Fallback if no new data yet (rely on old logic or keep 0)
# We can try to fetch equipment_value as backup if sum is 0
if df['util_usage_rate'].sum() == 0:
query_eco = f"""
SELECT steam_id_64, AVG(equipment_value) as avg_equip_val
FROM fact_round_player_economy
WHERE steam_id_64 IN ({placeholders})
GROUP BY steam_id_64
"""
df_eco = pd.read_sql_query(query_eco, conn, params=valid_ids)
if not df_eco.empty:
df_eco['util_usage_rate_backup'] = df_eco['avg_equip_val'] / 50.0 # Scaling factor for equipment value
df = df.merge(df_eco[['steam_id_64', 'util_usage_rate_backup']], on='steam_id_64', how='left')
df['util_usage_rate'] = df['util_usage_rate_backup'].fillna(0)
df.drop(columns=['util_usage_rate_backup'], inplace=True)
# Final Mappings
df['total_matches'] = df['matches_played']
return df.fillna(0)
@staticmethod
def _calculate_ultimate_scores(df):
def n(col):
if col not in df.columns: return 50
s = df[col]
if s.max() == s.min(): return 50
return (s - s.min()) / (s.max() - s.min()) * 100
df = df.copy()
# BAT (30%)
df['score_bat'] = (
0.25 * n('basic_avg_rating') +
0.20 * n('basic_avg_kd') +
0.15 * n('basic_avg_adr') +
0.10 * n('bat_avg_duel_win_rate') +
0.10 * n('bat_kd_diff_high_elo') +
0.10 * n('basic_avg_kill_3')
)
# STA (15%)
df['score_sta'] = (
0.30 * (100 - n('sta_rating_volatility')) +
0.30 * n('sta_loss_rating') +
0.20 * n('sta_win_rating') +
0.10 * (100 - abs(n('sta_time_rating_corr')))
)
# HPS (20%)
df['score_hps'] = (
0.30 * n('sum_1v3p') +
0.20 * n('hps_match_point_win_rate') +
0.20 * n('hps_comeback_kd_diff') +
0.15 * n('hps_pressure_entry_rate') +
0.15 * n('basic_avg_rating')
)
# PTL (10%)
df['score_ptl'] = (
0.40 * n('ptl_pistol_kills') +
0.40 * n('ptl_pistol_win_rate') +
0.20 * n('basic_avg_headshot_kills') # Pistol rounds rely on HS
)
# T/CT (10%)
df['score_tct'] = (
0.35 * n('side_rating_ct') +
0.35 * n('side_rating_t') +
0.15 * n('side_first_kill_rate_ct') +
0.15 * n('side_first_kill_rate_t')
)
# UTIL (10%)
# Emphasize prop frequency (usage_rate)
df['score_util'] = (
0.35 * n('util_usage_rate') +
0.25 * n('util_avg_nade_dmg') +
0.20 * n('util_avg_flash_time') +
0.20 * n('util_avg_flash_enemy')
)
return df
@staticmethod
def get_roster_features_distribution(target_steam_id):
"""
Calculates rank and distribution of the target player's L3 features (Scores) within the active roster.
"""
from web.services.web_service import WebService
import json
# 1. Get Active Roster IDs
lineups = WebService.get_lineups()
active_roster_ids = []
if lineups:
try:
raw_ids = json.loads(lineups[0]['player_ids_json'])
active_roster_ids = [str(uid) for uid in raw_ids]
except:
pass
if not active_roster_ids:
return None
# 2. Fetch L3 features for all roster members
placeholders = ','.join('?' for _ in active_roster_ids)
sql = f"""
SELECT
steam_id_64,
score_bat, score_sta, score_hps, score_ptl, score_tct, score_util
FROM dm_player_features
WHERE steam_id_64 IN ({placeholders})
"""
rows = query_db('l3', sql, active_roster_ids)
if not rows:
return None
stats_map = {row['steam_id_64']: dict(row) for row in rows}
target_steam_id = str(target_steam_id)
# If target not in map (maybe no L3 data yet), default to 0
if target_steam_id not in stats_map:
stats_map[target_steam_id] = {
'score_bat': 0, 'score_sta': 0, 'score_hps': 0,
'score_ptl': 0, 'score_tct': 0, 'score_util': 0
}
# 3. Calculate Distribution
metrics = ['score_bat', 'score_sta', 'score_hps', 'score_ptl', 'score_tct', 'score_util']
result = {}
for m in metrics:
values = [p.get(m, 0) or 0 for p in stats_map.values()]
target_val = stats_map[target_steam_id].get(m, 0) or 0
if not values:
result[m] = None
continue
values.sort(reverse=True)
try:
rank = values.index(target_val) + 1
except ValueError:
rank = len(values)
result[m] = {
'val': target_val,
'rank': rank,
'total': len(values),
'min': min(values),
'max': max(values),
'avg': sum(values) / len(values)
}
return result

View File

@@ -589,8 +589,10 @@ class StatsService:
def get_roster_stats_distribution(target_steam_id):
"""
Calculates rank and distribution of the target player within the active roster.
Now covers all L3 Basic Features for Detailed Panel.
"""
from web.services.web_service import WebService
from web.services.feature_service import FeatureService
import json
import numpy as np
@@ -604,72 +606,64 @@ class StatsService:
except:
pass
# Ensure target is in list (if not in roster, compare against roster anyway)
# If roster is empty, return None
if not active_roster_ids:
return None
# 2. Fetch stats for all roster members
# 2. Fetch L3 features for all roster members
# We need to use FeatureService to get the full L3 set (including detailed stats)
# Assuming L3 data is up to date.
placeholders = ','.join('?' for _ in active_roster_ids)
sql = f"""
SELECT
CAST(steam_id_64 AS TEXT) as steam_id_64,
AVG(rating) as rating,
AVG(kd_ratio) as kd,
AVG(adr) as adr,
AVG(kast) as kast
FROM fact_match_players
WHERE CAST(steam_id_64 AS TEXT) IN ({placeholders})
GROUP BY steam_id_64
"""
rows = query_db('l2', sql, active_roster_ids)
sql = f"SELECT * FROM dm_player_features WHERE steam_id_64 IN ({placeholders})"
rows = query_db('l3', sql, active_roster_ids)
if not rows:
return None
stats_map = {row['steam_id_64']: dict(row) for row in rows}
# Ensure target_steam_id is string
target_steam_id = str(target_steam_id)
# If target player not in stats_map (e.g. no matches), handle gracefullly
# If target not in map (e.g. no L3 data), try to add empty default
if target_steam_id not in stats_map:
# Try fetch target stats individually if not in roster list
target_stats = StatsService.get_player_basic_stats(target_steam_id)
if target_stats:
stats_map[target_steam_id] = target_stats
else:
# If still no stats, we can't rank them.
# But we can still return the roster stats for others?
# The prompt implies "No team data" appears, meaning this function returns valid structure but empty values?
# Or returns None.
# Let's verify what happens if target has no stats but others do.
# We should probably add a dummy entry for target so dashboard renders '0' instead of crashing or 'No data'
stats_map[target_steam_id] = {'rating': 0, 'kd': 0, 'adr': 0, 'kast': 0}
# 3. Calculate Distribution
metrics = ['rating', 'kd', 'adr', 'kast']
stats_map[target_steam_id] = {}
# 3. Calculate Distribution for ALL metrics
# Define metrics list (must match Detailed Panel keys)
metrics = [
'basic_avg_rating', 'basic_avg_kd', 'basic_avg_kast', 'basic_avg_rws', 'basic_avg_adr',
'basic_avg_headshot_kills', 'basic_headshot_rate', 'basic_avg_assisted_kill', 'basic_avg_awp_kill', 'basic_avg_jump_count',
'basic_avg_first_kill', 'basic_avg_first_death', 'basic_first_kill_rate', 'basic_first_death_rate',
'basic_avg_kill_2', 'basic_avg_kill_3', 'basic_avg_kill_4', 'basic_avg_kill_5',
'basic_avg_perfect_kill', 'basic_avg_revenge_kill',
# L3 Advanced Dimensions
'sta_last_30_rating', 'sta_win_rating', 'sta_loss_rating', 'sta_rating_volatility', 'sta_time_rating_corr',
'bat_kd_diff_high_elo', 'bat_avg_duel_win_rate', 'bat_avg_duel_freq',
'hps_clutch_win_rate_1v1', 'hps_clutch_win_rate_1v3_plus', 'hps_match_point_win_rate', 'hps_pressure_entry_rate', 'hps_comeback_kd_diff',
'ptl_pistol_kills', 'ptl_pistol_win_rate', 'ptl_pistol_kd',
'side_rating_ct', 'side_rating_t', 'side_first_kill_rate_ct', 'side_first_kill_rate_t', 'side_kd_diff_ct_t',
'util_avg_nade_dmg', 'util_avg_flash_time', 'util_avg_flash_enemy', 'util_usage_rate'
]
# Mapping for L2 legacy calls (if any) - mainly map 'rating' to 'basic_avg_rating' etc if needed
# But here we just use L3 columns directly.
result = {}
for m in metrics:
# Extract values for this metric from all players
values = [p[m] for p in stats_map.values() if p[m] is not None]
target_val = stats_map[target_steam_id].get(m)
values = [p.get(m, 0) or 0 for p in stats_map.values()]
target_val = stats_map[target_steam_id].get(m, 0) or 0
if target_val is None or not values:
if not values:
result[m] = None
continue
# Sort descending (higher is better)
values.sort(reverse=True)
# Rank (1-based)
# Rank
try:
rank = values.index(target_val) + 1
except ValueError:
# Floating point precision issue? Find closest
closest = min(values, key=lambda x: abs(x - target_val))
rank = values.index(closest) + 1
rank = len(values)
result[m] = {
'val': target_val,
@@ -680,6 +674,16 @@ class StatsService:
'avg': sum(values) / len(values)
}
# Legacy mapping for top cards (rating, kd, adr, kast)
legacy_map = {
'basic_avg_rating': 'rating',
'basic_avg_kd': 'kd',
'basic_avg_adr': 'adr',
'basic_avg_kast': 'kast'
}
if m in legacy_map:
result[legacy_map[m]] = result[m]
return result
@staticmethod

View File

@@ -141,6 +141,153 @@
</div>
</div>
<!-- 2.5 Detailed Stats Panel -->
<div class="bg-white dark:bg-slate-800 shadow-lg rounded-2xl p-6 border border-gray-100 dark:border-slate-700">
<h3 class="text-lg font-bold text-gray-900 dark:text-white mb-6 flex items-center gap-2">
<span>📊</span> 详细数据面板 (Detailed Stats)
</h3>
<div class="grid grid-cols-2 md:grid-cols-3 lg:grid-cols-5 gap-y-6 gap-x-4">
{% macro detail_item(label, value, key, format_str='{:.2f}', sublabel=None) %}
{% set dist = distribution[key] if distribution else None %}
<div class="flex flex-col group relative">
<div class="flex justify-between items-center mb-1">
<span class="text-xs font-bold text-gray-400 uppercase tracking-wider">{{ label }}</span>
{% if dist %}
<span class="inline-flex items-center px-1 py-0.5 rounded text-[9px] font-bold
{% if dist.rank == 1 %}bg-yellow-50 text-yellow-700 border border-yellow-100
{% elif dist.rank <= 3 %}bg-gray-50 text-gray-600 border border-gray-100
{% else %}text-gray-300{% endif %}">
#{{ dist.rank }}
</span>
{% endif %}
</div>
<div class="flex items-baseline gap-1 mb-1">
<span class="text-xl font-black text-gray-900 dark:text-white font-mono">
{{ format_str.format(value if value is not none else 0) }}
</span>
{% if sublabel %}
<span class="text-[10px] text-gray-400">{{ sublabel }}</span>
{% endif %}
</div>
<!-- Distribution Bar -->
{% if dist %}
<div class="w-full h-1 bg-gray-100 dark:bg-slate-700 rounded-full overflow-hidden relative mt-1">
{% set range = dist.max - dist.min %}
{% set percent = ((dist.val - dist.min) / range * 100) if range > 0 else 100 %}
<div class="absolute h-full bg-yrtv-400/60 rounded-full" style="width: {{ percent }}%"></div>
<!-- Avg Marker -->
{% set avg_pct = ((dist.avg - dist.min) / range * 100) if range > 0 else 50 %}
<div class="absolute h-full w-0.5 bg-gray-400 dark:bg-slate-400 top-0" style="left: {{ avg_pct }}%"></div>
</div>
<div class="flex justify-between text-[9px] text-gray-300 dark:text-gray-600 font-mono mt-0.5">
<span>L:{{ format_str.format(dist.min) }}</span>
<span>H:{{ format_str.format(dist.max) }}</span>
</div>
{% endif %}
</div>
{% endmacro %}
<!-- Row 1: Core -->
{{ detail_item('Rating (评分)', features['basic_avg_rating'], 'basic_avg_rating') }}
{{ detail_item('KD Ratio (击杀比)', features['basic_avg_kd'], 'basic_avg_kd') }}
{{ detail_item('KAST (贡献率)', features['basic_avg_kast'], 'basic_avg_kast', '{:.1%}') }}
{{ detail_item('RWS (每局得分)', features['basic_avg_rws'], 'basic_avg_rws') }}
{{ detail_item('ADR (场均伤害)', features['basic_avg_adr'], 'basic_avg_adr', '{:.1f}') }}
<!-- Row 2: Combat -->
{{ detail_item('Avg HS (场均爆头)', features['basic_avg_headshot_kills'], 'basic_avg_headshot_kills') }}
{{ detail_item('HS Rate (爆头率)', features['basic_headshot_rate'], 'basic_headshot_rate', '{:.1%}') }}
{{ detail_item('Assists (场均助攻)', features['basic_avg_assisted_kill'], 'basic_avg_assisted_kill') }}
{{ detail_item('AWP Kills (狙击击杀)', features['basic_avg_awp_kill'], 'basic_avg_awp_kill') }}
{{ detail_item('Jumps (场均跳跃)', features['basic_avg_jump_count'], 'basic_avg_jump_count', '{:.1f}') }}
<!-- Row 3: Opening -->
{{ detail_item('First Kill (场均首杀)', features['basic_avg_first_kill'], 'basic_avg_first_kill') }}
{{ detail_item('First Death (场均首死)', features['basic_avg_first_death'], 'basic_avg_first_death') }}
{{ detail_item('FK Rate (首杀率)', features['basic_first_kill_rate'], 'basic_first_kill_rate', '{:.1%}') }}
{{ detail_item('FD Rate (首死率)', features['basic_first_death_rate'], 'basic_first_death_rate', '{:.1%}') }}
<div class="hidden lg:block"></div> <!-- Spacer -->
<!-- Row 4: Multi-Kills -->
{{ detail_item('2K Rounds (双杀)', features['basic_avg_kill_2'], 'basic_avg_kill_2') }}
{{ detail_item('3K Rounds (三杀)', features['basic_avg_kill_3'], 'basic_avg_kill_3') }}
{{ detail_item('4K Rounds (四杀)', features['basic_avg_kill_4'], 'basic_avg_kill_4') }}
{{ detail_item('5K Rounds (五杀)', features['basic_avg_kill_5'], 'basic_avg_kill_5') }}
<!-- Row 5: Special -->
{{ detail_item('Perfect Kills (无伤杀)', features['basic_avg_perfect_kill'], 'basic_avg_perfect_kill') }}
{{ detail_item('Revenge Kills (复仇杀)', features['basic_avg_revenge_kill'], 'basic_avg_revenge_kill') }}
</div>
</div>
<!-- 2.6 Advanced Dimensions Breakdown -->
<div class="bg-white dark:bg-slate-800 shadow-lg rounded-2xl p-6 border border-gray-100 dark:border-slate-700">
<h3 class="text-lg font-bold text-gray-900 dark:text-white mb-6 flex items-center gap-2">
<span>🔬</span> 进阶能力分析 (Capabilities Breakdown)
</h3>
<!-- Reusing detail_item macro, but with a different grid if needed -->
<!-- Grouped by Dimensions -->
<div class="space-y-8">
<!-- Group 1: STA & BAT -->
<div>
<h4 class="text-xs font-black text-gray-400 uppercase tracking-widest mb-4 border-b border-gray-100 dark:border-slate-700 pb-2">
STA (Stability) & BAT (Aim/Battle)
</h4>
<div class="grid grid-cols-2 md:grid-cols-3 lg:grid-cols-5 gap-y-6 gap-x-4">
{{ detail_item('Last 30 Rating (近30场)', features['sta_last_30_rating'], 'sta_last_30_rating') }}
{{ detail_item('Win Rating (胜局)', features['sta_win_rating'], 'sta_win_rating') }}
{{ detail_item('Loss Rating (败局)', features['sta_loss_rating'], 'sta_loss_rating') }}
{{ detail_item('Volatility (波动)', features['sta_rating_volatility'], 'sta_rating_volatility') }}
{{ detail_item('Time Corr (耐力)', features['sta_time_rating_corr'], 'sta_time_rating_corr') }}
{{ detail_item('High Elo KD Diff (高分抗压)', features['bat_kd_diff_high_elo'], 'bat_kd_diff_high_elo') }}
{{ detail_item('Duel Win% (对枪胜率)', features['bat_avg_duel_win_rate'], 'bat_avg_duel_win_rate', '{:.1%}') }}
{{ detail_item('Duel Freq (对枪频率)', features['bat_avg_duel_freq'], 'bat_avg_duel_freq', '{:.1%}') }}
</div>
</div>
<!-- Group 2: HPS & PTL -->
<div>
<h4 class="text-xs font-black text-gray-400 uppercase tracking-widest mb-4 border-b border-gray-100 dark:border-slate-700 pb-2">
HPS (Clutch/Pressure) & PTL (Pistol)
</h4>
<div class="grid grid-cols-2 md:grid-cols-3 lg:grid-cols-5 gap-y-6 gap-x-4">
{{ detail_item('1v1 Win% (1v1胜率)', features['hps_clutch_win_rate_1v1'], 'hps_clutch_win_rate_1v1', '{:.1%}') }}
{{ detail_item('1v3+ Win% (残局大神)', features['hps_clutch_win_rate_1v3_plus'], 'hps_clutch_win_rate_1v3_plus', '{:.1%}') }}
{{ detail_item('Match Pt Win% (赛点胜率)', features['hps_match_point_win_rate'], 'hps_match_point_win_rate', '{:.1%}') }}
{{ detail_item('Pressure Entry (逆风首杀)', features['hps_pressure_entry_rate'], 'hps_pressure_entry_rate', '{:.1%}') }}
{{ detail_item('Comeback KD (翻盘KD)', features['hps_comeback_kd_diff'], 'hps_comeback_kd_diff') }}
{{ detail_item('Pistol Kills (手枪击杀)', features['ptl_pistol_kills'], 'ptl_pistol_kills') }}
{{ detail_item('Pistol Win% (手枪胜率)', features['ptl_pistol_win_rate'], 'ptl_pistol_win_rate', '{:.1%}') }}
{{ detail_item('Pistol KD (手枪KD)', features['ptl_pistol_kd'], 'ptl_pistol_kd') }}
</div>
</div>
<!-- Group 3: SIDE & UTIL -->
<div>
<h4 class="text-xs font-black text-gray-400 uppercase tracking-widest mb-4 border-b border-gray-100 dark:border-slate-700 pb-2">
SIDE (T/CT Preference) & UTIL (Utility)
</h4>
<div class="grid grid-cols-2 md:grid-cols-3 lg:grid-cols-5 gap-y-6 gap-x-4">
{{ detail_item('CT Rating (CT评分)', features['side_rating_ct'], 'side_rating_ct') }}
{{ detail_item('T Rating (T评分)', features['side_rating_t'], 'side_rating_t') }}
{{ detail_item('CT FK Rate (CT首杀)', features['side_first_kill_rate_ct'], 'side_first_kill_rate_ct', '{:.1%}') }}
{{ detail_item('T FK Rate (T首杀)', features['side_first_kill_rate_t'], 'side_first_kill_rate_t', '{:.1%}') }}
{{ detail_item('Side KD Diff (攻防差)', features['side_kd_diff_ct_t'], 'side_kd_diff_ct_t') }}
{{ detail_item('Usage Rate (道具频率)', features['util_usage_rate'], 'util_usage_rate') }}
{{ detail_item('Nade Dmg (雷火伤)', features['util_avg_nade_dmg'], 'util_avg_nade_dmg', '{:.1f}') }}
{{ detail_item('Flash Time (致盲时间)', features['util_avg_flash_time'], 'util_avg_flash_time', '{:.2f}s') }}
{{ detail_item('Flash Enemy (致盲人数)', features['util_avg_flash_enemy'], 'util_avg_flash_enemy') }}
</div>
</div>
</div>
</div>
<!-- 3. Match History & Comments (Bottom) -->
<div class="grid grid-cols-1 lg:grid-cols-3 gap-8">
<!-- Match History Table -->
@@ -325,13 +472,31 @@ document.addEventListener('DOMContentLoaded', function() {
// Radar Chart
const ctxRadar = document.getElementById('radarChart').getContext('2d');
// Prepare Distribution Data
const dist = data.radar_dist || {};
const getDist = (key) => dist[key] || { rank: '?', avg: 0 };
// Map friendly names to keys
const keys = ['score_bat', 'score_hps', 'score_ptl', 'score_tct', 'score_util', 'score_sta'];
// Corresponding Labels
const rawLabels = ['Aim (BAT)', 'Clutch (HPS)', 'Pistol (PTL)', 'Defense (SIDE)', 'Util (UTIL)', 'Rating (STA)'];
const labels = rawLabels.map((l, i) => {
const k = keys[i];
const d = getDist(k);
return `${l} #${d.rank}`;
});
const teamAvgs = keys.map(k => getDist(k).avg);
new Chart(ctxRadar, {
type: 'radar',
data: {
// Update labels to friendly names
labels: ['Aim (BAT)', 'Clutch (HPS)', 'Pistol (PTL)', 'Defense (SIDE)', 'Util (UTIL)', 'Rating (STA)'],
labels: labels,
datasets: [{
label: 'Ability',
label: 'Player',
data: [
data.radar.BAT, data.radar.HPS,
data.radar.PTL, data.radar.SIDE, data.radar.UTIL,
@@ -344,16 +509,25 @@ document.addEventListener('DOMContentLoaded', function() {
pointBorderColor: '#fff',
pointHoverBackgroundColor: '#fff',
pointHoverBorderColor: '#7c3aed'
},
{
label: 'Team Avg',
data: teamAvgs,
backgroundColor: 'rgba(148, 163, 184, 0.2)', // Slate-400
borderColor: '#94a3b8',
borderWidth: 2,
pointRadius: 0,
borderDash: [5, 5]
}]
},
options: {
plugins: {
legend: { display: false }
legend: { display: true, position: 'bottom' }
},
scales: {
r: {
beginAtZero: true,
suggestedMax: 1.5,
suggestedMax: 100,
angleLines: {
color: 'rgba(156, 163, 175, 0.2)'
},