1.2.1 : Updated calculation

This commit is contained in:
2026-01-26 22:04:29 +08:00
parent ade29ec1e8
commit 1b9cab5628
6 changed files with 40 additions and 10 deletions

View File

@@ -101,18 +101,25 @@ def detail(steam_id):
# Ensure basic stats fallback if features missing or incomplete
basic = StatsService.get_player_basic_stats(steam_id)
from collections import defaultdict
if not features:
# Fallback to defaultdict with basic stats
features = defaultdict(lambda: None)
if basic:
features = {
features.update({
'basic_avg_rating': basic.get('rating', 0),
'basic_avg_kd': basic.get('kd', 0),
'basic_avg_kast': basic.get('kast', 0),
'basic_avg_adr': basic.get('adr', 0), # Pass ADR
}
'basic_avg_adr': basic.get('adr', 0),
})
else:
# Convert to defaultdict to handle missing keys gracefully (e.g. newly added columns)
# Use lambda: None so that Jinja can check 'if value is not none'
features = defaultdict(lambda: None, dict(features))
# If features exist but ADR is missing (not in L3), try to patch it from basic
if 'basic_avg_adr' not in features:
features = dict(features) # Convert to dict if row
if 'basic_avg_adr' not in features or features['basic_avg_adr'] is None:
features['basic_avg_adr'] = basic.get('adr', 0) if basic else 0
comments = WebService.get_comments('player', steam_id)

View File

@@ -280,6 +280,14 @@ class FeatureService:
SUM(revenge_kill) as sum_revenge,
SUM(awp_kill) as sum_awp,
SUM(jump_count) as sum_jump,
SUM(mvp_count) as sum_mvps,
SUM(planted_bomb) as sum_plants,
SUM(defused_bomb) as sum_defuses,
SUM(CASE
WHEN flash_assists > 0 THEN flash_assists
WHEN assists > assisted_kill THEN assists - assisted_kill
ELSE 0
END) as sum_flash_assists,
SUM(throw_harm) as sum_util_dmg,
SUM(flash_time) as sum_flash_time,
SUM(flash_enemy) as sum_flash_enemy,
@@ -312,6 +320,10 @@ class FeatureService:
df['basic_avg_revenge_kill'] = df['sum_revenge'] / df['matches_played']
df['basic_avg_awp_kill'] = df['sum_awp'] / df['matches_played']
df['basic_avg_jump_count'] = df['sum_jump'] / df['matches_played']
df['basic_avg_mvps'] = df['sum_mvps'] / df['matches_played']
df['basic_avg_plants'] = df['sum_plants'] / df['matches_played']
df['basic_avg_defuses'] = df['sum_defuses'] / df['matches_played']
df['basic_avg_flash_assists'] = df['sum_flash_assists'] / df['matches_played']
# UTIL Basic
df['util_avg_nade_dmg'] = df['sum_util_dmg'] / df['matches_played']

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@@ -632,12 +632,13 @@ class StatsService:
metrics = [
'basic_avg_rating', 'basic_avg_kd', 'basic_avg_kast', 'basic_avg_rws', 'basic_avg_adr',
'basic_avg_headshot_kills', 'basic_headshot_rate', 'basic_avg_assisted_kill', 'basic_avg_awp_kill', 'basic_avg_jump_count',
'basic_avg_mvps', 'basic_avg_plants', 'basic_avg_defuses', 'basic_avg_flash_assists',
'basic_avg_first_kill', 'basic_avg_first_death', 'basic_first_kill_rate', 'basic_first_death_rate',
'basic_avg_kill_2', 'basic_avg_kill_3', 'basic_avg_kill_4', 'basic_avg_kill_5',
'basic_avg_perfect_kill', 'basic_avg_revenge_kill',
# L3 Advanced Dimensions
'sta_last_30_rating', 'sta_win_rating', 'sta_loss_rating', 'sta_rating_volatility', 'sta_time_rating_corr',
'bat_kd_diff_high_elo', 'bat_avg_duel_win_rate', 'bat_avg_duel_freq',
'bat_kd_diff_high_elo', 'bat_avg_duel_win_rate',
'hps_clutch_win_rate_1v1', 'hps_clutch_win_rate_1v3_plus', 'hps_match_point_win_rate', 'hps_pressure_entry_rate', 'hps_comeback_kd_diff',
'ptl_pistol_kills', 'ptl_pistol_win_rate', 'ptl_pistol_kd',
'side_rating_ct', 'side_rating_t', 'side_first_kill_rate_ct', 'side_first_kill_rate_t', 'side_kd_diff_ct_t',

View File

@@ -203,20 +203,27 @@
{{ detail_item('AWP Kills (狙击击杀)', features['basic_avg_awp_kill'], 'basic_avg_awp_kill') }}
{{ detail_item('Jumps (场均跳跃)', features['basic_avg_jump_count'], 'basic_avg_jump_count', '{:.1f}') }}
<!-- Row 3: Opening -->
<!-- Row 3: Objective -->
{{ detail_item('MVP (最有价值)', features['basic_avg_mvps'], 'basic_avg_mvps') }}
{{ detail_item('Plants (下包)', features['basic_avg_plants'], 'basic_avg_plants') }}
{{ detail_item('Defuses (拆包)', features['basic_avg_defuses'], 'basic_avg_defuses') }}
{{ detail_item('Flash Assist (闪光助攻)', features['basic_avg_flash_assists'], 'basic_avg_flash_assists') }}
<div class="hidden lg:block"></div> <!-- Spacer -->
<!-- Row 4: Opening -->
{{ detail_item('First Kill (场均首杀)', features['basic_avg_first_kill'], 'basic_avg_first_kill') }}
{{ detail_item('First Death (场均首死)', features['basic_avg_first_death'], 'basic_avg_first_death') }}
{{ detail_item('FK Rate (首杀率)', features['basic_first_kill_rate'], 'basic_first_kill_rate', '{:.1%}') }}
{{ detail_item('FD Rate (首死率)', features['basic_first_death_rate'], 'basic_first_death_rate', '{:.1%}') }}
<div class="hidden lg:block"></div> <!-- Spacer -->
<!-- Row 4: Multi-Kills -->
<!-- Row 5: Multi-Kills -->
{{ detail_item('2K Rounds (双杀)', features['basic_avg_kill_2'], 'basic_avg_kill_2') }}
{{ detail_item('3K Rounds (三杀)', features['basic_avg_kill_3'], 'basic_avg_kill_3') }}
{{ detail_item('4K Rounds (四杀)', features['basic_avg_kill_4'], 'basic_avg_kill_4') }}
{{ detail_item('5K Rounds (五杀)', features['basic_avg_kill_5'], 'basic_avg_kill_5') }}
<!-- Row 5: Special -->
<!-- Row 6: Special -->
{{ detail_item('Perfect Kills (无伤杀)', features['basic_avg_perfect_kill'], 'basic_avg_perfect_kill') }}
{{ detail_item('Revenge Kills (复仇杀)', features['basic_avg_revenge_kill'], 'basic_avg_revenge_kill') }}
</div>
@@ -245,7 +252,6 @@
{{ detail_item('High Elo KD Diff (高分抗压)', features['bat_kd_diff_high_elo'], 'bat_kd_diff_high_elo') }}
{{ detail_item('Duel Win% (对枪胜率)', features['bat_avg_duel_win_rate'], 'bat_avg_duel_win_rate', '{:.1%}') }}
{{ detail_item('Duel Freq (对枪频率)', features['bat_avg_duel_freq'], 'bat_avg_duel_freq', '{:.1%}') }}
</div>
</div>