3.0.1: fix
This commit is contained in:
@@ -299,20 +299,27 @@ def api_batch_stats():
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# Use safe conversion with default 0 if None
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# Force 0.0 if value is 0 or None to ensure JSON compatibility
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radar = {
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'STA': float(f.get('score_sta') or 0.0),
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'BAT': float(f.get('score_bat') or 0.0),
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'HPS': float(f.get('score_hps') or 0.0),
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'PTL': float(f.get('score_ptl') or 0.0),
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'SIDE': float(f.get('score_tct') or 0.0),
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'UTIL': float(f.get('score_util') or 0.0)
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'AIM': float(f.get('score_aim') or 0.0),
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'DEFENSE': float(f.get('score_defense') or 0.0),
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'UTILITY': float(f.get('score_utility') or 0.0),
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'CLUTCH': float(f.get('score_clutch') or 0.0),
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'ECONOMY': float(f.get('score_economy') or 0.0),
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'PACE': float(f.get('score_pace') or 0.0),
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'PISTOL': float(f.get('score_pistol') or 0.0),
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'STABILITY': float(f.get('score_stability') or 0.0)
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}
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# 2. Basic Stats for Table
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rating_val = f.get('core_avg_rating2')
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if rating_val is None:
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rating_val = f.get('core_avg_rating')
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if rating_val is None:
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rating_val = f.get('basic_avg_rating')
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basic = {
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'rating': float(f.get('basic_avg_rating') or 0),
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'kd': float(f.get('basic_avg_kd') or 0),
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'adr': float(f.get('basic_avg_adr') or 0),
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'kast': float(f.get('basic_avg_kast') or 0),
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'rating': float(rating_val or 0),
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'kd': float(f.get('core_avg_kd') or f.get('basic_avg_kd') or 0),
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'adr': float(f.get('core_avg_adr') or f.get('basic_avg_adr') or 0),
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'kast': float(f.get('core_avg_kast') or f.get('basic_avg_kast') or 0),
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'hs_rate': float(f.get('basic_headshot_rate') or 0),
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'fk_rate': float(f.get('basic_first_kill_rate') or 0),
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'matches': int(f.get('matches_played') or 0)
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@@ -27,6 +27,7 @@ def api_analyze():
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total_kd = 0
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total_adr = 0
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count = 0
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radar_vectors = []
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for p in players:
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p_dict = dict(p)
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@@ -37,10 +38,25 @@ def api_analyze():
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player_data.append(p_dict)
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if stats:
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total_rating += stats.get('basic_avg_rating', 0) or 0
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total_kd += stats.get('basic_avg_kd', 0) or 0
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total_adr += stats.get('basic_avg_adr', 0) or 0
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rating_val = stats.get('core_avg_rating2')
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if rating_val is None:
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rating_val = stats.get('core_avg_rating')
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if rating_val is None:
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rating_val = stats.get('basic_avg_rating')
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total_rating += rating_val or 0
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total_kd += stats.get('core_avg_kd', stats.get('basic_avg_kd', 0)) or 0
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total_adr += stats.get('core_avg_adr', stats.get('basic_avg_adr', 0)) or 0
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count += 1
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radar_vectors.append([
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float(stats.get('score_aim') or 0),
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float(stats.get('score_defense') or 0),
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float(stats.get('score_utility') or 0),
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float(stats.get('score_clutch') or 0),
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float(stats.get('score_economy') or 0),
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float(stats.get('score_pace') or 0),
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float(stats.get('score_pistol') or 0),
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float(stats.get('score_stability') or 0)
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])
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# 2. Shared Matches
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shared_matches = StatsService.get_shared_matches(steam_ids)
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@@ -53,6 +69,23 @@ def api_analyze():
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'adr': total_adr / count if count else 0
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}
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chemistry = 0
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if len(radar_vectors) >= 2:
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def cosine_sim(a, b):
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dot = sum(x * y for x, y in zip(a, b))
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na = sum(x * x for x in a) ** 0.5
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nb = sum(y * y for y in b) ** 0.5
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if na == 0 or nb == 0:
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return 0
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return dot / (na * nb)
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sims = []
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for i in range(len(radar_vectors)):
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for j in range(i + 1, len(radar_vectors)):
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sims.append(cosine_sim(radar_vectors[i], radar_vectors[j]))
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if sims:
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chemistry = sum(sims) / len(sims) * 100
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# 4. Map Stats Calculation
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map_stats = {} # {map_name: {'count': 0, 'wins': 0}}
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total_shared_matches = len(shared_matches)
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@@ -85,7 +118,8 @@ def api_analyze():
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'shared_matches': [dict(m) for m in shared_matches],
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'avg_stats': avg_stats,
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'map_stats': map_stats_list,
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'total_shared_matches': total_shared_matches
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'total_shared_matches': total_shared_matches,
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'chemistry': chemistry
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})
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# API: Save Board
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@@ -78,8 +78,12 @@ class FeatureService:
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}
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for legacy_key, l3_key in alias_map.items():
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if legacy_key not in f or f.get(legacy_key) is None:
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f[legacy_key] = f.get(l3_key)
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legacy_val = f.get(legacy_key)
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l3_val = f.get(l3_key)
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if legacy_val is None and l3_val is not None:
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f[legacy_key] = l3_val
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elif l3_val is None and legacy_val is not None:
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f[l3_key] = legacy_val
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if f.get("matches_played") is None:
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f["matches_played"] = f.get("total_matches", 0) or 0
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@@ -733,16 +733,19 @@ class StatsService:
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from web.services.feature_service import FeatureService
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import json
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# 1. Get Active Roster IDs
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lineups = WebService.get_lineups()
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active_roster_ids = []
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target_steam_id = str(target_steam_id)
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if lineups:
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try:
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raw_ids = json.loads(lineups[0]['player_ids_json'])
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active_roster_ids = [str(uid) for uid in raw_ids]
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except:
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pass
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for lineup in lineups:
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try:
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raw_ids = json.loads(lineup.get('player_ids_json') or '[]')
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roster_ids = [str(uid) for uid in raw_ids]
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if target_steam_id in roster_ids:
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active_roster_ids = roster_ids
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break
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except Exception:
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continue
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if not active_roster_ids:
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return None
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@@ -752,11 +755,8 @@ class StatsService:
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return None
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stats_map = {str(row["steam_id_64"]): FeatureService._normalize_features(dict(row)) for row in rows}
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target_steam_id = str(target_steam_id)
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# If target not in map (e.g. no L3 data), try to add empty default
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if target_steam_id not in stats_map:
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stats_map[target_steam_id] = {}
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return None
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metrics = [
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# TIER 1: CORE
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@@ -40,15 +40,15 @@
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<!-- Mini Stats -->
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<div class="grid grid-cols-3 gap-x-4 gap-y-2 text-xs text-gray-600 dark:text-gray-300 mb-4 w-full text-center">
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<div>
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<span class="block font-bold">{{ "%.2f"|format(player.basic_avg_rating|default(0)) }}</span>
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<span class="block font-bold">{{ "%.2f"|format(player.core_avg_rating2 or player.core_avg_rating or 0) }}</span>
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<span class="text-gray-400">Rating</span>
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</div>
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<div>
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<span class="block font-bold">{{ "%.2f"|format(player.basic_avg_kd|default(0)) }}</span>
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<span class="block font-bold">{{ "%.2f"|format(player.core_avg_kd or 0) }}</span>
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<span class="text-gray-400">K/D</span>
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</div>
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<div>
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<span class="block font-bold">{{ "%.1f"|format((player.basic_avg_kast|default(0)) * 100) }}%</span>
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<span class="block font-bold">{{ "%.1f"|format((player.core_avg_kast or 0) * 100) }}%</span>
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<span class="text-gray-400">KAST</span>
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</div>
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</div>
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@@ -338,10 +338,10 @@ function tacticsBoard() {
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this.radarChart = new Chart(ctx, {
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type: 'radar',
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data: {
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labels: ['RTG', 'K/D', 'KST', 'ADR', 'IMP', 'UTL'],
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labels: ['枪法', '生存', '道具', '残局', '经济', '节奏', '手枪', '稳定'],
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datasets: [{
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label: 'Avg',
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data: [0, 0, 0, 0, 0, 0],
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data: [0, 0, 0, 0, 0, 0, 0, 0],
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backgroundColor: 'rgba(139, 92, 246, 0.2)',
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borderColor: 'rgba(139, 92, 246, 1)',
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pointBackgroundColor: 'rgba(139, 92, 246, 1)',
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@@ -354,7 +354,7 @@ function tacticsBoard() {
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scales: {
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r: {
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beginAtZero: true,
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max: 1.5,
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max: 100,
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grid: { color: 'rgba(156, 163, 175, 0.1)' },
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angleLines: { color: 'rgba(156, 163, 175, 0.1)' },
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pointLabels: { font: { size: 9 } },
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@@ -368,20 +368,22 @@ function tacticsBoard() {
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updateRadar() {
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if (this.activePlayers.length === 0) {
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this.radarChart.data.datasets[0].data = [0, 0, 0, 0, 0, 0];
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this.radarChart.data.datasets[0].data = [0, 0, 0, 0, 0, 0, 0, 0];
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this.radarChart.update();
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return;
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}
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let totals = [0, 0, 0, 0, 0, 0];
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let totals = [0, 0, 0, 0, 0, 0, 0, 0];
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this.activePlayers.forEach(p => {
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const s = p.stats || {};
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totals[0] += s.basic_avg_rating || 0;
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totals[1] += s.basic_avg_kd || 0;
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totals[2] += s.basic_avg_kast || 0;
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totals[3] += (s.basic_avg_adr || 0) / 100;
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totals[4] += s.bat_avg_impact || 1.0;
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totals[5] += s.util_usage_rate || 0.5;
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totals[0] += s.score_aim || 0;
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totals[1] += s.score_defense || 0;
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totals[2] += s.score_utility || 0;
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totals[3] += s.score_clutch || 0;
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totals[4] += s.score_economy || 0;
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totals[5] += s.score_pace || 0;
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totals[6] += s.score_pistol || 0;
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totals[7] += s.score_stability || 0;
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});
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const count = this.activePlayers.length;
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@@ -393,4 +395,4 @@ function tacticsBoard() {
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}
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}
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</script>
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{% endblock %}
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{% endblock %}
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@@ -120,7 +120,7 @@
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<span class="text-sm font-bold truncate w-full text-center dark:text-white mb-1" x-text="p.username || p.name"></span>
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<div class="px-2.5 py-1 bg-white dark:bg-slate-900 rounded-full text-xs text-gray-500 dark:text-gray-400 shadow-inner border border-gray-100 dark:border-slate-700">
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Rating: <span class="font-bold text-yrtv-600" x-text="(p.stats?.basic_avg_rating || 0).toFixed(2)"></span>
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Rating: <span class="font-bold text-yrtv-600" x-text="(p.stats?.core_avg_rating2 || p.stats?.core_avg_rating || p.stats?.basic_avg_rating || 0).toFixed(2)"></span>
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</div>
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</div>
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</template>
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@@ -149,9 +149,15 @@
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<h4 class="font-bold text-xl text-gray-900 dark:text-white flex items-center gap-2">
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<span>📈</span> 综合评分
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</h4>
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<div class="flex items-baseline gap-2">
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<span class="text-sm text-gray-500">Team Rating</span>
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<span class="text-4xl font-black text-yrtv-600 tracking-tight" x-text="analysisResult.avg_stats.rating.toFixed(2)"></span>
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<div class="flex items-baseline gap-6">
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<div class="flex items-baseline gap-2">
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<span class="text-sm text-gray-500">Team Rating</span>
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<span class="text-4xl font-black text-yrtv-600 tracking-tight" x-text="analysisResult.avg_stats.rating.toFixed(2)"></span>
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</div>
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<div class="flex items-baseline gap-2">
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<span class="text-sm text-gray-500">Chemistry</span>
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<span class="text-3xl font-black text-yrtv-600 tracking-tight" x-text="analysisResult.chemistry.toFixed(1)"></span>
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</div>
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</div>
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</div>
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@@ -526,13 +532,10 @@ function tacticsApp() {
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// Unwrap proxy if needed
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const rawData = JSON.parse(JSON.stringify(this.dataResult));
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const radarKeys = ['AIM', 'DEFENSE', 'UTILITY', 'CLUTCH', 'ECONOMY', 'PACE', 'PISTOL', 'STABILITY'];
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const datasets = rawData.map((p, idx) => {
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const color = this.getPlayerColor(idx);
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const d = [
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p.radar.BAT || 0, p.radar.PTL || 0, p.radar.HPS || 0,
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p.radar.SIDE || 0, p.radar.UTIL || 0, p.radar.STA || 0
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];
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const d = radarKeys.map(k => (p.radar?.[k] || 0));
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return {
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label: p.username,
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data: d,
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@@ -543,12 +546,49 @@ function tacticsApp() {
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};
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});
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const valuesByDim = radarKeys.map(() => []);
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rawData.forEach(p => {
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radarKeys.forEach((k, i) => {
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valuesByDim[i].push(Number(p.radar?.[k] || 0));
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});
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});
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const avgVals = valuesByDim.map(arr => arr.length ? arr.reduce((a, b) => a + b, 0) / arr.length : 0);
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const minVals = valuesByDim.map(arr => arr.length ? Math.min(...arr) : 0);
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const maxVals = valuesByDim.map(arr => arr.length ? Math.max(...arr) : 0);
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datasets.push({
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label: 'Avg',
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data: avgVals,
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borderColor: '#64748b',
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backgroundColor: 'rgba(100, 116, 139, 0.08)',
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borderWidth: 2,
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pointRadius: 0
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});
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datasets.push({
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label: 'Max',
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data: maxVals,
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borderColor: '#16a34a',
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backgroundColor: 'rgba(22, 163, 74, 0.05)',
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borderWidth: 1,
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borderDash: [4, 3],
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pointRadius: 0
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});
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datasets.push({
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label: 'Min',
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data: minVals,
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borderColor: '#dc2626',
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backgroundColor: 'rgba(220, 38, 38, 0.05)',
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borderWidth: 1,
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borderDash: [4, 3],
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pointRadius: 0
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});
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// Recreate Chart with Profile-aligned config
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const ctx = canvas.getContext('2d');
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this.radarChart = new Chart(ctx, {
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type: 'radar',
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data: {
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labels: ['BAT (火力)', 'PTL (手枪)', 'HPS (抗压)', 'SIDE (阵营)', 'UTIL (道具)', 'STA (稳定)'],
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labels: ['枪法 (Aim)', '生存 (Defense)', '道具 (Utility)', '残局 (Clutch)', '经济 (Economy)', '节奏 (Pace)', '手枪 (Pistol)', '稳定 (Stability)'],
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datasets: datasets
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},
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options: {
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@@ -595,7 +635,7 @@ function tacticsApp() {
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this.radarChart = new Chart(ctx, {
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type: 'radar',
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data: {
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labels: ['BAT (火力)', 'PTL (手枪)', 'HPS (抗压)', 'SIDE (阵营)', 'UTIL (道具)', 'STA (稳定)'],
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labels: ['枪法 (Aim)', '生存 (Defense)', '道具 (Utility)', '残局 (Clutch)', '经济 (Economy)', '节奏 (Pace)', '手枪 (Pistol)', '稳定 (Stability)'],
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datasets: []
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},
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options: {
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@@ -777,4 +817,4 @@ function tacticsApp() {
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}
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}
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</script>
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{% endblock %}
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{% endblock %}
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@@ -69,7 +69,7 @@
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</div>
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<!-- Stats Grid -->
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<div class="grid grid-cols-2 gap-2 w-full text-center mb-auto">
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<div class="grid grid-cols-3 gap-2 w-full text-center mb-auto">
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<div class="bg-gray-50 dark:bg-slate-700 rounded p-1">
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<div class="text-xs text-gray-400">Rating</div>
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<div class="font-bold text-yrtv-600 dark:text-yrtv-400" x-text="(player.stats?.core_avg_rating || 0).toFixed(2)"></div>
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@@ -78,6 +78,10 @@
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<div class="text-xs text-gray-400">K/D</div>
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<div class="font-bold" x-text="(player.stats?.core_avg_kd || 0).toFixed(2)"></div>
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</div>
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<div class="bg-gray-50 dark:bg-slate-700 rounded p-1">
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<div class="text-xs text-gray-400">总评</div>
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<div class="font-bold" x-text="(player.stats?.score_overall || 0).toFixed(1)"></div>
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</div>
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</div>
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<!-- Actions -->
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Reference in New Issue
Block a user