3.0.1: fix

This commit is contained in:
2026-01-29 03:17:24 +08:00
parent 04ee957af6
commit 066a0ce719
10 changed files with 294 additions and 132 deletions

View File

@@ -4,6 +4,8 @@ import os
import sys
import sqlite3
import json
import argparse
import concurrent.futures
# Setup logging
logging.basicConfig(level=logging.INFO, format='%(asctime)s - %(levelname)s - %(message)s')
@@ -94,7 +96,61 @@ def _get_team_players():
logger.error(f"Error reading Web DB: {e}")
return set()
def main():
def _get_match_date_range(steam_id: str, conn_l2: sqlite3.Connection):
cursor = conn_l2.cursor()
cursor.execute("""
SELECT MIN(m.start_time), MAX(m.start_time)
FROM fact_match_players p
JOIN fact_matches m ON p.match_id = m.match_id
WHERE p.steam_id_64 = ?
""", (steam_id,))
date_row = cursor.fetchone()
first_match_date = date_row[0] if date_row and date_row[0] else None
last_match_date = date_row[1] if date_row and date_row[1] else None
return first_match_date, last_match_date
def _build_player_record(steam_id: str):
try:
from database.L3.processors import (
BasicProcessor,
TacticalProcessor,
IntelligenceProcessor,
MetaProcessor,
CompositeProcessor
)
conn_l2 = sqlite3.connect(L2_DB_PATH)
conn_l2.row_factory = sqlite3.Row
features = {}
features.update(BasicProcessor.calculate(steam_id, conn_l2))
features.update(TacticalProcessor.calculate(steam_id, conn_l2))
features.update(IntelligenceProcessor.calculate(steam_id, conn_l2))
features.update(MetaProcessor.calculate(steam_id, conn_l2))
features.update(CompositeProcessor.calculate(steam_id, conn_l2, features))
match_count = _get_match_count(steam_id, conn_l2)
round_count = _get_round_count(steam_id, conn_l2)
first_match_date, last_match_date = _get_match_date_range(steam_id, conn_l2)
conn_l2.close()
return {
"steam_id": steam_id,
"features": features,
"match_count": match_count,
"round_count": round_count,
"first_match_date": first_match_date,
"last_match_date": last_match_date,
"error": None,
}
except Exception as e:
return {
"steam_id": steam_id,
"features": None,
"match_count": 0,
"round_count": 0,
"first_match_date": None,
"last_match_date": None,
"error": str(e),
}
def main(force_all: bool = False, workers: int = 1):
"""
Main L3 feature building pipeline using modular processors
"""
@@ -125,26 +181,29 @@ def main():
conn_l3 = sqlite3.connect(L3_DB_PATH)
try:
# 4. Get target players (Team Lineups only)
team_players = _get_team_players()
if not team_players:
logger.warning("No players found in Team Lineups. Aborting L3 build.")
return
# 5. Get distinct players from L2 matching Team Lineups
cursor_l2 = conn_l2.cursor()
# Build placeholder string for IN clause
placeholders = ','.join(['?' for _ in team_players])
sql = f"""
SELECT DISTINCT steam_id_64
FROM dim_players
WHERE steam_id_64 IN ({placeholders})
ORDER BY steam_id_64
"""
cursor_l2.execute(sql, list(team_players))
if force_all:
logger.info("Force mode enabled: building L3 for all players in L2.")
sql = """
SELECT DISTINCT steam_id_64
FROM dim_players
ORDER BY steam_id_64
"""
cursor_l2.execute(sql)
else:
team_players = _get_team_players()
if not team_players:
logger.warning("No players found in Team Lineups. Aborting L3 build.")
return
placeholders = ','.join(['?' for _ in team_players])
sql = f"""
SELECT DISTINCT steam_id_64
FROM dim_players
WHERE steam_id_64 IN ({placeholders})
ORDER BY steam_id_64
"""
cursor_l2.execute(sql, list(team_players))
players = cursor_l2.fetchall()
total_players = len(players)
@@ -156,51 +215,61 @@ def main():
success_count = 0
error_count = 0
# 6. Process each player
for idx, row in enumerate(players, 1):
steam_id = row[0]
try:
# Calculate features from each processor tier by tier
features = {}
processed_count = 0
if workers and workers > 1:
steam_ids = [row[0] for row in players]
with concurrent.futures.ProcessPoolExecutor(max_workers=workers) as executor:
futures = [executor.submit(_build_player_record, sid) for sid in steam_ids]
for future in concurrent.futures.as_completed(futures):
result = future.result()
processed_count += 1
if result.get("error"):
error_count += 1
logger.error(f"Error processing player {result.get('steam_id')}: {result.get('error')}")
else:
_upsert_features(
conn_l3,
result["steam_id"],
result["features"],
result["match_count"],
result["round_count"],
None,
result["first_match_date"],
result["last_match_date"],
)
success_count += 1
if processed_count % 4 == 0:
conn_l3.commit()
logger.info(f"Progress: {processed_count}/{total_players} ({success_count} success, {error_count} errors)")
else:
for idx, row in enumerate(players, 1):
steam_id = row[0]
# Tier 1: CORE (41 columns)
features.update(BasicProcessor.calculate(steam_id, conn_l2))
# Tier 2: TACTICAL (44 columns)
features.update(TacticalProcessor.calculate(steam_id, conn_l2))
# Tier 3: INTELLIGENCE (53 columns)
features.update(IntelligenceProcessor.calculate(steam_id, conn_l2))
# Tier 4: META (52 columns)
features.update(MetaProcessor.calculate(steam_id, conn_l2))
# Tier 5: COMPOSITE (11 columns) - requires previous features
features.update(CompositeProcessor.calculate(steam_id, conn_l2, features))
# Add metadata
match_count = _get_match_count(steam_id, conn_l2)
round_count = _get_round_count(steam_id, conn_l2)
# Insert/Update features in L3
_upsert_features(conn_l3, steam_id, features, match_count, round_count, conn_l2)
success_count += 1
# Batch commit and progress logging
if idx % 50 == 0:
try:
features = {}
features.update(BasicProcessor.calculate(steam_id, conn_l2))
features.update(TacticalProcessor.calculate(steam_id, conn_l2))
features.update(IntelligenceProcessor.calculate(steam_id, conn_l2))
features.update(MetaProcessor.calculate(steam_id, conn_l2))
features.update(CompositeProcessor.calculate(steam_id, conn_l2, features))
match_count = _get_match_count(steam_id, conn_l2)
round_count = _get_round_count(steam_id, conn_l2)
first_match_date, last_match_date = _get_match_date_range(steam_id, conn_l2)
_upsert_features(conn_l3, steam_id, features, match_count, round_count, conn_l2, first_match_date, last_match_date)
success_count += 1
except Exception as e:
error_count += 1
logger.error(f"Error processing player {steam_id}: {e}")
if error_count <= 3:
import traceback
traceback.print_exc()
continue
processed_count = idx
if processed_count % 4 == 0:
conn_l3.commit()
logger.info(f"Progress: {idx}/{total_players} ({success_count} success, {error_count} errors)")
except Exception as e:
error_count += 1
logger.error(f"Error processing player {steam_id}: {e}")
if error_count <= 3: # Show details for first 3 errors
import traceback
traceback.print_exc()
continue
logger.info(f"Progress: {processed_count}/{total_players} ({success_count} success, {error_count} errors)")
# Final commit
conn_l3.commit()
@@ -244,23 +313,18 @@ def _get_round_count(steam_id: str, conn_l2: sqlite3.Connection) -> int:
def _upsert_features(conn_l3: sqlite3.Connection, steam_id: str, features: dict,
match_count: int, round_count: int, conn_l2: sqlite3.Connection):
match_count: int, round_count: int, conn_l2: sqlite3.Connection | None,
first_match_date=None, last_match_date=None):
"""
Insert or update player features in dm_player_features
"""
cursor_l3 = conn_l3.cursor()
cursor_l2 = conn_l2.cursor()
# Get first and last match dates from L2
cursor_l2.execute("""
SELECT MIN(m.start_time), MAX(m.start_time)
FROM fact_match_players p
JOIN fact_matches m ON p.match_id = m.match_id
WHERE p.steam_id_64 = ?
""", (steam_id,))
date_row = cursor_l2.fetchone()
first_match_date = date_row[0] if date_row and date_row[0] else None
last_match_date = date_row[1] if date_row and date_row[1] else None
if first_match_date is None or last_match_date is None:
if conn_l2 is not None:
first_match_date, last_match_date = _get_match_date_range(steam_id, conn_l2)
else:
first_match_date = None
last_match_date = None
# Add metadata to features
features['total_matches'] = match_count
@@ -289,5 +353,12 @@ def _upsert_features(conn_l3: sqlite3.Connection, steam_id: str, features: dict,
cursor_l3.execute(sql, values)
def _parse_args():
parser = argparse.ArgumentParser()
parser.add_argument("--force", action="store_true")
parser.add_argument("--workers", type=int, default=1)
return parser.parse_args()
if __name__ == "__main__":
main()
args = _parse_args()
main(force_all=args.force, workers=args.workers)