0.4.4 : L2 ver3 fixed several empty stats in L2.
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@@ -643,6 +643,16 @@ class MatchParser:
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side_stats.throw_harm_enemy = safe_int(fight_side.get('throw_harm_enemy'))
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side_stats.uid = safe_int(fight_side.get('uid'))
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side_stats.year = safe_text(fight_side.get('year'))
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# Map missing fields
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side_stats.clutch_1v1 = side_stats.end_1v1
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side_stats.clutch_1v2 = side_stats.end_1v2
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side_stats.clutch_1v3 = side_stats.end_1v3
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side_stats.clutch_1v4 = side_stats.end_1v4
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side_stats.clutch_1v5 = side_stats.end_1v5
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side_stats.entry_kills = side_stats.first_kill
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side_stats.entry_deaths = side_stats.first_death
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return side_stats
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team_id_value = safe_int(fight.get('match_team_id'))
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@@ -725,6 +735,15 @@ class MatchParser:
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stats.uid = safe_int(fight.get('uid'))
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stats.year = safe_text(fight.get('year'))
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# Map missing fields
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stats.clutch_1v1 = stats.end_1v1
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stats.clutch_1v2 = stats.end_1v2
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stats.clutch_1v3 = stats.end_1v3
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stats.clutch_1v4 = stats.end_1v4
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stats.clutch_1v5 = stats.end_1v5
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stats.entry_kills = stats.first_kill
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stats.entry_deaths = stats.first_death
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except Exception as e:
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logger.error(f"Error parsing stats for {steam_id} in {self.match_id}: {e}")
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pass
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@@ -754,6 +773,9 @@ class MatchParser:
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p.fd_t = int(vdata.get('fd_t', 0))
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p.damage_receive = int(vdata.get('damage_receive', 0))
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p.damage_stats = int(vdata.get('damage_stats', 0))
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p.damage_total = int(vdata.get('damage_total', 0))
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p.damage_received = int(vdata.get('damage_received', 0))
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p.flash_assists = int(vdata.get('flash_assists', 0))
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else:
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# Try to match by 5E ID if possible, but here keys are steamids usually
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pass
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@@ -888,12 +910,26 @@ class MatchParser:
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equipment_value = player_bron_crash.get(str(sid))
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equipment_value = int(equipment_value) if equipment_value is not None else 0
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main_weapon = pick_main_weapon(items)
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has_helmet = False
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has_defuser = False
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if isinstance(items, list):
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for it in items:
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if isinstance(it, dict):
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name = it.get('WeaponName', '')
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if name == 'item_assaultsuit':
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has_helmet = True
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elif name == 'item_defuser':
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has_defuser = True
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rd.economies.append(PlayerEconomy(
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steam_id_64=str(sid),
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side=side,
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start_money=start_money,
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equipment_value=equipment_value,
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main_weapon=main_weapon,
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has_helmet=has_helmet,
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has_defuser=has_defuser,
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round_performance_score=float(score)
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))
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